docs: update docs (#916)
* fix: re-run script
* test: fix noxfile
diff --git a/docs/dyn/gamesManagement_v1management.achievements.html b/docs/dyn/gamesManagement_v1management.achievements.html
index fa64115..0109ab6 100644
--- a/docs/dyn/gamesManagement_v1management.achievements.html
+++ b/docs/dyn/gamesManagement_v1management.achievements.html
@@ -107,7 +107,6 @@
An object of the form:
{ # An achievement reset response.
- "definitionId": "A String", # The ID of an achievement for which player state has been updated.
"currentState": "A String", # The current state of the achievement. This is the same as the initial
# state of the achievement. <br/>Possible values are: <ul>
# <li>"`HIDDEN`"- Achievement is hidden.</li>
@@ -116,6 +115,7 @@
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#achievementResetResponse`.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
+ "definitionId": "A String", # The ID of an achievement for which player state has been updated.
}</pre>
</div>
@@ -139,7 +139,6 @@
# string `gamesManagement#achievementResetAllResponse`.
"results": [ # The achievement reset results.
{ # An achievement reset response.
- "definitionId": "A String", # The ID of an achievement for which player state has been updated.
"currentState": "A String", # The current state of the achievement. This is the same as the initial
# state of the achievement. <br/>Possible values are: <ul>
# <li>"`HIDDEN`"- Achievement is hidden.</li>
@@ -148,6 +147,7 @@
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#achievementResetResponse`.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
+ "definitionId": "A String", # The ID of an achievement for which player state has been updated.
},
],
}</pre>
@@ -192,11 +192,11 @@
The object takes the form of:
{
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesManagement#achievementResetMultipleForAllRequest`.
"achievement_ids": [ # The IDs of achievements to reset.
"A String",
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesManagement#achievementResetMultipleForAllRequest`.
}
x__xgafv: string, V1 error format.