docs: update docs/dyn (#1096)
This PR was generated using Autosynth. :rainbow:
Synth log will be available here:
https://source.cloud.google.com/results/invocations/6f0f288a-a1e8-4b2d-a85f-00b1c6150185/targets
- [ ] To automatically regenerate this PR, check this box.
Source-Link: https://github.com/googleapis/synthtool/commit/39b7149da4026765385403632db3c6f63db96b2c
Source-Link: https://github.com/googleapis/synthtool/commit/9a7d9fbb7045c34c9d3d22c1ff766eeae51f04c9
Source-Link: https://github.com/googleapis/synthtool/commit/dc9903a8c30c3662b6098f0e4a97f221d67268b2
Source-Link: https://github.com/googleapis/synthtool/commit/7fcc405a579d5d53a726ff3da1b7c8c08f0f2d58
Source-Link: https://github.com/googleapis/synthtool/commit/d5fc0bcf9ea9789c5b0e3154a9e3b29e5cea6116
Source-Link: https://github.com/googleapis/synthtool/commit/e89175cf074dccc4babb4eca66ae913696e47a71
Source-Link: https://github.com/googleapis/synthtool/commit/7d652819519dfa24da9e14548232e4aaba71a11c
Source-Link: https://github.com/googleapis/synthtool/commit/7db8a6c5ffb12a6e4c2f799c18f00f7f3d60e279
Source-Link: https://github.com/googleapis/synthtool/commit/1f1148d3c7a7a52f0c98077f976bd9b3c948ee2b
Source-Link: https://github.com/googleapis/synthtool/commit/2c8aecedd55b0480fb4e123b6e07fa5b12953862
Source-Link: https://github.com/googleapis/synthtool/commit/3d3e94c4e02370f307a9a200b0c743c3d8d19f29
Source-Link: https://github.com/googleapis/synthtool/commit/c7824ea48ff6d4d42dfae0849aec8a85acd90bd9
Source-Link: https://github.com/googleapis/synthtool/commit/ba9918cd22874245b55734f57470c719b577e591
Source-Link: https://github.com/googleapis/synthtool/commit/b19b401571e77192f8dd38eab5fb2300a0de9324
Source-Link: https://github.com/googleapis/synthtool/commit/6542bd723403513626f61642fc02ddca528409aa
diff --git a/docs/dyn/games_v1.snapshotsExtended.html b/docs/dyn/games_v1.snapshotsExtended.html
index 5f18f6c..5ef2a53 100644
--- a/docs/dyn/games_v1.snapshotsExtended.html
+++ b/docs/dyn/games_v1.snapshotsExtended.html
@@ -109,57 +109,57 @@
{ # Response for ResolveSnapshotHead RPC.
"snapshot": { # A snapshot represents a saved game state referred to using the developer-provided snapshot_id (think of it as a file's path). The set of attributes and binary data for a specific state is called a revision. Each revision is itself immutable, and referred to by a snapshot_revision_id. At any time, a snapshot has a "head" revision, and updates are made against that revision. If a snapshot update is received that isn't against the current head revision, then instead of changing the head revision it will result in a conflicting revision that must be specifically resolved. # The state of the snapshot.
+ "hasConflictingRevisions": True or False, # An indicator whether the snapshot has any conflicting revisions or not. Always set.
"conflictingRevisions": [ # A list of conflicting revisions. Only set if explicitly requested (e.g. using a field mask or a request flag), or if the RPC guarantees that this field is set. The conflicting revisions are sorted chronologically by their server creation time (oldest first). If there are too many conflicting revisions to return all of them in a single request this will only contain the first batch. In such case, the presented conflicting revisions must be resolved first in order to fetch the next batch.
{ # A Snapshot revision resource. Snapshot revisions are immutable.
- "metadata": { # Metadata about a snapshot revision. Snapshot metadata is immutable - a metadata change corresponds to a new snapshot revision. # Metadata for this snapshot revision.
- "deviceName": "A String", # The device that created the current revision.
- "duration": "A String", # The duration associated with this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
- "title": "A String", # The title of this snapshot.
