docs: update docs/dyn (#1096)
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diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index 5af829e..5d4aec2 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -106,46 +106,46 @@
An object of the form:
{ # A list of hidden players.
+ "nextPageToken": "A String", # The pagination token for the next page of results.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayerList`.
"items": [ # The players.
{ # The HiddenPlayer resource.
- "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
"player": { # A Player resource. # Output only. The player information.
- "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
- "displayName": "A String", # The name to display for the player.
- "playerId": "A String", # The ID of the player.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
+ "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
+ "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+ "minExperiencePoints": "A String", # The minimum experience points for this level.
+ "maxExperiencePoints": "A String", # The maximum experience points for this level.
+ "level": 42, # The level for the user.
+ },
+ "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+ "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
+ "minExperiencePoints": "A String", # The minimum experience points for this level.
+ "maxExperiencePoints": "A String", # The maximum experience points for this level.
+ "level": 42, # The level for the user.
+ },
+ "currentExperiencePoints": "A String", # The current number of experience points for the player.
+ },
+ "avatarImageUrl": "A String", # The base URL for the image that represents the player.
"name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
"familyName": "A String", # The family name of this player. In some places, this is known as the last name.
"givenName": "A String", # The given name of this player. In some places, this is known as the first name.
},
- "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
- "avatarImageUrl": "A String", # The base URL for the image that represents the player.
- "title": "A String", # The player's title rewarded for their game activities.
- "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
- "profileVisible": True or False,
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#profileSettings`.
+ "profileVisible": True or False,
},
- "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
- "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
- "minExperiencePoints": "A String", # The minimum experience points for this level.
- "level": 42, # The level for the user.
- "maxExperiencePoints": "A String", # The maximum experience points for this level.
- },
- "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
- "minExperiencePoints": "A String", # The minimum experience points for this level.
- "level": 42, # The level for the user.
- "maxExperiencePoints": "A String", # The maximum experience points for this level.
- },
- "currentExperiencePoints": "A String", # The current number of experience points for the player.
- "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
- },
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
+ "playerId": "A String", # The ID of the player.
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
+ "displayName": "A String", # The name to display for the player.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
+ "title": "A String", # The player's title rewarded for their game activities.
},
"kind": "A String", # Output only. Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayer`.
+ "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayerList`.
- "nextPageToken": "A String", # The pagination token for the next page of results.
}</pre>
</div>