docs: docs update (#911)

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Fixes #<issue_number_goes_here> 🦕
diff --git a/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html b/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html
index 2411149..c8401b7 100644
--- a/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html
+++ b/docs/dyn/clouddebugger_v2.controller.debuggees.breakpoints.html
@@ -75,21 +75,21 @@
 <h1><a href="clouddebugger_v2.html">Cloud Debugger API</a> . <a href="clouddebugger_v2.controller.html">controller</a> . <a href="clouddebugger_v2.controller.debuggees.html">debuggees</a> . <a href="clouddebugger_v2.controller.debuggees.breakpoints.html">breakpoints</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#list">list(debuggeeId, agentId=None, waitToken=None, successOnTimeout=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(debuggeeId, agentId=None, successOnTimeout=None, waitToken=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Returns the list of all active breakpoints for the debuggee.</p>
 <p class="toc_element">
   <code><a href="#update">update(debuggeeId, id, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Updates the breakpoint state or mutable fields.</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="list">list(debuggeeId, agentId=None, waitToken=None, successOnTimeout=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(debuggeeId, agentId=None, successOnTimeout=None, waitToken=None, x__xgafv=None)</code>
   <pre>Returns the list of all active breakpoints for the debuggee.
 
 The breakpoint specification (`location`, `condition`, and `expressions`
 fields) is semantically immutable, although the field values may
 change. For example, an agent may update the location line number
 to reflect the actual line where the breakpoint was set, but this
-doesn't change the breakpoint semantics.
+doesn&#x27;t change the breakpoint semantics.
 
 This means that an agent does not need to check if a breakpoint has changed
 when it encounters the same breakpoint on a successive call.
@@ -101,16 +101,16 @@
   debuggeeId: string, Required. Identifies the debuggee. (required)
   agentId: string, Identifies the agent.
 This is the ID returned in the RegisterDebuggee response.
-  waitToken: string, A token that, if specified, blocks the method call until the list
-of active breakpoints has changed, or a server-selected timeout has
-expired. The value should be set from the `next_wait_token` field in
-the last response. The initial value should be set to `"init"`.
   successOnTimeout: boolean, If set to `true` (recommended), returns `google.rpc.Code.OK` status and
 sets the `wait_expired` response field to `true` when the server-selected
 timeout has expired.
 
 If set to `false` (deprecated), returns `google.rpc.Code.ABORTED` status
 when the server-selected timeout has expired.
+  waitToken: string, A token that, if specified, blocks the method call until the list
+of active breakpoints has changed, or a server-selected timeout has
+expired. The value should be set from the `next_wait_token` field in
+the last response. The initial value should be set to `&quot;init&quot;`.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -120,18 +120,15 @@
   An object of the form:
 
     { # Response for listing active breakpoints.
-    "waitExpired": True or False, # If set to `true`, indicates that there is no change to the
-        # list of active breakpoints and the server-selected timeout has expired.
-        # The `breakpoints` field would be empty and should be ignored.
-    "nextWaitToken": "A String", # A token that can be used in the next method call to block until
-        # the list of breakpoints changes.
-    "breakpoints": [ # List of all active breakpoints.
+    &quot;breakpoints&quot;: [ # List of all active breakpoints.
         # The fields `id` and `location` are guaranteed to be set on each breakpoint.
       { # ------------------------------------------------------------------------------
           # ## Breakpoint (the resource)
           #
           # Represents the breakpoint specification, status and results.
-        "status": { # Represents a contextual status message. # Breakpoint status.
+        &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
+            # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+        &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
             #
             # The status includes an error flag and a human readable message.
             # This field is usually unset. The message can be either
@@ -150,24 +147,39 @@
             # specific parts of the containing object.
             # For example, the `Breakpoint.status` field can indicate an error referring
             # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-          "isError": True or False, # Distinguishes errors from informational messages.
-          "refersTo": "A String", # Reference to which the message applies.
-          "description": { # Represents a message with parameters. # Status message text.
-            "parameters": [ # Optional parameters to be embedded into the message.
-              "A String",
+          &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+          &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+            &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+              &quot;A String&quot;,
             ],
-            "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+            &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                 # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                 # character.
                 #
                 # Examples:
                 #
-                # *   `Failed to load '$0' which helps debug $1 the first time it
+                # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                 #     is loaded.  Again, $0 is very important.`
                 # *   `Please pay $$10 to use $0 instead of $1.`
           },
+          &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
         },
-        "variableTable": [ # The `variable_table` exists to aid with computation, memory and network
+        &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
+        &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
+        &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
+            # breakpoint location is hit.
