build: run docs regen in synth.py (#1059)

diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index 39ca069..69d6156 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -129,176 +129,176 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      "scoreOrder": "A String",
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "numberFormatType": "A String", # The formatting for the number.
-          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-          },
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        },
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          "translations": [ # The locale strings.
-            { # A localized string resource.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              "locale": "A String", # The locale string.
-              "value": "A String", # The string value.
-            },
-          ],
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
       "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-      "id": "A String", # The ID of the leaderboard.
-      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+      "token": "A String", # The token for this resource.
       "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
         "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "numberFormatType": "A String", # The formatting for the number.
           "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
             "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
                 { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
                 { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
             "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
                 { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "translations": [ # The locale strings.
-                { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  "locale": "A String", # The locale string.
-                  "value": "A String", # The string value.
-                },
-              ],
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
             "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
                 { # A localized string resource.
-                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
+            },
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
               "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
             },
           },
           "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "numberFormatType": "A String", # The formatting for the number.
         },
         "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
         "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
             { # A localized string resource.
-              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               "locale": "A String", # The locale string.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
-          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
         "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
-      "token": "A String", # The token for this resource.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+      "id": "A String", # The ID of the leaderboard.
+      "scoreOrder": "A String",
+      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              "translations": [ # The locale strings.
+                { # A localized string resource.
+                  "locale": "A String", # The locale string.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  "value": "A String", # The string value.
+                },
+              ],
+            },
+          },
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "numberFormatType": "A String", # The formatting for the number.
+        },
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          "translations": [ # The locale strings.
+            { # A localized string resource.
+              "locale": "A String", # The locale string.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              "value": "A String", # The string value.
+            },
+          ],
+        },
+        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      },
     }</pre>
 </div>
 
@@ -312,176 +312,176 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-        },
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-      },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
     &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
       &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
         &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
           &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
           &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
           &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
             &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
           },
         },
         &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
       },
       &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
       &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         &quot;translations&quot;: [ # The locale strings.
           { # A localized string resource.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
             &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
             &quot;value&quot;: &quot;A String&quot;, # The string value.
           },
         ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
       &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     },
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+        },
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    },
   }
 
   x__xgafv: string, V1 error format.
@@ -493,176 +493,176 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-          },
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        },
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
       &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
       &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
         &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
           &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
             &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
             &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
             &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
               &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
             },
           },
           &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
         },
         &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           &quot;translations&quot;: [ # The locale strings.
             { # A localized string resource.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;value&quot;: &quot;A String&quot;, # The string value.
             },
           ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
         &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+      &quot;scoreOrder&quot;: &quot;A String&quot;,
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      },
     }</pre>
 </div>
 
@@ -683,181 +683,181 @@
   An object of the form:
 
     { # A ListConfigurations response.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
     &quot;items&quot;: [ # The leaderboard configurations.
       { # An leaderboard configuration resource.
-          &quot;scoreOrder&quot;: &quot;A String&quot;,
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-          &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-              },
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-            },
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-          },
           &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
           &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
             &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
               &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
                 &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
                 &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                 },
                 &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
                   &quot;translations&quot;: [ # The locale strings.
                     { # A localized string resource.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                       &quot;value&quot;: &quot;A String&quot;, # The string value.
                     },
                   ],
+                },
+                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
                   &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
                 },
               },
               &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
             },
             &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
             &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
             &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
           },
-          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+          &quot;scoreOrder&quot;: &quot;A String&quot;,
+          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+          &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+                  &quot;translations&quot;: [ # The locale strings.
+                    { # A localized string resource.
+                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                      &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    },
+                  ],
+                },
+              },
+              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+            },
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+          },
         },
     ],
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
     &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
   }</pre>
 </div>
@@ -886,176 +886,176 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-        },
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-      },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
     &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
     &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
       &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
         &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
           &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
           &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
           &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             &quot;translations&quot;: [ # The locale strings.
               { # A localized string resource.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                 &quot;value&quot;: &quot;A String&quot;, # The string value.
               },
             ],
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
             &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
           },
         },
         &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
       },
       &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
       &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         &quot;translations&quot;: [ # The locale strings.
           { # A localized string resource.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
             &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
             &quot;value&quot;: &quot;A String&quot;, # The string value.
           },
         ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
       &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     },
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+        },
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    },
   }
 
   x__xgafv: string, V1 error format.
@@ -1067,176 +1067,176 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-          },
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        },
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
       &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
       &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
         &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
           &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
             &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
             &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
             },
             &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               &quot;translations&quot;: [ # The locale strings.
                 { # A localized string resource.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                   &quot;value&quot;: &quot;A String&quot;, # The string value.
                 },
               ],
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
               &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
             },
           },
           &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
         },
         &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
         &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           &quot;translations&quot;: [ # The locale strings.
             { # A localized string resource.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
               &quot;value&quot;: &quot;A String&quot;, # The string value.
             },
           ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
         &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+      &quot;scoreOrder&quot;: &quot;A String&quot;,
+      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              &quot;translations&quot;: [ # The locale strings.
+                { # A localized string resource.
+                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                  &quot;value&quot;: &quot;A String&quot;, # The string value.
+                },
+              ],
+            },
+          },
+          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+        },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+            },
+          ],
+        },
+        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      },
     }</pre>
 </div>