docs: docs update (#911)

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Fixes #<issue_number_goes_here> 🦕
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index 965118c..e835f96 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -121,229 +121,229 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                # numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+        },
+      },
+      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                # numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+        },
+      },
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
           # string `gamesConfiguration#leaderboardConfiguration`.
-      "scoreOrder": "A String",
-      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-      "token": "A String", # The token for this resource.
-      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "id": "A String", # The ID of the leaderboard.
+      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;scoreOrder&quot;: &quot;A String&quot;,
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
     }</pre>
 </div>
 
@@ -357,229 +357,229 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+        },
+      },
+    },
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+        },
+      },
+    },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesConfiguration#leaderboardConfiguration`.
-    "scoreOrder": "A String",
-    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-    "token": "A String", # The token for this resource.
-    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-        "numberFormatType": "A String", # The formatting for the number.
-        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-              # numbers ending 11-99 in Maltese).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-        },
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-      },
-      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
-    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-        "numberFormatType": "A String", # The formatting for the number.
-        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-              # numbers ending 11-99 in Maltese).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-        },
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-      },
-      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
-    "id": "A String", # The ID of the leaderboard.
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
   }
 
   x__xgafv: string, V1 error format.
@@ -591,229 +591,229 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                # numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+        },
+      },
+      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                # numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+        },
+      },
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
           # string `gamesConfiguration#leaderboardConfiguration`.
-      "scoreOrder": "A String",
-      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-      "token": "A String", # The token for this resource.
-      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "id": "A String", # The ID of the leaderboard.
+      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;scoreOrder&quot;: &quot;A String&quot;,
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
     }</pre>
 </div>
 
@@ -836,237 +836,237 @@
   An object of the form:
 
     { # A ListConfigurations response.
-    "nextPageToken": "A String", # The pagination token for the next page of results.
-    "items": [ # The leaderboard configurations.
-      { # An leaderboard configuration resource.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#leaderboardConfiguration`.
-          "scoreOrder": "A String",
-          "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-          "token": "A String", # The token for this resource.
-          "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-          "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-            "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-              "numberFormatType": "A String", # The formatting for the number.
-              "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-                  # same &lt;a
-                  # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-                  # plural rules&lt;/a&gt; as all Android string resources.
-                "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                    # numbers ending 11-99 in Maltese).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                    # in Welsh, or 102 in Slovenian).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                    # the number 1 in English and most other languages; in Russian, any number
-                    # ending in 1 but not ending in 11 is in this class).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                    # Polish).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                    # Arabic).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                    # (as with all numbers in Chinese, or 42 in English).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-              },
-              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-            },
-            "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#leaderboardConfigurationDetail`.
-            "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-          },
-          "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-            "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-              "numberFormatType": "A String", # The formatting for the number.
-              "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-                  # same &lt;a
-                  # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-                  # plural rules&lt;/a&gt; as all Android string resources.
-                "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                    # numbers ending 11-99 in Maltese).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                    # in Welsh, or 102 in Slovenian).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                    # the number 1 in English and most other languages; in Russian, any number
-                    # ending in 1 but not ending in 11 is in this class).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                    # Polish).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                    # Arabic).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-                "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                    # (as with all numbers in Chinese, or 42 in English).
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedStringBundle`.
-                  "translations": [ # The locale strings.
-                    { # A localized string resource.
-                      "locale": "A String", # The locale string.
-                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                          # string `gamesConfiguration#localizedString`.
-                      "value": "A String", # The string value.
-                    },
-                  ],
-                },
-              },
-              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-            },
-            "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#leaderboardConfigurationDetail`.
-            "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-          },
-          "id": "A String", # The ID of the leaderboard.
-        },
-    ],
-    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string
         # `gamesConfiguration#leaderboardConfigurationListResponse`.
+    &quot;items&quot;: [ # The leaderboard configurations.
+      { # An leaderboard configuration resource.
+          &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#leaderboardConfigurationDetail`.
+            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+                  # same &lt;a
+                  # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+                  # plural rules&lt;/a&gt; as all Android string resources.
+                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                    # Polish).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                    # the number 1 in English and most other languages; in Russian, any number
+                    # ending in 1 but not ending in 11 is in this class).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                    # Arabic).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                    # (as with all numbers in Chinese, or 42 in English).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                    # in Welsh, or 102 in Slovenian).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                    # numbers ending 11-99 in Maltese).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+              },
+            },
+          },
+          &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#leaderboardConfigurationDetail`.
+            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+                  # same &lt;a
+                  # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+                  # plural rules&lt;/a&gt; as all Android string resources.
+                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                    # Polish).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                    # the number 1 in English and most other languages; in Russian, any number
+                    # ending in 1 but not ending in 11 is in this class).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                    # Arabic).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                    # (as with all numbers in Chinese, or 42 in English).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                    # in Welsh, or 102 in Slovenian).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                    # numbers ending 11-99 in Maltese).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+              },
+            },
+          },
+          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#leaderboardConfiguration`.
+          &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+          &quot;scoreOrder&quot;: &quot;A String&quot;,
+          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+        },
+    ],
   }</pre>
 </div>
 
