docs: update generated docs (#1053)

Updates for both discovery docs and epydoc API Documentation

Fixes: #1049
diff --git a/docs/dyn/gameservices_v1.projects.locations.realms.gameServerClusters.html b/docs/dyn/gameservices_v1.projects.locations.realms.gameServerClusters.html
index de7debe..64bd225 100644
--- a/docs/dyn/gameservices_v1.projects.locations.realms.gameServerClusters.html
+++ b/docs/dyn/gameservices_v1.projects.locations.realms.gameServerClusters.html
@@ -75,6 +75,9 @@
 <h1><a href="gameservices_v1.html">Game Services API</a> . <a href="gameservices_v1.projects.html">projects</a> . <a href="gameservices_v1.projects.locations.html">locations</a> . <a href="gameservices_v1.projects.locations.realms.html">realms</a> . <a href="gameservices_v1.projects.locations.realms.gameServerClusters.html">gameServerClusters</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
+  <code><a href="#close">close()</a></code></p>
+<p class="firstline">Close httplib2 connections.</p>
+<p class="toc_element">
   <code><a href="#create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Creates a new game server cluster in a given project and location.</p>
 <p class="toc_element">
@@ -84,7 +87,7 @@
   <code><a href="#get">get(name, x__xgafv=None)</a></code></p>
 <p class="firstline">Gets details of a single game server cluster.</p>
 <p class="toc_element">
-  <code><a href="#list">list(parent, orderBy=None, pageToken=None, pageSize=None, filter=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(parent, orderBy=None, pageSize=None, pageToken=None, filter=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Lists game server clusters in a given project and location.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -94,55 +97,43 @@
 <p class="firstline">Patches a single game server cluster.</p>
 <p class="toc_element">
   <code><a href="#previewCreate">previewCreate(parent, body=None, previewTime=None, gameServerClusterId=None, x__xgafv=None)</a></code></p>
-<p class="firstline">Previews creation of a new game server cluster in a given project and</p>
+<p class="firstline">Previews creation of a new game server cluster in a given project and location.</p>
 <p class="toc_element">
   <code><a href="#previewDelete">previewDelete(name, previewTime=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Previews deletion of a single game server cluster.</p>
 <p class="toc_element">
-  <code><a href="#previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</a></code></p>
+  <code><a href="#previewUpdate">previewUpdate(name, body=None, updateMask=None, previewTime=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Previews updating a GameServerCluster.</p>
 <h3>Method Details</h3>
 <div class="method">
+    <code class="details" id="close">close()</code>
+  <pre>Close httplib2 connections.</pre>
+</div>
+
+<div class="method">
     <code class="details" id="create">create(parent, body=None, gameServerClusterId=None, x__xgafv=None)</code>
   <pre>Creates a new game server cluster in a given project and location.
 
 Args:
-  parent: string, Required. The parent resource name. Uses the form:
-`projects/{project}/locations/{location}/realms/{realm-id}`. (required)
+  parent: string, Required. The parent resource name. Uses the form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required)
   body: object, The request body.
     The object takes the form of:
 
 { # A game server cluster resource.
+  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
   &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
-  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form:
-      # 
-      # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-      # For example,
-      # 
-      # `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
-  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a
-      # key-value pair.
+  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
+  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
     &quot;a_key&quot;: &quot;A String&quot;,
   },
-  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
-  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
-  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to
-      # manage game server clusters.
+  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
     &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
-      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following
-          # forms:
-          #  * `projects/{project}/locations/{location}/clusters/{cluster}`
-          #  * `locations/{location}/clusters/{cluster}`
-          #  * `{cluster}`
-          # If project and location are not specified, the project and location of the
-          # GameServerCluster resource are used to generate the full name of the
-          # GKE cluster.
+      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
     },
-    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game
-        # server instances will be created. Existence of the namespace will be
-        # validated during creation.
+    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
   },
-  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 }
 
   gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
@@ -154,48 +145,24 @@
 Returns:
   An object of the form:
 
