chore: Update discovery artifacts (#1195)

* chore(accesscontextmanager): update the api
* chore(adexchangebuyer2): update the api
* chore(admin): update the api
* chore(alertcenter): update the api
* chore(analyticsadmin): update the api
* chore(analyticsdata): update the api
* chore(androidmanagement): update the api
* chore(apigateway): update the api
* chore(apigee): update the api
* chore(appengine): update the api
* chore(area120tables): update the api
* chore(artifactregistry): update the api
* chore(bigquery): update the api
* chore(bigqueryconnection): update the api
* chore(bigqueryreservation): update the api
* chore(billingbudgets): update the api
* chore(binaryauthorization): update the api
* chore(blogger): update the api
* chore(calendar): update the api
* chore(chat): update the api
* chore(cloudasset): update the api
* chore(cloudbuild): update the api
* chore(cloudfunctions): update the api
* chore(cloudidentity): update the api
* chore(cloudkms): update the api
* chore(cloudresourcemanager): update the api
* chore(cloudscheduler): update the api
* chore(cloudtasks): update the api
* chore(composer): update the api
* chore(compute): update the api
* chore(container): update the api
* chore(containeranalysis): update the api
* chore(content): update the api
* chore(datacatalog): update the api
* chore(dataflow): update the api
* chore(datafusion): update the api
* chore(datamigration): update the api
* chore(dataproc): update the api
* chore(deploymentmanager): update the api
* chore(dialogflow): update the api
* chore(displayvideo): update the api
* chore(dlp): update the api
* chore(dns): update the api
* chore(documentai): update the api
* chore(eventarc): update the api
* chore(file): update the api
* chore(firebaseml): update the api
* chore(games): update the api
* chore(gameservices): update the api
* chore(genomics): update the api
* chore(healthcare): update the api
* chore(homegraph): update the api
* chore(iam): update the api
* chore(iap): update the api
* chore(jobs): update the api
* chore(lifesciences): update the api
* chore(localservices): update the api
* chore(managedidentities): update the api
* chore(manufacturers): update the api
* chore(memcache): update the api
* chore(ml): update the api
* chore(monitoring): update the api
* chore(notebooks): update the api
* chore(osconfig): update the api
* chore(pagespeedonline): update the api
* chore(people): update the api
* chore(privateca): update the api
* chore(prod_tt_sasportal): update the api
* chore(pubsub): update the api
* chore(pubsublite): update the api
* chore(recommender): update the api
* chore(remotebuildexecution): update the api
* chore(reseller): update the api
* chore(run): update the api
* chore(safebrowsing): update the api
* chore(sasportal): update the api
* chore(searchconsole): update the api
* chore(secretmanager): update the api
* chore(securitycenter): update the api
* chore(serviceconsumermanagement): update the api
* chore(servicecontrol): update the api
* chore(servicenetworking): update the api
* chore(serviceusage): update the api
* chore(sheets): update the api
* chore(slides): update the api
* chore(spanner): update the api
* chore(speech): update the api
* chore(sqladmin): update the api
* chore(storage): update the api
* chore(storagetransfer): update the api
* chore(sts): update the api
* chore(tagmanager): update the api
* chore(testing): update the api
* chore(toolresults): update the api
* chore(transcoder): update the api
* chore(vectortile): update the api
* chore(videointelligence): update the api
* chore(vision): update the api
* chore(webmasters): update the api
* chore(workflowexecutions): update the api
* chore(youtube): update the api
diff --git a/docs/dyn/sheets_v4.spreadsheets.html b/docs/dyn/sheets_v4.spreadsheets.html
index ad2863a..642c949 100644
--- a/docs/dyn/sheets_v4.spreadsheets.html
+++ b/docs/dyn/sheets_v4.spreadsheets.html
@@ -256,6 +256,23 @@
       },
       "addChart": { # Adds a chart to a sheet in the spreadsheet. # Adds a chart.
         "chart": { # A chart embedded in a sheet. # The chart that should be added to the spreadsheet, including the position where it should be placed. The chartId field is optional; if one is not set, an id will be randomly generated. (It is an error to specify the ID of an embedded object that already exists.)
+          "border": { # A border along an embedded object. # The border of the chart.
+            "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+              "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "themeColor": "A String", # Theme color.
+            },
+          },
           "chartId": 42, # The ID of the chart.
           "position": { # The position of an embedded object such as a chart. # The position of the chart.
             "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -382,10 +399,68 @@
                     },
                     "themeColor": "A String", # Theme color.
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                     "type": "A String", # The dash type of the line.
                     "width": 42, # The thickness of the line, in px.
                   },
+                  "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                    "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                    "size": 3.14, # The point size. If empty, a default size is used.
