chore: update docs/dyn , add static discovery files to discovery_cache/documents (#1111)

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Source-Link: https://github.com/googleapis/synthtool/commit/c2de32114ec484aa708d32012d1fa8d75232daf5
diff --git a/docs/dyn/games_v1.stats.html b/docs/dyn/games_v1.stats.html
index 1713fd6..6d508d9 100644
--- a/docs/dyn/games_v1.stats.html
+++ b/docs/dyn/games_v1.stats.html
@@ -100,17 +100,17 @@
   An object of the form:
 
     { # A third party stats resource.
-    "total_spend_next_28_days": 3.14, # The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
-    "days_since_last_played": 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
     "churn_probability": 3.14, # The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.
-    "high_spender_probability": 3.14, # The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
-    "spend_percentile": 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
-    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#statsResponse`.
     "spend_probability": 3.14, # The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
-    "num_purchases": 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
-    "num_sessions_percentile": 3.14, # The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+    "high_spender_probability": 3.14, # The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
+    "total_spend_next_28_days": 3.14, # The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
     "num_sessions": 42, # The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+    "num_purchases": 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+    "spend_percentile": 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+    "num_sessions_percentile": 3.14, # The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#statsResponse`.
     "avg_session_length_minutes": 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
+    "days_since_last_played": 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
   }</pre>
 </div>