+        &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
+        &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+        &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+          &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+          &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+              # Agents that do not support setting breakpoints on specific columns ignore
+              # this field.
+          &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        },
+        &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
+            # resolution.
+        &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network
             # traffic optimization.  It enables storing a variable once and reference
             # it from multiple variables, including variables stored in the
             # `variable_table` itself.
@@ -186,7 +198,7 @@
               #
               #     int x = 5
               #
-              #     { name: "x", value: "5", type: "int" }  // Captured variable
+              #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
               #
               # 2) A compound object:
               #
@@ -197,10 +209,10 @@
               #     T x = { 3, 7 };
               #
               #     {  // Captured variable
-              #         name: "x",
-              #         type: "T",
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
+              #         name: &quot;x&quot;,
+              #         type: &quot;T&quot;,
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
               #     }
               #
               # 3) A pointer where the pointee was captured:
@@ -209,11 +221,11 @@
               #     T* p = &amp;x;
               #
               #     {   // Captured variable
-              #         name: "p",
-              #         type: "T*",
-              #         value: "0x00500500",
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
+              #         name: &quot;p&quot;,
+              #         type: &quot;T*&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
               #     }
               #
               # 4) A pointer where the pointee was not captured:
@@ -221,10 +233,10 @@
               #     T* p = new T;
               #
               #     {   // Captured variable
-              #         name: "p",
-              #         type: "T*",
-              #         value: "0x00400400"
-              #         status { is_error: true, description { format: "unavailable" } }
+              #         name: &quot;p&quot;,
+              #         type: &quot;T*&quot;,
+              #         value: &quot;0x00400400&quot;
+              #         status { is_error: true, description { format: &quot;unavailable&quot; } }
               #     }
               #
               # The status should describe the reason for the missing value,
@@ -237,10 +249,10 @@
               #     int* p = new int(7);
               #
               #     {   // Captured variable
-              #         name: "p",
-              #         value: "0x00500500",
-              #         type: "int*",
-              #         members { value: "7", type: "int" } }
+              #         name: &quot;p&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         type: &quot;int*&quot;,
+              #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
               #
               # 6) An unnamed pointer where the pointee was not captured:
               #
@@ -248,15 +260,15 @@
               #     int** pp = &amp;p;
               #
               #     {  // Captured variable
-              #         name: "pp",
-              #         value: "0x00500500",
-              #         type: "int**",
+              #         name: &quot;pp&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         type: &quot;int**&quot;,
               #         members {
-              #             value: "0x00400400",
-              #             type: "int*"
+              #             value: &quot;0x00400400&quot;,
+              #             type: &quot;int*&quot;
               #             status {
               #                 is_error: true,
-              #                 description: { format: "unavailable" } }
+              #                 description: { format: &quot;unavailable&quot; } }
               #             }
               #         }
               #     }
@@ -274,13 +286,13 @@
               #     T* p = &amp;x;
               #     T&amp; r = x;
               #
-              #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-              #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-              #     { name: "r", type="T&amp;", var_table_index: 3 }
+              #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+              #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+              #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
               #
               #     {  // Shared variable table entry #3:
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
               #     }
               #
               # Note that the pointer address is stored with the referencing variable
@@ -288,7 +300,10 @@
               # to be shared between pointers and references.
               #
               # The type field is optional. The debugger agent may or may not support it.
-            "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+            &quot;members&quot;: [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
+            &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                 # unset. A status of a single variable only applies to that variable or
                 # expression. The rest of breakpoint data still remains valid. Variables
                 # might be reported in error state even when breakpoint is not in final
@@ -311,39 +326,36 @@
                 # specific parts of the containing object.
                 # For example, the `Breakpoint.status` field can indicate an error referring
                 # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-              "isError": True or False, # Distinguishes errors from informational messages.
-              "refersTo": "A String", # Reference to which the message applies.
-              "description": { # Represents a message with parameters. # Status message text.
-                "parameters": [ # Optional parameters to be embedded into the message.
-                  "A String",
+              &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                  &quot;A String&quot;,
                 ],
-                "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                     # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                     # character.
                     #
                     # Examples:
                     #
-                    # *   `Failed to load '$0' which helps debug $1 the first time it
+                    # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                     #     is loaded.  Again, $0 is very important.`
                     # *   `Please pay $$10 to use $0 instead of $1.`
               },
+              &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             },
-            "name": "A String", # Name of the variable, if any.
-            "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                # one variable can reference the same variable in the table. The
-                # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            "value": "A String", # Simple value of the variable.
-            "members": [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
-            "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                 # `var_table_index`, `type` goes next to `value`. The interpretation of
                 # a type is agent specific. It is recommended to include the dynamic type
                 # rather than a static type of an object.
+            &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                # one variable can reference the same variable in the table. The
+                # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           },
         ],
-        "userEmail": "A String", # E-mail address of the user that created this breakpoint
-        "logMessageFormat": "A String", # Only relevant when action is `LOG`. Defines the message to log when
+        &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+        &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
             # the breakpoint hits. The message may include parameter placeholders `$0`,
             # `$1`, etc. These placeholders are replaced with the evaluated value
             # of the appropriate expression. Expressions not referenced in
@@ -351,378 +363,17 @@
             #
             # Example: `Message received, id = $0, count = $1` with
             # `expressions` = `[ message.id, message.count ]`.
-        "state": "A String", # The current state of the breakpoint.
-        "logLevel": "A String", # Indicates the severity of the log. Only relevant when action is `LOG`.
-        "labels": { # A set of custom breakpoint properties, populated by the agent, to be
+        &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
             # displayed to the user.
-          "a_key": "A String",
+          &quot;a_key&quot;: &quot;A String&quot;,
         },
-        "stackFrames": [ # The stack at breakpoint time, where stack_frames[0] represents the most
-            # recently entered function.
-          { # Represents a stack frame context.
-            "function": "A String", # Demangled function name at the call site.
-            "arguments": [ # Set of arguments passed to this function.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: "x", value: "5", type: "int" }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: "x",
-                  #         type: "T",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00500500",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00400400"
-                  #         status { is_error: true, description { format: "unavailable" } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         value: "0x00500500",
-                  #         type: "int*",
-                  #         members { value: "7", type: "int" } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &amp;p;
-                  #
-                  #     {  // Captured variable
-                  #         name: "pp",
-                  #         value: "0x00500500",
-                  #         type: "int**",
-                  #         members {
-                  #             value: "0x00400400",
-                  #             type: "int*"
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: "unavailable" } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #     T&amp; r = x;
-                  #
-                  #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                  #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                  #     { name: "r", type="T&amp;", var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  "isError": True or False, # Distinguishes errors from informational messages.
-                  "refersTo": "A String", # Reference to which the message applies.
-                  "description": { # Represents a message with parameters. # Status message text.
-                    "parameters": [ # Optional parameters to be embedded into the message.
-                      "A String",
-                    ],
-                    "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load '$0' which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                  },
-                },
-                "name": "A String", # Name of the variable, if any.
-                "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-                "value": "A String", # Simple value of the variable.
-                "members": [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-              },
-            ],
-            "locals": [ # Set of local variables at the stack frame location.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: "x", value: "5", type: "int" }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: "x",
-                  #         type: "T",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00500500",
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         type: "T*",
-                  #         value: "0x00400400"
-                  #         status { is_error: true, description { format: "unavailable" } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: "p",
-                  #         value: "0x00500500",
-                  #         type: "int*",
-                  #         members { value: "7", type: "int" } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &amp;p;
-                  #
-                  #     {  // Captured variable
-                  #         name: "pp",
-                  #         value: "0x00500500",
-                  #         type: "int**",
-                  #         members {
-                  #             value: "0x00400400",
-                  #             type: "int*"
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: "unavailable" } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #     T&amp; r = x;
-                  #
-                  #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                  #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                  #     { name: "r", type="T&amp;", var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: "m1", value: "3", type: "int" },
-                  #         members { name: "m2", value: "7", type: "int" }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  "isError": True or False, # Distinguishes errors from informational messages.
-                  "refersTo": "A String", # Reference to which the message applies.
-                  "description": { # Represents a message with parameters. # Status message text.
-                    "parameters": [ # Optional parameters to be embedded into the message.
-                      "A String",
-                    ],
-                    "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load '$0' which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                  },
-                },
-                "name": "A String", # Name of the variable, if any.
-                "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-                "value": "A String", # Simple value of the variable.
-                "members": [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-              },
-            ],
-            "location": { # Represents a location in the source code. # Source location of the call site.
-              "column": 42, # Column within a line. The first column in a line as the value `1`.
-                  # Agents that do not support setting breakpoints on specific columns ignore
-                  # this field.
-              "path": "A String", # Path to the source file within the source context of the target binary.
