docs: update docs (#916)

* fix: re-run script

* test: fix noxfile
diff --git a/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html b/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
index 66f4be0..d573552 100644
--- a/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
+++ b/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
@@ -81,7 +81,7 @@
   <code><a href="#get">get(debuggeeId, breakpointId, clientVersion=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Gets breakpoint information.</p>
 <p class="toc_element">
-  <code><a href="#list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, includeInactive=None, includeAllUsers=None, stripResults=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, includeAllUsers=None, includeInactive=None, stripResults=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Lists all breakpoints for the debuggee.</p>
 <p class="toc_element">
   <code><a href="#set">set(debuggeeId, body=None, canaryOption=None, clientVersion=None, x__xgafv=None)</a></code></p>
@@ -139,6 +139,530 @@
         # ## Breakpoint (the resource)
         #
         # Represents the breakpoint specification, status and results.
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+          # The expressions are composed using expressions in the programming language
+          # at the source location. If the breakpoint action is `LOG`, the evaluated
+          # expressions are included in log statements.
+        &quot;A String&quot;,
+      ],
+      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
+          # The evaluated expressions appear in exactly the same order they
+          # are listed in the `expressions` field.
+          # The `name` field holds the original expression text, the `value` or
+          # `members` field holds the result of the evaluated expression.
+          # If the expression cannot be evaluated, the `status` inside the `Variable`
+          # will indicate an error and contain the error text.
+        { # Represents a variable or an argument possibly of a compound object type.
+            # Note how the following variables are represented:
+            #
+            # 1) A simple variable:
+            #
+            #     int x = 5
+            #
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+            #
+            # 2) A compound object:
+            #
+            #     struct T {
+            #         int m1;
+            #         int m2;
+            #     };
+            #     T x = { 3, 7 };
+            #
+            #     {  // Captured variable
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 3) A pointer where the pointee was captured:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 4) A pointer where the pointee was not captured:
+            #
+            #     T* p = new T;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+            #     }
+            #
+            # The status should describe the reason for the missing value,
+            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+            #
+            # Note that a null pointer should not have members.
+            #
+            # 5) An unnamed value:
+            #
+            #     int* p = new int(7);
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+            #
+            # 6) An unnamed pointer where the pointee was not captured:
+            #
+            #     int* p = new int(7);
+            #     int** pp = &amp;p;
+            #
+            #     {  // Captured variable
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
+            #         members {
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
+            #             status {
+            #                 is_error: true,
+            #                 description: { format: &quot;unavailable&quot; } }
+            #             }
+            #         }
+            #     }
+            #
+            # To optimize computation, memory and network traffic, variables that
+            # repeat in the output multiple times can be stored once in a shared
+            # variable table and be referenced using the `var_table_index` field.  The
+            # variables stored in the shared table are nameless and are essentially
+            # a partition of the complete variable. To reconstruct the complete
+            # variable, merge the referencing variable with the referenced variable.
+            #
+            # When using the shared variable table, the following variables:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #     T&amp; r = x;
+            #
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+            #
+            #     {  // Shared variable table entry #3:
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # Note that the pointer address is stored with the referencing variable
+            # and not with the referenced variable. This allows the referenced variable
+            # to be shared between pointers and references.
+            #
+            # The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+              # unset. A status of a single variable only applies to that variable or
+              # expression. The rest of breakpoint data still remains valid. Variables
+              # might be reported in error state even when breakpoint is not in final
+              # state.
+              #
+              # The message may refer to variable name with `refers_to` set to
+              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+              # In either case variable value and members will be unset.
+              #
+              # Example of error message applied to name: `Invalid expression syntax`.
+              #
+              # Example of information message applied to value: `Not captured`.
+              #
+              # Examples of error message applied to value:
+              #
+              # *   `Malformed string`,
+              # *   `Field f not found in class C`
+              # *   `Null pointer dereference`
+              # The message can indicate an error or informational status, and refer to
+              # specific parts of the containing object.
+              # For example, the `Breakpoint.status` field can indicate an error referring
+              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                  # character.
+                  #
+                  # Examples:
+                  #
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                  #     is loaded.  Again, $0 is very important.`
+                  # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+          },
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+              # `var_table_index`, `type` goes next to `value`. The interpretation of
+              # a type is agent specific. It is recommended to include the dynamic type
+              # rather than a static type of an object.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+        },
+      ],
+      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
+          # breakpoint state will not change from here on.
+      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
+          # recently entered function.
+        { # Represents a stack frame context.
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                # Agents that do not support setting breakpoints on specific columns ignore
+                # this field.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+          },
+          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+          &quot;arguments&quot;: [ # Set of arguments passed to this function.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+        },
+      ],
+      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
+          # The condition is a compound boolean expression composed using expressions
+          # in a programming language at the source location.
       &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
           # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
       &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
@@ -162,9 +686,6 @@
           # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
         &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
         &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
           &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
               # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
               # character.
@@ -174,6 +695,9 @@
               # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
               #     is loaded.  Again, $0 is very important.`
               # *   `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
         },
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
       },
@@ -341,9 +865,6 @@
               # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
             &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
             &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
               &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                   # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                   # character.
@@ -353,6 +874,9 @@
                   # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                   #     is loaded.  Again, $0 is very important.`
                   # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
@@ -361,10 +885,10 @@
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
         },
       ],
       &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
@@ -380,536 +904,12 @@
           # displayed to the user.
         &quot;a_key&quot;: &quot;A String&quot;,
       },
-      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-          # The expressions are composed using expressions in the programming language
-          # at the source location. If the breakpoint action is `LOG`, the evaluated
-          # expressions are included in log statements.
-        &quot;A String&quot;,
-      ],
-      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
-          # The evaluated expressions appear in exactly the same order they
-          # are listed in the `expressions` field.
-          # The `name` field holds the original expression text, the `value` or
-          # `members` field holds the result of the evaluated expression.
-          # If the expression cannot be evaluated, the `status` inside the `Variable`
-          # will indicate an error and contain the error text.
-        { # Represents a variable or an argument possibly of a compound object type.
-            # Note how the following variables are represented:
-            #
-            # 1) A simple variable:
-            #
-            #     int x = 5
-            #
-            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-            #
-            # 2) A compound object:
-            #
-            #     struct T {
-            #         int m1;
-            #         int m2;
-            #     };
-            #     T x = { 3, 7 };
-            #
-            #     {  // Captured variable
-            #         name: &quot;x&quot;,
-            #         type: &quot;T&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 3) A pointer where the pointee was captured:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 4) A pointer where the pointee was not captured:
-            #
-            #     T* p = new T;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00400400&quot;
-            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-            #     }
-            #
-            # The status should describe the reason for the missing value,
-            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-            #
-            # Note that a null pointer should not have members.
-            #
-            # 5) An unnamed value:
-            #
-            #     int* p = new int(7);
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int*&quot;,
-            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-            #
-            # 6) An unnamed pointer where the pointee was not captured:
-            #
-            #     int* p = new int(7);
-            #     int** pp = &amp;p;
-            #
-            #     {  // Captured variable
-            #         name: &quot;pp&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int**&quot;,
-            #         members {
-            #             value: &quot;0x00400400&quot;,
-            #             type: &quot;int*&quot;
-            #             status {
-            #                 is_error: true,
-            #                 description: { format: &quot;unavailable&quot; } }
-            #             }
-            #         }
-            #     }
-            #
-            # To optimize computation, memory and network traffic, variables that
-            # repeat in the output multiple times can be stored once in a shared
-            # variable table and be referenced using the `var_table_index` field.  The
-            # variables stored in the shared table are nameless and are essentially
-            # a partition of the complete variable. To reconstruct the complete
-            # variable, merge the referencing variable with the referenced variable.
