chore: update generated docs (#1115)
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Source-Link: https://github.com/googleapis/discovery-artifact-manager/commit/0bed8bdae25d545e796cfcdd7a9bfffff11e69da
Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/games_v1.achievements.html b/docs/dyn/games_v1.achievements.html
index 9094c62..8080e3f 100644
--- a/docs/dyn/games_v1.achievements.html
+++ b/docs/dyn/games_v1.achievements.html
@@ -81,7 +81,7 @@
<code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Increments the steps of the achievement with the given ID for the currently authenticated player.</p>
<p class="toc_element">
- <code><a href="#list">list(playerId, state=None, pageToken=None, maxResults=None, language=None, x__xgafv=None)</a></code></p>
+ <code><a href="#list">list(playerId, language=None, state=None, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
<p class="firstline">Lists the progress for all your application's achievements for the currently authenticated player.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -128,11 +128,12 @@
</div>
<div class="method">
- <code class="details" id="list">list(playerId, state=None, pageToken=None, maxResults=None, language=None, x__xgafv=None)</code>
+ <code class="details" id="list">list(playerId, language=None, state=None, pageToken=None, maxResults=None, x__xgafv=None)</code>
<pre>Lists the progress for all your application's achievements for the currently authenticated player.
Args:
playerId: string, A player ID. A value of `me` may be used in place of the authenticated player's ID. (required)
+ language: string, The preferred language to use for strings returned by this method.
state: string, Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.
Allowed values
ALL - List all achievements. This is the default.
@@ -141,7 +142,6 @@
UNLOCKED - List only unlocked achievements.
pageToken: string, The token returned by the previous request.
maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
- language: string, The preferred language to use for strings returned by this method.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
@@ -151,19 +151,19 @@
An object of the form:
{ # A list of achievement objects.
- "items": [ # The achievements.
- { # An achievement object.
- "id": "A String", # The ID of the achievement.
- "currentSteps": 42, # The current steps for an incremental achievement.
- "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
- "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
- "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
- "achievementState": "A String", # The state of the achievement.
- },
- ],
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
"nextPageToken": "A String", # Token corresponding to the next page of results.
+ "items": [ # The achievements.
+ { # An achievement object.
+ "achievementState": "A String", # The state of the achievement.
+ "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
+ "id": "A String", # The ID of the achievement.
+ "currentSteps": 42, # The current steps for an incremental achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
+ "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
+ "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
+ },
+ ],
}</pre>
</div>
@@ -217,9 +217,9 @@
An object of the form:
{ # An achievement set steps at least response.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementSetStepsAtLeastResponse`.
- "currentSteps": 42, # The current steps recorded for this incremental achievement.
"newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
+ "currentSteps": 42, # The current steps recorded for this incremental achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementSetStepsAtLeastResponse`.
}</pre>
</div>
@@ -254,17 +254,17 @@
{ # A list of achievement update requests.
"updates": [ # The individual achievement update requests.
{ # A request to update an achievement.
- "achievementId": "A String", # The achievement this update is being applied to.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
"setStepsAtLeastPayload": { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
"steps": 42, # The minimum number of steps for the achievement to be set to.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
},
+ "achievementId": "A String", # The achievement this update is being applied to.
"incrementPayload": { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
- "steps": 42, # The number of steps to be incremented.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
+ "steps": 42, # The number of steps to be incremented.
"requestId": "A String", # The requestId associated with an increment to an achievement.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
"updateType": "A String", # The type of update being applied.
},
],
@@ -280,17 +280,17 @@
An object of the form:
{ # Response message for UpdateMultipleAchievements rpc.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
"updatedAchievements": [ # The updated state of the achievements.
{ # An updated achievement.
- "currentSteps": 42, # The current steps recorded for this achievement if it is incremental.
- "achievementId": "A String", # The achievement this update is was applied to.
"updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
- "currentState": "A String", # The current state of the achievement.
+ "achievementId": "A String", # The achievement this update is was applied to.
"newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
+ "currentSteps": 42, # The current steps recorded for this achievement if it is incremental.
+ "currentState": "A String", # The current state of the achievement.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
}</pre>
</div>