docs: update docs/dyn (#1096)

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diff --git a/docs/dyn/games_v1.players.html b/docs/dyn/games_v1.players.html
index 8be4442..ab98476 100644
--- a/docs/dyn/games_v1.players.html
+++ b/docs/dyn/games_v1.players.html
@@ -81,7 +81,7 @@
   <code><a href="#get">get(playerId, language=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Retrieves the Player resource with the given ID. To retrieve the player for the currently authenticated user, set `playerId` to `me`.</p>
 <p class="toc_element">
-  <code><a href="#list">list(collection, language=None, pageToken=None, maxResults=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(collection, maxResults=None, language=None, pageToken=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Get the collection of players for the currently authenticated user.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
@@ -108,46 +108,46 @@
   An object of the form:
 
     { # A Player resource.
+    &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
+      &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+      &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
+        &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+        &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+        &quot;level&quot;: 42, # The level for the user.
+      },
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
+      &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
+      &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+        &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+        &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+        &quot;level&quot;: 42, # The level for the user.
+      },
+    },
+    &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
+    &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
     &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
+    &quot;name&quot;: { # A representation of the individual components of the name.
+      &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
+      &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
+    },
     &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile is visible to other players.
+      &quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
       &quot;friendsListVisibility&quot;: &quot;A String&quot;,
       &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#profileSettings`.
-      &quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
     },
-    &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
-    &quot;name&quot;: { # A representation of the individual components of the name.
-      &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
-      &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
-    },
-    &quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
-    &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
-    &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#player`
-    &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
-      &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
-        &quot;level&quot;: 42, # The level for the user.
-        &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-        &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-      },
-      &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
-      &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
-      &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
-        &quot;level&quot;: 42, # The level for the user.
-        &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-        &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-      },
-    },
-    &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
-    &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
     &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+    &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#player`
+    &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
+    &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
+    &quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(collection, language=None, pageToken=None, maxResults=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(collection, maxResults=None, language=None, pageToken=None, x__xgafv=None)</code>
   <pre>Get the collection of players for the currently authenticated user.
 
 Args:
@@ -156,9 +156,9 @@
       CONNECTED - Retrieve a list of players that are also playing this game in reverse chronological order.
       VISIBLE - Retrieve a list of players in the user&#x27;s social graph that are visible to this game.
       FRIENDS_ALL - Retrieve a list of players who are friends of the user in alphabetical order.
+  maxResults: integer, The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
   language: string, The preferred language to use for strings returned by this method.
   pageToken: string, The token returned by the previous request.
-  maxResults: integer, The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -168,47 +168,47 @@
   An object of the form:
 
     { # A third party player list response.
-    &quot;nextPageToken&quot;: &quot;A String&quot;, # Token corresponding to the next page of results.
     &quot;items&quot;: [ # The players.
       { # A Player resource.
+        &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
+          &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+          &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
+            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+            &quot;level&quot;: 42, # The level for the user.
+          },
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
+          &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
+          &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
+            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
+            &quot;level&quot;: 42, # The level for the user.
+          },
+        },
+        &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
+        &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
         &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
+        &quot;name&quot;: { # A representation of the individual components of the name.
+          &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
+          &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
+        },
         &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile is visible to other players.
+          &quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
           &quot;friendsListVisibility&quot;: &quot;A String&quot;,
           &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#profileSettings`.
-          &quot;profileVisible&quot;: True or False, # Whether the player&#x27;s profile is visible to the currently signed in player.
         },
-        &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
-        &quot;name&quot;: { # A representation of the individual components of the name.
-          &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
-          &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
-        },
-        &quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
-        &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
-        &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#player`
-        &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerExperienceInfo`.
-          &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
-            &quot;level&quot;: 42, # The level for the user.
-            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-          },
-          &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
-          &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
-          &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
-            &quot;level&quot;: 42, # The level for the user.
-            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerLevel`.
-            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
-          },
-        },
-        &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
-        &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
         &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
+        &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#player`
+        &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
+        &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
+        &quot;friendStatus&quot;: &quot;A String&quot;, # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
       },
     ],
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `games#playerListResponse`.
+    &quot;nextPageToken&quot;: &quot;A String&quot;, # Token corresponding to the next page of results.
   }</pre>
 </div>