chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)
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diff --git a/docs/dyn/gamesManagement_v1management.achievements.html b/docs/dyn/gamesManagement_v1management.achievements.html
index efd6c6e..993094e 100644
--- a/docs/dyn/gamesManagement_v1management.achievements.html
+++ b/docs/dyn/gamesManagement_v1management.achievements.html
@@ -113,8 +113,8 @@
An object of the form:
{ # An achievement reset response.
- "definitionId": "A String", # The ID of an achievement for which player state has been updated.
"currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
+ "definitionId": "A String", # The ID of an achievement for which player state has been updated.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
}</pre>
@@ -134,15 +134,15 @@
An object of the form:
{ # Achievement reset all response.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
"results": [ # The achievement reset results.
{ # An achievement reset response.
- "definitionId": "A String", # The ID of an achievement for which player state has been updated.
"currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
+ "definitionId": "A String", # The ID of an achievement for which player state has been updated.
"updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
}</pre>
</div>