- "progressValue": "A String", # The progress value (64-bit integer set by developer) associated with this snapshot.
- "description": "A String", # The description of this snapshot.
- "lastModifyTime": "A String", # The timestamp of the last modification to this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
- },
"blob": { # Identifies a snapshot data resource. The data is provided by the game. # Reference to the game provided blob for this revision.
"resourceId": "A String", # The ID of the blob resource. It's guaranteed that if two IDs are equal then the contents are equal as well. It's not guaranteed that two identical blobs coming from separate uploads have the same resource ID. The resource ID can only be used within the application, user and resource type it was originally returned for. For example, it's not possible to use SnapshotDataResource's resource ID as the resource_id of a SnapshotCoverImageResource, even if the blob is a valid image file.
"downloadUrl": "A String", # Output only. A URL that the client can use to download the blob. May vary across requests, and only guaranteed to be valid for a short time after it is returned.
- "size": "A String", # Size of the saved game blob in bytes.
"contentHash": "A String", # Output only. Hash-like weak identifier of the uploaded blob, consistent per player per application. Within the context of a single player/application, it's guaranteed that two identical blobs coming from two different uploads will have the same content hash. It's extremely likely, though not guaranteed, that if two content hashes are equal, the blobs are identical.
+ "size": "A String", # Size of the saved game blob in bytes.
},
"id": "A String", # Output only. A server generated identifier of the snapshot revision.
"coverImage": { # Identifies a snapshot cover image resource. The image is provided by the game. # Reference to the cover image for this revision.
- "mimeType": "A String", # Output only. The MIME type of the image.
- "height": 42, # Output only. The height of the image in pixels.
- "resourceId": "A String", # The ID of the image resource. It's guaranteed that if two IDs are equal then the contents are equal as well. It's not guaranteed that two identical blobs coming from separate uploads have the same ID. The resource ID can only be used within the application, user and resource type it was originally returned for. For example, it's not possible to use SnapshotDataResource's resource ID as the resource_id of a SnapshotCoverImageResource, even if the blob is a valid image file.
"contentHash": "A String", # Output only. Hash-like weak identifier of the uploaded image bytes, consistent per player per application. Within the context of a single player/application, it's guaranteed that two identical blobs coming from two different uploads will have the same content hash. It's extremely likely, though not guaranteed, that if two content hashes are equal, the images are identical.
- "width": 42, # Output only. The width of the image in pixels.
+ "resourceId": "A String", # The ID of the image resource. It's guaranteed that if two IDs are equal then the contents are equal as well. It's not guaranteed that two identical blobs coming from separate uploads have the same ID. The resource ID can only be used within the application, user and resource type it was originally returned for. For example, it's not possible to use SnapshotDataResource's resource ID as the resource_id of a SnapshotCoverImageResource, even if the blob is a valid image file.
+ "height": 42, # Output only. The height of the image in pixels.
"downloadUrl": "A String", # Output only. A URL the client can use to download the image. May vary across requests, and only guaranteed to be valid for a short time after it is returned.
+ "width": 42, # Output only. The width of the image in pixels.
+ "mimeType": "A String", # Output only. The MIME type of the image.
+ },
+ "metadata": { # Metadata about a snapshot revision. Snapshot metadata is immutable - a metadata change corresponds to a new snapshot revision. # Metadata for this snapshot revision.
+ "lastModifyTime": "A String", # The timestamp of the last modification to this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
+ "duration": "A String", # The duration associated with this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
+ "progressValue": "A String", # The progress value (64-bit integer set by developer) associated with this snapshot.
+ "description": "A String", # The description of this snapshot.
+ "deviceName": "A String", # The device that created the current revision.
+ "title": "A String", # The title of this snapshot.
},
},
],
- "hasConflictingRevisions": True or False, # An indicator whether the snapshot has any conflicting revisions or not. Always set.
"headRevision": { # A Snapshot revision resource. Snapshot revisions are immutable. # The current head revision (the canonical revision as understood by the server).
- "metadata": { # Metadata about a snapshot revision. Snapshot metadata is immutable - a metadata change corresponds to a new snapshot revision. # Metadata for this snapshot revision.
