docs: update generated docs (#1053)

Updates for both discovery docs and epydoc API Documentation

Fixes: #1049
diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index 4441a86..2d8fce8 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -75,23 +75,28 @@
 <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.applications.html">applications</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#listHidden">listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
-<p class="firstline">Get the list of players hidden from the given application. This method is</p>
+  <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
+  <code><a href="#listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
+<p class="firstline">Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.</p>
 <p class="toc_element">
   <code><a href="#listHidden_next">listHidden_next(previous_request, previous_response)</a></code></p>
 <p class="firstline">Retrieves the next page of results.</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="listHidden">listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
-  <pre>Get the list of players hidden from the given application. This method is
-only available to user accounts for your developer console.
+    <code class="details" id="close">close()</code>
+  <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
+  <pre>Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  maxResults: integer, The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
-  maxResults: integer, The maximum number of player resources to return in the response, used for
-paging. For any response, the actual number of player resources returned
-may be less than the specified `maxResults`.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -101,59 +106,46 @@
   An object of the form:
 
     { # A list of hidden players.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesManagement#hiddenPlayerList`.
     &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
     &quot;items&quot;: [ # The players.
       { # The HiddenPlayer resource.
+        &quot;kind&quot;: &quot;A String&quot;, # Output only. Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayer`.
         &quot;hiddenTimeMillis&quot;: &quot;A String&quot;, # Output only. The time this player was hidden.
         &quot;player&quot;: { # A Player resource. # Output only. The player information.
+          &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
+          &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
+          &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
           &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
-            &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
-              &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-              &quot;level&quot;: 42, # The level for the user.
-            },
-            &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level,
-                # this should be same as the current level.
-              &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-              &quot;level&quot;: 42, # The level for the user.
-            },
-            &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch
-                # UTC.
             &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
+            &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+            &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+              &quot;level&quot;: 42, # The level for the user.
+              &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+            },
+            &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
+              &quot;level&quot;: 42, # The level for the user.
+              &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+              &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+            },
+          },
+          &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile is visible to other players.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#profileSettings`.
+            &quot;profileVisible&quot;: True or False,
+          },
+          &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
+          &quot;name&quot;: { # An object representation of the individual components of the player&#x27;s name. For some players, these fields may not be present.
+            &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
+            &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
           },
           &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
-          &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
-          &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into
-              # the game in question. This is only populated for calls to player.get for
-              # the requesting player, only if the player ID has subsequently changed, and
-              # only to clients that support remapping player IDs.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesManagement#player`.
-          &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+          &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
           &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
-          &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile
-              # is visible to other players.
-            &quot;profileVisible&quot;: True or False,
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesManagement#profileSettings`.
-          },
-          &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
-          &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
-          &quot;name&quot;: { # An object representation of the individual components of the player&#x27;s name.
-              # For some players, these fields may not be present.
-            &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last
-                # name.
-            &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first
-                # name.
-          },
         },
-        &quot;kind&quot;: &quot;A String&quot;, # Output only. Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesManagement#hiddenPlayer`.
       },
     ],
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayerList`.
   }</pre>
 </div>