-    { # This resource represents a long-running operation that is the result of a
-      # network API call.
-    &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that
-        # originally returns it. If you use the default HTTP mapping, the
-        # `name` should be a resource name ending with `operations/{unique_id}`.
-    &quot;metadata&quot;: { # Service-specific metadata associated with the operation.  It typically
-        # contains progress information and common metadata such as create time.
-        # Some services might not provide such metadata.  Any method that returns a
-        # long-running operation should document the metadata type, if any.
+    { # This resource represents a long-running operation that is the result of a network API call.
+    &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
+    &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
       &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
     },
-    &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for # The error result of the operation in case of failure or cancellation.
-        # different programming environments, including REST APIs and RPC APIs. It is
-        # used by [gRPC](https://github.com/grpc). Each `Status` message contains
-        # three pieces of data: error code, error message, and error details.
-        #
-        # You can find out more about this error model and how to work with it in the
-        # [API Design Guide](https://cloud.google.com/apis/design/errors).
-      &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any
-          # user-facing error message should be localized and sent in the
-          # google.rpc.Status.details field, or localized by the client.
+    &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
       &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
-      &quot;details&quot;: [ # A list of messages that carry the error details.  There is a common set of
-          # message types for APIs to use.
+      &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
         {
           &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
         },
       ],
+      &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
     },
-    &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress.
-        # If `true`, the operation is completed, and either `error` or `response` is
-        # available.
-    &quot;response&quot;: { # The normal response of the operation in case of success.  If the original
-        # method returns no data on success, such as `Delete`, the response is
-        # `google.protobuf.Empty`.  If the original method is standard
-        # `Get`/`Create`/`Update`, the response should be the resource.  For other
-        # methods, the response should have the type `XxxResponse`, where `Xxx`
-        # is the original method name.  For example, if the original method name
-        # is `TakeSnapshot()`, the inferred response type is
-        # `TakeSnapshotResponse`.
+    &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
       &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
     },
+    &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
   }</pre>
 </div>
 
@@ -204,8 +171,7 @@
   <pre>Deletes a single game server cluster.
 
 Args:
-  name: string, Required. The name of the game server cluster to delete. Uses the form:
-`projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
+  name: string, Required. The name of the game server cluster to delete. Uses the form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -214,48 +180,24 @@
 Returns:
   An object of the form:
 
-    { # This resource represents a long-running operation that is the result of a
-      # network API call.
-    &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that
-        # originally returns it. If you use the default HTTP mapping, the
-        # `name` should be a resource name ending with `operations/{unique_id}`.
-    &quot;metadata&quot;: { # Service-specific metadata associated with the operation.  It typically
-        # contains progress information and common metadata such as create time.
-        # Some services might not provide such metadata.  Any method that returns a
-        # long-running operation should document the metadata type, if any.
+    { # This resource represents a long-running operation that is the result of a network API call.
+    &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
+    &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
       &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
     },
-    &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for # The error result of the operation in case of failure or cancellation.
-        # different programming environments, including REST APIs and RPC APIs. It is
-        # used by [gRPC](https://github.com/grpc). Each `Status` message contains
-        # three pieces of data: error code, error message, and error details.
-        #
-        # You can find out more about this error model and how to work with it in the
-        # [API Design Guide](https://cloud.google.com/apis/design/errors).
-      &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any
-          # user-facing error message should be localized and sent in the
-          # google.rpc.Status.details field, or localized by the client.
+    &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
       &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
-      &quot;details&quot;: [ # A list of messages that carry the error details.  There is a common set of
-          # message types for APIs to use.
+      &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
         {
           &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
         },
       ],
+      &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
     },
-    &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress.
-        # If `true`, the operation is completed, and either `error` or `response` is
-        # available.
-    &quot;response&quot;: { # The normal response of the operation in case of success.  If the original
-        # method returns no data on success, such as `Delete`, the response is
-        # `google.protobuf.Empty`.  If the original method is standard
-        # `Get`/`Create`/`Update`, the response should be the resource.  For other
-        # methods, the response should have the type `XxxResponse`, where `Xxx`
-        # is the original method name.  For example, if the original method name
-        # is `TakeSnapshot()`, the inferred response type is
-        # `TakeSnapshotResponse`.
+    &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
       &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
     },
+    &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
   }</pre>
 </div>
 
@@ -264,9 +206,7 @@
   <pre>Gets details of a single game server cluster.
 
