chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)

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Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
index 8836f33..63a6fd4 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -87,7 +87,7 @@
   <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Insert a new achievement configuration in this application.</p>
 <p class="toc_element">
-  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Returns a list of the achievement configurations in this application.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -129,65 +129,65 @@
   An object of the form:
 
     { # An achievement configuration resource.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-      &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-      &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-      &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;pointValue&quot;: 42, # Point value for the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
-      &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-      &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;pointValue&quot;: 42, # Point value for the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-    }</pre>
+    },
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+  }</pre>
 </div>
 
 <div class="method">
@@ -200,65 +200,65 @@
     The object takes the form of:
 
 { # An achievement configuration resource.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
+  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
     },
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
     },
-  }
+  },
+  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+  },
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+}
 
   x__xgafv: string, V1 error format.
     Allowed values
@@ -269,75 +269,75 @@
   An object of the form:
 
     { # An achievement configuration resource.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-      &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-      &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-      &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;pointValue&quot;: 42, # Point value for the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
-      &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-      &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;pointValue&quot;: 42, # Point value for the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-    }</pre>
+    },
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+  }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
   <pre>Returns a list of the achievement configurations in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
+  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -347,70 +347,70 @@
   An object of the form:
 
     { # A ListConfigurations response.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
     &quot;items&quot;: [ # The achievement configurations.
       { # An achievement configuration resource.
-          &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-          &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-          &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-          &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-            &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-            &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;pointValue&quot;: 42, # Point value for the achievement.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+        &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+        &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
-          &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
-          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-          &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-            &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-            &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;pointValue&quot;: 42, # Point value for the achievement.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+          &quot;pointValue&quot;: 42, # Point value for the achievement.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+          &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
         },
+        &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+        &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
+        &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+        &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+          &quot;pointValue&quot;: 42, # Point value for the achievement.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+          &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+      },
     ],
     &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`.
   }</pre>
 </div>
 
@@ -438,65 +438,65 @@
     The object takes the form of:
 
 { # An achievement configuration resource.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
+  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
     },
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
     },
-  }
+  },
+  &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+  },
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+}
 
   x__xgafv: string, V1 error format.
     Allowed values
@@ -507,65 +507,65 @@
   An object of the form:
 
     { # An achievement configuration resource.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-      &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-      &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-      &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;pointValue&quot;: 42, # Point value for the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
-      &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-      &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-        &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-        &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;pointValue&quot;: 42, # Point value for the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-    }</pre>
+    },
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock. Only applicable to incremental achievements.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+    },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`.
+  }</pre>
 </div>
 
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