-              "line": 42, # Line inside the file. The first line in the file has the value `1`.
-            },
-          },
-        ],
-        "createTime": "A String", # Time this breakpoint was created by the server in seconds resolution.
-        "canaryExpireTime": "A String", # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
-            # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-        "location": { # Represents a location in the source code. # Breakpoint source location.
-          "column": 42, # Column within a line. The first column in a line as the value `1`.
-              # Agents that do not support setting breakpoints on specific columns ignore
-              # this field.
-          "path": "A String", # Path to the source file within the source context of the target binary.
-          "line": 42, # Line inside the file. The first line in the file has the value `1`.
-        },
-        "finalTime": "A String", # Time this breakpoint was finalized as seen by the server in seconds
-            # resolution.
-        "action": "A String", # Action that the agent should perform when the code at the
-            # breakpoint location is hit.
-        "expressions": [ # List of read-only expressions to evaluate at the breakpoint location.
+        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
             # The expressions are composed using expressions in the programming language
             # at the source location. If the breakpoint action is `LOG`, the evaluated
             # expressions are included in log statements.
-          "A String",
+          &quot;A String&quot;,
         ],
-        "isFinalState": True or False, # When true, indicates that this is a final result and the
-            # breakpoint state will not change from here on.
-        "evaluatedExpressions": [ # Values of evaluated expressions at breakpoint time.
+        &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
             # The evaluated expressions appear in exactly the same order they
             # are listed in the `expressions` field.
             # The `name` field holds the original expression text, the `value` or
@@ -736,7 +387,7 @@
               #
               #     int x = 5
               #
-              #     { name: "x", value: "5", type: "int" }  // Captured variable
+              #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
               #
               # 2) A compound object:
               #
@@ -747,10 +398,10 @@
               #     T x = { 3, 7 };
               #
               #     {  // Captured variable
-              #         name: "x",
-              #         type: "T",
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
+              #         name: &quot;x&quot;,
+              #         type: &quot;T&quot;,
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
               #     }
               #
               # 3) A pointer where the pointee was captured:
@@ -759,11 +410,11 @@
               #     T* p = &amp;x;
               #
               #     {   // Captured variable
-              #         name: "p",
-              #         type: "T*",
-              #         value: "0x00500500",
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
+              #         name: &quot;p&quot;,
+              #         type: &quot;T*&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
               #     }
               #
               # 4) A pointer where the pointee was not captured:
@@ -771,10 +422,10 @@
               #     T* p = new T;
               #
               #     {   // Captured variable
-              #         name: "p",
-              #         type: "T*",
-              #         value: "0x00400400"
-              #         status { is_error: true, description { format: "unavailable" } }
+              #         name: &quot;p&quot;,
+              #         type: &quot;T*&quot;,
+              #         value: &quot;0x00400400&quot;
+              #         status { is_error: true, description { format: &quot;unavailable&quot; } }
               #     }
               #
               # The status should describe the reason for the missing value,
@@ -787,10 +438,10 @@
               #     int* p = new int(7);
               #
               #     {   // Captured variable
-              #         name: "p",
-              #         value: "0x00500500",
-              #         type: "int*",
-              #         members { value: "7", type: "int" } }
+              #         name: &quot;p&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         type: &quot;int*&quot;,
+              #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
               #
               # 6) An unnamed pointer where the pointee was not captured:
               #
@@ -798,15 +449,15 @@
               #     int** pp = &amp;p;
               #
               #     {  // Captured variable
-              #         name: "pp",
-              #         value: "0x00500500",
-              #         type: "int**",
+              #         name: &quot;pp&quot;,
+              #         value: &quot;0x00500500&quot;,
+              #         type: &quot;int**&quot;,
               #         members {
-              #             value: "0x00400400",
-              #             type: "int*"
+              #             value: &quot;0x00400400&quot;,
+              #             type: &quot;int*&quot;
               #             status {
               #                 is_error: true,
-              #                 description: { format: "unavailable" } }
+              #                 description: { format: &quot;unavailable&quot; } }
               #             }
               #         }
               #     }
@@ -824,13 +475,13 @@
               #     T* p = &amp;x;
               #     T&amp; r = x;
               #
-              #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-              #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-              #     { name: "r", type="T&amp;", var_table_index: 3 }
+              #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+              #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+              #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
               #
               #     {  // Shared variable table entry #3:
-              #         members { name: "m1", value: "3", type: "int" },
-              #         members { name: "m2", value: "7", type: "int" }
+              #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+              #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
               #     }
               #
               # Note that the pointer address is stored with the referencing variable
@@ -838,7 +489,10 @@
               # to be shared between pointers and references.
               #
               # The type field is optional. The debugger agent may or may not support it.
-            "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+            &quot;members&quot;: [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
+            &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                 # unset. A status of a single variable only applies to that variable or
                 # expression. The rest of breakpoint data still remains valid. Variables
                 # might be reported in error state even when breakpoint is not in final
@@ -861,43 +515,389 @@
                 # specific parts of the containing object.
                 # For example, the `Breakpoint.status` field can indicate an error referring
                 # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-              "isError": True or False, # Distinguishes errors from informational messages.