 Args:
-  name: string, Required. The name of the game server cluster to retrieve. Uses the form:
-
-`projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required)
+  name: string, Required. The name of the game server cluster to retrieve. Uses the form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required)
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -276,54 +216,32 @@
   An object of the form:
 
     { # A game server cluster resource.
+    &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+    &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
     &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
-    &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form:
-        #
-        # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-        # For example,
-        #
-        # `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
-    &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a
-        # key-value pair.
+    &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
+    &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
       &quot;a_key&quot;: &quot;A String&quot;,
     },
-    &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
-    &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
-    &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to
-        # manage game server clusters.
+    &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
       &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
-        &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following
-            # forms:
-            #  * `projects/{project}/locations/{location}/clusters/{cluster}`
-            #  * `locations/{location}/clusters/{cluster}`
-            #  * `{cluster}`
-            # If project and location are not specified, the project and location of the
-            # GameServerCluster resource are used to generate the full name of the
-            # GKE cluster.
+        &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
       },
-      &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game
-          # server instances will be created. Existence of the namespace will be
-          # validated during creation.
+      &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
     },
-    &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+    &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(parent, orderBy=None, pageToken=None, pageSize=None, filter=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(parent, orderBy=None, pageSize=None, pageToken=None, filter=None, x__xgafv=None)</code>
   <pre>Lists game server clusters in a given project and location.
 
 Args:
-  parent: string, Required. The parent resource name. Uses the form:
-&quot;projects/{project}/locations/{location}/realms/{realm}&quot;. (required)
-  orderBy: string, Optional. Specifies the ordering of results following syntax at
-https://cloud.google.com/apis/design/design_patterns#sorting_order.
+  parent: string, Required. The parent resource name. Uses the form: &quot;projects/{project}/locations/{location}/realms/{realm}&quot;. (required)
+  orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
+  pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response&#x27;s next_page_token to determine if there are more GameServerClusters left to be queried.
   pageToken: string, Optional. The next_page_token value returned from a previous List request, if any.
-  pageSize: integer, Optional. The maximum number of items to return.  If unspecified, the server
-will pick an appropriate default. The server may return fewer items than
-requested. A caller should only rely on response&#x27;s
-next_page_token to
-determine if there are more GameServerClusters left to be queried.
   filter: string, Optional. The filter to apply to list results.
   x__xgafv: string, V1 error format.
     Allowed values
@@ -337,42 +255,25 @@
     &quot;unreachable&quot;: [ # List of locations that could not be reached.
       &quot;A String&quot;,
     ],
-    &quot;nextPageToken&quot;: &quot;A String&quot;, # Token to retrieve the next page of results, or empty if there are no more
-        # results in the list.
     &quot;gameServerClusters&quot;: [ # The list of game server clusters.
       { # A game server cluster resource.
+        &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+        &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
         &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
-        &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form:
-            #
-            # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-            # For example,
-            #
-            # `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
-        &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a
-            # key-value pair.
+        &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
+        &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
           &quot;a_key&quot;: &quot;A String&quot;,
         },
-        &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
-        &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
-        &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to
-            # manage game server clusters.
+        &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
           &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
-            &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following
-                # forms:
-                #  * `projects/{project}/locations/{location}/clusters/{cluster}`
-                #  * `locations/{location}/clusters/{cluster}`
-                #  * `{cluster}`
-                # If project and location are not specified, the project and location of the
-                # GameServerCluster resource are used to generate the full name of the
-                # GKE cluster.
+            &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
           },
-          &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game
-              # server instances will be created. Existence of the namespace will be
-              # validated during creation.
+          &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
         },
-        &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+        &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
       },
     ],
+    &quot;nextPageToken&quot;: &quot;A String&quot;, # Token to retrieve the next page of results, or empty if there are no more results in the list.
   }</pre>
 </div>
 
@@ -395,54 +296,28 @@
   <pre>Patches a single game server cluster.
 