+                  },
                   "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                     "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                     "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -413,12 +488,90 @@
                       ],
                     },
                   },
+                  "styleOverrides": [ # Style override settings for series data points.
+                    { # Style override settings for a single series data point.
+                      "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "index": 42, # Zero based index of the series data point.
+                      "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                        "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                        "size": 3.14, # The point size. If empty, a default size is used.
+                      },
+                    },
+                  ],
                   "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                   "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                 },
               ],
               "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
               "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
             "bubbleChart": { # A bubble chart. # A bubble chart specification.
               "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -1572,6 +1725,60 @@
                       ],
                     },
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                   "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                     "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -1630,6 +1837,60 @@
                 },
               ],
               "stackedType": "A String", # The stacked type.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
           },
         },
@@ -5318,10 +5579,68 @@
                   },
                   "themeColor": "A String", # Theme color.
                 },
+                "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                  "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                    "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                    "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                      "name": "A String", # The display name of the column. It should be unique within a data source.
+                    },
+                    "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                      "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                        "type": "A String", # The type of date-time grouping to apply.
+                      },
+                      "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                        "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                        "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                        "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                      },
+                    },
+                    "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                      "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                        { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                          "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                          "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                          "sheetId": 42, # The sheet this range is on.
+                          "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                          "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                        },
+                      ],
+                    },
+                  },
+                  "placement": "A String", # The placement of the data label relative to the labeled data.
+                  "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                    "bold": True or False, # True if the text is bold.
+                    "fontFamily": "A String", # The font family.
+                    "fontSize": 42, # The size of the font.
+                    "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                      "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "themeColor": "A String", # Theme color.
+                    },
+                    "italic": True or False, # True if the text is italicized.
+                    "strikethrough": True or False, # True if the text has a strikethrough.
+                    "underline": True or False, # True if the text is underlined.
+                  },
+                  "type": "A String", # The type of the data label.
+                },
                 "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                   "type": "A String", # The dash type of the line.
                   "width": 42, # The thickness of the line, in px.
                 },
+                "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                  "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                  "size": 3.14, # The point size. If empty, a default size is used.
+                },
                 "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                   "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                   "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -5349,12 +5668,90 @@
                     ],
                   },
                 },
+                "styleOverrides": [ # Style override settings for series data points.
+                  { # Style override settings for a single series data point.
+                    "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                      "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "themeColor": "A String", # Theme color.
+                    },
+                    "index": 42, # Zero based index of the series data point.
+                    "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                      "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                      "size": 3.14, # The point size. If empty, a default size is used.
+                    },
+                  },
+                ],
                 "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                 "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
               },
             ],
             "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
             "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+            "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+              "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                  "name": "A String", # The display name of the column. It should be unique within a data source.
+                },
+                "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                  "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                    "type": "A String", # The type of date-time grouping to apply.
+                  },
+                  "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                    "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                    "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                    "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                  },
+                },
+                "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                  "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                    { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                      "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                      "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                      "sheetId": 42, # The sheet this range is on.
+                      "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                      "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                    },
+                  ],
+                },
+              },
+              "placement": "A String", # The placement of the data label relative to the labeled data.
+              "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                "bold": True or False, # True if the text is bold.
+                "fontFamily": "A String", # The font family.
+                "fontSize": 42, # The size of the font.
+                "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                  "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                  "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                  "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                  "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                },
+                "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                  "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "themeColor": "A String", # Theme color.
+                },
+                "italic": True or False, # True if the text is italicized.
+                "strikethrough": True or False, # True if the text has a strikethrough.
+                "underline": True or False, # True if the text is underlined.
+              },
+              "type": "A String", # The type of the data label.
+            },
           },
           "bubbleChart": { # A bubble chart. # A bubble chart specification.
             "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -6508,6 +6905,60 @@
                     ],
                   },
                 },
+                "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                  "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                    "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                    "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                      "name": "A String", # The display name of the column. It should be unique within a data source.
+                    },
+                    "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                      "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                        "type": "A String", # The type of date-time grouping to apply.
+                      },
+                      "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                        "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                        "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                        "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                      },
+                    },
+                    "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                      "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                        { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                          "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                          "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                          "sheetId": 42, # The sheet this range is on.
+                          "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                          "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                        },
+                      ],
+                    },
+                  },
+                  "placement": "A String", # The placement of the data label relative to the labeled data.
+                  "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                    "bold": True or False, # True if the text is bold.
+                    "fontFamily": "A String", # The font family.
+                    "fontSize": 42, # The size of the font.
+                    "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                      "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "themeColor": "A String", # Theme color.
+                    },
+                    "italic": True or False, # True if the text is italicized.
+                    "strikethrough": True or False, # True if the text has a strikethrough.
