docs: update docs (#916)

* fix: re-run script

* test: fix noxfile
diff --git a/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html b/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html
index c8401b7..9eaa91e 100644
--- a/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html
+++ b/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html
@@ -126,6 +126,530 @@
           # ## Breakpoint (the resource)
           #
           # Represents the breakpoint specification, status and results.
+        "expressions": [ # List of read-only expressions to evaluate at the breakpoint location.
+            # The expressions are composed using expressions in the programming language
+            # at the source location. If the breakpoint action is `LOG`, the evaluated
+            # expressions are included in log statements.
+          "A String",
+        ],
+        "evaluatedExpressions": [ # Values of evaluated expressions at breakpoint time.
+            # The evaluated expressions appear in exactly the same order they
+            # are listed in the `expressions` field.
+            # The `name` field holds the original expression text, the `value` or
+            # `members` field holds the result of the evaluated expression.
+            # If the expression cannot be evaluated, the `status` inside the `Variable`
+            # will indicate an error and contain the error text.
+          { # Represents a variable or an argument possibly of a compound object type.
+              # Note how the following variables are represented:
+              #
+              # 1) A simple variable:
+              #
+              #     int x = 5
+              #
+              #     { name: "x", value: "5", type: "int" }  // Captured variable
+              #
+              # 2) A compound object:
+              #
+              #     struct T {
+              #         int m1;
+              #         int m2;
+              #     };
+              #     T x = { 3, 7 };
+              #
+              #     {  // Captured variable
+              #         name: "x",
+              #         type: "T",
+              #         members { name: "m1", value: "3", type: "int" },
+              #         members { name: "m2", value: "7", type: "int" }
+              #     }
+              #
+              # 3) A pointer where the pointee was captured:
+              #
+              #     T x = { 3, 7 };
+              #     T* p = &x;
+              #
+              #     {   // Captured variable
+              #         name: "p",
+              #         type: "T*",
+              #         value: "0x00500500",
+              #         members { name: "m1", value: "3", type: "int" },
+              #         members { name: "m2", value: "7", type: "int" }
+              #     }
+              #
+              # 4) A pointer where the pointee was not captured:
+              #
+              #     T* p = new T;
+              #
+              #     {   // Captured variable
+              #         name: "p",
+              #         type: "T*",
+              #         value: "0x00400400"
+              #         status { is_error: true, description { format: "unavailable" } }
+              #     }
+              #
+              # The status should describe the reason for the missing value,
+              # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
+              #
+              # Note that a null pointer should not have members.
+              #
+              # 5) An unnamed value:
+              #
+              #     int* p = new int(7);
+              #
+              #     {   // Captured variable
+              #         name: "p",
+              #         value: "0x00500500",
+              #         type: "int*",
+              #         members { value: "7", type: "int" } }
+              #
+              # 6) An unnamed pointer where the pointee was not captured:
+              #
+              #     int* p = new int(7);
+              #     int** pp = &p;
+              #
+              #     {  // Captured variable
+              #         name: "pp",
+              #         value: "0x00500500",
+              #         type: "int**",
+              #         members {
+              #             value: "0x00400400",
+              #             type: "int*"
+              #             status {
+              #                 is_error: true,
+              #                 description: { format: "unavailable" } }
+              #             }
+              #         }
+              #     }
+              #
+              # To optimize computation, memory and network traffic, variables that
+              # repeat in the output multiple times can be stored once in a shared
+              # variable table and be referenced using the `var_table_index` field.  The
+              # variables stored in the shared table are nameless and are essentially
+              # a partition of the complete variable. To reconstruct the complete
+              # variable, merge the referencing variable with the referenced variable.
+              #
+              # When using the shared variable table, the following variables:
+              #
+              #     T x = { 3, 7 };
+              #     T* p = &x;
+              #     T& r = x;
+              #
+              #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
+              #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
+              #     { name: "r", type="T&", var_table_index: 3 }
+              #
+              #     {  // Shared variable table entry #3:
+              #         members { name: "m1", value: "3", type: "int" },
+              #         members { name: "m2", value: "7", type: "int" }
+              #     }
+              #
+              # Note that the pointer address is stored with the referencing variable
+              # and not with the referenced variable. This allows the referenced variable
+              # to be shared between pointers and references.
+              #
+              # The type field is optional. The debugger agent may or may not support it.
+            "members": [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
+            "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                # unset. A status of a single variable only applies to that variable or
+                # expression. The rest of breakpoint data still remains valid. Variables
+                # might be reported in error state even when breakpoint is not in final
+                # state.
+                #
+                # The message may refer to variable name with `refers_to` set to
+                # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                # In either case variable value and members will be unset.
+                #
+                # Example of error message applied to name: `Invalid expression syntax`.
+                #
+                # Example of information message applied to value: `Not captured`.
+                #
+                # Examples of error message applied to value:
+                #
+                # *   `Malformed string`,
+                # *   `Field f not found in class C`
+                # *   `Null pointer dereference`
+                # The message can indicate an error or informational status, and refer to
+                # specific parts of the containing object.
+                # For example, the `Breakpoint.status` field can indicate an error referring
+                # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+              "isError": True or False, # Distinguishes errors from informational messages.
+              "description": { # Represents a message with parameters. # Status message text.