-            #
-            # When using the shared variable table, the following variables:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #     T&amp; r = x;
-            #
-            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-            #
-            #     {  // Shared variable table entry #3:
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # Note that the pointer address is stored with the referencing variable
-            # and not with the referenced variable. This allows the referenced variable
-            # to be shared between pointers and references.
-            #
-            # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-              # unset. A status of a single variable only applies to that variable or
-              # expression. The rest of breakpoint data still remains valid. Variables
-              # might be reported in error state even when breakpoint is not in final
-              # state.
-              #
-              # The message may refer to variable name with `refers_to` set to
-              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-              # In either case variable value and members will be unset.
-              #
-              # Example of error message applied to name: `Invalid expression syntax`.
-              #
-              # Example of information message applied to value: `Not captured`.
-              #
-              # Examples of error message applied to value:
-              #
-              # *   `Malformed string`,
-              # *   `Field f not found in class C`
-              # *   `Null pointer dereference`
-              # The message can indicate an error or informational status, and refer to
-              # specific parts of the containing object.
-              # For example, the `Breakpoint.status` field can indicate an error referring
-              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                  # character.
-                  #
-                  # Examples:
-                  #
-                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                  #     is loaded.  Again, $0 is very important.`
-                  # *   `Please pay $$10 to use $0 instead of $1.`
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-          },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-              # `var_table_index`, `type` goes next to `value`. The interpretation of
-              # a type is agent specific. It is recommended to include the dynamic type
-              # rather than a static type of an object.
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-        },
-      ],
-      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
-          # breakpoint state will not change from here on.
-      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
-          # recently entered function.
-        { # Represents a stack frame context.
-          &quot;arguments&quot;: [ # Set of arguments passed to this function.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: &quot;x&quot;,
-                #         type: &quot;T&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00400400&quot;
-                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int*&quot;,
-                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: &quot;pp&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int**&quot;,
-                #         members {
-                #             value: &quot;0x00400400&quot;,
-                #             type: &quot;int*&quot;
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: &quot;unavailable&quot; } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-            },
-          ],
-          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: &quot;x&quot;,
-                #         type: &quot;T&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00400400&quot;
-                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int*&quot;,
-                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: &quot;pp&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int**&quot;,
-                #         members {
-                #             value: &quot;0x00400400&quot;,
-                #             type: &quot;int*&quot;
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: &quot;unavailable&quot; } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-            },
-          ],
-          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-                # Agents that do not support setting breakpoints on specific columns ignore
-                # this field.
-            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-          },
-          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-        },
-      ],
-      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
-          # The condition is a compound boolean expression composed using expressions
-          # in a programming language at the source location.
     },
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, includeInactive=None, includeAllUsers=None, stripResults=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, includeAllUsers=None, includeInactive=None, stripResults=None, x__xgafv=None)</code>
   <pre>Lists all breakpoints for the debuggee.
 
 Args:
@@ -922,10 +922,10 @@
   clientVersion: string, Required. The client version making the call.
 Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
   action_value: string, Only breakpoints with the specified action will pass the filter.
-  includeInactive: boolean, When set to `true`, the response includes active and inactive
-breakpoints. Otherwise, it includes only active breakpoints.
   includeAllUsers: boolean, When set to `true`, the response includes the list of breakpoints set by
 any user. Otherwise, it includes only breakpoints set by the caller.
+  includeInactive: boolean, When set to `true`, the response includes active and inactive
+breakpoints. Otherwise, it includes only active breakpoints.
   stripResults: boolean, This field is deprecated. The following fields are always stripped out of
 the result: `stack_frames`, `evaluated_expressions` and `variable_table`.
   x__xgafv: string, V1 error format.
@@ -937,8 +937,6 @@
   An object of the form:
 
     { # Response for listing breakpoints.
-    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A wait token that can be used in the next call to `list` (REST) or
-        # `ListBreakpoints` (RPC) to block until the list of breakpoints has changes.
     &quot;breakpoints&quot;: [ # List of breakpoints matching the request.
         # The fields `id` and `location` are guaranteed to be set on each breakpoint.
         # The fields: `stack_frames`, `evaluated_expressions` and `variable_table`
@@ -947,6 +945,530 @@
           # ## Breakpoint (the resource)
           #
           # Represents the breakpoint specification, status and results.
+        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+            # The expressions are composed using expressions in the programming language
+            # at the source location. If the breakpoint action is `LOG`, the evaluated
+            # expressions are included in log statements.
+          &quot;A String&quot;,
+        ],
+        &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
+            # The evaluated expressions appear in exactly the same order they
+            # are listed in the `expressions` field.
+            # The `name` field holds the original expression text, the `value` or
+            # `members` field holds the result of the evaluated expression.
+            # If the expression cannot be evaluated, the `status` inside the `Variable`
+            # will indicate an error and contain the error text.
+          { # Represents a variable or an argument possibly of a compound object type.
+              # Note how the following variables are represented:
+              #
+              # 1) A simple variable:
+              #
+              #     int x = 5
+              #
+              #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+              #
+              # 2) A compound object:
+              #
+              #     struct T {
+              #         int m1;
+              #         int m2;
+              #     };
+              #     T x = { 3, 7 };
+              #
+              #     {  // Captured variable
+              #         name: &quot;x&quot;,
+              #         type: &quot;T&quot;,
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+              #     }
+              #
+              # 3) A pointer where the pointee was captured:
+              #
+              #     T x = { 3, 7 };
+              #     T* p = &amp;x;
+              #
+              #     {   // Captured variable
+              #         name: &quot;p&quot;,
+              #         type: &quot;T*&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+              #     }
+              #
+              # 4) A pointer where the pointee was not captured:
+              #
+              #     T* p = new T;
+              #
+              #     {   // Captured variable
+              #         name: &quot;p&quot;,
+              #         type: &quot;T*&quot;,
+              #         value: &quot;0x00400400&quot;
+              #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+              #     }
+              #
+              # The status should describe the reason for the missing value,
+              # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+              #
+              # Note that a null pointer should not have members.
+              #
+              # 5) An unnamed value:
+              #
+              #     int* p = new int(7);
+              #
+              #     {   // Captured variable
+              #         name: &quot;p&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         type: &quot;int*&quot;,
+              #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+              #
+              # 6) An unnamed pointer where the pointee was not captured:
+              #
+              #     int* p = new int(7);
+              #     int** pp = &amp;p;
+              #
+              #     {  // Captured variable
+              #         name: &quot;pp&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         type: &quot;int**&quot;,
+              #         members {
+              #             value: &quot;0x00400400&quot;,
+              #             type: &quot;int*&quot;
+              #             status {
+              #                 is_error: true,
+              #                 description: { format: &quot;unavailable&quot; } }
+              #             }
+              #         }
+              #     }
+              #
+              # To optimize computation, memory and network traffic, variables that
+              # repeat in the output multiple times can be stored once in a shared
+              # variable table and be referenced using the `var_table_index` field.  The
+              # variables stored in the shared table are nameless and are essentially
+              # a partition of the complete variable. To reconstruct the complete
+              # variable, merge the referencing variable with the referenced variable.
+              #
+              # When using the shared variable table, the following variables:
+              #
+              #     T x = { 3, 7 };
+              #     T* p = &amp;x;
+              #     T&amp; r = x;
+              #
+              #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+              #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+              #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+              #
+              #     {  // Shared variable table entry #3:
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+              #     }
+              #
+              # Note that the pointer address is stored with the referencing variable
+              # and not with the referenced variable. This allows the referenced variable
+              # to be shared between pointers and references.