-              "refersTo": "A String", # Reference to which the message applies.
-              "description": { # Represents a message with parameters. # Status message text.
-                "parameters": [ # Optional parameters to be embedded into the message.
-                  "A String",
+              &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+              &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                  &quot;A String&quot;,
                 ],
-                "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+                &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                     # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                     # character.
                     #
                     # Examples:
                     #
-                    # *   `Failed to load '$0' which helps debug $1 the first time it
+                    # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                     #     is loaded.  Again, $0 is very important.`
                     # *   `Please pay $$10 to use $0 instead of $1.`
               },
+              &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             },
-            "name": "A String", # Name of the variable, if any.
-            "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                # one variable can reference the same variable in the table. The
-                # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            "value": "A String", # Simple value of the variable.
-            "members": [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
-            "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+            &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                 # `var_table_index`, `type` goes next to `value`. The interpretation of
                 # a type is agent specific. It is recommended to include the dynamic type
                 # rather than a static type of an object.
+            &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                # one variable can reference the same variable in the table. The
+                # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
           },
         ],
-        "id": "A String", # Breakpoint identifier, unique in the scope of the debuggee.
-        "condition": "A String", # Condition that triggers the breakpoint.
+        &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
+            # breakpoint state will not change from here on.
+        &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
+            # recently entered function.
+          { # Represents a stack frame context.
+            &quot;arguments&quot;: [ # Set of arguments passed to this function.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;x&quot;,
+                  #         type: &quot;T&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00400400&quot;
+                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int*&quot;,
+                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &amp;p;
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;pp&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int**&quot;,
+                  #         members {
+                  #             value: &quot;0x00400400&quot;,
+                  #             type: &quot;int*&quot;
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: &quot;unavailable&quot; } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #     T&amp; r = x;
+                  #
+                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              },
+            ],
+            &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;x&quot;,
+                  #         type: &quot;T&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00400400&quot;
+                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int*&quot;,
+                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &amp;p;
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;pp&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int**&quot;,
+                  #         members {
+                  #             value: &quot;0x00400400&quot;,
+                  #             type: &quot;int*&quot;
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: &quot;unavailable&quot; } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #     T&amp; r = x;
+                  #
+                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                },
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              },
+            ],
+            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                  # Agents that do not support setting breakpoints on specific columns ignore
+                  # this field.
+              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+            },
+            &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+          },
+        ],
+        &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
             # The condition is a compound boolean expression composed using expressions
             # in a programming language at the source location.
       },
     ],
+    &quot;waitExpired&quot;: True or False, # If set to `true`, indicates that there is no change to the
+        # list of active breakpoints and the server-selected timeout has expired.
+        # The `breakpoints` field would be empty and should be ignored.
+    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A token that can be used in the next method call to block until
+        # the list of breakpoints changes.
   }</pre>
 </div>
 
@@ -919,13 +919,15 @@
     The object takes the form of:
 
 { # Request to update an active breakpoint.
-    "breakpoint": { # ------------------------------------------------------------------------------ # Required. Updated breakpoint information.
+    &quot;breakpoint&quot;: { # ------------------------------------------------------------------------------ # Required. Updated breakpoint information.
         # The field `id` must be set.
         # The agent must echo all Breakpoint specification fields in the update.
         # ## Breakpoint (the resource)
         #
         # Represents the breakpoint specification, status and results.
-      "status": { # Represents a contextual status message. # Breakpoint status.
+      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
+          # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+      &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
           #
           # The status includes an error flag and a human readable message.
           # This field is usually unset. The message can be either
@@ -944,24 +946,39 @@
           # specific parts of the containing object.
           # For example, the `Breakpoint.status` field can indicate an error referring
           # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-        "isError": True or False, # Distinguishes errors from informational messages.
-        "refersTo": "A String", # Reference to which the message applies.
-        "description": { # Represents a message with parameters. # Status message text.
