docs: docs update (#911)
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Fixes #<issue_number_goes_here> 🦕
diff --git a/docs/dyn/games_v1.pushtokens.html b/docs/dyn/games_v1.pushtokens.html
index 8212e41..91303fd 100644
--- a/docs/dyn/games_v1.pushtokens.html
+++ b/docs/dyn/games_v1.pushtokens.html
@@ -90,12 +90,12 @@
The object takes the form of:
{ # This is a JSON template for a push token ID resource.
- "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
- "ios": { # A push token ID for iOS devices.
- "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
- "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
- },
-}
+ "ios": { # A push token ID for iOS devices.
+ "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
+ "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
+ },
+ "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
+ }
</pre>
</div>
@@ -109,17 +109,17 @@
The object takes the form of:
{ # This is a JSON template for a push token resource.
- "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
- "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
+ "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
# - IOS - Push token is for iOS
- "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
- "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
- "ios": { # A push token ID for iOS devices.
- "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
- "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
+ "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
+ "ios": { # A push token ID for iOS devices.
+ "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
+ "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
+ },
+ "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
},
- },
- "language": "A String", # The preferred language for notifications that are sent using this token.
+ "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
+ "language": "A String", # The preferred language for notifications that are sent using this token.
}
</pre>