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+<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
+<h2>Instance Methods</h2>
+<p class="toc_element">
+  <code><a href="#reset">reset(achievementId)</a></code></p>
+<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
+<p class="toc_element">
+  <code><a href="#resetAll">resetAll()</a></code></p>
+<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
+<p class="toc_element">
+  <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p>
+<p class="firstline">Resets the achievement with the given ID for the all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
+<h3>Method Details</h3>
+<div class="method">
+    <code class="details" id="reset">reset(achievementId)</code>
+  <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
+
+Args:
+  achievementId: string, The ID of the achievement used by this method. (required)
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for an achievement reset response.
+    "definitionId": "A String", # The ID of an achievement for which player state has been updated.
+    "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
+    "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
+    "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
+        # Possible values are:
+        # - "HIDDEN"- Achievement is hidden.
+        # - "REVEALED" - Achievement is revealed.
+        # - "UNLOCKED" - Achievement is unlocked.
+  }</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="resetAll">resetAll()</code>
+  <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
+
+Args:
+
+Returns:
+  An object of the form:
+
+    { # This is a JSON template for achievement reset all response.
+    "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse.
+    "results": [ # The achievement reset results.
+      { # This is a JSON template for an achievement reset response.
+        "definitionId": "A String", # The ID of an achievement for which player state has been updated.
+        "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
+        "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
+        "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
+            # Possible values are:
+            # - "HIDDEN"- Achievement is hidden.
+            # - "REVEALED" - Achievement is revealed.
+            # - "UNLOCKED" - Achievement is unlocked.
+      },
+    ],
+  }</pre>
+</div>
+
+<div class="method">
+    <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code>
+  <pre>Resets the achievement with the given ID for the all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
+
+Args:
+  achievementId: string, The ID of the achievement used by this method. (required)
+</pre>
+</div>
+
+</body></html>
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