build: run docs regen in synth.py (#1059)

diff --git a/docs/dyn/games_v1.applications.html b/docs/dyn/games_v1.applications.html
index c83874a..69d5ca5 100644
--- a/docs/dyn/games_v1.applications.html
+++ b/docs/dyn/games_v1.applications.html
@@ -78,7 +78,7 @@
   <code><a href="#close">close()</a></code></p>
 <p class="firstline">Close httplib2 connections.</p>
 <p class="toc_element">
-  <code><a href="#get">get(applicationId, platformType=None, language=None, x__xgafv=None)</a></code></p>
+  <code><a href="#get">get(applicationId, language=None, platformType=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.</p>
 <p class="toc_element">
   <code><a href="#played">played(x__xgafv=None)</a></code></p>
@@ -93,18 +93,18 @@
 </div>
 
 <div class="method">
-    <code class="details" id="get">get(applicationId, platformType=None, language=None, x__xgafv=None)</code>
+    <code class="details" id="get">get(applicationId, language=None, platformType=None, x__xgafv=None)</code>
   <pre>Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  language: string, The preferred language to use for strings returned by this method.
   platformType: string, Restrict application details returned to the specific platform.
     Allowed values
       PLATFORM_TYPE_UNSPECIFIED - Default value, don&#x27;t use.
       ANDROID - Retrieve applications that can be played on Android.
       IOS - Retrieve applications that can be played on iOS.
       WEB_APP - Retrieve applications that can be played on desktop web.
-  language: string, The preferred language to use for strings returned by this method.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -114,62 +114,62 @@
   An object of the form:
 
     { # The Application resource.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the application.
+    &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The last updated timestamp of the application.
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#application`.
-    &quot;assets&quot;: [ # The assets of the application.
-      { # An image asset object.
-        &quot;width&quot;: 42, # The width of the asset.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`.
-        &quot;height&quot;: 42, # The height of the asset.
-        &quot;url&quot;: &quot;A String&quot;, # The URL of the asset.
-        &quot;name&quot;: &quot;A String&quot;, # The name of the asset.
-      },
-    ],
     &quot;name&quot;: &quot;A String&quot;, # The name of the application.
-    &quot;leaderboard_count&quot;: 42, # The number of leaderboards visible to the currently authenticated player.
-    &quot;author&quot;: &quot;A String&quot;, # The author of the application.
-    &quot;enabledFeatures&quot;: [ # A list of features that have been enabled for the application.
-      &quot;A String&quot;,
-    ],
     &quot;instances&quot;: [ # The instances of the application.
       { # The Instance resource.
+        &quot;androidInstance&quot;: { # The Android instance details resource. # Platform dependent details for Android.
+          &quot;enablePiracyCheck&quot;: True or False, # Flag indicating whether the anti-piracy check is enabled.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`.
+          &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
+          &quot;packageName&quot;: &quot;A String&quot;, # Android package name which maps to Google Play URL.
+        },
+        &quot;acquisitionUri&quot;: &quot;A String&quot;, # URI which shows where a user can acquire this instance.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`.
         &quot;webInstance&quot;: { # The Web details resource. # Platform dependent details for Web.
           &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
           &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceWebDetails`.
           &quot;launchUrl&quot;: &quot;A String&quot;, # Launch URL for the game.
         },
-        &quot;name&quot;: &quot;A String&quot;, # Localized display name.
-        &quot;acquisitionUri&quot;: &quot;A String&quot;, # URI which shows where a user can acquire this instance.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`.
-        &quot;androidInstance&quot;: { # The Android instance details resource. # Platform dependent details for Android.
-          &quot;enablePiracyCheck&quot;: True or False, # Flag indicating whether the anti-piracy check is enabled.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`.
-          &quot;packageName&quot;: &quot;A String&quot;, # Android package name which maps to Google Play URL.
-          &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
-        },
-        &quot;platformType&quot;: &quot;A String&quot;, # The platform type.
         &quot;realtimePlay&quot;: True or False, # Flag to show if this game instance supports realtime play.
+        &quot;turnBasedPlay&quot;: True or False, # Flag to show if this game instance supports turn based play.
         &quot;iosInstance&quot;: { # The iOS details resource. # Platform dependent details for iOS.
-          &quot;preferredForIpad&quot;: True or False, # Indicates that this instance is the default for new installations on iPad devices.
-          &quot;itunesAppId&quot;: &quot;A String&quot;, # iTunes App ID.
-          &quot;bundleIdentifier&quot;: &quot;A String&quot;, # Bundle identifier.
           &quot;supportIphone&quot;: True or False, # Flag to indicate if this instance supports iPhone.
+          &quot;bundleIdentifier&quot;: &quot;A String&quot;, # Bundle identifier.
+          &quot;supportIpad&quot;: True or False, # Flag to indicate if this instance supports iPad.
+          &quot;itunesAppId&quot;: &quot;A String&quot;, # iTunes App ID.
           &quot;preferredForIphone&quot;: True or False, # Indicates that this instance is the default for new installations on iPhone devices.
           &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceIosDetails`.
-          &quot;supportIpad&quot;: True or False, # Flag to indicate if this instance supports iPad.
+          &quot;preferredForIpad&quot;: True or False, # Indicates that this instance is the default for new installations on iPad devices.
         },
-        &quot;turnBasedPlay&quot;: True or False, # Flag to show if this game instance supports turn based play.
+        &quot;platformType&quot;: &quot;A String&quot;, # The platform type.
+        &quot;name&quot;: &quot;A String&quot;, # Localized display name.
       },
     ],
+    &quot;enabledFeatures&quot;: [ # A list of features that have been enabled for the application.
+      &quot;A String&quot;,
+    ],
+    &quot;achievement_count&quot;: 42, # The number of achievements visible to the currently authenticated player.
     &quot;themeColor&quot;: &quot;A String&quot;, # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. &quot;E0E0E0&quot;).
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the application.
+    &quot;author&quot;: &quot;A String&quot;, # The author of the application.
+    &quot;description&quot;: &quot;A String&quot;, # The description of the application.
+    &quot;assets&quot;: [ # The assets of the application.
+      { # An image asset object.
+        &quot;width&quot;: 42, # The width of the asset.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`.
+        &quot;name&quot;: &quot;A String&quot;, # The name of the asset.
+        &quot;url&quot;: &quot;A String&quot;, # The URL of the asset.
+        &quot;height&quot;: 42, # The height of the asset.
+      },
+    ],
+    &quot;leaderboard_count&quot;: 42, # The number of leaderboards visible to the currently authenticated player.
     &quot;category&quot;: { # An application category object. # The category of the application.
       &quot;secondary&quot;: &quot;A String&quot;, # The secondary category.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`.
       &quot;primary&quot;: &quot;A String&quot;, # The primary category.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`.
     },
-    &quot;achievement_count&quot;: 42, # The number of achievements visible to the currently authenticated player.
-    &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The last updated timestamp of the application.
-    &quot;description&quot;: &quot;A String&quot;, # The description of the application.
   }</pre>
 </div>
 
@@ -200,9 +200,9 @@
   An object of the form:
 
     { # A third party application verification response resource.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`.
     &quot;player_id&quot;: &quot;A String&quot;, # The ID of the player that was issued the auth token used in this request.
     &quot;alternate_player_id&quot;: &quot;A String&quot;, # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.)
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`.
   }</pre>
 </div>