chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)
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diff --git a/docs/dyn/games_v1.achievements.html b/docs/dyn/games_v1.achievements.html
index 8d6bfb8..9094c62 100644
--- a/docs/dyn/games_v1.achievements.html
+++ b/docs/dyn/games_v1.achievements.html
@@ -121,9 +121,9 @@
An object of the form:
{ # An achievement increment response
- "currentSteps": 42, # The current steps recorded for this incremental achievement.
"newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementIncrementResponse`.
+ "currentSteps": 42, # The current steps recorded for this incremental achievement.
}</pre>
</div>
@@ -151,18 +151,18 @@
An object of the form:
{ # A list of achievement objects.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
"items": [ # The achievements.
{ # An achievement object.
- "achievementState": "A String", # The state of the achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
- "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
- "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
- "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
- "currentSteps": 42, # The current steps for an incremental achievement.
"id": "A String", # The ID of the achievement.
+ "currentSteps": 42, # The current steps for an incremental achievement.
+ "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
+ "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
+ "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
+ "achievementState": "A String", # The state of the achievement.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
"nextPageToken": "A String", # Token corresponding to the next page of results.
}</pre>
</div>
@@ -252,23 +252,23 @@
The object takes the form of:
{ # A list of achievement update requests.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
"updates": [ # The individual achievement update requests.
{ # A request to update an achievement.
- "incrementPayload": { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
- "requestId": "A String", # The requestId associated with an increment to an achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
- "steps": 42, # The number of steps to be incremented.
- },
- "setStepsAtLeastPayload": { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
- "steps": 42, # The minimum number of steps for the achievement to be set to.
- },
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
- "updateType": "A String", # The type of update being applied.
"achievementId": "A String", # The achievement this update is being applied to.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
+ "setStepsAtLeastPayload": { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
+ "steps": 42, # The minimum number of steps for the achievement to be set to.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
+ },
+ "incrementPayload": { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
+ "steps": 42, # The number of steps to be incremented.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
+ "requestId": "A String", # The requestId associated with an increment to an achievement.
+ },
+ "updateType": "A String", # The type of update being applied.
},
],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
}
x__xgafv: string, V1 error format.
@@ -283,12 +283,12 @@
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
"updatedAchievements": [ # The updated state of the achievements.
{ # An updated achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
- "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
- "achievementId": "A String", # The achievement this update is was applied to.
- "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
"currentSteps": 42, # The current steps recorded for this achievement if it is incremental.
+ "achievementId": "A String", # The achievement this update is was applied to.
+ "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
"currentState": "A String", # The current state of the achievement.
+ "newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
},
],
}</pre>