build: run docs regen in synth.py (#1059)
diff --git a/docs/dyn/games_v1.events.html b/docs/dyn/games_v1.events.html
index 3d72c8d..2056a94 100644
--- a/docs/dyn/games_v1.events.html
+++ b/docs/dyn/games_v1.events.html
@@ -78,13 +78,13 @@
<code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
- <code><a href="#listByPlayer">listByPlayer(maxResults=None, language=None, pageToken=None, x__xgafv=None)</a></code></p>
+ <code><a href="#listByPlayer">listByPlayer(language=None, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list showing the current progress on events in this application for the currently authenticated user.</p>
<p class="toc_element">
<code><a href="#listByPlayer_next">listByPlayer_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
- <code><a href="#listDefinitions">listDefinitions(language=None, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
+ <code><a href="#listDefinitions">listDefinitions(pageToken=None, maxResults=None, language=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list of the event definitions in this application.</p>
<p class="toc_element">
<code><a href="#listDefinitions_next">listDefinitions_next(previous_request, previous_response)</a></code></p>
@@ -99,12 +99,12 @@
</div>
<div class="method">
- <code class="details" id="listByPlayer">listByPlayer(maxResults=None, language=None, pageToken=None, x__xgafv=None)</code>
+ <code class="details" id="listByPlayer">listByPlayer(language=None, maxResults=None, pageToken=None, x__xgafv=None)</code>
<pre>Returns a list showing the current progress on events in this application for the currently authenticated user.
Args:
- maxResults: integer, The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the specified maxResults.
language: string, The preferred language to use for strings returned by this method.
+ maxResults: integer, The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the specified maxResults.
pageToken: string, The token returned by the previous request.
x__xgafv: string, V1 error format.
Allowed values
@@ -117,15 +117,15 @@
{ # A ListByPlayer response.
"items": [ # The player events.
{ # An event status resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEvent`.
- "definitionId": "A String", # The ID of the event definition.
"numEvents": "A String", # The current number of times this event has occurred.
+ "definitionId": "A String", # The ID of the event definition.
"formattedNumEvents": "A String", # The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEvent`.
"playerId": "A String", # The ID of the player.
},
],
- "nextPageToken": "A String", # The pagination token for the next page of results.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEventListResponse`.
+ "nextPageToken": "A String", # The pagination token for the next page of results.
}</pre>
</div>
@@ -144,13 +144,13 @@
</div>
<div class="method">
- <code class="details" id="listDefinitions">listDefinitions(language=None, pageToken=None, maxResults=None, x__xgafv=None)</code>
+ <code class="details" id="listDefinitions">listDefinitions(pageToken=None, maxResults=None, language=None, x__xgafv=None)</code>
<pre>Returns a list of the event definitions in this application.
Args:
- language: string, The preferred language to use for strings returned by this method.
pageToken: string, The token returned by the previous request.
maxResults: integer, The maximum number of event definitions to return in the response, used for paging. For any response, the actual number of event definitions to return may be less than the specified `maxResults`.
+ language: string, The preferred language to use for strings returned by this method.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
@@ -160,25 +160,25 @@
An object of the form:
{ # A ListDefinitions response.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventDefinitionListResponse`.
+ "nextPageToken": "A String", # The pagination token for the next page of results.
"items": [ # The event definitions.
{ # An event definition resource.
+ "id": "A String", # The ID of the event.
"imageUrl": "A String", # The base URL for the image that represents the event.
- "description": "A String", # Description of what this event represents.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventDefinition`.
"childEvents": [ # A list of events that are a child of this event.
{ # An event child relationship resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventChild`.
"childId": "A String", # The ID of the child event.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventChild`.
},
],
- "displayName": "A String", # The name to display for the event.
- "visibility": "A String", # The visibility of event being tracked in this definition.
- "id": "A String", # The ID of the event.
"isDefaultImageUrl": True or False, # Indicates whether the icon image being returned is a default image, or is game-provided.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventDefinition`.
