chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)

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Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/games_v1.achievements.html b/docs/dyn/games_v1.achievements.html
index 8d6bfb8..9094c62 100644
--- a/docs/dyn/games_v1.achievements.html
+++ b/docs/dyn/games_v1.achievements.html
@@ -121,9 +121,9 @@
   An object of the form:
 
     { # An achievement increment response
-    "currentSteps": 42, # The current steps recorded for this incremental achievement.
     "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
     "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementIncrementResponse`.
+    "currentSteps": 42, # The current steps recorded for this incremental achievement.
   }</pre>
 </div>
 
@@ -151,18 +151,18 @@
   An object of the form:
 
     { # A list of achievement objects.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
     &quot;items&quot;: [ # The achievements.
       { # An achievement object.
-        &quot;achievementState&quot;: &quot;A String&quot;, # The state of the achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
-        &quot;experiencePoints&quot;: &quot;A String&quot;, # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
-        &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The timestamp of the last modification to this achievement&#x27;s state.
-        &quot;formattedCurrentStepsString&quot;: &quot;A String&quot;, # The current steps for an incremental achievement as a string.
-        &quot;currentSteps&quot;: 42, # The current steps for an incremental achievement.
         &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+        &quot;currentSteps&quot;: 42, # The current steps for an incremental achievement.
+        &quot;formattedCurrentStepsString&quot;: &quot;A String&quot;, # The current steps for an incremental achievement as a string.
+        &quot;experiencePoints&quot;: &quot;A String&quot;, # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
+        &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The timestamp of the last modification to this achievement&#x27;s state.
+        &quot;achievementState&quot;: &quot;A String&quot;, # The state of the achievement.
       },
     ],
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
     &quot;nextPageToken&quot;: &quot;A String&quot;, # Token corresponding to the next page of results.
   }</pre>
 </div>
@@ -252,23 +252,23 @@
     The object takes the form of:
 
 { # A list of achievement update requests.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
     &quot;updates&quot;: [ # The individual achievement update requests.
       { # A request to update an achievement.
-        &quot;incrementPayload&quot;: { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
-          &quot;requestId&quot;: &quot;A String&quot;, # The requestId associated with an increment to an achievement.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
-          &quot;steps&quot;: 42, # The number of steps to be incremented.
-        },
-        &quot;setStepsAtLeastPayload&quot;: { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
-          &quot;steps&quot;: 42, # The minimum number of steps for the achievement to be set to.
-        },
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
-        &quot;updateType&quot;: &quot;A String&quot;, # The type of update being applied.
         &quot;achievementId&quot;: &quot;A String&quot;, # The achievement this update is being applied to.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
+        &quot;setStepsAtLeastPayload&quot;: { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
+          &quot;steps&quot;: 42, # The minimum number of steps for the achievement to be set to.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
+        },
+        &quot;incrementPayload&quot;: { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
+          &quot;steps&quot;: 42, # The number of steps to be incremented.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
+          &quot;requestId&quot;: &quot;A String&quot;, # The requestId associated with an increment to an achievement.
+        },
+        &quot;updateType&quot;: &quot;A String&quot;, # The type of update being applied.
       },
     ],
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
   }
 
   x__xgafv: string, V1 error format.
@@ -283,12 +283,12 @@
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
     &quot;updatedAchievements&quot;: [ # The updated state of the achievements.
       { # An updated achievement.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
-        &quot;updateOccurred&quot;: True or False, # Whether the requested updates actually affected the achievement.
-        &quot;achievementId&quot;: &quot;A String&quot;, # The achievement this update is was applied to.
-        &quot;newlyUnlocked&quot;: True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
         &quot;currentSteps&quot;: 42, # The current steps recorded for this achievement if it is incremental.
+        &quot;achievementId&quot;: &quot;A String&quot;, # The achievement this update is was applied to.
+        &quot;updateOccurred&quot;: True or False, # Whether the requested updates actually affected the achievement.
         &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement.
+        &quot;newlyUnlocked&quot;: True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
       },
     ],
   }</pre>