docs: update generated docs (#981)

diff --git a/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html b/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
index d573552..347d8ea 100644
--- a/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
+++ b/docs/dyn/clouddebugger_v2.debugger.debuggees.breakpoints.html
@@ -81,10 +81,10 @@
   <code><a href="#get">get(debuggeeId, breakpointId, clientVersion=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Gets breakpoint information.</p>
 <p class="toc_element">
-  <code><a href="#list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, includeAllUsers=None, includeInactive=None, stripResults=None, x__xgafv=None)</a></code></p>
+  <code><a href="#list">list(debuggeeId, includeInactive=None, stripResults=None, waitToken=None, action_value=None, includeAllUsers=None, clientVersion=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Lists all breakpoints for the debuggee.</p>
 <p class="toc_element">
-  <code><a href="#set">set(debuggeeId, body=None, canaryOption=None, clientVersion=None, x__xgafv=None)</a></code></p>
+  <code><a href="#set">set(debuggeeId, body=None, clientVersion=None, canaryOption=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Sets the breakpoint to the debuggee.</p>
 <h3>Method Details</h3>
 <div class="method">
@@ -139,12 +139,6 @@
         # ## Breakpoint (the resource)
         #
         # Represents the breakpoint specification, status and results.
-      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-          # The expressions are composed using expressions in the programming language
-          # at the source location. If the breakpoint action is `LOG`, the evaluated
-          # expressions are included in log statements.
-        &quot;A String&quot;,
-      ],
       &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
           # The evaluated expressions appear in exactly the same order they
           # are listed in the `expressions` field.
@@ -261,9 +255,6 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
           &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
@@ -304,194 +295,96 @@
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
           &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
         },
       ],
+      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
+          # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+      &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
+          #
+          # The status includes an error flag and a human readable message.
+          # This field is usually unset. The message can be either
+          # informational or an error message. Regardless, clients should always
+          # display the text message back to the user.
+          #
+          # Error status indicates complete failure of the breakpoint.
+          #
+          # Example (non-final state): `Still loading symbols...`
+          #
+          # Examples (final state):
+          #
+          # *   `Invalid line number` referring to location
+          # *   `Field f not found in class C` referring to condition
+          # The message can indicate an error or informational status, and refer to
+          # specific parts of the containing object.
+          # For example, the `Breakpoint.status` field can indicate an error referring
+          # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+              # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+              # character.
+              #
+              # Examples:
+              #
+              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+              #     is loaded.  Again, $0 is very important.`
+              # *   `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
+        },
+        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+      },
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+          # The expressions are composed using expressions in the programming language
+          # at the source location. If the breakpoint action is `LOG`, the evaluated
+          # expressions are included in log statements.
+        &quot;A String&quot;,
+      ],
+      &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
+          # displayed to the user.
+        &quot;a_key&quot;: &quot;A String&quot;,
+      },
+      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
+          # the breakpoint hits. The message may include parameter placeholders `$0`,
+          # `$1`, etc. These placeholders are replaced with the evaluated value
+          # of the appropriate expression. Expressions not referenced in
+          # `log_message_format` are not logged.
+          #
+          # Example: `Message received, id = $0, count = $1` with
+          # `expressions` = `[ message.id, message.count ]`.
+      &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+            # Agents that do not support setting breakpoints on specific columns ignore
+            # this field.
+      },
       &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
           # breakpoint state will not change from here on.
+      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
+      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
+          # breakpoint location is hit.
+      &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
+          # resolution.
+      &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
       &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
           # recently entered function.
         { # Represents a stack frame context.
-          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: &quot;x&quot;,
-                #         type: &quot;T&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00400400&quot;
-                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int*&quot;,
-                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: &quot;pp&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int**&quot;,
-                #         members {
-                #             value: &quot;0x00400400&quot;,
-                #             type: &quot;int*&quot;
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: &quot;unavailable&quot; } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            },
-          ],
-          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-                # Agents that do not support setting breakpoints on specific columns ignore
-                # this field.
-            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-          },
           &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
           &quot;arguments&quot;: [ # Set of arguments passed to this function.
               # Note that this might not be populated for all stack frames.
@@ -604,9 +497,6 @@
                 # to be shared between pointers and references.
                 #
                 # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
               &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                   # unset. A status of a single variable only applies to that variable or
                   # expression. The rest of breakpoint data still remains valid. Variables
@@ -647,75 +537,198 @@
                 },
                 &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
               },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
               &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                   # `var_table_index`, `type` goes next to `value`. The interpretation of
                   # a type is agent specific. It is recommended to include the dynamic type
                   # rather than a static type of an object.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
               &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
                   # one variable can reference the same variable in the table. The
                   # `var_table_index` field is an index into `variable_table` in Breakpoint.
             },
           ],
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                # Agents that do not support setting breakpoints on specific columns ignore
+                # this field.
+          },
         },
       ],
+      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
       &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
           # The condition is a compound boolean expression composed using expressions
           # in a programming language at the source location.
-      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
-          # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-      &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
-          #
-          # The status includes an error flag and a human readable message.
-          # This field is usually unset. The message can be either
-          # informational or an error message. Regardless, clients should always
-          # display the text message back to the user.
-          #
-          # Error status indicates complete failure of the breakpoint.
-          #
-          # Example (non-final state): `Still loading symbols...`
-          #
-          # Examples (final state):
-          #
-          # *   `Invalid line number` referring to location
-          # *   `Field f not found in class C` referring to condition
-          # The message can indicate an error or informational status, and refer to
-          # specific parts of the containing object.
-          # For example, the `Breakpoint.status` field can indicate an error referring
-          # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-              # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-              # character.
-              #
-              # Examples:
-              #
-              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-              #     is loaded.  Again, $0 is very important.`
-              # *   `Please pay $$10 to use $0 instead of $1.`
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
-        },
-        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-      },
-      &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
-          # breakpoint location is hit.
-      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-            # Agents that do not support setting breakpoints on specific columns ignore
-            # this field.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-      },
-      &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
-          # resolution.
       &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network
           # traffic optimization.  It enables storing a variable once and reference
           # it from multiple variables, including variables stored in the
@@ -837,9 +850,6 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
           &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
@@ -880,54 +890,44 @@
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
           &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
         },
       ],
-      &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
-      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
-          # the breakpoint hits. The message may include parameter placeholders `$0`,
-          # `$1`, etc. These placeholders are replaced with the evaluated value
-          # of the appropriate expression. Expressions not referenced in
-          # `log_message_format` are not logged.
-          #
-          # Example: `Message received, id = $0, count = $1` with
-          # `expressions` = `[ message.id, message.count ]`.
-      &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
-          # displayed to the user.
-        &quot;a_key&quot;: &quot;A String&quot;,
-      },
     },
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(debuggeeId, waitToken=None, clientVersion=None, action_value=None, includeAllUsers=None, includeInactive=None, stripResults=None, x__xgafv=None)</code>
+    <code class="details" id="list">list(debuggeeId, includeInactive=None, stripResults=None, waitToken=None, action_value=None, includeAllUsers=None, clientVersion=None, x__xgafv=None)</code>
   <pre>Lists all breakpoints for the debuggee.
 
 Args:
   debuggeeId: string, Required. ID of the debuggee whose breakpoints to list. (required)
+  includeInactive: boolean, When set to `true`, the response includes active and inactive
+breakpoints. Otherwise, it includes only active breakpoints.
+  stripResults: boolean, This field is deprecated. The following fields are always stripped out of
+the result: `stack_frames`, `evaluated_expressions` and `variable_table`.
   waitToken: string, A wait token that, if specified, blocks the call until the breakpoints
 list has changed, or a server selected timeout has expired.  The value
 should be set from the last response. The error code
 `google.rpc.Code.ABORTED` (RPC) is returned on wait timeout, which
 should be called again with the same `wait_token`.
-  clientVersion: string, Required. The client version making the call.
-Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
   action_value: string, Only breakpoints with the specified action will pass the filter.
   includeAllUsers: boolean, When set to `true`, the response includes the list of breakpoints set by
 any user. Otherwise, it includes only breakpoints set by the caller.
-  includeInactive: boolean, When set to `true`, the response includes active and inactive
-breakpoints. Otherwise, it includes only active breakpoints.
-  stripResults: boolean, This field is deprecated. The following fields are always stripped out of
-the result: `stack_frames`, `evaluated_expressions` and `variable_table`.
+  clientVersion: string, Required. The client version making the call.
+Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -937,6 +937,8 @@
   An object of the form:
 
     { # Response for listing breakpoints.
+    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A wait token that can be used in the next call to `list` (REST) or
+        # `ListBreakpoints` (RPC) to block until the list of breakpoints has changes.
     &quot;breakpoints&quot;: [ # List of breakpoints matching the request.
         # The fields `id` and `location` are guaranteed to be set on each breakpoint.
         # The fields: `stack_frames`, `evaluated_expressions` and `variable_table`
@@ -945,12 +947,6 @@
           # ## Breakpoint (the resource)
           #
           # Represents the breakpoint specification, status and results.
-        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-            # The expressions are composed using expressions in the programming language
-            # at the source location. If the breakpoint action is `LOG`, the evaluated
-            # expressions are included in log statements.
-          &quot;A String&quot;,
-        ],
         &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
             # The evaluated expressions appear in exactly the same order they
             # are listed in the `expressions` field.
@@ -1067,9 +1063,6 @@
               # to be shared between pointers and references.
               #
               # The type field is optional. The debugger agent may or may not support it.
-            &quot;members&quot;: [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
             &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                 # unset. A status of a single variable only applies to that variable or
                 # expression. The rest of breakpoint data still remains valid. Variables
@@ -1110,194 +1103,96 @@
               },
               &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             },
-            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            &quot;members&quot;: [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
             &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                 # `var_table_index`, `type` goes next to `value`. The interpretation of
                 # a type is agent specific. It is recommended to include the dynamic type
                 # rather than a static type of an object.
-            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
             &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
                 # one variable can reference the same variable in the table. The
                 # `var_table_index` field is an index into `variable_table` in Breakpoint.
           },
         ],
+        &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
+            # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+        &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
+            #
+            # The status includes an error flag and a human readable message.
+            # This field is usually unset. The message can be either
+            # informational or an error message. Regardless, clients should always
+            # display the text message back to the user.
+            #
+            # Error status indicates complete failure of the breakpoint.
+            #
+            # Example (non-final state): `Still loading symbols...`
+            #
+            # Examples (final state):
+            #
+            # *   `Invalid line number` referring to location
+            # *   `Field f not found in class C` referring to condition
+            # The message can indicate an error or informational status, and refer to
+            # specific parts of the containing object.
+            # For example, the `Breakpoint.status` field can indicate an error referring
+            # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+          &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+          &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+            &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                # character.
+                #
+                # Examples:
+                #
+                # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                #     is loaded.  Again, $0 is very important.`
+                # *   `Please pay $$10 to use $0 instead of $1.`
+            &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+              &quot;A String&quot;,
+            ],
+          },
+          &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+        },
+        &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+            # The expressions are composed using expressions in the programming language
+            # at the source location. If the breakpoint action is `LOG`, the evaluated
+            # expressions are included in log statements.
+          &quot;A String&quot;,
+        ],
+        &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
+            # displayed to the user.
+          &quot;a_key&quot;: &quot;A String&quot;,
+        },
+        &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
+            # the breakpoint hits. The message may include parameter placeholders `$0`,
+            # `$1`, etc. These placeholders are replaced with the evaluated value
+            # of the appropriate expression. Expressions not referenced in
+            # `log_message_format` are not logged.
+            #
+            # Example: `Message received, id = $0, count = $1` with
+            # `expressions` = `[ message.id, message.count ]`.
+        &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+        &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+          &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+          &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+          &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+              # Agents that do not support setting breakpoints on specific columns ignore
+              # this field.
