docs: update docs (#916)

* fix: re-run script

* test: fix noxfile
diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index 1d1d01a..cd9be5e 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -75,23 +75,23 @@
 <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.applications.html">applications</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
+  <code><a href="#listHidden">listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Get the list of players hidden from the given application. This method is</p>
 <p class="toc_element">
   <code><a href="#listHidden_next">listHidden_next(previous_request, previous_response)</a></code></p>
 <p class="firstline">Retrieves the next page of results.</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
+    <code class="details" id="listHidden">listHidden(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
   <pre>Get the list of players hidden from the given application. This method is
 only available to user accounts for your developer console.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  pageToken: string, The token returned by the previous request.
   maxResults: integer, The maximum number of player resources to return in the response, used for
 paging. For any response, the actual number of player resources returned
 may be less than the specified `maxResults`.
-  pageToken: string, The token returned by the previous request.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -102,32 +102,32 @@
 
     { # A list of hidden players.
     &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesManagement#hiddenPlayerList`.
     &quot;items&quot;: [ # The players.
       { # The HiddenPlayer resource.
-        &quot;hiddenTimeMillis&quot;: &quot;A String&quot;, # Output only. The time this player was hidden.
         &quot;kind&quot;: &quot;A String&quot;, # Output only. Uniquely identifies the type of this resource. Value is always the fixed
             # string `gamesManagement#hiddenPlayer`.
         &quot;player&quot;: { # A Player resource. # Output only. The player information.
           &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile
               # is visible to other players.
+            &quot;profileVisible&quot;: True or False,
             &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
                 # string `gamesManagement#profileSettings`.
-            &quot;profileVisible&quot;: True or False,
           },
-          &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
-          &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
           &quot;name&quot;: { # An object representation of the individual components of the player&#x27;s name.
               # For some players, these fields may not be present.
-            &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first
-                # name.
             &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last
                 # name.
+            &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first
+                # name.
           },
+          &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesManagement#player`.
           &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
+          &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
           &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
           &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
+            &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
             &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level,
                 # this should be same as the current level.
               &quot;level&quot;: 42, # The level for the user.
@@ -139,21 +139,21 @@
               &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
               &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
             },
-            &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
             &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch
                 # UTC.
           },
-          &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
           &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesManagement#player`.
+          &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
           &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into
               # the game in question. This is only populated for calls to player.get for
               # the requesting player, only if the player ID has subsequently changed, and
               # only to clients that support remapping player IDs.
         },
+        &quot;hiddenTimeMillis&quot;: &quot;A String&quot;, # Output only. The time this player was hidden.
       },
     ],
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesManagement#hiddenPlayerList`.
   }</pre>
 </div>