docs: update generated docs (#1053)

Updates for both discovery docs and epydoc API Documentation

Fixes: #1049
diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
index ee83d04..04c133e 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -75,6 +75,9 @@
 <h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
+  <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
   <code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
 <p class="firstline">Delete the achievement configuration with the given ID.</p>
 <p class="toc_element">
@@ -94,6 +97,11 @@
 <p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
 <h3>Method Details</h3>
 <div class="method">
+    <code class="details" id="close">close()</code>
+  <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
     <code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
   <pre>Delete the achievement configuration with the given ID.
 
@@ -121,75 +129,64 @@
   An object of the form:
 
     { # An achievement configuration resource.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfiguration`.
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
       &quot;pointValue&quot;: 42, # Point value for the achievement.
       &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
       &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
     },
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
     &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
       &quot;pointValue&quot;: 42, # Point value for the achievement.
       &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
       &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
     },
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   }</pre>
 </div>
 
@@ -203,75 +200,64 @@
     The object takes the form of:
 
 { # An achievement configuration resource.
-  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-      # string `gamesConfiguration#achievementConfiguration`.
+  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
   &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
     &quot;pointValue&quot;: 42, # Point value for the achievement.
     &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
     &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
   },
+  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
     &quot;pointValue&quot;: 42, # Point value for the achievement.
     &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
     &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
   },
-  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-  &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
 }
 
   x__xgafv: string, V1 error format.
@@ -283,75 +269,64 @@
   An object of the form:
 
     { # An achievement configuration resource.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfiguration`.
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
       &quot;pointValue&quot;: 42, # Point value for the achievement.
       &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
       &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
     },
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
     &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
       &quot;pointValue&quot;: 42, # Point value for the achievement.
       &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
       &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
     },
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   }</pre>
 </div>
 
@@ -361,9 +336,7 @@
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  maxResults: integer, The maximum number of resource configurations to return in the response,
-used for paging. For any response, the actual number of resources returned
-may be less than the specified `maxResults`.
+  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
   x__xgafv: string, V1 error format.
     Allowed values
@@ -374,82 +347,70 @@
   An object of the form:
 
     { # A ListConfigurations response.
-    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationListResponse`.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
     &quot;items&quot;: [ # The achievement configurations.
       { # An achievement configuration resource.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#achievementConfiguration`.
+        &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
         &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
           &quot;pointValue&quot;: 42, # Point value for the achievement.
           &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#achievementConfigurationDetail`.
-          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
           &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
         },
+        &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+        &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+        &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
         &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
           &quot;pointValue&quot;: 42, # Point value for the achievement.
           &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#achievementConfigurationDetail`.
-          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
           &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
         },
-        &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-        &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-        &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-        &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
       },
     ],
+    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
   }</pre>
 </div>
 
@@ -477,75 +438,64 @@
     The object takes the form of:
 
 { # An achievement configuration resource.
-  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-      # string `gamesConfiguration#achievementConfiguration`.
+  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
   &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
     &quot;pointValue&quot;: 42, # Point value for the achievement.
     &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
     &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
   },
+  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
     &quot;pointValue&quot;: 42, # Point value for the achievement.
     &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-    },
     &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
   },
-  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-  &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
 }
 
   x__xgafv: string, V1 error format.
@@ -557,75 +507,64 @@
   An object of the form:
 
     { # An achievement configuration resource.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfiguration`.
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
       &quot;pointValue&quot;: 42, # Point value for the achievement.
       &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
       &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
     },
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
     &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
       &quot;pointValue&quot;: 42, # Point value for the achievement.
       &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
       &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
     },
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   }</pre>
 </div>