Updated docs
diff --git a/docs/dyn/games_v1.rooms.html b/docs/dyn/games_v1.rooms.html
index 4e9052e..f0307d1 100644
--- a/docs/dyn/games_v1.rooms.html
+++ b/docs/dyn/games_v1.rooms.html
@@ -200,6 +200,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -212,6 +213,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -230,6 +232,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.
@@ -317,6 +320,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -329,6 +333,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -347,6 +352,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.
@@ -443,6 +449,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -455,6 +462,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -473,6 +481,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.
@@ -583,6 +592,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -595,6 +605,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -613,6 +624,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.
@@ -794,6 +806,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -806,6 +819,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -824,6 +838,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.
@@ -915,6 +930,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -927,6 +943,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -945,6 +962,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.
@@ -1061,6 +1079,7 @@
"A String",
],
"player": { # This is a JSON template for a Player resource. # Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.)
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
"kind": "games#player", # Uniquely identifies the type of this resource. Value is always the fixed string games#player.
"displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
@@ -1073,6 +1092,7 @@
"timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
},
"playerId": "A String", # The ID of the player.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1091,6 +1111,7 @@
"level": 42, # The level for the user.
},
},
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
},
"clientAddress": { # This is a JSON template for the client address when setting up a room. # Client address for the participant.