build: run docs regen in synth.py (#1059)
diff --git a/docs/dyn/games_v1.achievements.html b/docs/dyn/games_v1.achievements.html
index 9702aa0..528ab9a 100644
--- a/docs/dyn/games_v1.achievements.html
+++ b/docs/dyn/games_v1.achievements.html
@@ -81,7 +81,7 @@
<code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Increments the steps of the achievement with the given ID for the currently authenticated player.</p>
<p class="toc_element">
- <code><a href="#list">list(playerId, pageToken=None, state=None, language=None, maxResults=None, x__xgafv=None)</a></code></p>
+ <code><a href="#list">list(playerId, maxResults=None, pageToken=None, state=None, language=None, x__xgafv=None)</a></code></p>
<p class="firstline">Lists the progress for all your application's achievements for the currently authenticated player.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -121,18 +121,19 @@
An object of the form:
{ # An achievement increment response
+ "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementIncrementResponse`.
"currentSteps": 42, # The current steps recorded for this incremental achievement.
- "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
}</pre>
</div>
<div class="method">
- <code class="details" id="list">list(playerId, pageToken=None, state=None, language=None, maxResults=None, x__xgafv=None)</code>
+ <code class="details" id="list">list(playerId, maxResults=None, pageToken=None, state=None, language=None, x__xgafv=None)</code>
<pre>Lists the progress for all your application's achievements for the currently authenticated player.
Args:
playerId: string, A player ID. A value of `me` may be used in place of the authenticated player's ID. (required)
+ maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
state: string, Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.
Allowed values
@@ -141,7 +142,6 @@
REVEALED - List only revealed achievements.
UNLOCKED - List only unlocked achievements.
language: string, The preferred language to use for strings returned by this method.
- maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
@@ -151,19 +151,19 @@
An object of the form:
{ # A list of achievement objects.
- "nextPageToken": "A String", # Token corresponding to the next page of results.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
"items": [ # The achievements.
{ # An achievement object.
- "currentSteps": 42, # The current steps for an incremental achievement.
- "achievementState": "A String", # The state of the achievement.
- "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
"lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
"formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
+ "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
+ "currentSteps": 42, # The current steps for an incremental achievement.
"id": "A String", # The ID of the achievement.
+ "achievementState": "A String", # The state of the achievement.
},
],
+ "nextPageToken": "A String", # Token corresponding to the next page of results.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
}</pre>
</div>
@@ -196,8 +196,8 @@
An object of the form:
{ # An achievement reveal response
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementRevealResponse`.
"currentState": "A String", # The current state of the achievement for which a reveal was attempted. This might be `UNLOCKED` if the achievement was already unlocked.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementRevealResponse`.
}</pre>
</div>
@@ -217,8 +217,8 @@
An object of the form:
{ # An achievement set steps at least response.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementSetStepsAtLeastResponse`.
"newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementSetStepsAtLeastResponse`.
"currentSteps": 42, # The current steps recorded for this incremental achievement.
}</pre>
</div>
@@ -238,8 +238,8 @@
An object of the form:
{ # An achievement unlock response
- "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUnlockResponse`.
+ "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
}</pre>
</div>
@@ -252,23 +252,23 @@
The object takes the form of:
{ # A list of achievement update requests.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
"updates": [ # The individual achievement update requests.
{ # A request to update an achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
- "incrementPayload": { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
- "requestId": "A String", # The requestId associated with an increment to an achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
- "steps": 42, # The number of steps to be incremented.
- },
"updateType": "A String", # The type of update being applied.
"achievementId": "A String", # The achievement this update is being applied to.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
+ "incrementPayload": { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
+ "requestId": "A String", # The requestId associated with an increment to an achievement.
+ "steps": 42, # The number of steps to be incremented.
+ },
"setStepsAtLeastPayload": { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
"steps": 42, # The minimum number of steps for the achievement to be set to.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
},
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
}
x__xgafv: string, V1 error format.
@@ -280,17 +280,17 @@
An object of the form:
{ # Response message for UpdateMultipleAchievements rpc.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
"updatedAchievements": [ # The updated state of the achievements.
{ # An updated achievement.
- "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
- "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
+ "achievementId": "A String", # The achievement this update is was applied to.
"currentState": "A String", # The current state of the achievement.
"currentSteps": 42, # The current steps recorded for this achievement if it is incremental.
- "achievementId": "A String", # The achievement this update is was applied to.
+ "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
+ "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
}</pre>
</div>