chore: update generated docs (#1115)

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Source-Link: https://github.com/googleapis/discovery-artifact-manager/commit/0bed8bdae25d545e796cfcdd7a9bfffff11e69da
Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index fd092ff..5d3806b 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -78,7 +78,7 @@
   <code><a href="#close">close()</a></code></p>
 <p class="firstline">Close httplib2 connections.</p>
 <p class="toc_element">
-  <code><a href="#listHidden">listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
+  <code><a href="#listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.</p>
 <p class="toc_element">
   <code><a href="#listHidden_next">listHidden_next(previous_request, previous_response)</a></code></p>
@@ -90,13 +90,13 @@
 </div>
 
 <div class="method">
-    <code class="details" id="listHidden">listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
+    <code class="details" id="listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
   <pre>Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  pageToken: string, The token returned by the previous request.
   maxResults: integer, The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
+  pageToken: string, The token returned by the previous request.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -112,25 +112,20 @@
         &quot;player&quot;: { # A Player resource. # Output only. The player information.
           &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
             &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
-            &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
             &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
               &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
               &quot;level&quot;: 42, # The level for the user.
+              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
             },
             &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
               &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
               &quot;level&quot;: 42, # The level for the user.
+              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
             },
+            &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
           },
-          &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
-          &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
-          &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
           &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
-          &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
-          &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
+          &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
           &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile is visible to other players.
             &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#profileSettings`.
             &quot;profileVisible&quot;: True or False,
@@ -140,6 +135,11 @@
             &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
             &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
           },
+          &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
+          &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
+          &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
+          &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
         },
         &quot;kind&quot;: &quot;A String&quot;, # Output only. Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayer`.
         &quot;hiddenTimeMillis&quot;: &quot;A String&quot;, # Output only. The time this player was hidden.