+                "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                    # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                    # character.
+                    #
+                    # Examples:
+                    #
+                    # *   `Failed to load '$0' which helps debug $1 the first time it
+                    #     is loaded.  Again, $0 is very important.`
+                    # *   `Please pay $$10 to use $0 instead of $1.`
+                "parameters": [ # Optional parameters to be embedded into the message.
+                  "A String",
+                ],
+              },
+              "refersTo": "A String", # Reference to which the message applies.
+            },
+            "name": "A String", # Name of the variable, if any.
+            "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+                # `var_table_index`, `type` goes next to `value`. The interpretation of
+                # a type is agent specific. It is recommended to include the dynamic type
+                # rather than a static type of an object.
+            "value": "A String", # Simple value of the variable.
+            "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
+                # one variable can reference the same variable in the table. The
+                # `var_table_index` field is an index into `variable_table` in Breakpoint.
+          },
+        ],
+        "isFinalState": True or False, # When true, indicates that this is a final result and the
+            # breakpoint state will not change from here on.
+        "stackFrames": [ # The stack at breakpoint time, where stack_frames[0] represents the most
+            # recently entered function.
+          { # Represents a stack frame context.
+            "locals": [ # Set of local variables at the stack frame location.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: "x", value: "5", type: "int" }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: "x",
+                  #         type: "T",
+                  #         members { name: "m1", value: "3", type: "int" },
+                  #         members { name: "m2", value: "7", type: "int" }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &x;
+                  #
+                  #     {   // Captured variable
+                  #         name: "p",
+                  #         type: "T*",
+                  #         value: "0x00500500",
+                  #         members { name: "m1", value: "3", type: "int" },
+                  #         members { name: "m2", value: "7", type: "int" }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: "p",
+                  #         type: "T*",
+                  #         value: "0x00400400"
+                  #         status { is_error: true, description { format: "unavailable" } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: "p",
+                  #         value: "0x00500500",
+                  #         type: "int*",
+                  #         members { value: "7", type: "int" } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &p;
+                  #
+                  #     {  // Captured variable
+                  #         name: "pp",
+                  #         value: "0x00500500",
+                  #         type: "int**",
+                  #         members {
+                  #             value: "0x00400400",
+                  #             type: "int*"
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: "unavailable" } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &x;
+                  #     T& r = x;
+                  #
+                  #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
+                  #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
+                  #     { name: "r", type="T&", var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: "m1", value: "3", type: "int" },
+                  #         members { name: "m2", value: "7", type: "int" }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                "members": [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  "isError": True or False, # Distinguishes errors from informational messages.
+                  "description": { # Represents a message with parameters. # Status message text.
+                    "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load '$0' which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                    "parameters": [ # Optional parameters to be embedded into the message.
+                      "A String",
+                    ],
+                  },
+                  "refersTo": "A String", # Reference to which the message applies.
+                },
+                "name": "A String", # Name of the variable, if any.
+                "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                "value": "A String", # Simple value of the variable.
+                "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              },
+            ],
+            "location": { # Represents a location in the source code. # Source location of the call site.
+              "path": "A String", # Path to the source file within the source context of the target binary.
+              "column": 42, # Column within a line. The first column in a line as the value `1`.
+                  # Agents that do not support setting breakpoints on specific columns ignore
+                  # this field.
+              "line": 42, # Line inside the file. The first line in the file has the value `1`.
+            },
+            "function": "A String", # Demangled function name at the call site.
+            "arguments": [ # Set of arguments passed to this function.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: "x", value: "5", type: "int" }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: "x",
+                  #         type: "T",
+                  #         members { name: "m1", value: "3", type: "int" },
+                  #         members { name: "m2", value: "7", type: "int" }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &x;
+                  #
+                  #     {   // Captured variable
+                  #         name: "p",
+                  #         type: "T*",
+                  #         value: "0x00500500",
+                  #         members { name: "m1", value: "3", type: "int" },
+                  #         members { name: "m2", value: "7", type: "int" }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: "p",
+                  #         type: "T*",
+                  #         value: "0x00400400"
+                  #         status { is_error: true, description { format: "unavailable" } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: "p",
+                  #         value: "0x00500500",
+                  #         type: "int*",
+                  #         members { value: "7", type: "int" } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &p;
+                  #
+                  #     {  // Captured variable
+                  #         name: "pp",
+                  #         value: "0x00500500",
+                  #         type: "int**",
+                  #         members {
+                  #             value: "0x00400400",
+                  #             type: "int*"
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: "unavailable" } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &x;
+                  #     T& r = x;
+                  #
+                  #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
+                  #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
+                  #     { name: "r", type="T&", var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: "m1", value: "3", type: "int" },
+                  #         members { name: "m2", value: "7", type: "int" }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                "members": [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  "isError": True or False, # Distinguishes errors from informational messages.
+                  "description": { # Represents a message with parameters. # Status message text.
+                    "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load '$0' which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                    "parameters": [ # Optional parameters to be embedded into the message.
+                      "A String",
+                    ],
+                  },
+                  "refersTo": "A String", # Reference to which the message applies.
+                },
+                "name": "A String", # Name of the variable, if any.
+                "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                "value": "A String", # Simple value of the variable.