 Args:
-  name: string, Required. The resource name of the game server cluster. Uses the form:
-
-`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-For example,
-
-`projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
+  name: string, Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
   body: object, The request body.
     The object takes the form of:
 
 { # A game server cluster resource.
+  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
   &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
-  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form:
-      # 
-      # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-      # For example,
-      # 
-      # `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
-  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a
-      # key-value pair.
+  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
+  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
     &quot;a_key&quot;: &quot;A String&quot;,
   },
-  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
-  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
-  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to
-      # manage game server clusters.
+  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
     &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
-      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following
-          # forms:
-          #  * `projects/{project}/locations/{location}/clusters/{cluster}`
-          #  * `locations/{location}/clusters/{cluster}`
-          #  * `{cluster}`
-          # If project and location are not specified, the project and location of the
-          # GameServerCluster resource are used to generate the full name of the
-          # GKE cluster.
+      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
     },
-    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game
-        # server instances will be created. Existence of the namespace will be
-        # validated during creation.
+    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
   },
-  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 }
 
-  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in
-this field. For the `FieldMask` definition, see
-
-https:
-//developers.google.com/protocol-buffers
-// /docs/reference/google.protobuf#fieldmask
+  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -451,93 +326,51 @@
 Returns:
   An object of the form:
 
-    { # This resource represents a long-running operation that is the result of a
-      # network API call.
-    &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that
-        # originally returns it. If you use the default HTTP mapping, the
-        # `name` should be a resource name ending with `operations/{unique_id}`.
-    &quot;metadata&quot;: { # Service-specific metadata associated with the operation.  It typically
-        # contains progress information and common metadata such as create time.
-        # Some services might not provide such metadata.  Any method that returns a
-        # long-running operation should document the metadata type, if any.
+    { # This resource represents a long-running operation that is the result of a network API call.
+    &quot;name&quot;: &quot;A String&quot;, # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
+    &quot;response&quot;: { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
       &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
     },
-    &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for # The error result of the operation in case of failure or cancellation.
-        # different programming environments, including REST APIs and RPC APIs. It is
-        # used by [gRPC](https://github.com/grpc). Each `Status` message contains
-        # three pieces of data: error code, error message, and error details.
-        #
-        # You can find out more about this error model and how to work with it in the
-        # [API Design Guide](https://cloud.google.com/apis/design/errors).
-      &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any
-          # user-facing error message should be localized and sent in the
-          # google.rpc.Status.details field, or localized by the client.
+    &quot;error&quot;: { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
       &quot;code&quot;: 42, # The status code, which should be an enum value of google.rpc.Code.
-      &quot;details&quot;: [ # A list of messages that carry the error details.  There is a common set of
-          # message types for APIs to use.
+      &quot;details&quot;: [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
         {
           &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
         },
       ],
+      &quot;message&quot;: &quot;A String&quot;, # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
     },
-    &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress.
-        # If `true`, the operation is completed, and either `error` or `response` is
-        # available.
-    &quot;response&quot;: { # The normal response of the operation in case of success.  If the original
-        # method returns no data on success, such as `Delete`, the response is
-        # `google.protobuf.Empty`.  If the original method is standard
-        # `Get`/`Create`/`Update`, the response should be the resource.  For other
-        # methods, the response should have the type `XxxResponse`, where `Xxx`
-        # is the original method name.  For example, if the original method name
-        # is `TakeSnapshot()`, the inferred response type is
-        # `TakeSnapshotResponse`.
+    &quot;metadata&quot;: { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
       &quot;a_key&quot;: &quot;&quot;, # Properties of the object. Contains field @type with type URL.
     },
+    &quot;done&quot;: True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
   }</pre>
 </div>
 
 <div class="method">
     <code class="details" id="previewCreate">previewCreate(parent, body=None, previewTime=None, gameServerClusterId=None, x__xgafv=None)</code>
-  <pre>Previews creation of a new game server cluster in a given project and
-location.
+  <pre>Previews creation of a new game server cluster in a given project and location.
 