+        },
         &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
             # breakpoint state will not change from here on.
+        &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
+        &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+        &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
+            # breakpoint location is hit.
+        &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
+            # resolution.
+        &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
         &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
             # recently entered function.
           { # Represents a stack frame context.
-            &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-                # Note that this might not be populated for all stack frames.
-              { # Represents a variable or an argument possibly of a compound object type.
-                  # Note how the following variables are represented:
-                  #
-                  # 1) A simple variable:
-                  #
-                  #     int x = 5
-                  #
-                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                  #
-                  # 2) A compound object:
-                  #
-                  #     struct T {
-                  #         int m1;
-                  #         int m2;
-                  #     };
-                  #     T x = { 3, 7 };
-                  #
-                  #     {  // Captured variable
-                  #         name: &quot;x&quot;,
-                  #         type: &quot;T&quot;,
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # 3) A pointer where the pointee was captured:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         type: &quot;T*&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # 4) A pointer where the pointee was not captured:
-                  #
-                  #     T* p = new T;
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         type: &quot;T*&quot;,
-                  #         value: &quot;0x00400400&quot;
-                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                  #     }
-                  #
-                  # The status should describe the reason for the missing value,
-                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                  #
-                  # Note that a null pointer should not have members.
-                  #
-                  # 5) An unnamed value:
-                  #
-                  #     int* p = new int(7);
-                  #
-                  #     {   // Captured variable
-                  #         name: &quot;p&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         type: &quot;int*&quot;,
-                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                  #
-                  # 6) An unnamed pointer where the pointee was not captured:
-                  #
-                  #     int* p = new int(7);
-                  #     int** pp = &amp;p;
-                  #
-                  #     {  // Captured variable
-                  #         name: &quot;pp&quot;,
-                  #         value: &quot;0x00500500&quot;,
-                  #         type: &quot;int**&quot;,
-                  #         members {
-                  #             value: &quot;0x00400400&quot;,
-                  #             type: &quot;int*&quot;
-                  #             status {
-                  #                 is_error: true,
-                  #                 description: { format: &quot;unavailable&quot; } }
-                  #             }
-                  #         }
-                  #     }
-                  #
-                  # To optimize computation, memory and network traffic, variables that
-                  # repeat in the output multiple times can be stored once in a shared
-                  # variable table and be referenced using the `var_table_index` field.  The
-                  # variables stored in the shared table are nameless and are essentially
-                  # a partition of the complete variable. To reconstruct the complete
-                  # variable, merge the referencing variable with the referenced variable.
-                  #
-                  # When using the shared variable table, the following variables:
-                  #
-                  #     T x = { 3, 7 };
-                  #     T* p = &amp;x;
-                  #     T&amp; r = x;
-                  #
-                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                  #
-                  #     {  // Shared variable table entry #3:
-                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                  #     }
-                  #
-                  # Note that the pointer address is stored with the referencing variable
-                  # and not with the referenced variable. This allows the referenced variable
-                  # to be shared between pointers and references.
-                  #
-                  # The type field is optional. The debugger agent may or may not support it.
-                &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
-                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                    # unset. A status of a single variable only applies to that variable or
-                    # expression. The rest of breakpoint data still remains valid. Variables
-                    # might be reported in error state even when breakpoint is not in final
-                    # state.
-                    #
-                    # The message may refer to variable name with `refers_to` set to
-                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                    # In either case variable value and members will be unset.
-                    #
-                    # Example of error message applied to name: `Invalid expression syntax`.
-                    #
-                    # Example of information message applied to value: `Not captured`.
-                    #
-                    # Examples of error message applied to value:
-                    #
-                    # *   `Malformed string`,
-                    # *   `Field f not found in class C`
-                    # *   `Null pointer dereference`
-                    # The message can indicate an error or informational status, and refer to
-                    # specific parts of the containing object.
-                    # For example, the `Breakpoint.status` field can indicate an error referring
-                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                        # character.