+              #
+              # The type field is optional. The debugger agent may or may not support it.
+            &quot;members&quot;: [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
+            &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                # unset. A status of a single variable only applies to that variable or
+                # expression. The rest of breakpoint data still remains valid. Variables
+                # might be reported in error state even when breakpoint is not in final
+                # state.
+                #
+                # The message may refer to variable name with `refers_to` set to
+                # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                # In either case variable value and members will be unset.
+                #
+                # Example of error message applied to name: `Invalid expression syntax`.
+                #
+                # Example of information message applied to value: `Not captured`.
+                #
+                # Examples of error message applied to value:
+                #
+                # *   `Malformed string`,
+                # *   `Field f not found in class C`
+                # *   `Null pointer dereference`
+                # The message can indicate an error or informational status, and refer to
+                # specific parts of the containing object.
+                # For example, the `Breakpoint.status` field can indicate an error referring
+                # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+              &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                    # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                    # character.
+                    #
+                    # Examples:
+                    #
+                    # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                    #     is loaded.  Again, $0 is very important.`
+                    # *   `Please pay $$10 to use $0 instead of $1.`
+                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                  &quot;A String&quot;,
+                ],
+              },
+              &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+            },
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                # `var_table_index`, `type` goes next to `value`. The interpretation of
+                # a type is agent specific. It is recommended to include the dynamic type
+                # rather than a static type of an object.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                # one variable can reference the same variable in the table. The
+                # `var_table_index` field is an index into `variable_table` in Breakpoint.
+          },
+        ],
+        &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
+            # breakpoint state will not change from here on.
+        &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
+            # recently entered function.
+          { # Represents a stack frame context.
+            &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;x&quot;,
+                  #         type: &quot;T&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00400400&quot;
+                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int*&quot;,
+                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &amp;p;
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;pp&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int**&quot;,
+                  #         members {
+                  #             value: &quot;0x00400400&quot;,
+                  #             type: &quot;int*&quot;
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: &quot;unavailable&quot; } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #     T&amp; r = x;
+                  #
+                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              },
+            ],
+            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                  # Agents that do not support setting breakpoints on specific columns ignore
+                  # this field.
+              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+            },
+            &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+            &quot;arguments&quot;: [ # Set of arguments passed to this function.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;x&quot;,
+                  #         type: &quot;T&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00400400&quot;
+                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int*&quot;,
+                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &amp;p;
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;pp&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int**&quot;,
+                  #         members {
+                  #             value: &quot;0x00400400&quot;,
+                  #             type: &quot;int*&quot;
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: &quot;unavailable&quot; } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #     T&amp; r = x;
+                  #
+                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              },
+            ],
+          },
+        ],
+        &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
+            # The condition is a compound boolean expression composed using expressions
+            # in a programming language at the source location.
         &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
             # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
         &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
@@ -970,9 +1492,6 @@
             # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
           &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
           &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-            &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-              &quot;A String&quot;,
-            ],
             &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                 # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                 # character.
@@ -982,6 +1501,9 @@
                 # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                 #     is loaded.  Again, $0 is very important.`
                 # *   `Please pay $$10 to use $0 instead of $1.`
+            &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+              &quot;A String&quot;,
+            ],
           },
           &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
         },
@@ -1149,9 +1671,6 @@
                 # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
               &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
               &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                  &quot;A String&quot;,
-                ],
                 &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                     # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                     # character.
@@ -1161,6 +1680,9 @@
                     # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                     #     is loaded.  Again, $0 is very important.`
                     # *   `Please pay $$10 to use $0 instead of $1.`
+                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                  &quot;A String&quot;,
+                ],
               },
               &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             },
@@ -1169,10 +1691,10 @@
                 # `var_table_index`, `type` goes next to `value`. The interpretation of
                 # a type is agent specific. It is recommended to include the dynamic type
                 # rather than a static type of an object.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
             &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
                 # one variable can reference the same variable in the table. The
                 # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           },
         ],
         &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
@@ -1188,532 +1710,10 @@
             # displayed to the user.
           &quot;a_key&quot;: &quot;A String&quot;,
         },
-        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-            # The expressions are composed using expressions in the programming language
-            # at the source location. If the breakpoint action is `LOG`, the evaluated
-            # expressions are included in log statements.
-          &quot;A String&quot;,
-        ],
-        &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
-            # The evaluated expressions appear in exactly the same order they
-            # are listed in the `expressions` field.
-            # The `name` field holds the original expression text, the `value` or
-            # `members` field holds the result of the evaluated expression.
-            # If the expression cannot be evaluated, the `status` inside the `Variable`
-            # will indicate an error and contain the error text.
-          { # Represents a variable or an argument possibly of a compound object type.
-              # Note how the following variables are represented:
-              #
-              # 1) A simple variable:
-              #
-              #     int x = 5
-              #
-              #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-              #
-              # 2) A compound object:
-              #
-              #     struct T {
-              #         int m1;
-              #         int m2;
-              #     };
-              #     T x = { 3, 7 };
-              #
-              #     {  // Captured variable
-              #         name: &quot;x&quot;,
-              #         type: &quot;T&quot;,
-              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-              #     }
-              #
-              # 3) A pointer where the pointee was captured:
-              #
-              #     T x = { 3, 7 };
-              #     T* p = &amp;x;
-              #
-              #     {   // Captured variable
-              #         name: &quot;p&quot;,
-              #         type: &quot;T*&quot;,
-              #         value: &quot;0x00500500&quot;,
-              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-              #     }
-              #
-              # 4) A pointer where the pointee was not captured:
-              #
-              #     T* p = new T;
-              #
-              #     {   // Captured variable
-              #         name: &quot;p&quot;,
-              #         type: &quot;T*&quot;,
-              #         value: &quot;0x00400400&quot;
-              #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-              #     }
-              #
-              # The status should describe the reason for the missing value,
-              # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-              #
-              # Note that a null pointer should not have members.
-              #
-              # 5) An unnamed value:
-              #
-              #     int* p = new int(7);
-              #
-              #     {   // Captured variable
-              #         name: &quot;p&quot;,
-              #         value: &quot;0x00500500&quot;,
-              #         type: &quot;int*&quot;,
-              #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-              #
-              # 6) An unnamed pointer where the pointee was not captured:
-              #
-              #     int* p = new int(7);
-              #     int** pp = &amp;p;
-              #
-              #     {  // Captured variable
-              #         name: &quot;pp&quot;,
-              #         value: &quot;0x00500500&quot;,
-              #         type: &quot;int**&quot;,
-              #         members {
-              #             value: &quot;0x00400400&quot;,
-              #             type: &quot;int*&quot;
-              #             status {
-              #                 is_error: true,
-              #                 description: { format: &quot;unavailable&quot; } }
-              #             }
-              #         }
-              #     }
-              #
-              # To optimize computation, memory and network traffic, variables that
-              # repeat in the output multiple times can be stored once in a shared
-              # variable table and be referenced using the `var_table_index` field.  The
-              # variables stored in the shared table are nameless and are essentially
-              # a partition of the complete variable. To reconstruct the complete
-              # variable, merge the referencing variable with the referenced variable.
-              #
-              # When using the shared variable table, the following variables:
-              #
-              #     T x = { 3, 7 };
-              #     T* p = &amp;x;
-              #     T&amp; r = x;
-              #
-              #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-              #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-              #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-              #
-              #     {  // Shared variable table entry #3:
-              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-              #     }
-              #
-              # Note that the pointer address is stored with the referencing variable
-              # and not with the referenced variable. This allows the referenced variable
-              # to be shared between pointers and references.
-              #
-              # The type field is optional. The debugger agent may or may not support it.
