docs: update generated docs (#1053)
Updates for both discovery docs and epydoc API Documentation
Fixes: #1049
diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
index ee83d04..04c133e 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -75,6 +75,9 @@
<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
+ <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
<code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Delete the achievement configuration with the given ID.</p>
<p class="toc_element">
@@ -94,6 +97,11 @@
<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
<h3>Method Details</h3>
<div class="method">
+ <code class="details" id="close">close()</code>
+ <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
<code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
<pre>Delete the achievement configuration with the given ID.
@@ -121,75 +129,64 @@
An object of the form:
{ # An achievement configuration resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfiguration`.
+ "initialState": "A String", # The initial state of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+ "token": "A String", # The token for this resource.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "id": "A String", # The ID of the achievement.
+ "achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "initialState": "A String", # The initial state of the achievement.
- "id": "A String", # The ID of the achievement.
- "token": "A String", # The token for this resource.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "achievementType": "A String", # The type of the achievement.
}</pre>
</div>
@@ -203,75 +200,64 @@
The object takes the form of:
{ # An achievement configuration resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfiguration`.
+ "initialState": "A String", # The initial state of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+ "token": "A String", # The token for this resource.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "id": "A String", # The ID of the achievement.
+ "achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "initialState": "A String", # The initial state of the achievement.
- "id": "A String", # The ID of the achievement.
- "token": "A String", # The token for this resource.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "achievementType": "A String", # The type of the achievement.
}
x__xgafv: string, V1 error format.
@@ -283,75 +269,64 @@
An object of the form:
{ # An achievement configuration resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfiguration`.
+ "initialState": "A String", # The initial state of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+ "token": "A String", # The token for this resource.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "id": "A String", # The ID of the achievement.
+ "achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "initialState": "A String", # The initial state of the achievement.
- "id": "A String", # The ID of the achievement.
- "token": "A String", # The token for this resource.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "achievementType": "A String", # The type of the achievement.
}</pre>
</div>
@@ -361,9 +336,7 @@
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
- maxResults: integer, The maximum number of resource configurations to return in the response,
-used for paging. For any response, the actual number of resources returned
-may be less than the specified `maxResults`.
+ maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
x__xgafv: string, V1 error format.
Allowed values
@@ -374,82 +347,70 @@
An object of the form:
{ # A ListConfigurations response.
- "nextPageToken": "A String", # The pagination token for the next page of results.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationListResponse`.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
"items": [ # The achievement configurations.
{ # An achievement configuration resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfiguration`.
+ "initialState": "A String", # The initial state of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+ "token": "A String", # The token for this resource.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "id": "A String", # The ID of the achievement.
+ "achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "initialState": "A String", # The initial state of the achievement.
- "id": "A String", # The ID of the achievement.
- "token": "A String", # The token for this resource.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "achievementType": "A String", # The type of the achievement.
},
],
+ "nextPageToken": "A String", # The pagination token for the next page of results.
}</pre>
</div>
@@ -477,75 +438,64 @@
The object takes the form of:
{ # An achievement configuration resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfiguration`.
+ "initialState": "A String", # The initial state of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+ "token": "A String", # The token for this resource.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "id": "A String", # The ID of the achievement.
+ "achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "initialState": "A String", # The initial state of the achievement.
- "id": "A String", # The ID of the achievement.
- "token": "A String", # The token for this resource.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "achievementType": "A String", # The type of the achievement.
}
x__xgafv: string, V1 error format.
@@ -557,75 +507,64 @@
An object of the form:
{ # An achievement configuration resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfiguration`.
+ "initialState": "A String", # The initial state of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+ "token": "A String", # The token for this resource.
"published": { # An achievement configuration detail. # The read-only published data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "id": "A String", # The ID of the achievement.
+ "achievementType": "A String", # The type of the achievement.
"draft": { # An achievement configuration detail. # The draft data of the achievement.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#achievementConfigurationDetail`.
- "description": { # A localized string bundle resource. # Localized strings for the achievement description.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
- "name": { # A localized string bundle resource. # Localized strings for the achievement name.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedStringBundle`.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesConfiguration#localizedString`.
- "value": "A String", # The string value.
- },
- ],
- },
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "locale": "A String", # The locale string.
+ "value": "A String", # The string value.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "initialState": "A String", # The initial state of the achievement.
- "id": "A String", # The ID of the achievement.
- "token": "A String", # The token for this resource.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "achievementType": "A String", # The type of the achievement.
}</pre>
</div>