 Args:
-  parent: string, Required. The parent resource name. Uses the form:
-`projects/{project}/locations/{location}/realms/{realm}`. (required)
+  parent: string, Required. The parent resource name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
   body: object, The request body.
     The object takes the form of:
 
 { # A game server cluster resource.
+  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
   &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
-  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form:
-      # 
-      # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-      # For example,
-      # 
-      # `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
-  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a
-      # key-value pair.
+  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
+  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
     &quot;a_key&quot;: &quot;A String&quot;,
   },
-  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
-  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
-  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to
-      # manage game server clusters.
+  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
     &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
-      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following
-          # forms:
-          #  * `projects/{project}/locations/{location}/clusters/{cluster}`
-          #  * `locations/{location}/clusters/{cluster}`
-          #  * `{cluster}`
-          # If project and location are not specified, the project and location of the
-          # GameServerCluster resource are used to generate the full name of the
-          # GKE cluster.
+      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
     },
-    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game
-        # server instances will be created. Existence of the namespace will be
-        # validated during creation.
+    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
   },
-  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 }
 
   previewTime: string, Optional. The target timestamp to compute the preview.
@@ -550,41 +383,28 @@
 Returns:
   An object of the form:
 
-    { # Response message for
-      # GameServerClustersService.PreviewCreateGameServerCluster.
+    { # Response message for GameServerClustersService.PreviewCreateGameServerCluster.
     &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
       &quot;details&quot;: [ # Details about Agones fleets.
         { # Details about the Agones resources.
-          &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form:
-              #
-              # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
-          &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form:
-              #
-              # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
+          &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
+          &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
           &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
             { # Details of the target Agones fleet.
-              &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
-                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec.
-                    # Details about the Agones autoscaler spec.
-                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form:
-                      #
-                      # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
-                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive
-                      # the Agones fleet or Agones autoscaler spec.
-                },
-                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
-              },
               &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
                 &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
-                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec.
-                    # The Agones fleet spec source.
-                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form:
-                      #
-                      # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
-                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive
-                      # the Agones fleet or Agones autoscaler spec.
+                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
+                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
+                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                 },
               },
+              &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
+                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
+                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
+                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
+              },
             },
           ],
         },
@@ -599,8 +419,7 @@
   <pre>Previews deletion of a single game server cluster.
 
 Args:
-  name: string, Required. The name of the game server cluster to delete. Uses the form:
-`projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
+  name: string, Required. The name of the game server cluster to delete. Uses the form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
   previewTime: string, Optional. The target timestamp to compute the preview.
   x__xgafv: string, V1 error format.
     Allowed values
@@ -610,42 +429,29 @@
 Returns:
   An object of the form:
 
-    { # Response message for
-      # GameServerClustersService.PreviewDeleteGameServerCluster.
+    { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
     &quot;etag&quot;: &quot;A String&quot;, # The ETag of the game server cluster.
     &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
       &quot;details&quot;: [ # Details about Agones fleets.
         { # Details about the Agones resources.
-          &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form:
-              #
-              # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
-          &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form:
-              #
-              # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
+          &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
+          &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
           &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
             { # Details of the target Agones fleet.
-              &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
-                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec.
-                    # Details about the Agones autoscaler spec.
-                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form:
-                      #
-                      # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
-                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive
-                      # the Agones fleet or Agones autoscaler spec.
-                },
-                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
-              },
               &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
                 &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
-                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec.
-                    # The Agones fleet spec source.
-                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form:
-                      #
-                      # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
-                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive
-                      # the Agones fleet or Agones autoscaler spec.
+                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
+                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
+                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                 },
               },
+              &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
+                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
+                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
+                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
+              },
             },
           ],
         },
@@ -655,59 +461,33 @@
 </div>
 
 <div class="method">
-    <code class="details" id="previewUpdate">previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)</code>
+    <code class="details" id="previewUpdate">previewUpdate(name, body=None, updateMask=None, previewTime=None, x__xgafv=None)</code>
   <pre>Previews updating a GameServerCluster.
 