- "deviceName": "A String", # The device that created the current revision.
- "duration": "A String", # The duration associated with this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
- "title": "A String", # The title of this snapshot.
- "progressValue": "A String", # The progress value (64-bit integer set by developer) associated with this snapshot.
- "description": "A String", # The description of this snapshot.
- "lastModifyTime": "A String", # The timestamp of the last modification to this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
- },
"blob": { # Identifies a snapshot data resource. The data is provided by the game. # Reference to the game provided blob for this revision.
"resourceId": "A String", # The ID of the blob resource. It's guaranteed that if two IDs are equal then the contents are equal as well. It's not guaranteed that two identical blobs coming from separate uploads have the same resource ID. The resource ID can only be used within the application, user and resource type it was originally returned for. For example, it's not possible to use SnapshotDataResource's resource ID as the resource_id of a SnapshotCoverImageResource, even if the blob is a valid image file.
"downloadUrl": "A String", # Output only. A URL that the client can use to download the blob. May vary across requests, and only guaranteed to be valid for a short time after it is returned.
- "size": "A String", # Size of the saved game blob in bytes.
"contentHash": "A String", # Output only. Hash-like weak identifier of the uploaded blob, consistent per player per application. Within the context of a single player/application, it's guaranteed that two identical blobs coming from two different uploads will have the same content hash. It's extremely likely, though not guaranteed, that if two content hashes are equal, the blobs are identical.
+ "size": "A String", # Size of the saved game blob in bytes.
},
"id": "A String", # Output only. A server generated identifier of the snapshot revision.
"coverImage": { # Identifies a snapshot cover image resource. The image is provided by the game. # Reference to the cover image for this revision.
- "mimeType": "A String", # Output only. The MIME type of the image.
- "height": 42, # Output only. The height of the image in pixels.
- "resourceId": "A String", # The ID of the image resource. It's guaranteed that if two IDs are equal then the contents are equal as well. It's not guaranteed that two identical blobs coming from separate uploads have the same ID. The resource ID can only be used within the application, user and resource type it was originally returned for. For example, it's not possible to use SnapshotDataResource's resource ID as the resource_id of a SnapshotCoverImageResource, even if the blob is a valid image file.
"contentHash": "A String", # Output only. Hash-like weak identifier of the uploaded image bytes, consistent per player per application. Within the context of a single player/application, it's guaranteed that two identical blobs coming from two different uploads will have the same content hash. It's extremely likely, though not guaranteed, that if two content hashes are equal, the images are identical.
- "width": 42, # Output only. The width of the image in pixels.
+ "resourceId": "A String", # The ID of the image resource. It's guaranteed that if two IDs are equal then the contents are equal as well. It's not guaranteed that two identical blobs coming from separate uploads have the same ID. The resource ID can only be used within the application, user and resource type it was originally returned for. For example, it's not possible to use SnapshotDataResource's resource ID as the resource_id of a SnapshotCoverImageResource, even if the blob is a valid image file.
+ "height": 42, # Output only. The height of the image in pixels.
"downloadUrl": "A String", # Output only. A URL the client can use to download the image. May vary across requests, and only guaranteed to be valid for a short time after it is returned.
+ "width": 42, # Output only. The width of the image in pixels.
+ "mimeType": "A String", # Output only. The MIME type of the image.
+ },
+ "metadata": { # Metadata about a snapshot revision. Snapshot metadata is immutable - a metadata change corresponds to a new snapshot revision. # Metadata for this snapshot revision.
+ "lastModifyTime": "A String", # The timestamp of the last modification to this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
+ "duration": "A String", # The duration associated with this snapshot. Values with sub-millisecond precision can be rounded or trimmed to the closest millisecond.
+ "progressValue": "A String", # The progress value (64-bit integer set by developer) associated with this snapshot.
+ "description": "A String", # The description of this snapshot.
+ "deviceName": "A String", # The device that created the current revision.
+ "title": "A String", # The title of this snapshot.
},
},
"name": "A String", # An identifier of the snapshot,developer-specified.