Update docs.
diff --git a/docs/dyn/games_v1.pushtokens.html b/docs/dyn/games_v1.pushtokens.html
index 0a5d931..41a121b 100644
--- a/docs/dyn/games_v1.pushtokens.html
+++ b/docs/dyn/games_v1.pushtokens.html
@@ -93,7 +93,7 @@
"kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
"ios": { # A push token ID for iOS devices.
"apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
- "apns_environment": "A String", # Use SANDBOX during development for the APNS test server at gateway.sandbox.push.apple.com or PRODUCTION for the production server at gateway.push.apple.com.
+ "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
},
}
@@ -116,7 +116,7 @@
"kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
"ios": { # A push token ID for iOS devices.
"apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
- "apns_environment": "A String", # Use SANDBOX during development for the APNS test server at gateway.sandbox.push.apple.com or PRODUCTION for the production server at gateway.push.apple.com.
+ "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
},
},
"language": "A String", # The preferred language for notifications that are sent using this token.