+                "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              },
+            ],
+          },
+        ],
+        "condition": "A String", # Condition that triggers the breakpoint.
+            # The condition is a compound boolean expression composed using expressions
+            # in a programming language at the source location.
         "canaryExpireTime": "A String", # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
             # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
         "status": { # Represents a contextual status message. # Breakpoint status.
@@ -149,9 +673,6 @@
             # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
           "isError": True or False, # Distinguishes errors from informational messages.
           "description": { # Represents a message with parameters. # Status message text.
-            "parameters": [ # Optional parameters to be embedded into the message.
-              "A String",
-            ],
             "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
                 # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                 # character.
@@ -161,6 +682,9 @@
                 # *   `Failed to load '$0' which helps debug $1 the first time it
                 #     is loaded.  Again, $0 is very important.`
                 # *   `Please pay $$10 to use $0 instead of $1.`
+            "parameters": [ # Optional parameters to be embedded into the message.
+              "A String",
+            ],
           },
           "refersTo": "A String", # Reference to which the message applies.
         },
@@ -328,9 +852,6 @@
                 # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
               "isError": True or False, # Distinguishes errors from informational messages.
               "description": { # Represents a message with parameters. # Status message text.
-                "parameters": [ # Optional parameters to be embedded into the message.
-                  "A String",
-                ],
                 "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
                     # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                     # character.
@@ -340,6 +861,9 @@
                     # *   `Failed to load '$0' which helps debug $1 the first time it
                     #     is loaded.  Again, $0 is very important.`
                     # *   `Please pay $$10 to use $0 instead of $1.`
+                "parameters": [ # Optional parameters to be embedded into the message.
+                  "A String",
+                ],
               },
               "refersTo": "A String", # Reference to which the message applies.
             },
@@ -348,10 +872,10 @@
                 # `var_table_index`, `type` goes next to `value`. The interpretation of
                 # a type is agent specific. It is recommended to include the dynamic type
                 # rather than a static type of an object.
+            "value": "A String", # Simple value of the variable.
             "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
                 # one variable can reference the same variable in the table. The
                 # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            "value": "A String", # Simple value of the variable.
           },
         ],
         "createTime": "A String", # Time this breakpoint was created by the server in seconds resolution.
@@ -367,530 +891,6 @@
             # displayed to the user.
           "a_key": "A String",
         },
-        "expressions": [ # List of read-only expressions to evaluate at the breakpoint location.
-            # The expressions are composed using expressions in the programming language
-            # at the source location. If the breakpoint action is `LOG`, the evaluated
-            # expressions are included in log statements.
-          "A String",
-        ],
-        "evaluatedExpressions": [ # Values of evaluated expressions at breakpoint time.
-            # The evaluated expressions appear in exactly the same order they
-            # are listed in the `expressions` field.
-            # The `name` field holds the original expression text, the `value` or
-            # `members` field holds the result of the evaluated expression.
-            # If the expression cannot be evaluated, the `status` inside the `Variable`
-            # will indicate an error and contain the error text.
-          { # Represents a variable or an argument possibly of a compound object type.
-              # Note how the following variables are represented:
-              #
-              # 1) A simple variable:
-              #
-              #     int x = 5
-              #
-              #     { name: "x", value: "5", type: "int" }  // Captured variable
-              #
-              # 2) A compound object:
-              #
-              #     struct T {
-              #         int m1;
-              #         int m2;
-              #     };
-              #     T x = { 3, 7 };
-              #
-              #     {  // Captured variable
-              #         name: "x",
-              #         type: "T",
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
-              #     }
-              #
-              # 3) A pointer where the pointee was captured:
-              #
-              #     T x = { 3, 7 };
-              #     T* p = &x;
-              #
-              #     {   // Captured variable
-              #         name: "p",
-              #         type: "T*",
-              #         value: "0x00500500",
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
-              #     }
-              #
-              # 4) A pointer where the pointee was not captured:
-              #
-              #     T* p = new T;
-              #
-              #     {   // Captured variable
-              #         name: "p",
-              #         type: "T*",
-              #         value: "0x00400400"
-              #         status { is_error: true, description { format: "unavailable" } }
-              #     }
-              #
-              # The status should describe the reason for the missing value,
-              # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
-              #
-              # Note that a null pointer should not have members.
-              #
-              # 5) An unnamed value:
-              #
-              #     int* p = new int(7);
-              #
-              #     {   // Captured variable
-              #         name: "p",
-              #         value: "0x00500500",
-              #         type: "int*",
-              #         members { value: "7", type: "int" } }
-              #
-              # 6) An unnamed pointer where the pointee was not captured:
-              #
-              #     int* p = new int(7);
-              #     int** pp = &p;
-              #
-              #     {  // Captured variable
-              #         name: "pp",
-              #         value: "0x00500500",
-              #         type: "int**",
-              #         members {
-              #             value: "0x00400400",
-              #             type: "int*"
-              #             status {
-              #                 is_error: true,
-              #                 description: { format: "unavailable" } }
-              #             }
-              #         }
-              #     }
-              #
-              # To optimize computation, memory and network traffic, variables that
-              # repeat in the output multiple times can be stored once in a shared
-              # variable table and be referenced using the `var_table_index` field.  The
-              # variables stored in the shared table are nameless and are essentially
-              # a partition of the complete variable. To reconstruct the complete
-              # variable, merge the referencing variable with the referenced variable.