+                    "underline": True or False, # True if the text is underlined.
+                  },
+                  "type": "A String", # The type of the data label.
+                },
                 "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                 "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                   "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -6566,6 +7017,60 @@
               },
             ],
             "stackedType": "A String", # The stacked type.
+            "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+              "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                  "name": "A String", # The display name of the column. It should be unique within a data source.
+                },
+                "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                  "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                    "type": "A String", # The type of date-time grouping to apply.
+                  },
+                  "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                    "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                    "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                    "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                  },
+                },
+                "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                  "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                    { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                      "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                      "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                      "sheetId": 42, # The sheet this range is on.
+                      "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                      "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                    },
+                  ],
+                },
+              },
+              "placement": "A String", # The placement of the data label relative to the labeled data.
+              "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                "bold": True or False, # True if the text is bold.
+                "fontFamily": "A String", # The font family.
+                "fontSize": 42, # The size of the font.
+                "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                  "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                  "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                  "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                  "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                },
+                "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                  "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "themeColor": "A String", # Theme color.
+                },
+                "italic": True or False, # True if the text is italicized.
+                "strikethrough": True or False, # True if the text has a strikethrough.
+                "underline": True or False, # True if the text is underlined.
+              },
+              "type": "A String", # The type of the data label.
+            },
           },
         },
       },
@@ -6941,6 +7446,27 @@
           "startIndex": 42, # The start (inclusive) of the span, or not set if unbounded.
         },
       },
+      "updateEmbeddedObjectBorder": { # Updates an embedded object's border property. # Updates an embedded object's border.
+        "border": { # A border along an embedded object. # The border that applies to the embedded object.
+          "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+            "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+            "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+            "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+            "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+          },
+          "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+            "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "themeColor": "A String", # Theme color.
+          },
+        },
+        "fields": "A String", # The fields that should be updated. At least one field must be specified. The root `border` is implied and should not be specified. A single `"*"` can be used as short-hand for listing every field.
+        "objectId": 42, # The ID of the embedded object to update.
+      },
       "updateEmbeddedObjectPosition": { # Update an embedded object's position (such as a moving or resizing a chart or image). # Updates an embedded object's (e.g. chart, image) position.
         "fields": "A String", # The fields of OverlayPosition that should be updated when setting a new position. Used only if newPosition.overlayPosition is set, in which case at least one field must be specified. The root `newPosition.overlayPosition` is implied and should not be specified. A single `"*"` can be used as short-hand for listing every field.
         "newPosition": { # The position of an embedded object such as a chart. # An explicit position to move the embedded object to. If newPosition.sheetId is set, a new sheet with that ID will be created. If newPosition.newSheet is set to true, a new sheet will be created with an ID that will be chosen for you.
@@ -7636,6 +8162,23 @@
       },
       "addChart": { # The result of adding a chart to a spreadsheet. # A reply from adding a chart.
         "chart": { # A chart embedded in a sheet. # The newly added chart.
+          "border": { # A border along an embedded object. # The border of the chart.
+            "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+              "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "themeColor": "A String", # Theme color.
+            },
+          },
           "chartId": 42, # The ID of the chart.
           "position": { # The position of an embedded object such as a chart. # The position of the chart.
             "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -7762,10 +8305,68 @@
                     },
                     "themeColor": "A String", # Theme color.
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                     "type": "A String", # The dash type of the line.
                     "width": 42, # The thickness of the line, in px.
                   },
+                  "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                    "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                    "size": 3.14, # The point size. If empty, a default size is used.
+                  },
                   "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                     "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                     "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -7793,12 +8394,90 @@
                       ],
                     },
                   },
+                  "styleOverrides": [ # Style override settings for series data points.
+                    { # Style override settings for a single series data point.
+                      "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "index": 42, # Zero based index of the series data point.
+                      "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                        "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                        "size": 3.14, # The point size. If empty, a default size is used.
+                      },
+                    },
+                  ],
                   "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                   "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                 },
               ],
               "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
               "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
             "bubbleChart": { # A bubble chart. # A bubble chart specification.
               "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -8952,6 +9631,60 @@
                       ],
                     },
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                   "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                     "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -9010,6 +9743,60 @@
                 },
               ],
               "stackedType": "A String", # The stacked type.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
           },
         },
@@ -11048,6 +11835,23 @@
         },
         "charts": [ # The specifications of every chart on this sheet.
           { # A chart embedded in a sheet.
+            "border": { # A border along an embedded object. # The border of the chart.
+              "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+                "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                  "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                  "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                  "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                  "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                },
+                "themeColor": "A String", # Theme color.
+              },
+            },
             "chartId": 42, # The ID of the chart.
             "position": { # The position of an embedded object such as a chart. # The position of the chart.
