docs: update generated docs (#1053)

Updates for both discovery docs and epydoc API Documentation

Fixes: #1049
diff --git a/docs/dyn/gamesManagement_v1management.events.html b/docs/dyn/gamesManagement_v1management.events.html
index 0b5351b..506f948 100644
--- a/docs/dyn/gamesManagement_v1management.events.html
+++ b/docs/dyn/gamesManagement_v1management.events.html
@@ -75,26 +75,32 @@
 <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
+  <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
   <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
-<p class="firstline">Resets all player progress on the event with the given ID for the currently</p>
+<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
 <p class="toc_element">
   <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
-<p class="firstline">Resets all player progress on all events for the currently authenticated</p>
+<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
 <p class="toc_element">
   <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
-<p class="firstline">Resets all draft events for all players. This method is only available to</p>
+<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
 <p class="toc_element">
   <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
-<p class="firstline">Resets the event with the given ID for all players. This method is only</p>
+<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
 <p class="toc_element">
   <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
-<p class="firstline">Resets events with the given IDs for all players. This method is only</p>
+<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
 <h3>Method Details</h3>
 <div class="method">
+    <code class="details" id="close">close()</code>
+  <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
     <code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
-  <pre>Resets all player progress on the event with the given ID for the currently
-authenticated player. This method is only accessible to whitelisted tester
-accounts for your application.
+  <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
 
 Args:
   eventId: string, The ID of the event. (required)
@@ -107,9 +113,7 @@
 
 <div class="method">
     <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
-  <pre>Resets all player progress on all events for the currently authenticated
-player. This method is only accessible to whitelisted tester accounts for
-your application.
+  <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
 
 Args:
   x__xgafv: string, V1 error format.
@@ -121,8 +125,7 @@
 
 <div class="method">
     <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
-  <pre>Resets all draft events for all players. This method is only available to
-user accounts for your developer console.
+  <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.
 
 Args:
   x__xgafv: string, V1 error format.
@@ -134,9 +137,7 @@
 
 <div class="method">
     <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
-  <pre>Resets the event with the given ID for all players. This method is only
-available to user accounts for your developer console. Only draft events
-can be reset.
+  <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
 
 Args:
   eventId: string, The ID of the event. (required)
@@ -149,9 +150,7 @@
 
 <div class="method">
     <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
-  <pre>Resets events with the given IDs for all players. This method is only
-available to user accounts for your developer console. Only draft events
-may be reset.
+  <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
 
 Args:
   body: object, The request body.
@@ -161,8 +160,7 @@
     &quot;event_ids&quot;: [ # The IDs of events to reset.
       &quot;A String&quot;,
     ],
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesManagement#eventsResetMultipleForAllRequest`.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
   }
 
   x__xgafv: string, V1 error format.