-            &quot;members&quot;: [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
-            &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                # unset. A status of a single variable only applies to that variable or
-                # expression. The rest of breakpoint data still remains valid. Variables
-                # might be reported in error state even when breakpoint is not in final
-                # state.
-                #
-                # The message may refer to variable name with `refers_to` set to
-                # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                # In either case variable value and members will be unset.
-                #
-                # Example of error message applied to name: `Invalid expression syntax`.
-                #
-                # Example of information message applied to value: `Not captured`.
-                #
-                # Examples of error message applied to value:
-                #
-                # *   `Malformed string`,
-                # *   `Field f not found in class C`
-                # *   `Null pointer dereference`
-                # The message can indicate an error or informational status, and refer to
-                # specific parts of the containing object.
-                # For example, the `Breakpoint.status` field can indicate an error referring
-                # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-              &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-              &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                  &quot;A String&quot;,
-                ],
-                &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                    # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                    # character.
-                    #
-                    # Examples:
-                    #
-                    # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                    #     is loaded.  Again, $0 is very important.`
-                    # *   `Please pay $$10 to use $0 instead of $1.`
-              },
-              &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-            },
-            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                # `var_table_index`, `type` goes next to `value`. The interpretation of
-                # a type is agent specific. It is recommended to include the dynamic type
-                # rather than a static type of an object.
-            &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                # one variable can reference the same variable in the table. The
-                # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-          },
-        ],
-        &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
-            # breakpoint state will not change from here on.
-        &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
-            # recently entered function.
-          { # Represents a stack frame context.
-            &quot;arguments&quot;: [ # Set of arguments passed to this function.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: &quot;x&quot;,
-                  #         type: &quot;T&quot;,
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         type: &quot;T*&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         type: &quot;T*&quot;,
-                  #         value: &quot;0x00400400&quot;
-                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         type: &quot;int*&quot;,
-                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &amp;p;
-                  #
-                  #     {  // Captured variable
-                  #         name: &quot;pp&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         type: &quot;int**&quot;,
-                  #         members {
-                  #             value: &quot;0x00400400&quot;,
-                  #             type: &quot;int*&quot;
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: &quot;unavailable&quot; } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #     T&amp; r = x;
-                  #
-                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                      &quot;A String&quot;,
-                    ],
-                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                  },
-                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                },
-                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              },
-            ],
-            &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: &quot;x&quot;,
-                  #         type: &quot;T&quot;,
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         type: &quot;T*&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         type: &quot;T*&quot;,
-                  #         value: &quot;0x00400400&quot;
-                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         type: &quot;int*&quot;,
-                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &amp;p;
-                  #
-                  #     {  // Captured variable
-                  #         name: &quot;pp&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         type: &quot;int**&quot;,
-                  #         members {
-                  #             value: &quot;0x00400400&quot;,
-                  #             type: &quot;int*&quot;
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: &quot;unavailable&quot; } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #     T&amp; r = x;
-                  #
-                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                      &quot;A String&quot;,
-                    ],
-                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                  },
-                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                },
-                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              },
-            ],
-            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-                  # Agents that do not support setting breakpoints on specific columns ignore
-                  # this field.
-              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-            },
-            &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-          },
-        ],
-        &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
-            # The condition is a compound boolean expression composed using expressions
-            # in a programming language at the source location.
       },
     ],
+    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A wait token that can be used in the next call to `list` (REST) or
+        # `ListBreakpoints` (RPC) to block until the list of breakpoints has changes.
   }</pre>
 </div>
 
@@ -1730,6 +1730,530 @@
     # ## Breakpoint (the resource)
     # 
     # Represents the breakpoint specification, status and results.
+  &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+      # The expressions are composed using expressions in the programming language
+      # at the source location. If the breakpoint action is `LOG`, the evaluated
+      # expressions are included in log statements.
+    &quot;A String&quot;,
+  ],
+  &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
+      # The evaluated expressions appear in exactly the same order they
+      # are listed in the `expressions` field.
+      # The `name` field holds the original expression text, the `value` or
+      # `members` field holds the result of the evaluated expression.
+      # If the expression cannot be evaluated, the `status` inside the `Variable`
+      # will indicate an error and contain the error text.
+    { # Represents a variable or an argument possibly of a compound object type.
+        # Note how the following variables are represented:
+        #
+        # 1) A simple variable:
+        #
+        #     int x = 5
+        #
+        #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+        #
+        # 2) A compound object:
+        #
+        #     struct T {
+        #         int m1;
+        #         int m2;
+        #     };
+        #     T x = { 3, 7 };
+        #
+        #     {  // Captured variable
+        #         name: &quot;x&quot;,
+        #         type: &quot;T&quot;,
+        #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+        #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+        #     }
+        #
+        # 3) A pointer where the pointee was captured:
+        #
+        #     T x = { 3, 7 };
+        #     T* p = &amp;x;
+        #
+        #     {   // Captured variable
+        #         name: &quot;p&quot;,
+        #         type: &quot;T*&quot;,
+        #         value: &quot;0x00500500&quot;,
+        #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+        #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+        #     }
+        #
+        # 4) A pointer where the pointee was not captured:
+        #
+        #     T* p = new T;
+        #
+        #     {   // Captured variable
+        #         name: &quot;p&quot;,
+        #         type: &quot;T*&quot;,
+        #         value: &quot;0x00400400&quot;
+        #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+        #     }
+        #
+        # The status should describe the reason for the missing value,
+        # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+        #
+        # Note that a null pointer should not have members.
+        #
+        # 5) An unnamed value:
+        #
+        #     int* p = new int(7);
+        #
+        #     {   // Captured variable
+        #         name: &quot;p&quot;,
+        #         value: &quot;0x00500500&quot;,
+        #         type: &quot;int*&quot;,
+        #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+        #
+        # 6) An unnamed pointer where the pointee was not captured:
+        #
+        #     int* p = new int(7);
+        #     int** pp = &amp;p;
+        #
+        #     {  // Captured variable
+        #         name: &quot;pp&quot;,
+        #         value: &quot;0x00500500&quot;,
+        #         type: &quot;int**&quot;,
+        #         members {
+        #             value: &quot;0x00400400&quot;,
+        #             type: &quot;int*&quot;
+        #             status {
+        #                 is_error: true,
+        #                 description: { format: &quot;unavailable&quot; } }
+        #             }
+        #         }
+        #     }
+        #
+        # To optimize computation, memory and network traffic, variables that
+        # repeat in the output multiple times can be stored once in a shared
+        # variable table and be referenced using the `var_table_index` field.  The
+        # variables stored in the shared table are nameless and are essentially
+        # a partition of the complete variable. To reconstruct the complete
+        # variable, merge the referencing variable with the referenced variable.
+        #
+        # When using the shared variable table, the following variables:
+        #
+        #     T x = { 3, 7 };
+        #     T* p = &amp;x;
+        #     T&amp; r = x;
+        #
+        #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+        #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+        #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+        #
+        #     {  // Shared variable table entry #3:
+        #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+        #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+        #     }
+        #
+        # Note that the pointer address is stored with the referencing variable
+        # and not with the referenced variable. This allows the referenced variable
+        # to be shared between pointers and references.
+        #
+        # The type field is optional. The debugger agent may or may not support it.
+      &quot;members&quot;: [ # Members contained or pointed to by the variable.
+        # Object with schema name: Variable
+      ],
+      &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+          # unset. A status of a single variable only applies to that variable or
+          # expression. The rest of breakpoint data still remains valid. Variables
+          # might be reported in error state even when breakpoint is not in final
+          # state.
+          #
+          # The message may refer to variable name with `refers_to` set to
+          # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+          # In either case variable value and members will be unset.