               "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -11174,10 +11978,68 @@
                       },
                       "themeColor": "A String", # Theme color.
                     },
+                    "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                      "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                        "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                        "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                          "name": "A String", # The display name of the column. It should be unique within a data source.
+                        },
+                        "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                          "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                            "type": "A String", # The type of date-time grouping to apply.
+                          },
+                          "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                            "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                            "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                            "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                          },
+                        },
+                        "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                          "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                            { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                              "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                              "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                              "sheetId": 42, # The sheet this range is on.
+                              "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                              "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                            },
+                          ],
+                        },
+                      },
+                      "placement": "A String", # The placement of the data label relative to the labeled data.
+                      "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                        "bold": True or False, # True if the text is bold.
+                        "fontFamily": "A String", # The font family.
+                        "fontSize": 42, # The size of the font.
+                        "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                          "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                            "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                            "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                            "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                            "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                          },
+                          "themeColor": "A String", # Theme color.
+                        },
+                        "italic": True or False, # True if the text is italicized.
+                        "strikethrough": True or False, # True if the text has a strikethrough.
+                        "underline": True or False, # True if the text is underlined.
+                      },
+                      "type": "A String", # The type of the data label.
+                    },
                     "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                       "type": "A String", # The dash type of the line.
                       "width": 42, # The thickness of the line, in px.
                     },
+                    "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                      "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                      "size": 3.14, # The point size. If empty, a default size is used.
+                    },
                     "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                       "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                       "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -11205,12 +12067,90 @@
                         ],
                       },
                     },
+                    "styleOverrides": [ # Style override settings for series data points.
+                      { # Style override settings for a single series data point.
+                        "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                          "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                            "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                            "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                            "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                            "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                          },
+                          "themeColor": "A String", # Theme color.
+                        },
+                        "index": 42, # Zero based index of the series data point.
+                        "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                          "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                          "size": 3.14, # The point size. If empty, a default size is used.
+                        },
+                      },
+                    ],
                     "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                     "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                   },
                 ],
                 "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
                 "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+                "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                  "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                    "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                    "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                      "name": "A String", # The display name of the column. It should be unique within a data source.
+                    },
+                    "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                      "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                        "type": "A String", # The type of date-time grouping to apply.
+                      },
+                      "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                        "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                        "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                        "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                      },
+                    },
+                    "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                      "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                        { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                          "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                          "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                          "sheetId": 42, # The sheet this range is on.
+                          "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                          "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                        },
+                      ],
+                    },
+                  },
+                  "placement": "A String", # The placement of the data label relative to the labeled data.
+                  "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                    "bold": True or False, # True if the text is bold.
+                    "fontFamily": "A String", # The font family.
+                    "fontSize": 42, # The size of the font.
+                    "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                      "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "themeColor": "A String", # Theme color.
+                    },
+                    "italic": True or False, # True if the text is italicized.
+                    "strikethrough": True or False, # True if the text has a strikethrough.
+                    "underline": True or False, # True if the text is underlined.
+                  },
+                  "type": "A String", # The type of the data label.
+                },
               },
               "bubbleChart": { # A bubble chart. # A bubble chart specification.
                 "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -12364,6 +13304,60 @@
                         ],
                       },
                     },
+                    "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                      "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                        "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                        "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                          "name": "A String", # The display name of the column. It should be unique within a data source.
+                        },
+                        "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                          "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                            "type": "A String", # The type of date-time grouping to apply.
+                          },
+                          "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                            "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                            "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                            "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                          },
+                        },
+                        "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                          "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                            { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                              "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                              "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                              "sheetId": 42, # The sheet this range is on.
+                              "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                              "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                            },
+                          ],
+                        },
+                      },
+                      "placement": "A String", # The placement of the data label relative to the labeled data.
+                      "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                        "bold": True or False, # True if the text is bold.
+                        "fontFamily": "A String", # The font family.
+                        "fontSize": 42, # The size of the font.
+                        "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                          "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                            "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                            "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                            "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                            "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                          },
+                          "themeColor": "A String", # Theme color.
+                        },
+                        "italic": True or False, # True if the text is italicized.
+                        "strikethrough": True or False, # True if the text has a strikethrough.
+                        "underline": True or False, # True if the text is underlined.
+                      },
+                      "type": "A String", # The type of the data label.
+                    },
                     "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                     "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                       "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -12422,6 +13416,60 @@
                   },
                 ],
                 "stackedType": "A String", # The stacked type.
+                "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                  "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                    "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                    "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                      "name": "A String", # The display name of the column. It should be unique within a data source.
+                    },
+                    "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                      "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                        "type": "A String", # The type of date-time grouping to apply.
