docs: update docs/dyn (#1096)

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diff --git a/docs/dyn/gamesManagement_v1management.achievements.html b/docs/dyn/gamesManagement_v1management.achievements.html
index 09d40fe..3ebae37 100644
--- a/docs/dyn/gamesManagement_v1management.achievements.html
+++ b/docs/dyn/gamesManagement_v1management.achievements.html
@@ -113,9 +113,9 @@
   An object of the form:
 
     { # An achievement reset response.
+    "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
     "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
     "definitionId": "A String", # The ID of an achievement for which player state has been updated.
-    "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked.
     "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
   }</pre>
 </div>
@@ -136,9 +136,9 @@
     { # Achievement reset all response.
     &quot;results&quot;: [ # The achievement reset results.
       { # An achievement reset response.
+        &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
         &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
         &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
-        &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
         &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
       },
     ],