docs: docs update (#911)

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Fixes #<issue_number_goes_here> 🦕
diff --git a/docs/dyn/games_v1.pushtokens.html b/docs/dyn/games_v1.pushtokens.html
index 8212e41..91303fd 100644
--- a/docs/dyn/games_v1.pushtokens.html
+++ b/docs/dyn/games_v1.pushtokens.html
@@ -90,12 +90,12 @@
     The object takes the form of:
 
 { # This is a JSON template for a push token ID resource.
-  "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
-  "ios": { # A push token ID for iOS devices.
-    "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
-    "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
-  },
-}
+    &quot;ios&quot;: { # A push token ID for iOS devices.
+      &quot;apns_device_token&quot;: &quot;A String&quot;, # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
+      &quot;apns_environment&quot;: &quot;A String&quot;, # Indicates whether this token should be used for the production or sandbox APNS server.
+    },
+    &quot;kind&quot;: &quot;games#pushTokenId&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
+  }
 
 </pre>
 </div>
@@ -109,17 +109,17 @@
     The object takes the form of:
 
 { # This is a JSON template for a push token resource.
-    "kind": "games#pushToken", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
-    "clientRevision": "A String", # The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
+    &quot;clientRevision&quot;: &quot;A String&quot;, # The revision of the client SDK used by your application, in the same format that&#x27;s used by revisions.check. Used to send backward compatible messages. Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
         # - IOS - Push token is for iOS
-    "id": { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
-      "kind": "games#pushTokenId", # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
-      "ios": { # A push token ID for iOS devices.
-        "apns_device_token": "A String", # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
-        "apns_environment": "A String", # Indicates whether this token should be used for the production or sandbox APNS server.
+    &quot;id&quot;: { # This is a JSON template for a push token ID resource. # Unique identifier for this push token.
+        &quot;ios&quot;: { # A push token ID for iOS devices.
+          &quot;apns_device_token&quot;: &quot;A String&quot;, # Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64.
+          &quot;apns_environment&quot;: &quot;A String&quot;, # Indicates whether this token should be used for the production or sandbox APNS server.
+        },
+        &quot;kind&quot;: &quot;games#pushTokenId&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId.
       },
-    },
-    "language": "A String", # The preferred language for notifications that are sent using this token.
+    &quot;kind&quot;: &quot;games#pushToken&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken.
+    &quot;language&quot;: &quot;A String&quot;, # The preferred language for notifications that are sent using this token.
   }
 
 </pre>