+                      },
+                      "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                        "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                        "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                        "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                      },
+                    },
+                    "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                      "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                        { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                          "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                          "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                          "sheetId": 42, # The sheet this range is on.
+                          "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                          "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                        },
+                      ],
+                    },
+                  },
+                  "placement": "A String", # The placement of the data label relative to the labeled data.
+                  "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                    "bold": True or False, # True if the text is bold.
+                    "fontFamily": "A String", # The font family.
+                    "fontSize": 42, # The size of the font.
+                    "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                      "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "themeColor": "A String", # Theme color.
+                    },
+                    "italic": True or False, # True if the text is italicized.
+                    "strikethrough": True or False, # True if the text has a strikethrough.
+                    "underline": True or False, # True if the text is underlined.
+                  },
+                  "type": "A String", # The type of the data label.
+                },
               },
             },
           },
@@ -14395,6 +15443,23 @@
       },
       "charts": [ # The specifications of every chart on this sheet.
         { # A chart embedded in a sheet.
+          "border": { # A border along an embedded object. # The border of the chart.
+            "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+              "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "themeColor": "A String", # Theme color.
+            },
+          },
           "chartId": 42, # The ID of the chart.
           "position": { # The position of an embedded object such as a chart. # The position of the chart.
             "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -14521,10 +15586,68 @@
                     },
                     "themeColor": "A String", # Theme color.
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                     "type": "A String", # The dash type of the line.
                     "width": 42, # The thickness of the line, in px.
                   },
+                  "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                    "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                    "size": 3.14, # The point size. If empty, a default size is used.
+                  },
                   "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                     "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                     "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -14552,12 +15675,90 @@
                       ],
                     },
                   },
+                  "styleOverrides": [ # Style override settings for series data points.
+                    { # Style override settings for a single series data point.
+                      "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "index": 42, # Zero based index of the series data point.
+                      "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                        "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                        "size": 3.14, # The point size. If empty, a default size is used.
+                      },
+                    },
+                  ],
                   "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                   "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                 },
               ],
               "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
               "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
             "bubbleChart": { # A bubble chart. # A bubble chart specification.
               "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -15711,6 +16912,60 @@
                       ],
                     },
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                   "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                     "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -15769,6 +17024,60 @@
                 },
               ],
               "stackedType": "A String", # The stacked type.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
           },
         },
@@ -17735,6 +19044,23 @@
       },
       "charts": [ # The specifications of every chart on this sheet.
         { # A chart embedded in a sheet.
+          "border": { # A border along an embedded object. # The border of the chart.
+            "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+              "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "themeColor": "A String", # Theme color.
+            },
+          },
           "chartId": 42, # The ID of the chart.
           "position": { # The position of an embedded object such as a chart. # The position of the chart.
             "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -17861,10 +19187,68 @@
                     },
                     "themeColor": "A String", # Theme color.
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                     "type": "A String", # The dash type of the line.
                     "width": 42, # The thickness of the line, in px.
                   },
+                  "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                    "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                    "size": 3.14, # The point size. If empty, a default size is used.
+                  },
                   "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                     "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                     "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -17892,12 +19276,90 @@
                       ],
                     },
                   },
+                  "styleOverrides": [ # Style override settings for series data points.
+                    { # Style override settings for a single series data point.
+                      "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "index": 42, # Zero based index of the series data point.
+                      "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                        "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                        "size": 3.14, # The point size. If empty, a default size is used.
+                      },
+                    },
+                  ],
                   "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                   "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                 },
               ],
               "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
               "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
             "bubbleChart": { # A bubble chart. # A bubble chart specification.
               "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -19051,6 +20513,60 @@
                       ],
                     },
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                   "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                     "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -19109,6 +20625,60 @@
                 },
               ],
               "stackedType": "A String", # The stacked type.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
           },
         },
@@ -21084,6 +22654,23 @@
       },
       "charts": [ # The specifications of every chart on this sheet.
         { # A chart embedded in a sheet.
+          "border": { # A border along an embedded object. # The border of the chart.
+            "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+              "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "themeColor": "A String", # Theme color.
+            },
+          },
           "chartId": 42, # The ID of the chart.
           "position": { # The position of an embedded object such as a chart. # The position of the chart.
             "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -21210,10 +22797,68 @@
                     },
                     "themeColor": "A String", # Theme color.
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                     "type": "A String", # The dash type of the line.
                     "width": 42, # The thickness of the line, in px.
                   },
+                  "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                    "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                    "size": 3.14, # The point size. If empty, a default size is used.
+                  },
                   "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                     "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                     "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -21241,12 +22886,90 @@
                       ],
                     },
                   },
+                  "styleOverrides": [ # Style override settings for series data points.
+                    { # Style override settings for a single series data point.
