chore: update docs/dyn (#1162)
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diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index 5d3806b..cca731f 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -106,47 +106,47 @@
An object of the form:
{ # A list of hidden players.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayerList`.
- "items": [ # The players.
- { # The HiddenPlayer resource.
- "player": { # A Player resource. # Output only. The player information.
- "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
- "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
- "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
- "maxExperiencePoints": "A String", # The maximum experience points for this level.
- "level": 42, # The level for the user.
- "minExperiencePoints": "A String", # The minimum experience points for this level.
- },
- "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
- "maxExperiencePoints": "A String", # The maximum experience points for this level.
- "level": 42, # The level for the user.
- "minExperiencePoints": "A String", # The minimum experience points for this level.
- },
- "currentExperiencePoints": "A String", # The current number of experience points for the player.
+ "items": [ # The players.
+ { # The HiddenPlayer resource.
+ "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
+ "kind": "A String", # Output only. Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayer`.
+ "player": { # A Player resource. # Output only. The player information.
+ "avatarImageUrl": "A String", # The base URL for the image that represents the player.
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
+ "displayName": "A String", # The name to display for the player.
+ "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
+ "currentExperiencePoints": "A String", # The current number of experience points for the player.
+ "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
+ "level": 42, # The level for the user.
+ "maxExperiencePoints": "A String", # The maximum experience points for this level.
+ "minExperiencePoints": "A String", # The minimum experience points for this level.
},
- "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
- "displayName": "A String", # The name to display for the player.
- "profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#profileSettings`.
- "profileVisible": True or False,
+ "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
+ "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
+ "level": 42, # The level for the user.
+ "maxExperiencePoints": "A String", # The maximum experience points for this level.
+ "minExperiencePoints": "A String", # The minimum experience points for this level.
},
- "avatarImageUrl": "A String", # The base URL for the image that represents the player.
- "name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
- "givenName": "A String", # The given name of this player. In some places, this is known as the first name.
- "familyName": "A String", # The family name of this player. In some places, this is known as the last name.
- },
- "playerId": "A String", # The ID of the player.
- "title": "A String", # The player's title rewarded for their game activities.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
- "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
- "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
},
- "kind": "A String", # Output only. Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayer`.
- "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
+ "name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
+ "familyName": "A String", # The family name of this player. In some places, this is known as the last name.
+ "givenName": "A String", # The given name of this player. In some places, this is known as the first name.
+ },
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
+ "playerId": "A String", # The ID of the player.
+ "profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#profileSettings`.
+ "profileVisible": True or False,
+ },
+ "title": "A String", # The player's title rewarded for their game activities.
},
- ],
- "nextPageToken": "A String", # The pagination token for the next page of results.
- }</pre>
+ },
+ ],
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayerList`.
+ "nextPageToken": "A String", # The pagination token for the next page of results.
+}</pre>
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