-          "parameters": [ # Optional parameters to be embedded into the message.
-            "A String",
+        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
           ],
-          "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
               # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
               # character.
               #
               # Examples:
               #
-              # *   `Failed to load '$0' which helps debug $1 the first time it
+              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
               #     is loaded.  Again, $0 is very important.`
               # *   `Please pay $$10 to use $0 instead of $1.`
         },
+        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
       },
-      "variableTable": [ # The `variable_table` exists to aid with computation, memory and network
+      &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
+      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
+      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
+          # breakpoint location is hit.
+      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
+      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+            # Agents that do not support setting breakpoints on specific columns ignore
+            # this field.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+      },
+      &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
+          # resolution.
+      &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network
           # traffic optimization.  It enables storing a variable once and reference
           # it from multiple variables, including variables stored in the
           # `variable_table` itself.
@@ -980,7 +997,7 @@
             #
             #     int x = 5
             #
-            #     { name: "x", value: "5", type: "int" }  // Captured variable
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
             #
             # 2) A compound object:
             #
@@ -991,10 +1008,10 @@
             #     T x = { 3, 7 };
             #
             #     {  // Captured variable
-            #         name: "x",
-            #         type: "T",
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
             #     }
             #
             # 3) A pointer where the pointee was captured:
@@ -1003,11 +1020,11 @@
             #     T* p = &amp;x;
             #
             #     {   // Captured variable
-            #         name: "p",
-            #         type: "T*",
-            #         value: "0x00500500",
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
             #     }
             #
             # 4) A pointer where the pointee was not captured:
@@ -1015,10 +1032,10 @@
             #     T* p = new T;
             #
             #     {   // Captured variable
-            #         name: "p",
-            #         type: "T*",
-            #         value: "0x00400400"
-            #         status { is_error: true, description { format: "unavailable" } }
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
             #     }
             #
             # The status should describe the reason for the missing value,
@@ -1031,10 +1048,10 @@
             #     int* p = new int(7);
             #
             #     {   // Captured variable
-            #         name: "p",
-            #         value: "0x00500500",
-            #         type: "int*",
-            #         members { value: "7", type: "int" } }
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
             #
             # 6) An unnamed pointer where the pointee was not captured:
             #
@@ -1042,15 +1059,15 @@
             #     int** pp = &amp;p;
             #
             #     {  // Captured variable
-            #         name: "pp",
-            #         value: "0x00500500",
-            #         type: "int**",
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
             #         members {
-            #             value: "0x00400400",
-            #             type: "int*"
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
             #             status {
             #                 is_error: true,
-            #                 description: { format: "unavailable" } }
+            #                 description: { format: &quot;unavailable&quot; } }
             #             }
             #         }
             #     }
@@ -1068,13 +1085,13 @@
             #     T* p = &amp;x;
             #     T&amp; r = x;
             #
-            #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-            #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-            #     { name: "r", type="T&amp;", var_table_index: 3 }
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
             #
             #     {  // Shared variable table entry #3:
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
             #     }
             #
             # Note that the pointer address is stored with the referencing variable
@@ -1082,7 +1099,10 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
               # might be reported in error state even when breakpoint is not in final
@@ -1105,39 +1125,36 @@
               # specific parts of the containing object.
               # For example, the `Breakpoint.status` field can indicate an error referring
               # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            "isError": True or False, # Distinguishes errors from informational messages.
-            "refersTo": "A String", # Reference to which the message applies.
-            "description": { # Represents a message with parameters. # Status message text.
-              "parameters": [ # Optional parameters to be embedded into the message.
-                "A String",
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
               ],
-              "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                   # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                   # character.
                   #
                   # Examples:
                   #
-                  # *   `Failed to load '$0' which helps debug $1 the first time it
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                   #     is loaded.  Again, $0 is very important.`
                   # *   `Please pay $$10 to use $0 instead of $1.`
             },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          "name": "A String", # Name of the variable, if any.
-          "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          "value": "A String", # Simple value of the variable.
-          "members": [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
         },
       ],
-      "userEmail": "A String", # E-mail address of the user that created this breakpoint
-      "logMessageFormat": "A String", # Only relevant when action is `LOG`. Defines the message to log when
+      &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
           # the breakpoint hits. The message may include parameter placeholders `$0`,
           # `$1`, etc. These placeholders are replaced with the evaluated value
           # of the appropriate expression. Expressions not referenced in
@@ -1145,378 +1162,17 @@
           #
           # Example: `Message received, id = $0, count = $1` with
           # `expressions` = `[ message.id, message.count ]`.
-      "state": "A String", # The current state of the breakpoint.