+                      "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "index": 42, # Zero based index of the series data point.
+                      "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                        "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                        "size": 3.14, # The point size. If empty, a default size is used.
+                      },
+                    },
+                  ],
                   "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                   "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                 },
               ],
               "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
               "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
             "bubbleChart": { # A bubble chart. # A bubble chart specification.
               "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -22400,6 +24123,60 @@
                       ],
                     },
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                   "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                     "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -22458,6 +24235,60 @@
                 },
               ],
               "stackedType": "A String", # The stacked type.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
           },
         },
@@ -24469,6 +26300,23 @@
       },
       "charts": [ # The specifications of every chart on this sheet.
         { # A chart embedded in a sheet.
+          "border": { # A border along an embedded object. # The border of the chart.
+            "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the border.
+              "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+              "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+              "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+              "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+            },
+            "colorStyle": { # A color value. # The color of the border. If color is also set, this field takes precedence.
+              "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+              },
+              "themeColor": "A String", # Theme color.
+            },
+          },
           "chartId": 42, # The ID of the chart.
           "position": { # The position of an embedded object such as a chart. # The position of the chart.
             "newSheet": True or False, # If true, the embedded object is put on a new sheet whose ID is chosen for you. Used only when writing.
@@ -24595,10 +26443,68 @@
                     },
                     "themeColor": "A String", # Theme color.
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "lineStyle": { # Properties that describe the style of a line. # The line style of this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA or LINE.
                     "type": "A String", # The dash type of the line.
                     "width": 42, # The thickness of the line, in px.
                   },
+                  "pointStyle": { # The style of a point on the chart. # The style for points associated with this series. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, a default point style is used.
+                    "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                    "size": 3.14, # The point size. If empty, a default size is used.
+                  },
                   "series": { # The data included in a domain or series. # The data being visualized in this chart series.
                     "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
                     "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
@@ -24626,12 +26532,90 @@
                       ],
                     },
                   },
+                  "styleOverrides": [ # Style override settings for series data points.
+                    { # Style override settings for a single series data point.
+                      "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # Color of the series data point. If empty, the series default is used.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "colorStyle": { # A color value. # Color of the series data point. If empty, the series default is used. If color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "index": 42, # Zero based index of the series data point.
+                      "pointStyle": { # The style of a point on the chart. # Point style of the series data point. Valid only if the chartType is AREA, LINE, or SCATTER. COMBO charts are also supported if the series chart type is AREA, LINE, or SCATTER. If empty, the series default is used.
+                        "shape": "A String", # The point shape. If empty or unspecified, a default shape is used.
+                        "size": 3.14, # The point size. If empty, a default size is used.
+                      },
+                    },
+                  ],
                   "targetAxis": "A String", # The minor axis that will specify the range of values for this series. For example, if charting stocks over time, the "Volume" series may want to be pinned to the right with the prices pinned to the left, because the scale of trading volume is different than the scale of prices. It is an error to specify an axis that isn't a valid minor axis for the chart's type.
                   "type": "A String", # The type of this series. Valid only if the chartType is COMBO. Different types will change the way the series is visualized. Only LINE, AREA, and COLUMN are supported.
                 },
               ],
               "stackedType": "A String", # The stacked type for charts that support vertical stacking. Applies to Area, Bar, Column, Combo, and Stepped Area charts.
               "threeDimensional": True or False, # True to make the chart 3D. Applies to Bar and Column charts.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. These data labels can only be set when chart_type is one of AREA, BAR, COLUMN, COMBO or STEPPED_AREA and stacked_type is either STACKED or PERCENT_STACKED. In addition, for COMBO, this will only be supported if there is only one type of stackable series type or one type has more series than the others and each of the other types have no more than one series. For example, if a chart has two stacked bar series and one area series, the total data labels will be supported. If it has three bar series and two area series, total data labels are not allowed. Neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
             "bubbleChart": { # A bubble chart. # A bubble chart specification.
               "bubbleBorderColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The bubble border color.
@@ -25785,6 +27769,60 @@
                       ],
                     },
                   },
+                  "dataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Information about the data labels for this series.
+                    "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                      "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                      "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                        "name": "A String", # The display name of the column. It should be unique within a data source.
+                      },
+                      "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                        "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                          "type": "A String", # The type of date-time grouping to apply.
+                        },
+                        "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                          "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                          "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                          "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                        },
+                      },
+                      "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                        "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                          { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                            "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                            "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                            "sheetId": 42, # The sheet this range is on.
+                            "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                            "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                          },
+                        ],
+                      },
+                    },
+                    "placement": "A String", # The placement of the data label relative to the labeled data.
+                    "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                      "bold": True or False, # True if the text is bold.
+                      "fontFamily": "A String", # The font family.