+          #
+          # Example of error message applied to name: `Invalid expression syntax`.
+          #
+          # Example of information message applied to value: `Not captured`.
+          #
+          # Examples of error message applied to value:
+          #
+          # *   `Malformed string`,
+          # *   `Field f not found in class C`
+          # *   `Null pointer dereference`
+          # The message can indicate an error or informational status, and refer to
+          # specific parts of the containing object.
+          # For example, the `Breakpoint.status` field can indicate an error referring
+          # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+              # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+              # character.
+              #
+              # Examples:
+              #
+              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+              #     is loaded.  Again, $0 is very important.`
+              # *   `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
+        },
+        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+      },
+      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+      &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+          # `var_table_index`, `type` goes next to `value`. The interpretation of
+          # a type is agent specific. It is recommended to include the dynamic type
+          # rather than a static type of an object.
+      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+      &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+          # one variable can reference the same variable in the table. The
+          # `var_table_index` field is an index into `variable_table` in Breakpoint.
+    },
+  ],
+  &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
+      # breakpoint state will not change from here on.
+  &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
+      # recently entered function.
+    { # Represents a stack frame context.
+      &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+          # Note that this might not be populated for all stack frames.
+        { # Represents a variable or an argument possibly of a compound object type.
+            # Note how the following variables are represented:
+            #
+            # 1) A simple variable:
+            #
+            #     int x = 5
+            #
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+            #
+            # 2) A compound object:
+            #
+            #     struct T {
+            #         int m1;
+            #         int m2;
+            #     };
+            #     T x = { 3, 7 };
+            #
+            #     {  // Captured variable
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 3) A pointer where the pointee was captured:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 4) A pointer where the pointee was not captured:
+            #
+            #     T* p = new T;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+            #     }
+            #
+            # The status should describe the reason for the missing value,
+            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+            #
+            # Note that a null pointer should not have members.
+            #
+            # 5) An unnamed value:
+            #
+            #     int* p = new int(7);
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+            #
+            # 6) An unnamed pointer where the pointee was not captured:
+            #
+            #     int* p = new int(7);
+            #     int** pp = &amp;p;
+            #
+            #     {  // Captured variable
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
+            #         members {
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
+            #             status {
+            #                 is_error: true,
+            #                 description: { format: &quot;unavailable&quot; } }
+            #             }
+            #         }
+            #     }
+            #
+            # To optimize computation, memory and network traffic, variables that
+            # repeat in the output multiple times can be stored once in a shared
+            # variable table and be referenced using the `var_table_index` field.  The
+            # variables stored in the shared table are nameless and are essentially
+            # a partition of the complete variable. To reconstruct the complete
+            # variable, merge the referencing variable with the referenced variable.
+            #
+            # When using the shared variable table, the following variables:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #     T&amp; r = x;
+            #
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+            #
+            #     {  // Shared variable table entry #3:
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # Note that the pointer address is stored with the referencing variable
+            # and not with the referenced variable. This allows the referenced variable
+            # to be shared between pointers and references.
+            #
+            # The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+              # unset. A status of a single variable only applies to that variable or
+              # expression. The rest of breakpoint data still remains valid. Variables
+              # might be reported in error state even when breakpoint is not in final
+              # state.
+              #
+              # The message may refer to variable name with `refers_to` set to
+              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+              # In either case variable value and members will be unset.
+              #
+              # Example of error message applied to name: `Invalid expression syntax`.
+              #
+              # Example of information message applied to value: `Not captured`.
+              #
+              # Examples of error message applied to value:
+              #
+              # *   `Malformed string`,
+              # *   `Field f not found in class C`
+              # *   `Null pointer dereference`
+              # The message can indicate an error or informational status, and refer to
+              # specific parts of the containing object.
+              # For example, the `Breakpoint.status` field can indicate an error referring
+              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                  # character.
+                  #
+                  # Examples:
+                  #
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                  #     is loaded.  Again, $0 is very important.`
+                  # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+          },
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+              # `var_table_index`, `type` goes next to `value`. The interpretation of
+              # a type is agent specific. It is recommended to include the dynamic type
+              # rather than a static type of an object.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+        },
+      ],
+      &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+            # Agents that do not support setting breakpoints on specific columns ignore
+            # this field.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+      },
+      &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+      &quot;arguments&quot;: [ # Set of arguments passed to this function.
+          # Note that this might not be populated for all stack frames.
+        { # Represents a variable or an argument possibly of a compound object type.
+            # Note how the following variables are represented:
+            #
+            # 1) A simple variable:
+            #
+            #     int x = 5
+            #
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+            #
+            # 2) A compound object:
+            #
+            #     struct T {
+            #         int m1;
+            #         int m2;
+            #     };
+            #     T x = { 3, 7 };
+            #
+            #     {  // Captured variable
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 3) A pointer where the pointee was captured:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 4) A pointer where the pointee was not captured:
+            #
+            #     T* p = new T;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+            #     }
+            #
+            # The status should describe the reason for the missing value,
+            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+            #
+            # Note that a null pointer should not have members.
+            #
+            # 5) An unnamed value:
+            #
+            #     int* p = new int(7);
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+            #
+            # 6) An unnamed pointer where the pointee was not captured:
+            #
+            #     int* p = new int(7);
+            #     int** pp = &amp;p;
+            #
+            #     {  // Captured variable
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
+            #         members {
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
+            #             status {
+            #                 is_error: true,
+            #                 description: { format: &quot;unavailable&quot; } }
+            #             }
+            #         }
+            #     }
+            #
+            # To optimize computation, memory and network traffic, variables that
+            # repeat in the output multiple times can be stored once in a shared
+            # variable table and be referenced using the `var_table_index` field.  The
+            # variables stored in the shared table are nameless and are essentially
+            # a partition of the complete variable. To reconstruct the complete
+            # variable, merge the referencing variable with the referenced variable.
+            #
+            # When using the shared variable table, the following variables:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #     T&amp; r = x;
+            #
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+            #
+            #     {  // Shared variable table entry #3:
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # Note that the pointer address is stored with the referencing variable
+            # and not with the referenced variable. This allows the referenced variable
+            # to be shared between pointers and references.
+            #
+            # The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+              # unset. A status of a single variable only applies to that variable or
+              # expression. The rest of breakpoint data still remains valid. Variables
+              # might be reported in error state even when breakpoint is not in final
+              # state.
+              #
+              # The message may refer to variable name with `refers_to` set to
+              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+              # In either case variable value and members will be unset.
+              #
+              # Example of error message applied to name: `Invalid expression syntax`.
+              #
+              # Example of information message applied to value: `Not captured`.
+              #
+              # Examples of error message applied to value:
+              #
+              # *   `Malformed string`,
+              # *   `Field f not found in class C`
+              # *   `Null pointer dereference`
+              # The message can indicate an error or informational status, and refer to
+              # specific parts of the containing object.
+              # For example, the `Breakpoint.status` field can indicate an error referring
+              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                  # character.
+                  #
+                  # Examples:
+                  #
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                  #     is loaded.  Again, $0 is very important.`
+                  # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+          },
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+              # `var_table_index`, `type` goes next to `value`. The interpretation of
+              # a type is agent specific. It is recommended to include the dynamic type
+              # rather than a static type of an object.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+        },
+      ],
+    },
+  ],
+  &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
+      # The condition is a compound boolean expression composed using expressions
+      # in a programming language at the source location.