-              #
-              # When using the shared variable table, the following variables:
-              #
-              #     T x = { 3, 7 };
-              #     T* p = &x;
-              #     T& r = x;
-              #
-              #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-              #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-              #     { name: "r", type="T&", var_table_index: 3 }
-              #
-              #     {  // Shared variable table entry #3:
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
-              #     }
-              #
-              # Note that the pointer address is stored with the referencing variable
-              # and not with the referenced variable. This allows the referenced variable
-              # to be shared between pointers and references.
-              #
-              # The type field is optional. The debugger agent may or may not support it.
-            "members": [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
-            "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                # unset. A status of a single variable only applies to that variable or
-                # expression. The rest of breakpoint data still remains valid. Variables
-                # might be reported in error state even when breakpoint is not in final
-                # state.
-                #
-                # The message may refer to variable name with `refers_to` set to
-                # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                # In either case variable value and members will be unset.
-                #
-                # Example of error message applied to name: `Invalid expression syntax`.
-                #
-                # Example of information message applied to value: `Not captured`.
-                #
-                # Examples of error message applied to value:
-                #
-                # *   `Malformed string`,
-                # *   `Field f not found in class C`
-                # *   `Null pointer dereference`
-                # The message can indicate an error or informational status, and refer to
-                # specific parts of the containing object.
-                # For example, the `Breakpoint.status` field can indicate an error referring
-                # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-              "isError": True or False, # Distinguishes errors from informational messages.
-              "description": { # Represents a message with parameters. # Status message text.
-                "parameters": [ # Optional parameters to be embedded into the message.
-                  "A String",
-                ],
-                "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                    # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                    # character.
-                    #
-                    # Examples:
-                    #
-                    # *   `Failed to load '$0' which helps debug $1 the first time it
-                    #     is loaded.  Again, $0 is very important.`
-                    # *   `Please pay $$10 to use $0 instead of $1.`
-              },
-              "refersTo": "A String", # Reference to which the message applies.
-            },
-            "name": "A String", # Name of the variable, if any.
-            "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                # `var_table_index`, `type` goes next to `value`. The interpretation of
-                # a type is agent specific. It is recommended to include the dynamic type
-                # rather than a static type of an object.
-            "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                # one variable can reference the same variable in the table. The
-                # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            "value": "A String", # Simple value of the variable.
-          },
-        ],
-        "isFinalState": True or False, # When true, indicates that this is a final result and the
-            # breakpoint state will not change from here on.
-        "stackFrames": [ # The stack at breakpoint time, where stack_frames[0] represents the most
-            # recently entered function.
-          { # Represents a stack frame context.
-            "arguments": [ # Set of arguments passed to this function.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: "x", value: "5", type: "int" }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: "x",
-                  #         type: "T",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &x;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00500500",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00400400"
-                  #         status { is_error: true, description { format: "unavailable" } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         value: "0x00500500",
-                  #         type: "int*",
-                  #         members { value: "7", type: "int" } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &p;
-                  #
-                  #     {  // Captured variable
-                  #         name: "pp",
-                  #         value: "0x00500500",
-                  #         type: "int**",
-                  #         members {
-                  #             value: "0x00400400",
-                  #             type: "int*"
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: "unavailable" } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &x;
-                  #     T& r = x;
-                  #
-                  #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                  #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                  #     { name: "r", type="T&", var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                "members": [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  "isError": True or False, # Distinguishes errors from informational messages.
-                  "description": { # Represents a message with parameters. # Status message text.
-                    "parameters": [ # Optional parameters to be embedded into the message.
-                      "A String",
-                    ],
-                    "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load '$0' which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                  },
-                  "refersTo": "A String", # Reference to which the message applies.
-                },
-                "name": "A String", # Name of the variable, if any.
-                "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-                "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-                "value": "A String", # Simple value of the variable.
-              },
-            ],
-            "locals": [ # Set of local variables at the stack frame location.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: "x", value: "5", type: "int" }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: "x",
-                  #         type: "T",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &x;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00500500",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00400400"
-                  #         status { is_error: true, description { format: "unavailable" } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         value: "0x00500500",
-                  #         type: "int*",
-                  #         members { value: "7", type: "int" } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &p;
-                  #
-                  #     {  // Captured variable
-                  #         name: "pp",
-                  #         value: "0x00500500",
-                  #         type: "int**",
-                  #         members {
-                  #             value: "0x00400400",
-                  #             type: "int*"
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: "unavailable" } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &x;
-                  #     T& r = x;
-                  #
-                  #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                  #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                  #     { name: "r", type="T&", var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                "members": [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  "isError": True or False, # Distinguishes errors from informational messages.
-                  "description": { # Represents a message with parameters. # Status message text.
-                    "parameters": [ # Optional parameters to be embedded into the message.
-                      "A String",
-                    ],
-                    "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load '$0' which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                  },
-                  "refersTo": "A String", # Reference to which the message applies.
-                },
-                "name": "A String", # Name of the variable, if any.
-                "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-                "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-                "value": "A String", # Simple value of the variable.
-              },
-            ],
-            "location": { # Represents a location in the source code. # Source location of the call site.