@@ -1079,7 +1079,7 @@
   previous_response: The response from the request for the previous page. (required)
 
 Returns:
-  A request object that you can call 'execute()' on to request the next
+  A request object that you can call &#x27;execute()&#x27; on to request the next
   page. Returns None if there are no more items in the collection.
     </pre>
 </div>
@@ -1094,229 +1094,229 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+        },
+      },
+    },
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+              # numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+        },
+      },
+    },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesConfiguration#leaderboardConfiguration`.
-    "scoreOrder": "A String",
-    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-    "token": "A String", # The token for this resource.
-    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-        "numberFormatType": "A String", # The formatting for the number.
-        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-              # numbers ending 11-99 in Maltese).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-        },
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-      },
-      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
-    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-        "numberFormatType": "A String", # The formatting for the number.
-        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-            # same &lt;a
-            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-            # plural rules&lt;/a&gt; as all Android string resources.
-          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-              # numbers ending 11-99 in Maltese).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-              # in Welsh, or 102 in Slovenian).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-              # the number 1 in English and most other languages; in Russian, any number
-              # ending in 1 but not ending in 11 is in this class).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-              # Polish).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-              # Arabic).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-              # (as with all numbers in Chinese, or 42 in English).
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-            "translations": [ # The locale strings.
-              { # A localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-        },
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-      },
-      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#leaderboardConfigurationDetail`.
-      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
-    "id": "A String", # The ID of the leaderboard.
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
   }
 
   x__xgafv: string, V1 error format.
@@ -1328,229 +1328,229 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                # numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+        },
+      },
+      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href=&quot;http://developer.android.com/guide/topics/resources/string-resource.html#Plurals&quot;&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with
+                # numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+        },
+      },
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
           # string `gamesConfiguration#leaderboardConfiguration`.
-      "scoreOrder": "A String",
-      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-      "token": "A String", # The token for this resource.
-      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
-              # same &lt;a
-              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
-              # plural rules&lt;/a&gt; as all Android string resources.
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
-                # numbers ending 11-99 in Maltese).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
-                # in Welsh, or 102 in Slovenian).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
-                # the number 1 in English and most other languages; in Russian, any number
-                # ending in 1 but not ending in 11 is in this class).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
-                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
-                # Polish).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
-                # Arabic).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
-                # (as with all numbers in Chinese, or 42 in English).
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedStringBundle`.
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                      # string `gamesConfiguration#localizedString`.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedStringBundle`.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                  # string `gamesConfiguration#localizedString`.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "id": "A String", # The ID of the leaderboard.
+      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;scoreOrder&quot;: &quot;A String&quot;,
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
     }</pre>
 </div>