   &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
       # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
   &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
@@ -1753,9 +2277,6 @@
       # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
     &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
     &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-      &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-        &quot;A String&quot;,
-      ],
       &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
           # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
           # character.
@@ -1765,6 +2286,9 @@
           # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
           #     is loaded.  Again, $0 is very important.`
           # *   `Please pay $$10 to use $0 instead of $1.`
+      &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+        &quot;A String&quot;,
+      ],
     },
     &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
   },
@@ -1932,9 +2456,6 @@
           # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
         &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
         &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
           &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
               # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
               # character.
@@ -1944,6 +2465,9 @@
               # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
               #     is loaded.  Again, $0 is very important.`
               # *   `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
         },
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
       },
@@ -1952,10 +2476,10 @@
           # `var_table_index`, `type` goes next to `value`. The interpretation of
           # a type is agent specific. It is recommended to include the dynamic type
           # rather than a static type of an object.
+      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
       &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
           # one variable can reference the same variable in the table. The
           # `var_table_index` field is an index into `variable_table` in Breakpoint.
-      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
     },
   ],
   &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
@@ -1971,530 +2495,6 @@
       # displayed to the user.
     &quot;a_key&quot;: &quot;A String&quot;,
   },
-  &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-      # The expressions are composed using expressions in the programming language
-      # at the source location. If the breakpoint action is `LOG`, the evaluated
-      # expressions are included in log statements.
-    &quot;A String&quot;,
-  ],
-  &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
-      # The evaluated expressions appear in exactly the same order they
-      # are listed in the `expressions` field.
-      # The `name` field holds the original expression text, the `value` or
-      # `members` field holds the result of the evaluated expression.
-      # If the expression cannot be evaluated, the `status` inside the `Variable`
-      # will indicate an error and contain the error text.
-    { # Represents a variable or an argument possibly of a compound object type.
-        # Note how the following variables are represented:
-        #
-        # 1) A simple variable:
-        #
-        #     int x = 5
-        #
-        #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-        #
-        # 2) A compound object:
-        #
-        #     struct T {
-        #         int m1;
-        #         int m2;
-        #     };
-        #     T x = { 3, 7 };
-        #
-        #     {  // Captured variable
-        #         name: &quot;x&quot;,
-        #         type: &quot;T&quot;,
-        #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-        #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-        #     }
-        #
-        # 3) A pointer where the pointee was captured:
-        #
-        #     T x = { 3, 7 };
-        #     T* p = &amp;x;
-        #
-        #     {   // Captured variable
-        #         name: &quot;p&quot;,
-        #         type: &quot;T*&quot;,
-        #         value: &quot;0x00500500&quot;,
-        #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-        #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-        #     }
-        #
-        # 4) A pointer where the pointee was not captured:
-        #
-        #     T* p = new T;
-        #
-        #     {   // Captured variable
-        #         name: &quot;p&quot;,
-        #         type: &quot;T*&quot;,
-        #         value: &quot;0x00400400&quot;
-        #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-        #     }
-        #
-        # The status should describe the reason for the missing value,
-        # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-        #
-        # Note that a null pointer should not have members.
-        #
-        # 5) An unnamed value:
-        #
-        #     int* p = new int(7);
-        #
-        #     {   // Captured variable
-        #         name: &quot;p&quot;,
-        #         value: &quot;0x00500500&quot;,
-        #         type: &quot;int*&quot;,
-        #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-        #
-        # 6) An unnamed pointer where the pointee was not captured:
-        #
-        #     int* p = new int(7);
-        #     int** pp = &amp;p;
-        #
-        #     {  // Captured variable
-        #         name: &quot;pp&quot;,
-        #         value: &quot;0x00500500&quot;,
-        #         type: &quot;int**&quot;,
-        #         members {
-        #             value: &quot;0x00400400&quot;,
-        #             type: &quot;int*&quot;
-        #             status {
-        #                 is_error: true,
-        #                 description: { format: &quot;unavailable&quot; } }
-        #             }
-        #         }
-        #     }
-        #
-        # To optimize computation, memory and network traffic, variables that
-        # repeat in the output multiple times can be stored once in a shared
-        # variable table and be referenced using the `var_table_index` field.  The
-        # variables stored in the shared table are nameless and are essentially
-        # a partition of the complete variable. To reconstruct the complete
-        # variable, merge the referencing variable with the referenced variable.
-        #
-        # When using the shared variable table, the following variables:
-        #
-        #     T x = { 3, 7 };
-        #     T* p = &amp;x;
-        #     T&amp; r = x;
-        #
-        #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-        #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-        #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-        #
-        #     {  // Shared variable table entry #3:
-        #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-        #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-        #     }
-        #
-        # Note that the pointer address is stored with the referencing variable
-        # and not with the referenced variable. This allows the referenced variable
-        # to be shared between pointers and references.
-        #
-        # The type field is optional. The debugger agent may or may not support it.
-      &quot;members&quot;: [ # Members contained or pointed to by the variable.
-        # Object with schema name: Variable
-      ],
-      &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-          # unset. A status of a single variable only applies to that variable or
-          # expression. The rest of breakpoint data still remains valid. Variables
-          # might be reported in error state even when breakpoint is not in final
-          # state.
-          #
-          # The message may refer to variable name with `refers_to` set to
-          # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-          # In either case variable value and members will be unset.
-          #
-          # Example of error message applied to name: `Invalid expression syntax`.
-          #
-          # Example of information message applied to value: `Not captured`.
-          #
-          # Examples of error message applied to value:
-          #
-          # *   `Malformed string`,
-          # *   `Field f not found in class C`
-          # *   `Null pointer dereference`
-          # The message can indicate an error or informational status, and refer to
-          # specific parts of the containing object.
-          # For example, the `Breakpoint.status` field can indicate an error referring
-          # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
-          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-              # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-              # character.
-              #
-              # Examples:
-              #
-              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-              #     is loaded.  Again, $0 is very important.`
-              # *   `Please pay $$10 to use $0 instead of $1.`
-        },
-        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-      },
-      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-      &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-          # `var_table_index`, `type` goes next to `value`. The interpretation of
-          # a type is agent specific. It is recommended to include the dynamic type
-          # rather than a static type of an object.
-      &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-          # one variable can reference the same variable in the table. The
-          # `var_table_index` field is an index into `variable_table` in Breakpoint.
-      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-    },
-  ],
-  &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
-      # breakpoint state will not change from here on.
-  &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
-      # recently entered function.
-    { # Represents a stack frame context.
-      &quot;arguments&quot;: [ # Set of arguments passed to this function.
-          # Note that this might not be populated for all stack frames.
-        { # Represents a variable or an argument possibly of a compound object type.
-            # Note how the following variables are represented:
-            #
-            # 1) A simple variable:
-            #
-            #     int x = 5
-            #
-            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-            #
-            # 2) A compound object:
-            #
-            #     struct T {
-            #         int m1;
-            #         int m2;
-            #     };
-            #     T x = { 3, 7 };
-            #
-            #     {  // Captured variable
-            #         name: &quot;x&quot;,
-            #         type: &quot;T&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 3) A pointer where the pointee was captured:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 4) A pointer where the pointee was not captured:
-            #
-            #     T* p = new T;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00400400&quot;
-            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-            #     }
-            #
-            # The status should describe the reason for the missing value,
-            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-            #
-            # Note that a null pointer should not have members.
-            #
-            # 5) An unnamed value:
-            #
-            #     int* p = new int(7);
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int*&quot;,
-            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-            #
-            # 6) An unnamed pointer where the pointee was not captured:
-            #
-            #     int* p = new int(7);
-            #     int** pp = &amp;p;
-            #
-            #     {  // Captured variable
-            #         name: &quot;pp&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int**&quot;,
-            #         members {
-            #             value: &quot;0x00400400&quot;,
-            #             type: &quot;int*&quot;
-            #             status {
-            #                 is_error: true,
-            #                 description: { format: &quot;unavailable&quot; } }
-            #             }
-            #         }
-            #     }
-            #
-            # To optimize computation, memory and network traffic, variables that
-            # repeat in the output multiple times can be stored once in a shared
-            # variable table and be referenced using the `var_table_index` field.  The
-            # variables stored in the shared table are nameless and are essentially
-            # a partition of the complete variable. To reconstruct the complete
-            # variable, merge the referencing variable with the referenced variable.