-              "path": "A String", # Path to the source file within the source context of the target binary.
-              "column": 42, # Column within a line. The first column in a line as the value `1`.
-                  # Agents that do not support setting breakpoints on specific columns ignore
-                  # this field.
-              "line": 42, # Line inside the file. The first line in the file has the value `1`.
-            },
-            "function": "A String", # Demangled function name at the call site.
-          },
-        ],
-        "condition": "A String", # Condition that triggers the breakpoint.
-            # The condition is a compound boolean expression composed using expressions
-            # in a programming language at the source location.
       },
     ],
     "waitExpired": True or False, # If set to `true`, indicates that there is no change to the
@@ -925,6 +925,530 @@
         # ## Breakpoint (the resource)
         #
         # Represents the breakpoint specification, status and results.
+      "expressions": [ # List of read-only expressions to evaluate at the breakpoint location.
+          # The expressions are composed using expressions in the programming language
+          # at the source location. If the breakpoint action is `LOG`, the evaluated
+          # expressions are included in log statements.
+        "A String",
+      ],
+      "evaluatedExpressions": [ # Values of evaluated expressions at breakpoint time.
+          # The evaluated expressions appear in exactly the same order they
+          # are listed in the `expressions` field.
+          # The `name` field holds the original expression text, the `value` or
+          # `members` field holds the result of the evaluated expression.
+          # If the expression cannot be evaluated, the `status` inside the `Variable`
+          # will indicate an error and contain the error text.
+        { # Represents a variable or an argument possibly of a compound object type.
+            # Note how the following variables are represented:
+            #
+            # 1) A simple variable:
+            #
+            #     int x = 5
+            #
+            #     { name: "x", value: "5", type: "int" }  // Captured variable
+            #
+            # 2) A compound object:
+            #
+            #     struct T {
+            #         int m1;
+            #         int m2;
+            #     };
+            #     T x = { 3, 7 };
+            #
+            #     {  // Captured variable
+            #         name: "x",
+            #         type: "T",
+            #         members { name: "m1", value: "3", type: "int" },
+            #         members { name: "m2", value: "7", type: "int" }
+            #     }
+            #
+            # 3) A pointer where the pointee was captured:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &x;
+            #
+            #     {   // Captured variable
+            #         name: "p",
+            #         type: "T*",
+            #         value: "0x00500500",
+            #         members { name: "m1", value: "3", type: "int" },
+            #         members { name: "m2", value: "7", type: "int" }
+            #     }
+            #
+            # 4) A pointer where the pointee was not captured:
+            #
+            #     T* p = new T;
+            #
+            #     {   // Captured variable
+            #         name: "p",
+            #         type: "T*",
+            #         value: "0x00400400"
+            #         status { is_error: true, description { format: "unavailable" } }
+            #     }
+            #
+            # The status should describe the reason for the missing value,
+            # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
+            #
+            # Note that a null pointer should not have members.
+            #
+            # 5) An unnamed value:
+            #
+            #     int* p = new int(7);
+            #
+            #     {   // Captured variable
+            #         name: "p",
+            #         value: "0x00500500",
+            #         type: "int*",
+            #         members { value: "7", type: "int" } }
+            #
+            # 6) An unnamed pointer where the pointee was not captured:
+            #
+            #     int* p = new int(7);
+            #     int** pp = &p;
+            #
+            #     {  // Captured variable
+            #         name: "pp",
+            #         value: "0x00500500",
+            #         type: "int**",
+            #         members {
+            #             value: "0x00400400",
+            #             type: "int*"
+            #             status {
+            #                 is_error: true,
+            #                 description: { format: "unavailable" } }
+            #             }
+            #         }
+            #     }
+            #
+            # To optimize computation, memory and network traffic, variables that
+            # repeat in the output multiple times can be stored once in a shared
+            # variable table and be referenced using the `var_table_index` field.  The
+            # variables stored in the shared table are nameless and are essentially
+            # a partition of the complete variable. To reconstruct the complete
+            # variable, merge the referencing variable with the referenced variable.
+            #
+            # When using the shared variable table, the following variables:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &x;
+            #     T& r = x;
+            #
+            #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
+            #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
+            #     { name: "r", type="T&", var_table_index: 3 }
+            #
+            #     {  // Shared variable table entry #3:
+            #         members { name: "m1", value: "3", type: "int" },
+            #         members { name: "m2", value: "7", type: "int" }
+            #     }
+            #
+            # Note that the pointer address is stored with the referencing variable
+            # and not with the referenced variable. This allows the referenced variable
+            # to be shared between pointers and references.
+            #
+            # The type field is optional. The debugger agent may or may not support it.
+          "members": [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+              # unset. A status of a single variable only applies to that variable or
+              # expression. The rest of breakpoint data still remains valid. Variables
+              # might be reported in error state even when breakpoint is not in final
+              # state.
+              #
+              # The message may refer to variable name with `refers_to` set to
+              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+              # In either case variable value and members will be unset.
+              #
+              # Example of error message applied to name: `Invalid expression syntax`.
+              #
+              # Example of information message applied to value: `Not captured`.
+              #
+              # Examples of error message applied to value:
+              #
+              # *   `Malformed string`,
+              # *   `Field f not found in class C`
+              # *   `Null pointer dereference`
+              # The message can indicate an error or informational status, and refer to
+              # specific parts of the containing object.
