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| <h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> |
| <h2>Instance Methods</h2> |
| <p class="toc_element"> |
| <code><a href="#close">close()</a></code></p> |
| <p class="firstline">Close httplib2 connections.</p> |
| <p class="toc_element"> |
| <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> |
| <p class="toc_element"> |
| <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> |
| <p class="toc_element"> |
| <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> |
| <p class="toc_element"> |
| <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> |
| <p class="toc_element"> |
| <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p> |
| <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> |
| <h3>Method Details</h3> |
| <div class="method"> |
| <code class="details" id="close">close()</code> |
| <pre>Close httplib2 connections.</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code> |
| <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # An achievement reset response. |
| "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. |
| "definitionId": "A String", # The ID of an achievement for which player state has been updated. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. |
| "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAll">resetAll(x__xgafv=None)</code> |
| <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. |
| |
| Args: |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| |
| Returns: |
| An object of the form: |
| |
| { # Achievement reset all response. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`. |
| "results": [ # The achievement reset results. |
| { # An achievement reset response. |
| "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. |
| "definitionId": "A String", # The ID of an achievement for which player state has been updated. |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. |
| "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. |
| }, |
| ], |
| }</pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code> |
| <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. |
| |
| Args: |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code> |
| <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. |
| |
| Args: |
| achievementId: string, The ID of the achievement used by this method. (required) |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
| <div class="method"> |
| <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code> |
| <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. |
| |
| Args: |
| body: object, The request body. |
| The object takes the form of: |
| |
| { |
| "achievement_ids": [ # The IDs of achievements to reset. |
| "A String", |
| ], |
| "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`. |
| } |
| |
| x__xgafv: string, V1 error format. |
| Allowed values |
| 1 - v1 error format |
| 2 - v2 error format |
| </pre> |
| </div> |
| |
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