-            #
-            # When using the shared variable table, the following variables:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #     T&amp; r = x;
-            #
-            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-            #
-            #     {  // Shared variable table entry #3:
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # Note that the pointer address is stored with the referencing variable
-            # and not with the referenced variable. This allows the referenced variable
-            # to be shared between pointers and references.
-            #
-            # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-              # unset. A status of a single variable only applies to that variable or
-              # expression. The rest of breakpoint data still remains valid. Variables
-              # might be reported in error state even when breakpoint is not in final
-              # state.
-              #
-              # The message may refer to variable name with `refers_to` set to
-              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-              # In either case variable value and members will be unset.
-              #
-              # Example of error message applied to name: `Invalid expression syntax`.
-              #
-              # Example of information message applied to value: `Not captured`.
-              #
-              # Examples of error message applied to value:
-              #
-              # *   `Malformed string`,
-              # *   `Field f not found in class C`
-              # *   `Null pointer dereference`
-              # The message can indicate an error or informational status, and refer to
-              # specific parts of the containing object.
-              # For example, the `Breakpoint.status` field can indicate an error referring
-              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                  # character.
-                  #
-                  # Examples:
-                  #
-                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                  #     is loaded.  Again, $0 is very important.`
-                  # *   `Please pay $$10 to use $0 instead of $1.`
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-          },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-              # `var_table_index`, `type` goes next to `value`. The interpretation of
-              # a type is agent specific. It is recommended to include the dynamic type
-              # rather than a static type of an object.
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-        },
-      ],
-      &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-          # Note that this might not be populated for all stack frames.
-        { # Represents a variable or an argument possibly of a compound object type.
-            # Note how the following variables are represented:
-            #
-            # 1) A simple variable:
-            #
-            #     int x = 5
-            #
-            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-            #
-            # 2) A compound object:
-            #
-            #     struct T {
-            #         int m1;
-            #         int m2;
-            #     };
-            #     T x = { 3, 7 };
-            #
-            #     {  // Captured variable
-            #         name: &quot;x&quot;,
-            #         type: &quot;T&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 3) A pointer where the pointee was captured:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 4) A pointer where the pointee was not captured:
-            #
-            #     T* p = new T;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00400400&quot;
-            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-            #     }
-            #
-            # The status should describe the reason for the missing value,
-            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-            #
-            # Note that a null pointer should not have members.
-            #
-            # 5) An unnamed value:
-            #
-            #     int* p = new int(7);
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int*&quot;,
-            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-            #
-            # 6) An unnamed pointer where the pointee was not captured:
-            #
-            #     int* p = new int(7);
-            #     int** pp = &amp;p;
-            #
-            #     {  // Captured variable
-            #         name: &quot;pp&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int**&quot;,
-            #         members {
-            #             value: &quot;0x00400400&quot;,
-            #             type: &quot;int*&quot;
-            #             status {
-            #                 is_error: true,
-            #                 description: { format: &quot;unavailable&quot; } }
-            #             }
-            #         }
-            #     }
-            #
-            # To optimize computation, memory and network traffic, variables that
-            # repeat in the output multiple times can be stored once in a shared
-            # variable table and be referenced using the `var_table_index` field.  The
-            # variables stored in the shared table are nameless and are essentially
-            # a partition of the complete variable. To reconstruct the complete
-            # variable, merge the referencing variable with the referenced variable.
-            #
-            # When using the shared variable table, the following variables:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #     T&amp; r = x;
-            #
-            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-            #
-            #     {  // Shared variable table entry #3:
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # Note that the pointer address is stored with the referencing variable
-            # and not with the referenced variable. This allows the referenced variable
-            # to be shared between pointers and references.
-            #
-            # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-              # unset. A status of a single variable only applies to that variable or
-              # expression. The rest of breakpoint data still remains valid. Variables
-              # might be reported in error state even when breakpoint is not in final
-              # state.
-              #
-              # The message may refer to variable name with `refers_to` set to
-              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-              # In either case variable value and members will be unset.
-              #
-              # Example of error message applied to name: `Invalid expression syntax`.
-              #
-              # Example of information message applied to value: `Not captured`.
-              #
-              # Examples of error message applied to value:
-              #
-              # *   `Malformed string`,
-              # *   `Field f not found in class C`
-              # *   `Null pointer dereference`
-              # The message can indicate an error or informational status, and refer to
-              # specific parts of the containing object.
-              # For example, the `Breakpoint.status` field can indicate an error referring
-              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                  # character.
-                  #
-                  # Examples:
-                  #
-                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                  #     is loaded.  Again, $0 is very important.`
-                  # *   `Please pay $$10 to use $0 instead of $1.`
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-          },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-              # `var_table_index`, `type` goes next to `value`. The interpretation of
-              # a type is agent specific. It is recommended to include the dynamic type
-              # rather than a static type of an object.
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-        },
-      ],
-      &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-            # Agents that do not support setting breakpoints on specific columns ignore
-            # this field.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-      },
-      &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-    },
-  ],
-  &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
-      # The condition is a compound boolean expression composed using expressions
-      # in a programming language at the source location.
 }
 
   canaryOption: string, The canary option set by the user upon setting breakpoint.
@@ -2514,6 +2514,530 @@
         # ## Breakpoint (the resource)
         #
         # Represents the breakpoint specification, status and results.
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+          # The expressions are composed using expressions in the programming language
+          # at the source location. If the breakpoint action is `LOG`, the evaluated
+          # expressions are included in log statements.
+        &quot;A String&quot;,
+      ],
+      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
+          # The evaluated expressions appear in exactly the same order they
+          # are listed in the `expressions` field.
+          # The `name` field holds the original expression text, the `value` or
+          # `members` field holds the result of the evaluated expression.
+          # If the expression cannot be evaluated, the `status` inside the `Variable`
+          # will indicate an error and contain the error text.
+        { # Represents a variable or an argument possibly of a compound object type.
+            # Note how the following variables are represented:
+            #
+            # 1) A simple variable:
+            #
+            #     int x = 5
+            #
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+            #
+            # 2) A compound object:
+            #
+            #     struct T {
+            #         int m1;
+            #         int m2;
+            #     };
+            #     T x = { 3, 7 };
+            #
+            #     {  // Captured variable
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 3) A pointer where the pointee was captured:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 4) A pointer where the pointee was not captured:
+            #
+            #     T* p = new T;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+            #     }
+            #
+            # The status should describe the reason for the missing value,
+            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+            #
+            # Note that a null pointer should not have members.
+            #
+            # 5) An unnamed value:
+            #
+            #     int* p = new int(7);
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+            #
+            # 6) An unnamed pointer where the pointee was not captured:
+            #
+            #     int* p = new int(7);
+            #     int** pp = &amp;p;
+            #
+            #     {  // Captured variable
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
+            #         members {
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
+            #             status {
+            #                 is_error: true,
+            #                 description: { format: &quot;unavailable&quot; } }
+            #             }
+            #         }
+            #     }
+            #
+            # To optimize computation, memory and network traffic, variables that
+            # repeat in the output multiple times can be stored once in a shared
+            # variable table and be referenced using the `var_table_index` field.  The
+            # variables stored in the shared table are nameless and are essentially
+            # a partition of the complete variable. To reconstruct the complete
+            # variable, merge the referencing variable with the referenced variable.