-                        #
-                        # Examples:
-                        #
-                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                        #     is loaded.  Again, $0 is very important.`
-                        # *   `Please pay $$10 to use $0 instead of $1.`
-                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                      &quot;A String&quot;,
-                    ],
-                  },
-                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-                },
-                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                    # `var_table_index`, `type` goes next to `value`. The interpretation of
-                    # a type is agent specific. It is recommended to include the dynamic type
-                    # rather than a static type of an object.
-                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                    # one variable can reference the same variable in the table. The
-                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
-              },
-            ],
-            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-                  # Agents that do not support setting breakpoints on specific columns ignore
-                  # this field.
-              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-            },
             &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
             &quot;arguments&quot;: [ # Set of arguments passed to this function.
                 # Note that this might not be populated for all stack frames.
@@ -1410,9 +1305,6 @@
                   # to be shared between pointers and references.
                   #
                   # The type field is optional. The debugger agent may or may not support it.
-                &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                  # Object with schema name: Variable
-                ],
                 &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                     # unset. A status of a single variable only applies to that variable or
                     # expression. The rest of breakpoint data still remains valid. Variables
@@ -1453,75 +1345,198 @@
                   },
                   &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
                 },
-                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
                 &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                     # `var_table_index`, `type` goes next to `value`. The interpretation of
                     # a type is agent specific. It is recommended to include the dynamic type
                     # rather than a static type of an object.
-                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
                 &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
                     # one variable can reference the same variable in the table. The
                     # `var_table_index` field is an index into `variable_table` in Breakpoint.
               },
             ],
+            &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+                # Note that this might not be populated for all stack frames.
+              { # Represents a variable or an argument possibly of a compound object type.
+                  # Note how the following variables are represented:
+                  #
+                  # 1) A simple variable:
+                  #
+                  #     int x = 5
+                  #
+                  #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                  #
+                  # 2) A compound object:
+                  #
+                  #     struct T {
+                  #         int m1;
+                  #         int m2;
+                  #     };
+                  #     T x = { 3, 7 };
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;x&quot;,
+                  #         type: &quot;T&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 3) A pointer where the pointee was captured:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # 4) A pointer where the pointee was not captured:
+                  #
+                  #     T* p = new T;
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         type: &quot;T*&quot;,
+                  #         value: &quot;0x00400400&quot;
+                  #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                  #     }
+                  #
+                  # The status should describe the reason for the missing value,
+                  # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                  #
+                  # Note that a null pointer should not have members.
+                  #
+                  # 5) An unnamed value:
+                  #
+                  #     int* p = new int(7);
+                  #
+                  #     {   // Captured variable
+                  #         name: &quot;p&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int*&quot;,
+                  #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                  #
+                  # 6) An unnamed pointer where the pointee was not captured:
+                  #
+                  #     int* p = new int(7);
+                  #     int** pp = &amp;p;
+                  #
+                  #     {  // Captured variable
+                  #         name: &quot;pp&quot;,
+                  #         value: &quot;0x00500500&quot;,
+                  #         type: &quot;int**&quot;,
+                  #         members {
+                  #             value: &quot;0x00400400&quot;,
+                  #             type: &quot;int*&quot;
+                  #             status {
+                  #                 is_error: true,
+                  #                 description: { format: &quot;unavailable&quot; } }
+                  #             }
+                  #         }
+                  #     }
+                  #
+                  # To optimize computation, memory and network traffic, variables that
+                  # repeat in the output multiple times can be stored once in a shared
+                  # variable table and be referenced using the `var_table_index` field.  The
+                  # variables stored in the shared table are nameless and are essentially
+                  # a partition of the complete variable. To reconstruct the complete
+                  # variable, merge the referencing variable with the referenced variable.
+                  #
+                  # When using the shared variable table, the following variables:
+                  #
+                  #     T x = { 3, 7 };
+                  #     T* p = &amp;x;
+                  #     T&amp; r = x;
+                  #
+                  #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                  #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                  #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                  #
+                  #     {  // Shared variable table entry #3:
+                  #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                  #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                  #     }
+                  #
+                  # Note that the pointer address is stored with the referencing variable
+                  # and not with the referenced variable. This allows the referenced variable
+                  # to be shared between pointers and references.
