docs: update docs (#916)

* fix: re-run script

* test: fix noxfile
diff --git a/docs/dyn/gamesManagement_v1management.achievements.html b/docs/dyn/gamesManagement_v1management.achievements.html
index fa64115..0109ab6 100644
--- a/docs/dyn/gamesManagement_v1management.achievements.html
+++ b/docs/dyn/gamesManagement_v1management.achievements.html
@@ -107,7 +107,6 @@
   An object of the form:
 
     { # An achievement reset response.
-    "definitionId": "A String", # The ID of an achievement for which player state has been updated.
     "currentState": "A String", # The current state of the achievement.  This is the same as the initial
         # state of the achievement. <br/>Possible values are: <ul>
         # <li>"`HIDDEN`"- Achievement is hidden.</li>
@@ -116,6 +115,7 @@
     "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesManagement#achievementResetResponse`.
     "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
+    "definitionId": "A String", # The ID of an achievement for which player state has been updated.
   }</pre>
 </div>
 
@@ -139,7 +139,6 @@
         # string `gamesManagement#achievementResetAllResponse`.
     &quot;results&quot;: [ # The achievement reset results.
       { # An achievement reset response.
-        &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
         &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement.  This is the same as the initial
             # state of the achievement. &lt;br/&gt;Possible values are: &lt;ul&gt;
             # &lt;li&gt;&quot;`HIDDEN`&quot;- Achievement is hidden.&lt;/li&gt;
@@ -148,6 +147,7 @@
         &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
             # string `gamesManagement#achievementResetResponse`.
         &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
+        &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
       },
     ],
   }</pre>
@@ -192,11 +192,11 @@
     The object takes the form of:
 
 {
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesManagement#achievementResetMultipleForAllRequest`.
     &quot;achievement_ids&quot;: [ # The IDs of achievements to reset.
       &quot;A String&quot;,
     ],
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesManagement#achievementResetMultipleForAllRequest`.
   }
 
   x__xgafv: string, V1 error format.