chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)
This PR was generated using Autosynth. :rainbow:
Synth log will be available here:
https://source.cloud.google.com/results/invocations/78f53313-0c78-4a29-8841-f031665a4c6a/targets
- [ ] To automatically regenerate this PR, check this box.
Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index af95d8d..759fc34 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -87,7 +87,7 @@
<code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Insert a new leaderboard configuration in this application.</p>
<p class="toc_element">
- <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
+ <code><a href="#list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -129,177 +129,177 @@
An object of the form:
{ # An leaderboard configuration resource.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "numberFormatType": "A String", # The formatting for the number.
},
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "scoreOrder": "A String",
- "token": "A String", # The token for this resource.
- }</pre>
+ },
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ },
+ }</pre>
</div>
<div class="method">
@@ -312,177 +312,177 @@
The object takes the form of:
{ # An leaderboard configuration resource.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "numberFormatType": "A String", # The formatting for the number.
},
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "scoreOrder": "A String",
- "token": "A String", # The token for this resource.
- }
+ },
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ },
+}
x__xgafv: string, V1 error format.
Allowed values
@@ -493,187 +493,187 @@
An object of the form:
{ # An leaderboard configuration resource.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "numberFormatType": "A String", # The formatting for the number.
},
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "scoreOrder": "A String",
- "token": "A String", # The token for this resource.
- }</pre>
+ },
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ },
+ }</pre>
</div>
<div class="method">
- <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
+ <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None, x__xgafv=None)</code>
<pre>Returns a list of the leaderboard configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
- maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
+ maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
@@ -687,177 +687,177 @@
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
"items": [ # The leaderboard configurations.
{ # An leaderboard configuration resource.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "numberFormatType": "A String", # The formatting for the number.
},
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "scoreOrder": "A String",
- "token": "A String", # The token for this resource.
},
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ },
+ },
],
}</pre>
</div>
@@ -886,177 +886,177 @@
The object takes the form of:
{ # An leaderboard configuration resource.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "numberFormatType": "A String", # The formatting for the number.
},
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "scoreOrder": "A String",
- "token": "A String", # The token for this resource.
- }
+ },
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ },
+}
x__xgafv: string, V1 error format.
Allowed values
@@ -1067,177 +1067,177 @@
An object of the form:
{ # An leaderboard configuration resource.
- "id": "A String", # The ID of the leaderboard.
- "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
- "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "token": "A String", # The token for this resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
+ "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
- },
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
- "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
- "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
- "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
- "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
- "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
- "translations": [ # The locale strings.
- { # A localized string resource.
- "locale": "A String", # The locale string.
- "value": "A String", # The string value.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
- },
- ],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
- },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
},
- "numberFormatType": "A String", # The formatting for the number.
- "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
- "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
},
- "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
- "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "numberFormatType": "A String", # The formatting for the number.
},
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
- "scoreOrder": "A String",
- "token": "A String", # The token for this resource.
- }</pre>
+ },
+ "id": "A String", # The ID of the leaderboard.
+ "scoreOrder": "A String",
+ "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
+ "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
+ "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+ "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
+ "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
+ "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
+ "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
+ "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+ "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+ "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
+ "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
+ "translations": [ # The locale strings.
+ { # A localized string resource.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
+ "value": "A String", # The string value.
+ "locale": "A String", # The locale string.
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
+ },
+ },
+ "numberFormatType": "A String", # The formatting for the number.
+ },
+ },
+ }</pre>
</div>
</body></html>
\ No newline at end of file