+ "displayName": "A String", # The name to display for the event.
+ "description": "A String", # Description of what this event represents.
+ "visibility": "A String", # The visibility of event being tracked in this definition.
},
],
- "nextPageToken": "A String", # The pagination token for the next page of results.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventDefinitionListResponse`.
}</pre>
</div>
@@ -205,8 +205,12 @@
The object takes the form of:
{ # An event period update resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventRecordRequest`.
+ "currentTimeMillis": "A String", # The current time when this update was sent, in milliseconds, since 1970 UTC (Unix Epoch).
+ "requestId": "A String", # The request ID used to identify this attempt to record events.
"timePeriods": [ # A list of the time period updates being made in this request.
{ # An event period update resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodUpdate`.
"updates": [ # The updates being made for this time period.
{ # An event period update resource.
"definitionId": "A String", # The ID of the event being modified in this update.
@@ -214,17 +218,13 @@
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventUpdateRequest`.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodUpdate`.
"timePeriod": { # An event period time range. # The time period being covered by this update.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodRange`.
- "periodStartMillis": "A String", # The time when this update period begins, in millis, since 1970 UTC (Unix Epoch).
"periodEndMillis": "A String", # The time when this update period ends, in millis, since 1970 UTC (Unix Epoch).
+ "periodStartMillis": "A String", # The time when this update period begins, in millis, since 1970 UTC (Unix Epoch).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodRange`.
},
},
],
- "currentTimeMillis": "A String", # The current time when this update was sent, in milliseconds, since 1970 UTC (Unix Epoch).
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventRecordRequest`.
- "requestId": "A String", # The request ID used to identify this attempt to record events.
}
language: string, The preferred language to use for strings returned by this method.
@@ -237,34 +237,34 @@
An object of the form:
{ # An event period update resource.
- "playerEvents": [ # The current status of any updated events
- { # An event status resource.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEvent`.
- "definitionId": "A String", # The ID of the event definition.
- "numEvents": "A String", # The current number of times this event has occurred.
- "formattedNumEvents": "A String", # The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.
- "playerId": "A String", # The ID of the player.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventUpdateResponse`.
+ "eventFailures": [ # Any failures updating a particular event.
+ { # An event update failure resource.
+ "failureCause": "A String", # The cause for the update failure.
+ "eventId": "A String", # The ID of the event that was not updated.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventRecordFailure`.
},
],
"batchFailures": [ # Any batch-wide failures which occurred applying updates.
{ # A batch update failure resource.
+ "range": { # An event period time range. # The time range which was rejected; empty for a request-wide failure.
+ "periodEndMillis": "A String", # The time when this update period ends, in millis, since 1970 UTC (Unix Epoch).
+ "periodStartMillis": "A String", # The time when this update period begins, in millis, since 1970 UTC (Unix Epoch).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodRange`.
+ },
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventBatchRecordFailure`.
"failureCause": "A String", # The cause for the update failure.
- "range": { # An event period time range. # The time range which was rejected; empty for a request-wide failure.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventPeriodRange`.
- "periodStartMillis": "A String", # The time when this update period begins, in millis, since 1970 UTC (Unix Epoch).
- "periodEndMillis": "A String", # The time when this update period ends, in millis, since 1970 UTC (Unix Epoch).
- },
},
],
- "eventFailures": [ # Any failures updating a particular event.
- { # An event update failure resource.
- "failureCause": "A String", # The cause for the update failure.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventRecordFailure`.
- "eventId": "A String", # The ID of the event that was not updated.
+ "playerEvents": [ # The current status of any updated events
+ { # An event status resource.
+ "numEvents": "A String", # The current number of times this event has occurred.
+ "definitionId": "A String", # The ID of the event definition.
+ "formattedNumEvents": "A String", # The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play Games Developer Console.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerEvent`.
+ "playerId": "A String", # The ID of the player.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#eventUpdateResponse`.
}</pre>
</div>