chore: update docs/dyn (#1106)

diff --git a/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html b/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
index bc442a0..179ecd3 100644
--- a/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
+++ b/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
@@ -84,10 +84,10 @@
   <code><a href="#get">get(debuggeeId, breakpointId, clientVersion=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Gets breakpoint information.</p>
 <p class="toc_element">
-  <code><a href="#list">list(debuggeeId, includeInactive=None, stripResults=None, waitToken=None, includeAllUsers=None, action_value=None, clientVersion=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, stripResults=None, includeInactive=None, includeAllUsers=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Lists all breakpoints for the debuggee.</p>
 <p class="toc_element">
-  <code><a href="#set">set(debuggeeId, body=None, clientVersion=None, canaryOption=None, x__xgafv=None)</a></code></p>
+  <code><a href="#set">set(debuggeeId, body=None, canaryOption=None, clientVersion=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Sets the breakpoint to the debuggee.</p>
 <h3>Method Details</h3>
 <div class="method">
@@ -133,12 +133,99 @@
 
     { # Response for getting breakpoint information.
     &quot;breakpoint&quot;: { # ------------------------------------------------------------------------------ ## Breakpoint (the resource) Represents the breakpoint specification, status and results. # Complete breakpoint state. The fields `id` and `location` are guaranteed to be set.
+      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+      },
       &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
+        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+          },
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+        },
+      ],
+      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
+      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
+        { # Represents a stack frame context.
+          &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              },
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            },
+          ],
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              },
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+          },
+          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+        },
+      ],
+      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
       &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds resolution.
+      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
       &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be displayed to the user.
         &quot;a_key&quot;: &quot;A String&quot;,
       },
-      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
+        &quot;A String&quot;,
+      ],
+      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
       &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Breakpoint status. The status includes an error flag and a human readable message. This field is usually unset. The message can be either informational or an error message. Regardless, clients should always display the text message back to the user. Error status indicates complete failure of the breakpoint. Example (non-final state): `Still loading symbols...` Examples (final state): * `Invalid line number` referring to location * `Field f not found in class C` referring to condition
         &quot;description&quot;: { # Represents a message with parameters. # Status message text.
           &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -149,51 +236,12 @@
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
         &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
       },
-      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-      },
-      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
-        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-          },
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-        },
-      ],
-      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
-        &quot;A String&quot;,
-      ],
-      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
       &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
-      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
       &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network traffic optimization. It enables storing a variable once and reference it from multiple variables, including variables stored in the `variable_table` itself. For example, the same `this` object, which may appear at many levels of the stack, can have all of its data stored once in this table. The stack frame variables then would hold only a reference to it. The variable `var_table_index` field is an index into this repeated field. The stored objects are nameless and get their name from the referencing variable. The effective variable is a merge of the referencing variable and the referenced variable.
         { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;members&quot;: [ # Members contained or pointed to by the variable.
             # Object with schema name: Variable
           ],
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
             &quot;description&quot;: { # Represents a message with parameters. # Status message text.
               &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -204,80 +252,32 @@
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
           },
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
         },
       ],
-      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
-        { # Represents a stack frame context.
-          &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-              },
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-            },
-          ],
-          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-          },
-          &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-              },
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-            },
-          ],
-        },
-      ],
+      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
     },
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(debuggeeId, includeInactive=None, stripResults=None, waitToken=None, includeAllUsers=None, action_value=None, clientVersion=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, stripResults=None, includeInactive=None, includeAllUsers=None, x__xgafv=None)</code>
   <pre>Lists all breakpoints for the debuggee.
 
 Args:
   debuggeeId: string, Required. ID of the debuggee whose breakpoints to list. (required)
-  includeInactive: boolean, When set to `true`, the response includes active and inactive breakpoints. Otherwise, it includes only active breakpoints.
-  stripResults: boolean, This field is deprecated. The following fields are always stripped out of the result: `stack_frames`, `evaluated_expressions` and `variable_table`.
   waitToken: string, A wait token that, if specified, blocks the call until the breakpoints list has changed, or a server selected timeout has expired. The value should be set from the last response. The error code `google.rpc.Code.ABORTED` (RPC) is returned on wait timeout, which should be called again with the same `wait_token`.
-  includeAllUsers: boolean, When set to `true`, the response includes the list of breakpoints set by any user. Otherwise, it includes only breakpoints set by the caller.
+  clientVersion: string, Required. The client version making the call. Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
   action_value: string, Only breakpoints with the specified action will pass the filter.
     Allowed values
       CAPTURE - Capture stack frame and variables and update the breakpoint. The data is only captured once. After that the breakpoint is set in a final state.
       LOG - Log each breakpoint hit. The breakpoint remains active until deleted or expired.
-  clientVersion: string, Required. The client version making the call. Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
+  stripResults: boolean, This field is deprecated. The following fields are always stripped out of the result: `stack_frames`, `evaluated_expressions` and `variable_table`.
+  includeInactive: boolean, When set to `true`, the response includes active and inactive breakpoints. Otherwise, it includes only active breakpoints.
+  includeAllUsers: boolean, When set to `true`, the response includes the list of breakpoints set by any user. Otherwise, it includes only breakpoints set by the caller.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -287,15 +287,101 @@
   An object of the form:
 