+              # For example, the `Breakpoint.status` field can indicate an error referring
+              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+            "isError": True or False, # Distinguishes errors from informational messages.
+            "description": { # Represents a message with parameters. # Status message text.
+              "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                  # character.
+                  #
+                  # Examples:
+                  #
+                  # *   `Failed to load '$0' which helps debug $1 the first time it
+                  #     is loaded.  Again, $0 is very important.`
+                  # *   `Please pay $$10 to use $0 instead of $1.`
+              "parameters": [ # Optional parameters to be embedded into the message.
+                "A String",
+              ],
+            },
+            "refersTo": "A String", # Reference to which the message applies.
+          },
+          "name": "A String", # Name of the variable, if any.
+          "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+              # `var_table_index`, `type` goes next to `value`. The interpretation of
+              # a type is agent specific. It is recommended to include the dynamic type
+              # rather than a static type of an object.
+          "value": "A String", # Simple value of the variable.
+          "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+        },
+      ],
+      "isFinalState": True or False, # When true, indicates that this is a final result and the
+          # breakpoint state will not change from here on.
+      "stackFrames": [ # The stack at breakpoint time, where stack_frames[0] represents the most
+          # recently entered function.
+        { # Represents a stack frame context.
+          "locals": [ # Set of local variables at the stack frame location.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: "x", value: "5", type: "int" }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: "x",
+                #         type: "T",
+                #         members { name: "m1", value: "3", type: "int" },
+                #         members { name: "m2", value: "7", type: "int" }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &x;
+                #
+                #     {   // Captured variable
+                #         name: "p",
+                #         type: "T*",
+                #         value: "0x00500500",
+                #         members { name: "m1", value: "3", type: "int" },
+                #         members { name: "m2", value: "7", type: "int" }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: "p",
+                #         type: "T*",
+                #         value: "0x00400400"
+                #         status { is_error: true, description { format: "unavailable" } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: "p",
+                #         value: "0x00500500",
+                #         type: "int*",
+                #         members { value: "7", type: "int" } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &p;
+                #
+                #     {  // Captured variable
+                #         name: "pp",
+                #         value: "0x00500500",
+                #         type: "int**",
+                #         members {
+                #             value: "0x00400400",
+                #             type: "int*"
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: "unavailable" } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &x;
+                #     T& r = x;
+                #
+                #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
+                #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
+                #     { name: "r", type="T&", var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: "m1", value: "3", type: "int" },
+                #         members { name: "m2", value: "7", type: "int" }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              "members": [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                "isError": True or False, # Distinguishes errors from informational messages.
+                "description": { # Represents a message with parameters. # Status message text.
+                  "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load '$0' which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  "parameters": [ # Optional parameters to be embedded into the message.
+                    "A String",
+                  ],
+                },
+                "refersTo": "A String", # Reference to which the message applies.
+              },
+              "name": "A String", # Name of the variable, if any.
+              "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              "value": "A String", # Simple value of the variable.
+              "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+          "location": { # Represents a location in the source code. # Source location of the call site.
+            "path": "A String", # Path to the source file within the source context of the target binary.
+            "column": 42, # Column within a line. The first column in a line as the value `1`.
+                # Agents that do not support setting breakpoints on specific columns ignore
+                # this field.
+            "line": 42, # Line inside the file. The first line in the file has the value `1`.
+          },
+          "function": "A String", # Demangled function name at the call site.
+          "arguments": [ # Set of arguments passed to this function.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: "x", value: "5", type: "int" }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: "x",
+                #         type: "T",
+                #         members { name: "m1", value: "3", type: "int" },
+                #         members { name: "m2", value: "7", type: "int" }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &x;
+                #
+                #     {   // Captured variable
+                #         name: "p",
+                #         type: "T*",
+                #         value: "0x00500500",
+                #         members { name: "m1", value: "3", type: "int" },
+                #         members { name: "m2", value: "7", type: "int" }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: "p",
+                #         type: "T*",
+                #         value: "0x00400400"
+                #         status { is_error: true, description { format: "unavailable" } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: "p",
+                #         value: "0x00500500",
+                #         type: "int*",
+                #         members { value: "7", type: "int" } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &p;
+                #
+                #     {  // Captured variable
+                #         name: "pp",
+                #         value: "0x00500500",
+                #         type: "int**",
+                #         members {
+                #             value: "0x00400400",
+                #             type: "int*"
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: "unavailable" } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &x;
+                #     T& r = x;
+                #
+                #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
+                #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
+                #     { name: "r", type="T&", var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: "m1", value: "3", type: "int" },
+                #         members { name: "m2", value: "7", type: "int" }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              "members": [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                "isError": True or False, # Distinguishes errors from informational messages.
+                "description": { # Represents a message with parameters. # Status message text.
+                  "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load '$0' which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  "parameters": [ # Optional parameters to be embedded into the message.
+                    "A String",
+                  ],
+                },
+                "refersTo": "A String", # Reference to which the message applies.
+              },
+              "name": "A String", # Name of the variable, if any.
+              "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              "value": "A String", # Simple value of the variable.
+              "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+        },
+      ],
+      "condition": "A String", # Condition that triggers the breakpoint.
