chore: update generated docs (#1115)

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Source-Link: https://github.com/googleapis/discovery-artifact-manager/commit/0bed8bdae25d545e796cfcdd7a9bfffff11e69da
Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/games_v1.players.html b/docs/dyn/games_v1.players.html
index f401efe..e46d897 100644
--- a/docs/dyn/games_v1.players.html
+++ b/docs/dyn/games_v1.players.html
@@ -108,41 +108,41 @@
   An object of the form:
 
     { # A Player resource.
-    "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
+    "avatarImageUrl": "A String", # The base URL for the image that represents the player.
+    "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
     "profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
       "friendsListVisibility": "A String",
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#profileSettings`.
       "profileVisible": True or False, # Whether the player's profile is visible to the currently signed in player.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#profileSettings`.
+    },
+    "playerId": "A String", # The ID of the player.
+    "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
+    "title": "A String", # The player's title rewarded for their game activities.
+    "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
+      "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+        "minExperiencePoints": "A String", # The minimum experience points for this level.
+        "level": 42, # The level for the user.
+        "maxExperiencePoints": "A String", # The maximum experience points for this level.
+      },
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
+      "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+        "minExperiencePoints": "A String", # The minimum experience points for this level.
+        "level": 42, # The level for the user.
+        "maxExperiencePoints": "A String", # The maximum experience points for this level.
+      },
+      "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+      "currentExperiencePoints": "A String", # The current number of experience points for the player.
     },
     "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
     "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#player`
-    "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
-    "displayName": "A String", # The name to display for the player.
-    "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
-    "avatarImageUrl": "A String", # The base URL for the image that represents the player.
-    "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
-      "currentExperiencePoints": "A String", # The current number of experience points for the player.
-      "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
-      "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
-        "minExperiencePoints": "A String", # The minimum experience points for this level.
-        "maxExperiencePoints": "A String", # The maximum experience points for this level.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-        "level": 42, # The level for the user.
-      },
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
-      "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
-        "minExperiencePoints": "A String", # The minimum experience points for this level.
-        "maxExperiencePoints": "A String", # The maximum experience points for this level.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-        "level": 42, # The level for the user.
-      },
-    },
-    "playerId": "A String", # The ID of the player.
+    "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
     "name": { # A representation of the individual components of the name.
       "givenName": "A String", # The given name of this player. In some places, this is known as the first name.
       "familyName": "A String", # The family name of this player. In some places, this is known as the last name.
     },
-    "title": "A String", # The player's title rewarded for their game activities.
+    "displayName": "A String", # The name to display for the player.
   }</pre>
 </div>
 
@@ -171,41 +171,41 @@
     &quot;nextPageToken&quot;: &quot;A String&quot;, # Token corresponding to the next page of results.
     &quot;items&quot;: [ # The players.
       { # A Player resource.
-        &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
+        &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
+        &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
         &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile is visible to other players.
           &quot;friendsListVisibility&quot;: &quot;A String&quot;,
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#profileSettings`.
           &quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#profileSettings`.
+        },
+        &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
+        &quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
+        &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+        &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
+          &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+            &quot;level&quot;: 42, # The level for the user.
+            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+          },
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
+          &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+            &quot;level&quot;: 42, # The level for the user.
+            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+          },
+          &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+          &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
         },
         &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
         &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#player`
-        &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
-        &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
-        &quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
-        &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
-        &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
-          &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
-          &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
-          &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
-            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-            &quot;level&quot;: 42, # The level for the user.
-          },
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
-          &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
-            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-            &quot;level&quot;: 42, # The level for the user.
-          },
-        },
-        &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
+        &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
         &quot;name&quot;: { # A representation of the individual components of the name.
           &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
           &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
         },
-        &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+        &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
       },
     ],
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerListResponse`.