-      "logLevel": "A String", # Indicates the severity of the log. Only relevant when action is `LOG`.
-      "labels": { # A set of custom breakpoint properties, populated by the agent, to be
+      &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
           # displayed to the user.
-        "a_key": "A String",
+        &quot;a_key&quot;: &quot;A String&quot;,
       },
-      "stackFrames": [ # The stack at breakpoint time, where stack_frames[0] represents the most
-          # recently entered function.
-        { # Represents a stack frame context.
-          "function": "A String", # Demangled function name at the call site.
-          "arguments": [ # Set of arguments passed to this function.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: "x", value: "5", type: "int" }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: "x",
-                #         type: "T",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00500500",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00400400"
-                #         status { is_error: true, description { format: "unavailable" } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         value: "0x00500500",
-                #         type: "int*",
-                #         members { value: "7", type: "int" } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: "pp",
-                #         value: "0x00500500",
-                #         type: "int**",
-                #         members {
-                #             value: "0x00400400",
-                #             type: "int*"
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: "unavailable" } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                #     { name: "r", type="T&amp;", var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                "isError": True or False, # Distinguishes errors from informational messages.
-                "refersTo": "A String", # Reference to which the message applies.
-                "description": { # Represents a message with parameters. # Status message text.
-                  "parameters": [ # Optional parameters to be embedded into the message.
-                    "A String",
-                  ],
-                  "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load '$0' which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-              },
-              "name": "A String", # Name of the variable, if any.
-              "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              "value": "A String", # Simple value of the variable.
-              "members": [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-            },
-          ],
-          "locals": [ # Set of local variables at the stack frame location.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: "x", value: "5", type: "int" }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: "x",
-                #         type: "T",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00500500",
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         type: "T*",
-                #         value: "0x00400400"
-                #         status { is_error: true, description { format: "unavailable" } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: "p",
-                #         value: "0x00500500",
-                #         type: "int*",
-                #         members { value: "7", type: "int" } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: "pp",
-                #         value: "0x00500500",
-                #         type: "int**",
-                #         members {
-                #             value: "0x00400400",
-                #             type: "int*"
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: "unavailable" } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-                #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-                #     { name: "r", type="T&amp;", var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: "m1", value: "3", type: "int" },
-                #         members { name: "m2", value: "7", type: "int" }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                "isError": True or False, # Distinguishes errors from informational messages.
-                "refersTo": "A String", # Reference to which the message applies.
-                "description": { # Represents a message with parameters. # Status message text.
-                  "parameters": [ # Optional parameters to be embedded into the message.
-                    "A String",
-                  ],
-                  "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load '$0' which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                },
-              },
-              "name": "A String", # Name of the variable, if any.
-              "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              "value": "A String", # Simple value of the variable.
-              "members": [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-            },
-          ],
-          "location": { # Represents a location in the source code. # Source location of the call site.
-            "column": 42, # Column within a line. The first column in a line as the value `1`.
-                # Agents that do not support setting breakpoints on specific columns ignore
-                # this field.
-            "path": "A String", # Path to the source file within the source context of the target binary.
-            "line": 42, # Line inside the file. The first line in the file has the value `1`.
-          },
-        },
-      ],
-      "createTime": "A String", # Time this breakpoint was created by the server in seconds resolution.
-      "canaryExpireTime": "A String", # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
-          # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-      "location": { # Represents a location in the source code. # Breakpoint source location.
-        "column": 42, # Column within a line. The first column in a line as the value `1`.
-            # Agents that do not support setting breakpoints on specific columns ignore
-            # this field.
-        "path": "A String", # Path to the source file within the source context of the target binary.
-        "line": 42, # Line inside the file. The first line in the file has the value `1`.
-      },
-      "finalTime": "A String", # Time this breakpoint was finalized as seen by the server in seconds
-          # resolution.
-      "action": "A String", # Action that the agent should perform when the code at the
-          # breakpoint location is hit.
-      "expressions": [ # List of read-only expressions to evaluate at the breakpoint location.
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
           # The expressions are composed using expressions in the programming language
           # at the source location. If the breakpoint action is `LOG`, the evaluated
           # expressions are included in log statements.
-        "A String",
+        &quot;A String&quot;,
       ],
-      "isFinalState": True or False, # When true, indicates that this is a final result and the
-          # breakpoint state will not change from here on.