     { # Response for listing breakpoints.
-    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A wait token that can be used in the next call to `list` (REST) or `ListBreakpoints` (RPC) to block until the list of breakpoints has changes.
     &quot;breakpoints&quot;: [ # List of breakpoints matching the request. The fields `id` and `location` are guaranteed to be set on each breakpoint. The fields: `stack_frames`, `evaluated_expressions` and `variable_table` are cleared on each breakpoint regardless of its status.
       { # ------------------------------------------------------------------------------ ## Breakpoint (the resource) Represents the breakpoint specification, status and results.
+        &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+          &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+          &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+          &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+        },
         &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+        &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+        &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
+          { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+            &quot;members&quot;: [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
+            &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+              &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                  &quot;A String&quot;,
+                ],
+              },
+              &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            },
+            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+            &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          },
+        ],
+        &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
+        &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+        &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
+          { # Represents a stack frame context.
+            &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                },
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              },
+            ],
+            &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                },
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              },
+            ],
+            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+            },
+            &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+          },
+        ],
+        &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
         &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds resolution.
+        &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
         &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be displayed to the user.
           &quot;a_key&quot;: &quot;A String&quot;,
         },
-        &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+        &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
+          &quot;A String&quot;,
+        ],
+        &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
         &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Breakpoint status. The status includes an error flag and a human readable message. This field is usually unset. The message can be either informational or an error message. Regardless, clients should always display the text message back to the user. Error status indicates complete failure of the breakpoint. Example (non-final state): `Still loading symbols...` Examples (final state): * `Invalid line number` referring to location * `Field f not found in class C` referring to condition
           &quot;description&quot;: { # Represents a message with parameters. # Status message text.
             &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -306,51 +392,12 @@
           &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
         },
-        &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-          &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-          &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-          &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-        },
-        &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
-          { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-            &quot;members&quot;: [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
-            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-            &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-              &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                  &quot;A String&quot;,
-                ],
-              },
-              &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-            },
-            &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-          },
-        ],
-        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
-          &quot;A String&quot;,
-        ],
-        &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-        &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-        &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
         &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-        &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
-        &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-        &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-        &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
         &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network traffic optimization. It enables storing a variable once and reference it from multiple variables, including variables stored in the `variable_table` itself. For example, the same `this` object, which may appear at many levels of the stack, can have all of its data stored once in this table. The stack frame variables then would hold only a reference to it. The variable `var_table_index` field is an index into this repeated field. The stored objects are nameless and get their name from the referencing variable. The effective variable is a merge of the referencing variable and the referenced variable.
           { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
             &quot;members&quot;: [ # Members contained or pointed to by the variable.
               # Object with schema name: Variable
             ],
-            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
             &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
               &quot;description&quot;: { # Represents a message with parameters. # Status message text.
                 &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -361,68 +408,21 @@
               &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
               &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
             },
+            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
             &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           },
         ],
-        &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
-          { # Represents a stack frame context.
-            &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-                &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-                &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                      &quot;A String&quot;,
-                    ],
-                  },
-                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                },
-                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-              },
-            ],
-            &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-            },
-            &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-                &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-                &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                      &quot;A String&quot;,
-                    ],
-                  },
-                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                },
-                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-              },
-            ],
-          },
-        ],
+        &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
       },
     ],
+    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A wait token that can be used in the next call to `list` (REST) or `ListBreakpoints` (RPC) to block until the list of breakpoints has changes.
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="set">set(debuggeeId, body=None, clientVersion=None, canaryOption=None, x__xgafv=None)</code>
+    <code class="details" id="set">set(debuggeeId, body=None, canaryOption=None, clientVersion=None, x__xgafv=None)</code>
   <pre>Sets the breakpoint to the debuggee.
 