+            #
+            # When using the shared variable table, the following variables:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #     T&amp; r = x;
+            #
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+            #
+            #     {  // Shared variable table entry #3:
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # Note that the pointer address is stored with the referencing variable
+            # and not with the referenced variable. This allows the referenced variable
+            # to be shared between pointers and references.
+            #
+            # The type field is optional. The debugger agent may or may not support it.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+              # unset. A status of a single variable only applies to that variable or
+              # expression. The rest of breakpoint data still remains valid. Variables
+              # might be reported in error state even when breakpoint is not in final
+              # state.
+              #
+              # The message may refer to variable name with `refers_to` set to
+              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+              # In either case variable value and members will be unset.
+              #
+              # Example of error message applied to name: `Invalid expression syntax`.
+              #
+              # Example of information message applied to value: `Not captured`.
+              #
+              # Examples of error message applied to value:
+              #
+              # *   `Malformed string`,
+              # *   `Field f not found in class C`
+              # *   `Null pointer dereference`
+              # The message can indicate an error or informational status, and refer to
+              # specific parts of the containing object.
+              # For example, the `Breakpoint.status` field can indicate an error referring
+              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                  # character.
+                  #
+                  # Examples:
+                  #
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                  #     is loaded.  Again, $0 is very important.`
+                  # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+          },
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+              # `var_table_index`, `type` goes next to `value`. The interpretation of
+              # a type is agent specific. It is recommended to include the dynamic type
+              # rather than a static type of an object.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+        },
+      ],
+      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
+          # breakpoint state will not change from here on.
+      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
+          # recently entered function.
+        { # Represents a stack frame context.
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                # Agents that do not support setting breakpoints on specific columns ignore
+                # this field.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+          },
+          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+          &quot;arguments&quot;: [ # Set of arguments passed to this function.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+        },
+      ],
+      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
+          # The condition is a compound boolean expression composed using expressions
+          # in a programming language at the source location.
       &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
           # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
       &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
@@ -2537,9 +3061,6 @@
           # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
         &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
         &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
           &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
               # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
               # character.
@@ -2549,6 +3070,9 @@
               # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
               #     is loaded.  Again, $0 is very important.`
               # *   `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
         },
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
       },
@@ -2716,9 +3240,6 @@
               # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
             &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
             &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
               &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                   # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                   # character.
@@ -2728,6 +3249,9 @@
                   # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                   #     is loaded.  Again, $0 is very important.`
                   # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
@@ -2736,10 +3260,10 @@
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
         },
       ],
       &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
@@ -2755,530 +3279,6 @@
           # displayed to the user.
         &quot;a_key&quot;: &quot;A String&quot;,
       },
-      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-          # The expressions are composed using expressions in the programming language
-          # at the source location. If the breakpoint action is `LOG`, the evaluated
-          # expressions are included in log statements.
-        &quot;A String&quot;,
-      ],
-      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
-          # The evaluated expressions appear in exactly the same order they
-          # are listed in the `expressions` field.
-          # The `name` field holds the original expression text, the `value` or
-          # `members` field holds the result of the evaluated expression.
-          # If the expression cannot be evaluated, the `status` inside the `Variable`
-          # will indicate an error and contain the error text.
-        { # Represents a variable or an argument possibly of a compound object type.
-            # Note how the following variables are represented:
-            #
-            # 1) A simple variable:
-            #
-            #     int x = 5
-            #
-            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-            #
-            # 2) A compound object:
-            #
-            #     struct T {
-            #         int m1;
-            #         int m2;
-            #     };
-            #     T x = { 3, 7 };
-            #
-            #     {  // Captured variable
-            #         name: &quot;x&quot;,
-            #         type: &quot;T&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 3) A pointer where the pointee was captured:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 4) A pointer where the pointee was not captured:
-            #
-            #     T* p = new T;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00400400&quot;
-            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-            #     }
-            #
-            # The status should describe the reason for the missing value,
-            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-            #
-            # Note that a null pointer should not have members.
-            #
-            # 5) An unnamed value:
-            #
-            #     int* p = new int(7);
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int*&quot;,
-            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-            #
-            # 6) An unnamed pointer where the pointee was not captured:
-            #
-            #     int* p = new int(7);
-            #     int** pp = &amp;p;
-            #
-            #     {  // Captured variable
-            #         name: &quot;pp&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int**&quot;,
-            #         members {
-            #             value: &quot;0x00400400&quot;,
-            #             type: &quot;int*&quot;
-            #             status {
-            #                 is_error: true,
-            #                 description: { format: &quot;unavailable&quot; } }
-            #             }
-            #         }
-            #     }
-            #
-            # To optimize computation, memory and network traffic, variables that
-            # repeat in the output multiple times can be stored once in a shared
-            # variable table and be referenced using the `var_table_index` field.  The
-            # variables stored in the shared table are nameless and are essentially
-            # a partition of the complete variable. To reconstruct the complete
-            # variable, merge the referencing variable with the referenced variable.
-            #
-            # When using the shared variable table, the following variables:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #     T&amp; r = x;
-            #
-            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-            #
-            #     {  // Shared variable table entry #3:
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # Note that the pointer address is stored with the referencing variable
-            # and not with the referenced variable. This allows the referenced variable
-            # to be shared between pointers and references.
-            #
-            # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-              # unset. A status of a single variable only applies to that variable or
-              # expression. The rest of breakpoint data still remains valid. Variables
-              # might be reported in error state even when breakpoint is not in final
-              # state.
-              #
-              # The message may refer to variable name with `refers_to` set to
-              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-              # In either case variable value and members will be unset.
-              #
-              # Example of error message applied to name: `Invalid expression syntax`.
-              #
-              # Example of information message applied to value: `Not captured`.
-              #
-              # Examples of error message applied to value:
-              #
-              # *   `Malformed string`,
-              # *   `Field f not found in class C`
-              # *   `Null pointer dereference`
-              # The message can indicate an error or informational status, and refer to
-              # specific parts of the containing object.
-              # For example, the `Breakpoint.status` field can indicate an error referring
-              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                  # character.
-                  #
-                  # Examples:
-                  #
-                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                  #     is loaded.  Again, $0 is very important.`
-                  # *   `Please pay $$10 to use $0 instead of $1.`
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-          },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-              # `var_table_index`, `type` goes next to `value`. The interpretation of
-              # a type is agent specific. It is recommended to include the dynamic type
-              # rather than a static type of an object.
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-        },
-      ],
-      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
-          # breakpoint state will not change from here on.
-      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
-          # recently entered function.
-        { # Represents a stack frame context.
-          &quot;arguments&quot;: [ # Set of arguments passed to this function.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: &quot;x&quot;,
-                #         type: &quot;T&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00400400&quot;
-                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int*&quot;,
-                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: &quot;pp&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int**&quot;,
-                #         members {
-                #             value: &quot;0x00400400&quot;,
-                #             type: &quot;int*&quot;
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: &quot;unavailable&quot; } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-            },
-          ],
-          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: &quot;x&quot;,
-                #         type: &quot;T&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00400400&quot;
-                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int*&quot;,
-                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: &quot;pp&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int**&quot;,
-                #         members {
-                #             value: &quot;0x00400400&quot;,
-                #             type: &quot;int*&quot;
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: &quot;unavailable&quot; } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-            },
-          ],
-          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-                # Agents that do not support setting breakpoints on specific columns ignore
-                # this field.
-            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-          },
-          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
-        },
-      ],
-      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
-          # The condition is a compound boolean expression composed using expressions
-          # in a programming language at the source location.
     },
   }</pre>
 </div>