docs: docs update (#911)

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Fixes #<issue_number_goes_here> 🦕
diff --git a/docs/dyn/gamesManagement_v1management.events.html b/docs/dyn/gamesManagement_v1management.events.html
index 7415fba..a79cfd7 100644
--- a/docs/dyn/gamesManagement_v1management.events.html
+++ b/docs/dyn/gamesManagement_v1management.events.html
@@ -72,73 +72,103 @@
 
 </style>
 
-<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
+<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.events.html">events</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#reset">reset(eventId)</a></code></p>
-<p class="firstline">Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
+  <code><a href="#reset">reset(eventId, x__xgafv=None)</a></code></p>
+<p class="firstline">Resets all player progress on the event with the given ID for the currently</p>
 <p class="toc_element">
-  <code><a href="#resetAll">resetAll()</a></code></p>
-<p class="firstline">Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
+  <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
+<p class="firstline">Resets all player progress on all events for the currently authenticated</p>
 <p class="toc_element">
-  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p>
-<p class="firstline">Resets all draft events for all players. This method is only available to user accounts for your developer console.</p>
+  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
+<p class="firstline">Resets all draft events for all players. This method is only available to</p>
 <p class="toc_element">
-  <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId)</a></code></p>
-<p class="firstline">Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.</p>
+  <code><a href="#resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</a></code></p>
+<p class="firstline">Resets the event with the given ID for all players. This method is only</p>
 <p class="toc_element">
-  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None)</a></code></p>
-<p class="firstline">Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.</p>
+  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
+<p class="firstline">Resets events with the given IDs for all players. This method is only</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="reset">reset(eventId)</code>
-  <pre>Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
+    <code class="details" id="reset">reset(eventId, x__xgafv=None)</code>
+  <pre>Resets all player progress on the event with the given ID for the currently
+authenticated player. This method is only accessible to whitelisted tester
+accounts for your application.
 
 Args:
   eventId: string, The ID of the event. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="resetAll">resetAll()</code>
-  <pre>Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
+    <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
+  <pre>Resets all player progress on all events for the currently authenticated
+player. This method is only accessible to whitelisted tester accounts for
+your application.
 
 Args:
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code>
-  <pre>Resets all draft events for all players. This method is only available to user accounts for your developer console.
+    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
+  <pre>Resets all draft events for all players. This method is only available to
+user accounts for your developer console.
 
 Args:
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId)</code>
-  <pre>Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.
+    <code class="details" id="resetForAllPlayers">resetForAllPlayers(eventId, x__xgafv=None)</code>
+  <pre>Resets the event with the given ID for all players. This method is only
+available to user accounts for your developer console. Only draft events
+can be reset.
 
 Args:
   eventId: string, The ID of the event. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None)</code>
-  <pre>Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.
+    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
+  <pre>Resets events with the given IDs for all players. This method is only
+available to user accounts for your developer console. Only draft events
+may be reset.
 
 Args:
   body: object, The request body.
     The object takes the form of:
 
-{ # This is a JSON template for multiple events reset all request.
-    "event_ids": [ # The IDs of events to reset.
-      "A String",
+{ # Multiple events reset all request.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesManagement#eventsResetMultipleForAllRequest`.
+    &quot;event_ids&quot;: [ # The IDs of events to reset.
+      &quot;A String&quot;,
     ],
-    "kind": "gamesManagement#eventsResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#eventsResetMultipleForAllRequest.
   }
 
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>