docs: update generated docs (#1053)
Updates for both discovery docs and epydoc API Documentation
Fixes: #1049
diff --git a/docs/dyn/gamesManagement_v1management.events.html b/docs/dyn/gamesManagement_v1management.events.html
index 0b5351b..506f948 100644
--- a/docs/dyn/gamesManagement_v1management.events.html
+++ b/docs/dyn/gamesManagement_v1management.events.html
@@ -75,26 +75,32 @@
<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
+ <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
<code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
-<p class="firstline">Resets all player progress on the event with the given ID for the currently</p>
+<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
<code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
-<p class="firstline">Resets all player progress on all events for the currently authenticated</p>
+<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
<p class="toc_element">
<code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
-<p class="firstline">Resets all draft events for all players. This method is only available to</p>
+<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
<code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
-<p class="firstline">Resets the event with the given ID for all players. This method is only</p>
+<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
<p class="toc_element">
<code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
-<p class="firstline">Resets events with the given IDs for all players. This method is only</p>
+<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
<h3>Method Details</h3>
<div class="method">
+ <code class="details" id="close">close()</code>
+ <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
<code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
- <pre>Resets all player progress on the event with the given ID for the currently
-authenticated player. This method is only accessible to whitelisted tester
-accounts for your application.
+ <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Args:
eventId: string, The ID of the event. (required)
@@ -107,9 +113,7 @@
<div class="method">
<code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
- <pre>Resets all player progress on all events for the currently authenticated
-player. This method is only accessible to whitelisted tester accounts for
-your application.
+ <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Args:
x__xgafv: string, V1 error format.
@@ -121,8 +125,7 @@
<div class="method">
<code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
- <pre>Resets all draft events for all players. This method is only available to
-user accounts for your developer console.
+ <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.
Args:
x__xgafv: string, V1 error format.
@@ -134,9 +137,7 @@
<div class="method">
<code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
- <pre>Resets the event with the given ID for all players. This method is only
-available to user accounts for your developer console. Only draft events
-can be reset.
+ <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
Args:
eventId: string, The ID of the event. (required)
@@ -149,9 +150,7 @@
<div class="method">
<code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
- <pre>Resets events with the given IDs for all players. This method is only
-available to user accounts for your developer console. Only draft events
-may be reset.
+ <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
Args:
body: object, The request body.
@@ -161,8 +160,7 @@
"event_ids": [ # The IDs of events to reset.
"A String",
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesManagement#eventsResetMultipleForAllRequest`.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
}
x__xgafv: string, V1 error format.