docs: update docs (#916)

* fix: re-run script

* test: fix noxfile
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index e835f96..ef889a7 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -121,230 +121,230 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same <a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
-              # plural rules</a> as all Android string resources.
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-        },
-      },
-      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same <a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals">
-              # plural rules</a> as all Android string resources.
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-        },
-      },
-      "token": "A String", # The token for this resource.
+    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfiguration`.
-      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "scoreOrder": "A String",
-      "id": "A String", # The ID of the leaderboard.
-    }</pre>
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+  }</pre>
 </div>
 
 <div class="method">
@@ -357,230 +357,230 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-        },
-      },
-    },
-    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-        },
-      },
-    },
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-    &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-  }
+        # string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+          # same &lt;a
+          # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+          # plural rules&lt;/a&gt; as all Android string resources.
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+            # numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+            # in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+            # Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+            # (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+            # the number 1 in English and most other languages; in Russian, any number
+            # ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+            # Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+      },
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+    },
+  },
+  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;scoreOrder&quot;: &quot;A String&quot;,
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+      # string `gamesConfiguration#leaderboardConfiguration`.
+  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+          # same &lt;a
+          # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+          # plural rules&lt;/a&gt; as all Android string resources.
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+            # numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+            # in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+            # Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+            # (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+            # the number 1 in English and most other languages; in Russian, any number
+            # ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+            # Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+      },
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+    },
+  },
+}
 
   x__xgafv: string, V1 error format.
     Allowed values
@@ -591,230 +591,230 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-        },
-      },
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-        },
-      },
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    }</pre>
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+  }</pre>
 </div>
 
 <div class="method">
@@ -836,237 +836,237 @@
   An object of the form:
 
     { # A ListConfigurations response.
-    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
+    &quot;items&quot;: [ # The leaderboard configurations.
+      { # An leaderboard configuration resource.
+        &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+          &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#leaderboardConfigurationDetail`.
+          &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+            &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+            &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+                # same &lt;a
+                # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+                # plural rules&lt;/a&gt; as all Android string resources.
+              &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                  # numbers ending 11-99 in Maltese).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                  # in Welsh, or 102 in Slovenian).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                  # Arabic).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                  # (as with all numbers in Chinese, or 42 in English).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                  # the number 1 in English and most other languages; in Russian, any number
+                  # ending in 1 but not ending in 11 is in this class).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                  # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                  # Polish).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+            },
+            &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+            &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          },
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+        &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+        &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+        &quot;scoreOrder&quot;: &quot;A String&quot;,
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfiguration`.
+        &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+          &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#leaderboardConfigurationDetail`.
+          &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+            &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+            &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+                # same &lt;a
+                # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+                # plural rules&lt;/a&gt; as all Android string resources.
+              &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                  # numbers ending 11-99 in Maltese).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                  # in Welsh, or 102 in Slovenian).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                  # Arabic).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                  # (as with all numbers in Chinese, or 42 in English).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                  # the number 1 in English and most other languages; in Russian, any number
+                  # ending in 1 but not ending in 11 is in this class).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                  # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                  # Polish).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                        # string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedStringBundle`.
+              },
+            },
+            &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+            &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          },
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+      },
+    ],
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string
         # `gamesConfiguration#leaderboardConfigurationListResponse`.
-    &quot;items&quot;: [ # The leaderboard configurations.
-      { # An leaderboard configuration resource.
-          &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#leaderboardConfigurationDetail`.
-            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-                  # same &lt;a
-                  # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-                  # plural rules&lt;/a&gt; as all Android string resources.
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                    # Polish).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                    # the number 1 in English and most other languages; in Russian, any number
-                    # ending in 1 but not ending in 11 is in this class).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                    # Arabic).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                    # (as with all numbers in Chinese, or 42 in English).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                    # in Welsh, or 102 in Slovenian).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                    # numbers ending 11-99 in Maltese).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-              },
-            },
-          },
-          &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#leaderboardConfigurationDetail`.
-            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-                  # same &lt;a
-                  # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-                  # plural rules&lt;/a&gt; as all Android string resources.
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                    # Polish).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                    # the number 1 in English and most other languages; in Russian, any number
-                    # ending in 1 but not ending in 11 is in this class).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                    # Arabic).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                    # (as with all numbers in Chinese, or 42 in English).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                    # in Welsh, or 102 in Slovenian).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                    # numbers ending 11-99 in Maltese).
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                },
-              },
-            },
-          },
-          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#leaderboardConfiguration`.
-          &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-          &quot;scoreOrder&quot;: &quot;A String&quot;,
-          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-        },
-    ],
+    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
   }</pre>
 </div>
 
@@ -1094,230 +1094,230 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-        },
-      },
-    },
-    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-              # numbers ending 11-99 in Maltese).
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-          },
-        },
-      },
-    },
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-    &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-  }
+        # string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+          # same &lt;a
+          # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+          # plural rules&lt;/a&gt; as all Android string resources.
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+            # numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+            # in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+            # Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+            # (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+            # the number 1 in English and most other languages; in Russian, any number
+            # ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+            # Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+      },
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+    },
+  },
+  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;scoreOrder&quot;: &quot;A String&quot;,
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+      # string `gamesConfiguration#leaderboardConfiguration`.
+  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+          # same &lt;a
+          # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+          # plural rules&lt;/a&gt; as all Android string resources.
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+            # numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+            # in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+            # Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+            # (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+            # the number 1 in English and most other languages; in Russian, any number
+            # ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+            # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+            # Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+        },
+      },
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+    },
+  },
+}
 
   x__xgafv: string, V1 error format.
     Allowed values
@@ -1328,230 +1328,230 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-        },
-      },
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
-                # numbers ending 11-99 in Maltese).
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-            },
-          },
-        },
-      },
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    }</pre>
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+  }</pre>
 </div>
 
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