docs: update generated docs (#1053)

Updates for both discovery docs and epydoc API Documentation

Fixes: #1049
diff --git a/docs/dyn/games_v1.stats.html b/docs/dyn/games_v1.stats.html
index 5fae123..cfb89c7 100644
--- a/docs/dyn/games_v1.stats.html
+++ b/docs/dyn/games_v1.stats.html
@@ -75,13 +75,20 @@
 <h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.stats.html">stats</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
+  <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
   <code><a href="#get">get(x__xgafv=None)</a></code></p>
-<p class="firstline">Returns engagement and spend statistics in this application for the</p>
+<p class="firstline">Returns engagement and spend statistics in this application for the currently authenticated user.</p>
 <h3>Method Details</h3>
 <div class="method">
+    <code class="details" id="close">close()</code>
+  <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
     <code class="details" id="get">get(x__xgafv=None)</code>
-  <pre>Returns engagement and spend statistics in this application for the
-currently authenticated user.
+  <pre>Returns engagement and spend statistics in this application for the currently authenticated user.
 
 Args:
   x__xgafv: string, V1 error format.
@@ -93,36 +100,17 @@
   An object of the form:
 
     { # A third party stats resource.
-    &quot;days_since_last_played&quot;: 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10,
-        # ... . Not populated if there is not enough information.
-    &quot;spend_probability&quot;: 3.14, # The probability of the player going to spend the game in the next seven
-        # days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough
-        # information.
-    &quot;spend_percentile&quot;: 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25,
-        # 0.5, 0.75. Not populated if there is not enough information.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `games#statsResponse`.
-    &quot;high_spender_probability&quot;: 3.14, # The probability of the player going to spend beyond a threshold amount of
-        # money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough
-        # information.
-    &quot;num_sessions&quot;: 42, # The approximate number of sessions of the player within the last 28 days,
-        # where a session begins when the player is connected to Play Games Services
-        # and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated
-        # if there is not enough information.
-    &quot;churn_probability&quot;: 3.14, # The probability of the player not returning to play the game in the next
-        # day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough
-        # information.
-    &quot;num_sessions_percentile&quot;: 3.14, # The approximation of the sessions percentile of the player within the last
-        # 30 days, where a session begins when the player is connected to Play Games
-        # Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not
-        # populated if there is not enough information.
-    &quot;num_purchases&quot;: 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5,
-        # 10, ... . Not populated if there is not enough information.
-    &quot;total_spend_next_28_days&quot;: 3.14, # The predicted amount of money that the player going to spend in the next 28
-        # days. E.g., 1, 30, 60, ... . Not populated if there is not enough
-        # information.
-    &quot;avg_session_length_minutes&quot;: 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not
-        # populated if there is not enough information.
+    &quot;num_sessions&quot;: 42, # The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+    &quot;high_spender_probability&quot;: 3.14, # The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
+    &quot;days_since_last_played&quot;: 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+    &quot;num_purchases&quot;: 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#statsResponse`.
+    &quot;avg_session_length_minutes&quot;: 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
+    &quot;spend_probability&quot;: 3.14, # The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
+    &quot;churn_probability&quot;: 3.14, # The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.
+    &quot;num_sessions_percentile&quot;: 3.14, # The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+    &quot;spend_percentile&quot;: 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+    &quot;total_spend_next_28_days&quot;: 3.14, # The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
   }</pre>
 </div>