+                      "fontSize": 42, # The size of the font.
+                      "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                        "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                        "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                        "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                        "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                      },
+                      "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                        "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                          "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                          "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                          "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                          "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                        },
+                        "themeColor": "A String", # Theme color.
+                      },
+                      "italic": True or False, # True if the text is italicized.
+                      "strikethrough": True or False, # True if the text has a strikethrough.
+                      "underline": True or False, # True if the text is underlined.
+                    },
+                    "type": "A String", # The type of the data label.
+                  },
                   "hideTrailingSubtotal": True or False, # True to hide the subtotal column from the end of the series. By default, a subtotal column will appear at the end of each series. Setting this field to true will hide that subtotal column for this series.
                   "negativeColumnsStyle": { # Styles for a waterfall chart column. # Styles for all columns in this series with negative values.
                     "color": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The color of the column.
@@ -25843,6 +27881,60 @@
                 },
               ],
               "stackedType": "A String", # The stacked type.
+              "totalDataLabel": { # Settings for one set of data labels. Data labels are annotations that appear next to a set of data, such as the points on a line chart, and provide additional information about what the data represents, such as a text representation of the value behind that point on the graph. # Controls whether to display additional data labels on stacked charts which sum the total value of all stacked values at each value along the domain axis. stacked_type must be STACKED and neither CUSTOM nor placement can be set on the total_data_label.
+                "customLabelData": { # The data included in a domain or series. # Data to use for custom labels. Only used if type is set to CUSTOM. This data must be the same length as the series or other element this data label is applied to. In addition, if the series is split into multiple source ranges, this source data must come from the next column in the source data. For example, if the series is B2:B4,E6:E8 then this data must come from C2:C4,F6:F8.
+                  "aggregateType": "A String", # The aggregation type for the series of a data source chart. Not supported for regular charts.
+                  "columnReference": { # An unique identifier that references a data source column. # The reference to the data source column that the data reads from.
+                    "name": "A String", # The display name of the column. It should be unique within a data source.
+                  },
+                  "groupRule": { # An optional setting on the ChartData of the domain of a data source chart that defines buckets for the values in the domain rather than breaking out each individual value. For example, when plotting a data source chart, you can specify a histogram rule on the domain (it should only contain numeric values), grouping its values into buckets. Any values of a chart series that fall into the same bucket are aggregated based on the aggregate_type. # The rule to group the data by if the ChartData backs the domain of a data source chart. Not supported for regular charts.
+                    "dateTimeRule": { # Allows you to organize the date-time values in a source data column into buckets based on selected parts of their date or time values. # A ChartDateTimeRule.
+                      "type": "A String", # The type of date-time grouping to apply.
+                    },
+                    "histogramRule": { # Allows you to organize numeric values in a source data column into buckets of constant size. # A ChartHistogramRule
+                      "intervalSize": 3.14, # The size of the buckets that are created. Must be positive.
+                      "maxValue": 3.14, # The maximum value at which items are placed into buckets. Values greater than the maximum are grouped into a single bucket. If omitted, it is determined by the maximum item value.
+                      "minValue": 3.14, # The minimum value at which items are placed into buckets. Values that are less than the minimum are grouped into a single bucket. If omitted, it is determined by the minimum item value.
+                    },
+                  },
+                  "sourceRange": { # Source ranges for a chart. # The source ranges of the data.
+                    "sources": [ # The ranges of data for a series or domain. Exactly one dimension must have a length of 1, and all sources in the list must have the same dimension with length 1. The domain (if it exists) & all series must have the same number of source ranges. If using more than one source range, then the source range at a given offset must be in order and contiguous across the domain and series. For example, these are valid configurations: domain sources: A1:A5 series1 sources: B1:B5 series2 sources: D6:D10 domain sources: A1:A5, C10:C12 series1 sources: B1:B5, D10:D12 series2 sources: C1:C5, E10:E12
+                      { # A range on a sheet. All indexes are zero-based. Indexes are half open, i.e. the start index is inclusive and the end index is exclusive -- [start_index, end_index). Missing indexes indicate the range is unbounded on that side. For example, if `"Sheet1"` is sheet ID 0, then: `Sheet1!A1:A1 == sheet_id: 0, start_row_index: 0, end_row_index: 1, start_column_index: 0, end_column_index: 1` `Sheet1!A3:B4 == sheet_id: 0, start_row_index: 2, end_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1!A:B == sheet_id: 0, start_column_index: 0, end_column_index: 2` `Sheet1!A5:B == sheet_id: 0, start_row_index: 4, start_column_index: 0, end_column_index: 2` `Sheet1 == sheet_id:0` The start index must always be less than or equal to the end index. If the start index equals the end index, then the range is empty. Empty ranges are typically not meaningful and are usually rendered in the UI as `#REF!`.