 Args:
@@ -431,12 +431,99 @@
     The object takes the form of:
 
 { # ------------------------------------------------------------------------------ ## Breakpoint (the resource) Represents the breakpoint specification, status and results.
+  &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+    &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+    &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+    &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+  },
   &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+  &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+  &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
+    { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+      &quot;members&quot;: [ # Members contained or pointed to by the variable.
+        # Object with schema name: Variable
+      ],
+      &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
+        },
+        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+      },
+      &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+      &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+    },
+  ],
+  &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
+  &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+  &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
+    { # Represents a stack frame context.
+      &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
+        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+          },
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+        },
+      ],
+      &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
+        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+          },
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+        },
+      ],
+      &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+      },
+      &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+    },
+  ],
+  &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
   &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds resolution.
+  &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
   &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be displayed to the user.
     &quot;a_key&quot;: &quot;A String&quot;,
   },
-  &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+  &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+  &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
+    &quot;A String&quot;,
+  ],
+  &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
   &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Breakpoint status. The status includes an error flag and a human readable message. This field is usually unset. The message can be either informational or an error message. Regardless, clients should always display the text message back to the user. Error status indicates complete failure of the breakpoint. Example (non-final state): `Still loading symbols...` Examples (final state): * `Invalid line number` referring to location * `Field f not found in class C` referring to condition
     &quot;description&quot;: { # Represents a message with parameters. # Status message text.
       &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -447,51 +534,12 @@
     &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
     &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
   },
-  &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-    &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-    &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-    &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-  },
-  &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
-    { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-      &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-      &quot;members&quot;: [ # Members contained or pointed to by the variable.
-        # Object with schema name: Variable
-      ],
-      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-      &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
-        },
-        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-      },
-      &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-    },
-  ],
-  &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
-    &quot;A String&quot;,
-  ],
-  &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-  &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-  &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
   &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-  &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
-  &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-  &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-  &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
   &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network traffic optimization. It enables storing a variable once and reference it from multiple variables, including variables stored in the `variable_table` itself. For example, the same `this` object, which may appear at many levels of the stack, can have all of its data stored once in this table. The stack frame variables then would hold only a reference to it. The variable `var_table_index` field is an index into this repeated field. The stored objects are nameless and get their name from the referencing variable. The effective variable is a merge of the referencing variable and the referenced variable.
     { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-      &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
       &quot;members&quot;: [ # Members contained or pointed to by the variable.
         # Object with schema name: Variable
       ],
-      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
       &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
         &quot;description&quot;: { # Represents a message with parameters. # Status message text.
           &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -502,69 +550,21 @@
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
         &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
       },
+      &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
       &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
     },
   ],
-  &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
-    { # Represents a stack frame context.
-      &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
-        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-          },
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-        },
-      ],
-      &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-      &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-      },
-      &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
-        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-          },
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-        },
-      ],
-    },
-  ],
+  &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
 }
 
-  clientVersion: string, Required. The client version making the call. Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
   canaryOption: string, The canary option set by the user upon setting breakpoint.
     Allowed values
       CANARY_OPTION_UNSPECIFIED - Depends on the canary_mode of the debuggee.
       CANARY_OPTION_TRY_ENABLE - Enable the canary for this breakpoint if the canary_mode of the debuggee is not CANARY_MODE_ALWAYS_ENABLED or CANARY_MODE_ALWAYS_DISABLED.
       CANARY_OPTION_TRY_DISABLE - Disable the canary for this breakpoint if the canary_mode of the debuggee is not CANARY_MODE_ALWAYS_ENABLED or CANARY_MODE_ALWAYS_DISABLED.
+  clientVersion: string, Required. The client version making the call. Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -575,12 +575,99 @@
 