 Args:
-  name: string, Required. The resource name of the game server cluster. Uses the form:
-
-`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-For example,
-
-`projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
+  name: string, Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
   body: object, The request body.
     The object takes the form of:
 
 { # A game server cluster resource.
+  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
   &quot;updateTime&quot;: &quot;A String&quot;, # Output only. The last-modified time.
-  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form:
-      # 
-      # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
-      # For example,
-      # 
-      # `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
-  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a
-      # key-value pair.
+  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
+  &quot;labels&quot;: { # The labels associated with this game server cluster. Each label is a key-value pair.
     &quot;a_key&quot;: &quot;A String&quot;,
   },
-  &quot;etag&quot;: &quot;A String&quot;, # ETag of the resource.
-  &quot;createTime&quot;: &quot;A String&quot;, # Output only. The creation time.
-  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to
-      # manage game server clusters.
+  &quot;connectionInfo&quot;: { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
     &quot;gkeClusterReference&quot;: { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
-      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following
-          # forms:
-          #  * `projects/{project}/locations/{location}/clusters/{cluster}`
-          #  * `locations/{location}/clusters/{cluster}`
-          #  * `{cluster}`
-          # If project and location are not specified, the project and location of the
-          # GameServerCluster resource are used to generate the full name of the
-          # GKE cluster.
+      &quot;cluster&quot;: &quot;A String&quot;, # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
     },
-    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game
-        # server instances will be created. Existence of the namespace will be
-        # validated during creation.
+    &quot;namespace&quot;: &quot;A String&quot;, # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
   },
-  &quot;description&quot;: &quot;A String&quot;, # Human readable description of the cluster.
+  &quot;name&quot;: &quot;A String&quot;, # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
 }
 
+  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
   previewTime: string, Optional. The target timestamp to compute the preview.
-  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in
-this field. For the `FieldMask` definition, see
-
-https:
-//developers.google.com/protocol-buffers
-// /docs/reference/google.protobuf#fieldmask
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -721,36 +501,24 @@
     &quot;targetState&quot;: { # Encapsulates the Target state. # The target state.
       &quot;details&quot;: [ # Details about Agones fleets.
         { # Details about the Agones resources.
-          &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form:
-              #
-              # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
-          &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form:
-              #
-              # `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
+          &quot;gameServerDeploymentName&quot;: &quot;A String&quot;, # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
+          &quot;gameServerClusterName&quot;: &quot;A String&quot;, # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
           &quot;fleetDetails&quot;: [ # Agones fleet details for game server clusters and game server deployments.
             { # Details of the target Agones fleet.
-              &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
-                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec.
-                    # Details about the Agones autoscaler spec.
-                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form:
-                      #
-                      # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
-                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive
-                      # the Agones fleet or Agones autoscaler spec.
-                },
-                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
-              },
               &quot;fleet&quot;: { # Target Agones fleet specification. # Reference to target Agones fleet.
                 &quot;name&quot;: &quot;A String&quot;, # The name of the Agones fleet.
-                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec.
-                    # The Agones fleet spec source.
-                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form:
-                      #
-                      # `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
-                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive
-                      # the Agones fleet or Agones autoscaler spec.
+                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
+                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
+                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                 },
               },
+              &quot;autoscaler&quot;: { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
+                &quot;specSource&quot;: { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
+                  &quot;gameServerConfigName&quot;: &quot;A String&quot;, # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
+                  &quot;name&quot;: &quot;A String&quot;, # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # The name of the Agones autoscaler.
+              },
             },
           ],
         },