Regen all docs. (#700)
* Stop recursing if discovery == {}
* Generate docs with 'make docs'.
diff --git a/docs/dyn/games_v1.achievements.html b/docs/dyn/games_v1.achievements.html
index 8e097fa..d4f3452 100644
--- a/docs/dyn/games_v1.achievements.html
+++ b/docs/dyn/games_v1.achievements.html
@@ -75,36 +75,35 @@
<h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.achievements.html">achievements</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
- <code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, consistencyToken=None)</a></code></p>
+ <code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None)</a></code></p>
<p class="firstline">Increments the steps of the achievement with the given ID for the currently authenticated player.</p>
<p class="toc_element">
- <code><a href="#list">list(playerId, language=None, pageToken=None, state=None, maxResults=None, consistencyToken=None)</a></code></p>
+ <code><a href="#list">list(playerId, language=None, pageToken=None, state=None, maxResults=None)</a></code></p>
<p class="firstline">Lists the progress for all your application's achievements for the currently authenticated player.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
- <code><a href="#reveal">reveal(achievementId, consistencyToken=None)</a></code></p>
+ <code><a href="#reveal">reveal(achievementId)</a></code></p>
<p class="firstline">Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player.</p>
<p class="toc_element">
- <code><a href="#setStepsAtLeast">setStepsAtLeast(achievementId, steps, consistencyToken=None)</a></code></p>
+ <code><a href="#setStepsAtLeast">setStepsAtLeast(achievementId, steps)</a></code></p>
<p class="firstline">Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.</p>
<p class="toc_element">
- <code><a href="#unlock">unlock(achievementId, consistencyToken=None)</a></code></p>
+ <code><a href="#unlock">unlock(achievementId, builtinGameId=None)</a></code></p>
<p class="firstline">Unlocks this achievement for the currently authenticated player.</p>
<p class="toc_element">
- <code><a href="#updateMultiple">updateMultiple(body, consistencyToken=None)</a></code></p>
+ <code><a href="#updateMultiple">updateMultiple(body, builtinGameId=None)</a></code></p>
<p class="firstline">Updates multiple achievements for the currently authenticated player.</p>
<h3>Method Details</h3>
<div class="method">
- <code class="details" id="increment">increment(achievementId, stepsToIncrement, requestId=None, consistencyToken=None)</code>
+ <code class="details" id="increment">increment(achievementId, stepsToIncrement, requestId=None)</code>
<pre>Increments the steps of the achievement with the given ID for the currently authenticated player.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
stepsToIncrement: integer, The number of steps to increment. (required)
requestId: string, A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.
- consistencyToken: string, The last-seen mutation timestamp.
Returns:
An object of the form:
@@ -117,7 +116,7 @@
</div>
<div class="method">
- <code class="details" id="list">list(playerId, language=None, pageToken=None, state=None, maxResults=None, consistencyToken=None)</code>
+ <code class="details" id="list">list(playerId, language=None, pageToken=None, state=None, maxResults=None)</code>
<pre>Lists the progress for all your application's achievements for the currently authenticated player.
Args:
@@ -131,7 +130,6 @@
REVEALED - List only revealed achievements.
UNLOCKED - List only unlocked achievements.
maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified maxResults.
- consistencyToken: string, The last-seen mutation timestamp.
Returns:
An object of the form:
@@ -172,12 +170,11 @@
</div>
<div class="method">
- <code class="details" id="reveal">reveal(achievementId, consistencyToken=None)</code>
+ <code class="details" id="reveal">reveal(achievementId)</code>
<pre>Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
- consistencyToken: string, The last-seen mutation timestamp.
Returns:
An object of the form:
@@ -192,13 +189,12 @@
</div>
<div class="method">
- <code class="details" id="setStepsAtLeast">setStepsAtLeast(achievementId, steps, consistencyToken=None)</code>
+ <code class="details" id="setStepsAtLeast">setStepsAtLeast(achievementId, steps)</code>
<pre>Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
steps: integer, The minimum value to set the steps to. (required)
- consistencyToken: string, The last-seen mutation timestamp.
Returns:
An object of the form:
@@ -211,12 +207,12 @@
</div>
<div class="method">
- <code class="details" id="unlock">unlock(achievementId, consistencyToken=None)</code>
+ <code class="details" id="unlock">unlock(achievementId, builtinGameId=None)</code>
<pre>Unlocks this achievement for the currently authenticated player.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
- consistencyToken: string, The last-seen mutation timestamp.
+ builtinGameId: string, Override used only by built-in games in Play Games application.
Returns:
An object of the form:
@@ -228,7 +224,7 @@
</div>
<div class="method">
- <code class="details" id="updateMultiple">updateMultiple(body, consistencyToken=None)</code>
+ <code class="details" id="updateMultiple">updateMultiple(body, builtinGameId=None)</code>
<pre>Updates multiple achievements for the currently authenticated player.
Args:
@@ -260,7 +256,7 @@
],
}
- consistencyToken: string, The last-seen mutation timestamp.
+ builtinGameId: string, Override used only by built-in games in Play Games application.
Returns:
An object of the form: