chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)

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Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index af95d8d..759fc34 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -87,7 +87,7 @@
   <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Insert a new leaderboard configuration in this application.</p>
 <p class="toc_element">
-  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -129,177 +129,177 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
         },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
       },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    }</pre>
+    },
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      },
+    },
+  }</pre>
 </div>
 
 <div class="method">
@@ -312,177 +312,177 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
         },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
     },
-    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
       },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
     },
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-  }
+  },
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+  &quot;scoreOrder&quot;: &quot;A String&quot;,
+  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+      },
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+    },
+  },
+}
 
   x__xgafv: string, V1 error format.
     Allowed values
@@ -493,187 +493,187 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
         },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
       },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    }</pre>
+    },
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      },
+    },
+  }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
   <pre>Returns a list of the leaderboard configurations in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
+  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -687,177 +687,177 @@
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
     &quot;items&quot;: [ # The leaderboard configurations.
       { # An leaderboard configuration resource.
-          &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-          &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-          &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
+        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+        &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+          &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
               },
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-            },
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-          &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-            &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-              &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-                &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
-                &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-                  &quot;translations&quot;: [ # The locale strings.
-                    { # A localized string resource.
-                      &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                      &quot;value&quot;: &quot;A String&quot;, # The string value.
-                      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                    },
-                  ],
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-                },
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+          &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+            &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+            &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+            &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+              &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
               },
-              &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-              &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+              &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
             },
-            &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-            &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+            &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
           },
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-          &quot;scoreOrder&quot;: &quot;A String&quot;,
-          &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
         },
+        &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+        &quot;scoreOrder&quot;: &quot;A String&quot;,
+        &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+        &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+        &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+          &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+          &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+            &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+            &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+            &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+              &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+              &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+                &quot;translations&quot;: [ # The locale strings.
+                  { # A localized string resource.
+                    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                    &quot;value&quot;: &quot;A String&quot;, # The string value.
+                    &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                  },
+                ],
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+              },
+            },
+            &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+          },
+        },
+      },
     ],
   }</pre>
 </div>
@@ -886,177 +886,177 @@
     The object takes the form of:
 
 { # An leaderboard configuration resource.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+  &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
         },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
     },
-    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-          },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
         },
-        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
       },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
     },
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-    &quot;scoreOrder&quot;: &quot;A String&quot;,
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-  }
+  },
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+  &quot;scoreOrder&quot;: &quot;A String&quot;,
+  &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+  &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+  &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+    &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+        },
+      ],
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+    },
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+    &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+      &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+      &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+      &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+        &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+        &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+          &quot;translations&quot;: [ # The locale strings.
+            { # A localized string resource.
+              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+              &quot;value&quot;: &quot;A String&quot;, # The string value.
+              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            },
+          ],
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+        },
+      },
+      &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+    },
+  },
+}
 
   x__xgafv: string, V1 error format.
     Allowed values
@@ -1067,177 +1067,177 @@
   An object of the form:
 
     { # An leaderboard configuration resource.
-      &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
-      &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
-      &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+    &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
-        },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
       },
-      &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
-      &quot;published&quot;: { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
-        &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
-          &quot;translations&quot;: [ # The locale strings.
-            { # A localized string resource.
-              &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-              &quot;value&quot;: &quot;A String&quot;, # The string value.
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-            },
-          ],
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-        },
-        &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
-          &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
-            &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
-            &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              &quot;translations&quot;: [ # The locale strings.
-                { # A localized string resource.
-                  &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                  &quot;value&quot;: &quot;A String&quot;, # The string value.
-                  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
-                },
-              ],
-              &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
-            },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
           },
-          &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
-          &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
         },
-        &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
-        &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
       },
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
-      &quot;scoreOrder&quot;: &quot;A String&quot;,
-      &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    }</pre>
+    },
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the leaderboard.
+    &quot;scoreOrder&quot;: &quot;A String&quot;,
+    &quot;scoreMin&quot;: &quot;A String&quot;, # Minimum score that can be posted to this leaderboard.
+    &quot;scoreMax&quot;: &quot;A String&quot;, # Maximum score that can be posted to this leaderboard.
+    &quot;draft&quot;: { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      &quot;sortRank&quot;: 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this leaderboard. Writes to this field are ignored.
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          },
+        ],
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+      &quot;scoreFormat&quot;: { # A number format resource. # The score formatting for the leaderboard.
+        &quot;numDecimalPlaces&quot;: 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        &quot;currencyCode&quot;: &quot;A String&quot;, # The curreny code string. Only used for CURRENCY format type.
+        &quot;suffix&quot;: { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+          &quot;two&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;other&quot;: { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;one&quot;: { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;many&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;large&quot; numbers (as with numbers ending 11-99 in Maltese).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;few&quot;: { # A localized string bundle resource. # When the language requires special treatment of &quot;small&quot; numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+          &quot;zero&quot;: { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+              },
+            ],
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+          },
+        },
+        &quot;numberFormatType&quot;: &quot;A String&quot;, # The formatting for the number.
+      },
+    },
+  }</pre>
 </div>
 
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