docs: update docs/dyn (#1096)
This PR was generated using Autosynth. :rainbow:
Synth log will be available here:
https://source.cloud.google.com/results/invocations/6f0f288a-a1e8-4b2d-a85f-00b1c6150185/targets
- [ ] To automatically regenerate this PR, check this box.
Source-Link: https://github.com/googleapis/synthtool/commit/39b7149da4026765385403632db3c6f63db96b2c
Source-Link: https://github.com/googleapis/synthtool/commit/9a7d9fbb7045c34c9d3d22c1ff766eeae51f04c9
Source-Link: https://github.com/googleapis/synthtool/commit/dc9903a8c30c3662b6098f0e4a97f221d67268b2
Source-Link: https://github.com/googleapis/synthtool/commit/7fcc405a579d5d53a726ff3da1b7c8c08f0f2d58
Source-Link: https://github.com/googleapis/synthtool/commit/d5fc0bcf9ea9789c5b0e3154a9e3b29e5cea6116
Source-Link: https://github.com/googleapis/synthtool/commit/e89175cf074dccc4babb4eca66ae913696e47a71
Source-Link: https://github.com/googleapis/synthtool/commit/7d652819519dfa24da9e14548232e4aaba71a11c
Source-Link: https://github.com/googleapis/synthtool/commit/7db8a6c5ffb12a6e4c2f799c18f00f7f3d60e279
Source-Link: https://github.com/googleapis/synthtool/commit/1f1148d3c7a7a52f0c98077f976bd9b3c948ee2b
Source-Link: https://github.com/googleapis/synthtool/commit/2c8aecedd55b0480fb4e123b6e07fa5b12953862
Source-Link: https://github.com/googleapis/synthtool/commit/3d3e94c4e02370f307a9a200b0c743c3d8d19f29
Source-Link: https://github.com/googleapis/synthtool/commit/c7824ea48ff6d4d42dfae0849aec8a85acd90bd9
Source-Link: https://github.com/googleapis/synthtool/commit/ba9918cd22874245b55734f57470c719b577e591
Source-Link: https://github.com/googleapis/synthtool/commit/b19b401571e77192f8dd38eab5fb2300a0de9324
Source-Link: https://github.com/googleapis/synthtool/commit/6542bd723403513626f61642fc02ddca528409aa
diff --git a/docs/dyn/games_v1.achievements.html b/docs/dyn/games_v1.achievements.html
index 528ab9a..0c3ae15 100644
--- a/docs/dyn/games_v1.achievements.html
+++ b/docs/dyn/games_v1.achievements.html
@@ -81,7 +81,7 @@
<code><a href="#increment">increment(achievementId, stepsToIncrement, requestId=None, x__xgafv=None)</a></code></p>
<p class="firstline">Increments the steps of the achievement with the given ID for the currently authenticated player.</p>
<p class="toc_element">
- <code><a href="#list">list(playerId, maxResults=None, pageToken=None, state=None, language=None, x__xgafv=None)</a></code></p>
+ <code><a href="#list">list(playerId, language=None, pageToken=None, maxResults=None, state=None, x__xgafv=None)</a></code></p>
<p class="firstline">Lists the progress for all your application's achievements for the currently authenticated player.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -121,27 +121,27 @@
An object of the form:
{ # An achievement increment response
+ "currentSteps": 42, # The current steps recorded for this incremental achievement.
"newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementIncrementResponse`.
- "currentSteps": 42, # The current steps recorded for this incremental achievement.
}</pre>
</div>
<div class="method">
- <code class="details" id="list">list(playerId, maxResults=None, pageToken=None, state=None, language=None, x__xgafv=None)</code>
+ <code class="details" id="list">list(playerId, language=None, pageToken=None, maxResults=None, state=None, x__xgafv=None)</code>
<pre>Lists the progress for all your application's achievements for the currently authenticated player.
Args:
playerId: string, A player ID. A value of `me` may be used in place of the authenticated player's ID. (required)
- maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
+ language: string, The preferred language to use for strings returned by this method.
pageToken: string, The token returned by the previous request.
+ maxResults: integer, The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
state: string, Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.
Allowed values
ALL - List all achievements. This is the default.
HIDDEN - List only hidden achievements.
REVEALED - List only revealed achievements.
UNLOCKED - List only unlocked achievements.
- language: string, The preferred language to use for strings returned by this method.
x__xgafv: string, V1 error format.
Allowed values
1 - v1 error format
@@ -151,19 +151,19 @@
An object of the form:
{ # A list of achievement objects.
- "items": [ # The achievements.
- { # An achievement object.
- "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
- "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
- "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
- "currentSteps": 42, # The current steps for an incremental achievement.
- "id": "A String", # The ID of the achievement.
- "achievementState": "A String", # The state of the achievement.
- },
- ],
"nextPageToken": "A String", # Token corresponding to the next page of results.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievementListResponse`.
+ "items": [ # The achievements.
+ { # An achievement object.
+ "id": "A String", # The ID of the achievement.
+ "lastUpdatedTimestamp": "A String", # The timestamp of the last modification to this achievement's state.
+ "achievementState": "A String", # The state of the achievement.
+ "formattedCurrentStepsString": "A String", # The current steps for an incremental achievement as a string.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
+ "experiencePoints": "A String", # Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
+ "currentSteps": 42, # The current steps for an incremental achievement.
+ },
+ ],
}</pre>
</div>
@@ -217,8 +217,8 @@
An object of the form:
{ # An achievement set steps at least response.
- "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementSetStepsAtLeastResponse`.
+ "newlyUnlocked": True or False, # Whether the current steps for the achievement has reached the number of steps required to unlock.
"currentSteps": 42, # The current steps recorded for this incremental achievement.
}</pre>
</div>
@@ -238,8 +238,8 @@
An object of the form:
{ # An achievement unlock response
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUnlockResponse`.
"newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUnlockResponse`.
}</pre>
</div>
@@ -252,23 +252,23 @@
The object takes the form of:
{ # A list of achievement update requests.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
"updates": [ # The individual achievement update requests.
{ # A request to update an achievement.
"updateType": "A String", # The type of update being applied.
- "achievementId": "A String", # The achievement this update is being applied to.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
"incrementPayload": { # The payload to request to increment an achievement. # The payload if an update of type `INCREMENT` was requested for the achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
- "requestId": "A String", # The requestId associated with an increment to an achievement.
"steps": 42, # The number of steps to be incremented.
+ "requestId": "A String", # The requestId associated with an increment to an achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementIncrement`.
},
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateRequest`.
"setStepsAtLeastPayload": { # The payload to request to increment an achievement. # The payload if an update of type `SET_STEPS_AT_LEAST` was requested for the achievement.
"steps": 42, # The minimum number of steps for the achievement to be set to.
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#GamesAchievementSetStepsAtLeast`.
},
+ "achievementId": "A String", # The achievement this update is being applied to.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleRequest`.
}
x__xgafv: string, V1 error format.
@@ -283,12 +283,12 @@
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateMultipleResponse`.
"updatedAchievements": [ # The updated state of the achievements.
{ # An updated achievement.
- "achievementId": "A String", # The achievement this update is was applied to.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
"currentState": "A String", # The current state of the achievement.
+ "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
"currentSteps": 42, # The current steps recorded for this achievement if it is incremental.
"newlyUnlocked": True or False, # Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player).
- "updateOccurred": True or False, # Whether the requested updates actually affected the achievement.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#achievementUpdateResponse`.
+ "achievementId": "A String", # The achievement this update is was applied to.
},
],
}</pre>