-      "evaluatedExpressions": [ # Values of evaluated expressions at breakpoint time.
+      &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
           # The evaluated expressions appear in exactly the same order they
           # are listed in the `expressions` field.
           # The `name` field holds the original expression text, the `value` or
@@ -1530,7 +1186,7 @@
             #
             #     int x = 5
             #
-            #     { name: "x", value: "5", type: "int" }  // Captured variable
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
             #
             # 2) A compound object:
             #
@@ -1541,10 +1197,10 @@
             #     T x = { 3, 7 };
             #
             #     {  // Captured variable
-            #         name: "x",
-            #         type: "T",
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
             #     }
             #
             # 3) A pointer where the pointee was captured:
@@ -1553,11 +1209,11 @@
             #     T* p = &amp;x;
             #
             #     {   // Captured variable
-            #         name: "p",
-            #         type: "T*",
-            #         value: "0x00500500",
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
             #     }
             #
             # 4) A pointer where the pointee was not captured:
@@ -1565,10 +1221,10 @@
             #     T* p = new T;
             #
             #     {   // Captured variable
-            #         name: "p",
-            #         type: "T*",
-            #         value: "0x00400400"
-            #         status { is_error: true, description { format: "unavailable" } }
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
             #     }
             #
             # The status should describe the reason for the missing value,
@@ -1581,10 +1237,10 @@
             #     int* p = new int(7);
             #
             #     {   // Captured variable
-            #         name: "p",
-            #         value: "0x00500500",
-            #         type: "int*",
-            #         members { value: "7", type: "int" } }
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
             #
             # 6) An unnamed pointer where the pointee was not captured:
             #
@@ -1592,15 +1248,15 @@
             #     int** pp = &amp;p;
             #
             #     {  // Captured variable
-            #         name: "pp",
-            #         value: "0x00500500",
-            #         type: "int**",
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
             #         members {
-            #             value: "0x00400400",
-            #             type: "int*"
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
             #             status {
             #                 is_error: true,
-            #                 description: { format: "unavailable" } }
+            #                 description: { format: &quot;unavailable&quot; } }
             #             }
             #         }
             #     }
@@ -1618,13 +1274,13 @@
             #     T* p = &amp;x;
             #     T&amp; r = x;
             #
-            #     { name: "x", var_table_index: 3, type: "T" }  // Captured variables
-            #     { name: "p", value "0x00500500", type="T*", var_table_index: 3 }
-            #     { name: "r", type="T&amp;", var_table_index: 3 }
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
             #
             #     {  // Shared variable table entry #3:
-            #         members { name: "m1", value: "3", type: "int" },
-            #         members { name: "m2", value: "7", type: "int" }
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
             #     }
             #
             # Note that the pointer address is stored with the referencing variable
@@ -1632,7 +1288,10 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          "status": { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
               # might be reported in error state even when breakpoint is not in final
@@ -1655,39 +1314,380 @@
               # specific parts of the containing object.
               # For example, the `Breakpoint.status` field can indicate an error referring
               # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            "isError": True or False, # Distinguishes errors from informational messages.
-            "refersTo": "A String", # Reference to which the message applies.
-            "description": { # Represents a message with parameters. # Status message text.
-              "parameters": [ # Optional parameters to be embedded into the message.
-                "A String",
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
               ],
-              "format": "A String", # Format template for the message. The `format` uses placeholders `$0`,
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
                   # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
                   # character.
                   #
                   # Examples:
                   #
-                  # *   `Failed to load '$0' which helps debug $1 the first time it
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
                   #     is loaded.  Again, $0 is very important.`
                   # *   `Please pay $$10 to use $0 instead of $1.`
             },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          "name": "A String", # Name of the variable, if any.
-          "varTableIndex": 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-          "value": "A String", # Simple value of the variable.
-          "members": [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          "type": "A String", # Variable type (e.g. `MyClass`). If the variable is split with
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
         },
       ],
-      "id": "A String", # Breakpoint identifier, unique in the scope of the debuggee.
-      "condition": "A String", # Condition that triggers the breakpoint.
+      &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
+          # breakpoint state will not change from here on.
+      &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
+          # recently entered function.
+        { # Represents a stack frame context.
+          &quot;arguments&quot;: [ # Set of arguments passed to this function.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            },
+          ],
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                # Agents that do not support setting breakpoints on specific columns ignore
+                # this field.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+          },
+          &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
+        },
+      ],
+      &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
           # The condition is a compound boolean expression composed using expressions
           # in a programming language at the source location.
     },