     { # Response for setting a breakpoint.
     &quot;breakpoint&quot;: { # ------------------------------------------------------------------------------ ## Breakpoint (the resource) Represents the breakpoint specification, status and results. # Breakpoint resource. The field `id` is guaranteed to be set (in addition to the echoed fields).
+      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+      },
       &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
+        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+          },
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+        },
+      ],
+      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
+      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
+        { # Represents a stack frame context.
+          &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              },
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            },
+          ],
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              },
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
+          },
+          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+        },
+      ],
+      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
       &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds resolution.
+      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
       &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be displayed to the user.
         &quot;a_key&quot;: &quot;A String&quot;,
       },
-      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when the breakpoint hits. The message may include parameter placeholders `$0`, `$1`, etc. These placeholders are replaced with the evaluated value of the appropriate expression. Expressions not referenced in `log_message_format` are not logged. Example: `Message received, id = $0, count = $1` with `expressions` = `[ message.id, message.count ]`.
+      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
+        &quot;A String&quot;,
+      ],
+      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
       &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Breakpoint status. The status includes an error flag and a human readable message. This field is usually unset. The message can be either informational or an error message. Regardless, clients should always display the text message back to the user. Error status indicates complete failure of the breakpoint. Example (non-final state): `Still loading symbols...` Examples (final state): * `Invalid line number` referring to location * `Field f not found in class C` referring to condition
         &quot;description&quot;: { # Represents a message with parameters. # Status message text.
           &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -591,51 +678,12 @@
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
         &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
       },
-      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-      },
-      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time. The evaluated expressions appear in exactly the same order they are listed in the `expressions` field. The `name` field holds the original expression text, the `value` or `members` field holds the result of the evaluated expression. If the expression cannot be evaluated, the `status` inside the `Variable` will indicate an error and contain the error text.
-        { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-          &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-          },
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-        },
-      ],
-      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location. The expressions are composed using expressions in the programming language at the source location. If the breakpoint action is `LOG`, the evaluated expressions are included in log statements.
-        &quot;A String&quot;,
-      ],
-      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint. The condition is a compound boolean expression composed using expressions in a programming language at the source location.
       &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the breakpoint location is hit.
-      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the breakpoint state will not change from here on.
       &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network traffic optimization. It enables storing a variable once and reference it from multiple variables, including variables stored in the `variable_table` itself. For example, the same `this` object, which may appear at many levels of the stack, can have all of its data stored once in this table. The stack frame variables then would hold only a reference to it. The variable `var_table_index` field is an index into this repeated field. The stored objects are nameless and get their name from the referencing variable. The effective variable is a merge of the referencing variable and the referenced variable.
         { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;members&quot;: [ # Members contained or pointed to by the variable.
             # Object with schema name: Variable
           ],
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
             &quot;description&quot;: { # Represents a message with parameters. # Status message text.
               &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
@@ -646,61 +694,13 @@
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
           },
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
         },
       ],
-      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most recently entered function.
-        { # Represents a stack frame context.
-          &quot;locals&quot;: [ # Set of local variables at the stack frame location. Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-              },
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-            },
-          ],
-          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`. Agents that do not support setting breakpoints on specific columns ignore this field.
-            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-          },
-          &quot;arguments&quot;: [ # Set of arguments passed to this function. Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type. Note how the following variables are represented: 1) A simple variable: int x = 5 { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; } // Captured variable 2) A compound object: struct T { int m1; int m2; }; T x = { 3, 7 }; { // Captured variable name: &quot;x&quot;, type: &quot;T&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 3) A pointer where the pointee was captured: T x = { 3, 7 }; T* p = &amp;x; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00500500&quot;, members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } 4) A pointer where the pointee was not captured: T* p = new T; { // Captured variable name: &quot;p&quot;, type: &quot;T*&quot;, value: &quot;0x00400400&quot; status { is_error: true, description { format: &quot;unavailable&quot; } } } The status should describe the reason for the missing value, such as ``, ``, ``. Note that a null pointer should not have members. 5) An unnamed value: int* p = new int(7); { // Captured variable name: &quot;p&quot;, value: &quot;0x00500500&quot;, type: &quot;int*&quot;, members { value: &quot;7&quot;, type: &quot;int&quot; } } 6) An unnamed pointer where the pointee was not captured: int* p = new int(7); int** pp = &amp;p; { // Captured variable name: &quot;pp&quot;, value: &quot;0x00500500&quot;, type: &quot;int**&quot;, members { value: &quot;0x00400400&quot;, type: &quot;int*&quot; status { is_error: true, description: { format: &quot;unavailable&quot; } } } } } To optimize computation, memory and network traffic, variables that repeat in the output multiple times can be stored once in a shared variable table and be referenced using the `var_table_index` field. The variables stored in the shared table are nameless and are essentially a partition of the complete variable. To reconstruct the complete variable, merge the referencing variable with the referenced variable. When using the shared variable table, the following variables: T x = { 3, 7 }; T* p = &amp;x; T&amp; r = x; { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; } // Captured variables { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 } { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 } { // Shared variable table entry #3: members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; }, members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; } } Note that the pointer address is stored with the referencing variable and not with the referenced variable. This allows the referenced variable to be shared between pointers and references. The type field is optional. The debugger agent may or may not support it.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with `var_table_index`, `type` goes next to `value`. The interpretation of a type is agent specific. It is recommended to include the dynamic type rather than a static type of an object.
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              &quot;status&quot;: { # Represents a contextual status message. The message can indicate an error or informational status, and refer to specific parts of the containing object. For example, the `Breakpoint.status` field can indicate an error referring to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`. # Status associated with the variable. This field will usually stay unset. A status of a single variable only applies to that variable or expression. The rest of breakpoint data still remains valid. Variables might be reported in error state even when breakpoint is not in final state. The message may refer to variable name with `refers_to` set to `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`. In either case variable value and members will be unset. Example of error message applied to name: `Invalid expression syntax`. Example of information message applied to value: `Not captured`. Examples of error message applied to value: * `Malformed string`, * `Field f not found in class C` * `Null pointer dereference`
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`, `$1`, etc. to reference parameters. `$$` can be used to denote the `$` character. Examples: * `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it is loaded. Again, $0 is very important.` * `Please pay $$10 to use $0 instead of $1.`
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-              },
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than one variable can reference the same variable in the table. The `var_table_index` field is an index into `variable_table` in Breakpoint.
-            },
-          ],
-        },
-      ],
+      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
     },
   }</pre>
 </div>