build: run docs regen in synth.py (#1059)
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index 39ca069..69d6156 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -129,176 +129,176 @@
An object of the form:
{ # An leaderboard configuration resource.
- "scoreOrder": "A String",
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- },
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- },
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
},
},
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
}</pre>
</div>
@@ -312,176 +312,176 @@
The object takes the form of:
{ # An leaderboard configuration resource.
- "scoreOrder": "A String",
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- },
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- },
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
},
},
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
}
x__xgafv: string, V1 error format.
@@ -493,176 +493,176 @@
An object of the form:
{ # An leaderboard configuration resource.
- "scoreOrder": "A String",
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- },
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- },
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
},
},
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
}</pre>
</div>
@@ -683,181 +683,181 @@
An object of the form:
{ # A ListConfigurations response.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
"items": [ # The leaderboard configurations.
{ # An leaderboard configuration resource.
- "scoreOrder": "A String",
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- },
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- },
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
},
},
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
"nextPageToken": "A String", # The pagination token for the next page of results.
}</pre>
</div>
@@ -886,176 +886,176 @@
The object takes the form of:
{ # An leaderboard configuration resource.
- "scoreOrder": "A String",
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- },
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- },
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
},
},
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
}
x__xgafv: string, V1 error format.
@@ -1067,176 +1067,176 @@
An object of the form:
{ # An leaderboard configuration resource.
- "scoreOrder": "A String",
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- },
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
- },
"scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "token": "A String", # The token for this resource.
"draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "numberFormatType": "A String", # The formatting for the number.
"suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
"many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
"one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
},
},
"currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
},
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
"name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
{ # A localized string resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
"sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
},
- "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ },
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "locale": "A String", # The locale string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ },
+ ],
+ },
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ },
}</pre>
</div>