+          # The condition is a compound boolean expression composed using expressions
+          # in a programming language at the source location.
       "canaryExpireTime": "A String", # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
           # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
       "status": { # Represents a contextual status message. # Breakpoint status.
@@ -948,9 +1472,6 @@
           # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
         "isError": True or False, # Distinguishes errors from informational messages.
         "description": { # Represents a message with parameters. # Status message text.
-          "parameters": [ # Optional parameters to be embedded into the message.
-            "A String",
-          ],
           "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
               # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
               # character.
@@ -960,6 +1481,9 @@
               # *   `Failed to load '$0' which helps debug $1 the first time it
               #     is loaded.  Again, $0 is very important.`
               # *   `Please pay $$10 to use $0 instead of $1.`
+          "parameters": [ # Optional parameters to be embedded into the message.
+            "A String",
+          ],
         },
         "refersTo": "A String", # Reference to which the message applies.
       },
@@ -1127,9 +1651,6 @@
               # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
             "isError": True or False, # Distinguishes errors from informational messages.
             "description": { # Represents a message with parameters. # Status message text.
-              "parameters": [ # Optional parameters to be embedded into the message.
-                "A String",
-              ],
               "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
                   # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                   # character.
@@ -1139,6 +1660,9 @@
                   # *   `Failed to load '$0' which helps debug $1 the first time it
                   #     is loaded.  Again, $0 is very important.`
                   # *   `Please pay $$10 to use $0 instead of $1.`
+              "parameters": [ # Optional parameters to be embedded into the message.
+                "A String",
+              ],
             },
             "refersTo": "A String", # Reference to which the message applies.
           },
@@ -1147,10 +1671,10 @@
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
+          "value": "A String", # Simple value of the variable.
           "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          "value": "A String", # Simple value of the variable.
         },
       ],
       "createTime": "A String", # Time this breakpoint was created by the server in seconds resolution.
@@ -1166,530 +1690,6 @@
           # displayed to the user.
         "a_key": "A String",
       },
-      "expressions": [ # List of read-only expressions to evaluate at the breakpoint location.
-          # The expressions are composed using expressions in the programming language
-          # at the source location. If the breakpoint action is `LOG`, the evaluated
-          # expressions are included in log statements.
-        "A String",
-      ],
-      "evaluatedExpressions": [ # Values of evaluated expressions at breakpoint time.
-          # The evaluated expressions appear in exactly the same order they
-          # are listed in the `expressions` field.
-          # The `name` field holds the original expression text, the `value` or
-          # `members` field holds the result of the evaluated expression.
-          # If the expression cannot be evaluated, the `status` inside the `Variable`
-          # will indicate an error and contain the error text.
-        { # Represents a variable or an argument possibly of a compound object type.
-            # Note how the following variables are represented:
-            #
-            # 1) A simple variable:
-            #
-            #     int x = 5
-            #
-            #     { name: "x", value: "5", type: "int" }  // Captured variable
-            #
-            # 2) A compound object:
-            #
-            #     struct T {
-            #         int m1;
-            #         int m2;
-            #     };
-            #     T x = { 3, 7 };
-            #
-            #     {  // Captured variable
-            #         name: "x",
-            #         type: "T",
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
-            #     }
-            #
-            # 3) A pointer where the pointee was captured:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &x;
-            #
-            #     {   // Captured variable
-            #         name: "p",
-            #         type: "T*",
-            #         value: "0x00500500",
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
-            #     }
-            #
-            # 4) A pointer where the pointee was not captured:
-            #
-            #     T* p = new T;
-            #
-            #     {   // Captured variable
-            #         name: "p",
-            #         type: "T*",
-            #         value: "0x00400400"
-            #         status { is_error: true, description { format: "unavailable" } }
-            #     }
-            #
-            # The status should describe the reason for the missing value,
-            # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
-            #
-            # Note that a null pointer should not have members.
-            #
-            # 5) An unnamed value:
-            #
-            #     int* p = new int(7);
-            #
-            #     {   // Captured variable
-            #         name: "p",
-            #         value: "0x00500500",
-            #         type: "int*",
-            #         members { value: "7", type: "int" } }
-            #
-            # 6) An unnamed pointer where the pointee was not captured:
-            #
-            #     int* p = new int(7);
-            #     int** pp = &p;
-            #
-            #     {  // Captured variable
-            #         name: "pp",
-            #         value: "0x00500500",
-            #         type: "int**",
-            #         members {
-            #             value: "0x00400400",
-            #             type: "int*"
-            #             status {
-            #                 is_error: true,
-            #                 description: { format: "unavailable" } }
-            #             }
-            #         }
-            #     }
-            #
-            # To optimize computation, memory and network traffic, variables that
-            # repeat in the output multiple times can be stored once in a shared
-            # variable table and be referenced using the `var_table_index` field.  The
-            # variables stored in the shared table are nameless and are essentially
-            # a partition of the complete variable. To reconstruct the complete
-            # variable, merge the referencing variable with the referenced variable.
