Update docs.
diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index 09cedc9..0145489 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -100,15 +100,30 @@
         "player": { # This is a JSON template for a Player resource. # The player information.
           "kind": "gamesManagement#player", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#player.
           "displayName": "A String", # The name to display for the player.
-          "name": { # An object representation of the individual components of the player's name.
-            "givenName": "A String", # The given name (first name) of this player.
-            "familyName": "A String", # The family name (last name) of this player.
+          "name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
+            "givenName": "A String", # The given name of this player. In some places, this is known as the first name.
+            "familyName": "A String", # The family name of this player. In some places, this is known as the last name.
           },
-          "lastPlayedWith": { # This is a JSON template for 3P metadata about a player playing a game. # Details about the last time this player played a multiplayer game with the currently authenticated player. Populated for PLAYED_WITH player collection members.
+          "lastPlayedWith": { # This is a JSON template for metadata about a player playing a game with the currently authenticated user. # Details about the last time this player played a multiplayer game with the currently authenticated player. Populated for PLAYED_WITH player collection members.
             "autoMatched": True or False, # True if the player was auto-matched with the currently authenticated user.
             "timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
           },
           "playerId": "A String", # The ID of the player.
+          "title": "A String", # The player's title rewarded for their game activities.
+          "experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
+            "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+            "currentExperiencePoints": "A String", # The current number of experience points for the player.
+            "nextLevel": { # This is a JSON template for 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+              "maxExperiencePoints": "A String", # The maximum experience points for this level.
+              "minExperiencePoints": "A String", # The minimum experience points for this level.
+              "level": 42, # The level for the user.
+            },
+            "currentLevel": { # This is a JSON template for 1P/3P metadata about a user's level. # The current level of the player.
+              "maxExperiencePoints": "A String", # The maximum experience points for this level.
+              "minExperiencePoints": "A String", # The minimum experience points for this level.
+              "level": 42, # The level for the user.
+            },
+          },
           "avatarImageUrl": "A String", # The base URL for the image that represents the player.
         },
         "kind": "gamesManagement#hiddenPlayer", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#hiddenPlayer.