chore: update docs/dyn (#1162)
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diff --git a/docs/dyn/games_v1.stats.html b/docs/dyn/games_v1.stats.html
index bf7ca15..ed037eb 100644
--- a/docs/dyn/games_v1.stats.html
+++ b/docs/dyn/games_v1.stats.html
@@ -100,18 +100,18 @@
An object of the form:
{ # A third party stats resource.
- "spend_probability": 3.14, # The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
- "days_since_last_played": 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
- "num_purchases": 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
- "high_spender_probability": 3.14, # The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
- "total_spend_next_28_days": 3.14, # The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
- "avg_session_length_minutes": 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
- "num_sessions": 42, # The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
- "num_sessions_percentile": 3.14, # The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
- "churn_probability": 3.14, # The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.
- "spend_percentile": 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#statsResponse`.
- }</pre>
+ "avg_session_length_minutes": 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
+ "churn_probability": 3.14, # The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information.
+ "days_since_last_played": 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+ "high_spender_probability": 3.14, # The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#statsResponse`.
+ "num_purchases": 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+ "num_sessions": 42, # The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information.
+ "num_sessions_percentile": 3.14, # The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+ "spend_percentile": 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information.
+ "spend_probability": 3.14, # The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information.
+ "total_spend_next_28_days": 3.14, # The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information.
+}</pre>
</div>
</body></html>
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