-            #
-            # When using the shared variable table, the following variables:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &x;
-            #     T& r = x;
-            #
-            #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-            #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-            #     { name: "r", type="T&", var_table_index: 3 }
-            #
-            #     {  // Shared variable table entry #3:
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
-            #     }
-            #
-            # Note that the pointer address is stored with the referencing variable
-            # and not with the referenced variable. This allows the referenced variable
-            # to be shared between pointers and references.
-            #
-            # The type field is optional. The debugger agent may or may not support it.
-          "members": [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-              # unset. A status of a single variable only applies to that variable or
-              # expression. The rest of breakpoint data still remains valid. Variables
-              # might be reported in error state even when breakpoint is not in final
-              # state.
-              #
-              # The message may refer to variable name with `refers_to` set to
-              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-              # In either case variable value and members will be unset.
-              #
-              # Example of error message applied to name: `Invalid expression syntax`.
-              #
-              # Example of information message applied to value: `Not captured`.
-              #
-              # Examples of error message applied to value:
-              #
-              # *   `Malformed string`,
-              # *   `Field f not found in class C`
-              # *   `Null pointer dereference`
-              # The message can indicate an error or informational status, and refer to
-              # specific parts of the containing object.
-              # For example, the `Breakpoint.status` field can indicate an error referring
-              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            "isError": True or False, # Distinguishes errors from informational messages.
-            "description": { # Represents a message with parameters. # Status message text.
-              "parameters": [ # Optional parameters to be embedded into the message.
-                "A String",
-              ],
-              "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                  # character.
-                  #
-                  # Examples:
-                  #
-                  # *   `Failed to load '$0' which helps debug $1 the first time it
-                  #     is loaded.  Again, $0 is very important.`
-                  # *   `Please pay $$10 to use $0 instead of $1.`
-            },
-            "refersTo": "A String", # Reference to which the message applies.
-          },
-          "name": "A String", # Name of the variable, if any.
-          "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-              # `var_table_index`, `type` goes next to `value`. The interpretation of
-              # a type is agent specific. It is recommended to include the dynamic type
-              # rather than a static type of an object.
-          "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          "value": "A String", # Simple value of the variable.
-        },
-      ],
-      "isFinalState": True or False, # When true, indicates that this is a final result and the
-          # breakpoint state will not change from here on.
-      "stackFrames": [ # The stack at breakpoint time, where stack_frames[0] represents the most
-          # recently entered function.
-        { # Represents a stack frame context.
-          "arguments": [ # Set of arguments passed to this function.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: "x", value: "5", type: "int" }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: "x",
-                #         type: "T",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &x;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00500500",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00400400"
-                #         status { is_error: true, description { format: "unavailable" } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         value: "0x00500500",
-                #         type: "int*",
-                #         members { value: "7", type: "int" } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &p;
-                #
-                #     {  // Captured variable
-                #         name: "pp",
-                #         value: "0x00500500",
-                #         type: "int**",
-                #         members {
-                #             value: "0x00400400",
-                #             type: "int*"
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: "unavailable" } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &x;
-                #     T& r = x;
-                #
-                #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                #     { name: "r", type="T&", var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              "members": [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                "isError": True or False, # Distinguishes errors from informational messages.
-                "description": { # Represents a message with parameters. # Status message text.
-                  "parameters": [ # Optional parameters to be embedded into the message.
-                    "A String",
-                  ],
-                  "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load '$0' which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-                "refersTo": "A String", # Reference to which the message applies.
-              },
-              "name": "A String", # Name of the variable, if any.
-              "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              "value": "A String", # Simple value of the variable.
-            },
-          ],
-          "locals": [ # Set of local variables at the stack frame location.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: "x", value: "5", type: "int" }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: "x",
-                #         type: "T",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &x;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00500500",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00400400"
-                #         status { is_error: true, description { format: "unavailable" } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `<optimized out>`, `<inaccessible>`, `<pointers limit reached>`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         value: "0x00500500",
-                #         type: "int*",
-                #         members { value: "7", type: "int" } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &p;
-                #
-                #     {  // Captured variable
-                #         name: "pp",
-                #         value: "0x00500500",
-                #         type: "int**",
-                #         members {
-                #             value: "0x00400400",
-                #             type: "int*"
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: "unavailable" } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &x;
-                #     T& r = x;
-                #
-                #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                #     { name: "r", type="T&", var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              "members": [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                "isError": True or False, # Distinguishes errors from informational messages.
-                "description": { # Represents a message with parameters. # Status message text.
-                  "parameters": [ # Optional parameters to be embedded into the message.
-                    "A String",
-                  ],
-                  "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load '$0' which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-                "refersTo": "A String", # Reference to which the message applies.
-              },
-              "name": "A String", # Name of the variable, if any.
-              "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              "value": "A String", # Simple value of the variable.
-            },
-          ],
-          "location": { # Represents a location in the source code. # Source location of the call site.
-            "path": "A String", # Path to the source file within the source context of the target binary.
-            "column": 42, # Column within a line. The first column in a line as the value `1`.
-                # Agents that do not support setting breakpoints on specific columns ignore
-                # this field.
-            "line": 42, # Line inside the file. The first line in the file has the value `1`.
-          },
-          "function": "A String", # Demangled function name at the call site.
-        },
-      ],
-      "condition": "A String", # Condition that triggers the breakpoint.
-          # The condition is a compound boolean expression composed using expressions
-          # in a programming language at the source location.
     },
   }