+                        "endColumnIndex": 42, # The end column (exclusive) of the range, or not set if unbounded.
+                        "endRowIndex": 42, # The end row (exclusive) of the range, or not set if unbounded.
+                        "sheetId": 42, # The sheet this range is on.
+                        "startColumnIndex": 42, # The start column (inclusive) of the range, or not set if unbounded.
+                        "startRowIndex": 42, # The start row (inclusive) of the range, or not set if unbounded.
+                      },
+                    ],
+                  },
+                },
+                "placement": "A String", # The placement of the data label relative to the labeled data.
+                "textFormat": { # The format of a run of text in a cell. Absent values indicate that the field isn't specified. # The text format used for the data label.
+                  "bold": True or False, # True if the text is bold.
+                  "fontFamily": "A String", # The font family.
+                  "fontSize": 42, # The size of the font.
+                  "foregroundColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # The foreground color of the text.
+                    "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                    "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                    "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                    "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                  },
+                  "foregroundColorStyle": { # A color value. # The foreground color of the text. If foreground_color is also set, this field takes precedence.
+                    "rgbColor": { # Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to/from color representations in various languages over compactness; for example, the fields of this representation can be trivially provided to the constructor of "java.awt.Color" in Java; it can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha" method in iOS; and, with just a little work, it can be easily formatted into a CSS "rgba()" string in JavaScript, as well. Note: this proto does not carry information about the absolute color space that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB, DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color space. Note: when color equality needs to be decided, implementations, unless documented otherwise, will treat two colors to be equal if all their red, green, blue and alpha values each differ by at most 1e-5. Example (Java): import com.google.type.Color; // ... public static java.awt.Color fromProto(Color protocolor) { float alpha = protocolor.hasAlpha() ? protocolor.getAlpha().getValue() : 1.0; return new java.awt.Color( protocolor.getRed(), protocolor.getGreen(), protocolor.getBlue(), alpha); } public static Color toProto(java.awt.Color color) { float red = (float) color.getRed(); float green = (float) color.getGreen(); float blue = (float) color.getBlue(); float denominator = 255.0; Color.Builder resultBuilder = Color .newBuilder() .setRed(red / denominator) .setGreen(green / denominator) .setBlue(blue / denominator); int alpha = color.getAlpha(); if (alpha != 255) { result.setAlpha( FloatValue .newBuilder() .setValue(((float) alpha) / denominator) .build()); } return resultBuilder.build(); } // ... Example (iOS / Obj-C): // ... static UIColor* fromProto(Color* protocolor) { float red = [protocolor red]; float green = [protocolor green]; float blue = [protocolor blue]; FloatValue* alpha_wrapper = [protocolor alpha]; float alpha = 1.0; if (alpha_wrapper != nil) { alpha = [alpha_wrapper value]; } return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } static Color* toProto(UIColor* color) { CGFloat red, green, blue, alpha; if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) { return nil; } Color* result = [[Color alloc] init]; [result setRed:red]; [result setGreen:green]; [result setBlue:blue]; if (alpha <= 0.9999) { [result setAlpha:floatWrapperWithValue(alpha)]; } [result autorelease]; return result; } // ... Example (JavaScript): // ... var protoToCssColor = function(rgb_color) { var redFrac = rgb_color.red || 0.0; var greenFrac = rgb_color.green || 0.0; var blueFrac = rgb_color.blue || 0.0; var red = Math.floor(redFrac * 255); var green = Math.floor(greenFrac * 255); var blue = Math.floor(blueFrac * 255); if (!('alpha' in rgb_color)) { return rgbToCssColor_(red, green, blue); } var alphaFrac = rgb_color.alpha.value || 0.0; var rgbParams = [red, green, blue].join(','); return ['rgba(', rgbParams, ',', alphaFrac, ')'].join(''); }; var rgbToCssColor_ = function(red, green, blue) { var rgbNumber = new Number((red << 16) | (green << 8) | blue); var hexString = rgbNumber.toString(16); var missingZeros = 6 - hexString.length; var resultBuilder = ['#']; for (var i = 0; i < missingZeros; i++) { resultBuilder.push('0'); } resultBuilder.push(hexString); return resultBuilder.join(''); }; // ... # RGB color.
+                      "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
+                      "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+                      "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+                      "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+                    },
+                    "themeColor": "A String", # Theme color.
+                  },
+                  "italic": True or False, # True if the text is italicized.
+                  "strikethrough": True or False, # True if the text has a strikethrough.
+                  "underline": True or False, # True if the text is underlined.
+                },
+                "type": "A String", # The type of the data label.
+              },
             },
           },
         },