+                  #
+                  # The type field is optional. The debugger agent may or may not support it.
+                &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                    # unset. A status of a single variable only applies to that variable or
+                    # expression. The rest of breakpoint data still remains valid. Variables
+                    # might be reported in error state even when breakpoint is not in final
+                    # state.
+                    #
+                    # The message may refer to variable name with `refers_to` set to
+                    # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                    # In either case variable value and members will be unset.
+                    #
+                    # Example of error message applied to name: `Invalid expression syntax`.
+                    #
+                    # Example of information message applied to value: `Not captured`.
+                    #
+                    # Examples of error message applied to value:
+                    #
+                    # *   `Malformed string`,
+                    # *   `Field f not found in class C`
+                    # *   `Null pointer dereference`
+                    # The message can indicate an error or informational status, and refer to
+                    # specific parts of the containing object.
+                    # For example, the `Breakpoint.status` field can indicate an error referring
+                    # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                  &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                  &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                    &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                        # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                        # character.
+                        #
+                        # Examples:
+                        #
+                        # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                        #     is loaded.  Again, $0 is very important.`
+                        # *   `Please pay $$10 to use $0 instead of $1.`
+                    &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                      &quot;A String&quot;,
+                    ],
+                  },
+                  &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+                },
+                &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+                &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                  # Object with schema name: Variable
+                ],
+                &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                    # `var_table_index`, `type` goes next to `value`. The interpretation of
+                    # a type is agent specific. It is recommended to include the dynamic type
+                    # rather than a static type of an object.
+                &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+                &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                    # one variable can reference the same variable in the table. The
+                    # `var_table_index` field is an index into `variable_table` in Breakpoint.
+              },
+            ],
+            &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+              &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+              &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+              &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                  # Agents that do not support setting breakpoints on specific columns ignore
+                  # this field.
+            },
           },
         ],
+        &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
         &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
             # The condition is a compound boolean expression composed using expressions
             # in a programming language at the source location.
-        &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
-            # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-        &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
-            #
-            # The status includes an error flag and a human readable message.
-            # This field is usually unset. The message can be either
-            # informational or an error message. Regardless, clients should always
-            # display the text message back to the user.
-            #
-            # Error status indicates complete failure of the breakpoint.
-            #
-            # Example (non-final state): `Still loading symbols...`
-            #
-            # Examples (final state):
-            #
-            # *   `Invalid line number` referring to location
-            # *   `Field f not found in class C` referring to condition
-            # The message can indicate an error or informational status, and refer to
-            # specific parts of the containing object.
-            # For example, the `Breakpoint.status` field can indicate an error referring
-            # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-          &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-          &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-            &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                # character.
-                #
-                # Examples:
-                #
-                # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                #     is loaded.  Again, $0 is very important.`
-                # *   `Please pay $$10 to use $0 instead of $1.`
-            &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-              &quot;A String&quot;,
-            ],
-          },
-          &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-        },
-        &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-        &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-        &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
-            # breakpoint location is hit.
-        &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-        &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-        &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-          &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-          &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-              # Agents that do not support setting breakpoints on specific columns ignore
-              # this field.
-          &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-        },
-        &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
-            # resolution.
         &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network
             # traffic optimization.  It enables storing a variable once and reference
             # it from multiple variables, including variables stored in the
@@ -1643,9 +1658,6 @@
               # to be shared between pointers and references.
               #
               # The type field is optional. The debugger agent may or may not support it.
-            &quot;members&quot;: [ # Members contained or pointed to by the variable.
-              # Object with schema name: Variable
-            ],
             &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                 # unset. A status of a single variable only applies to that variable or
                 # expression. The rest of breakpoint data still remains valid. Variables
@@ -1686,39 +1698,27 @@
               },
               &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
             },
-            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            &quot;members&quot;: [ # Members contained or pointed to by the variable.
+              # Object with schema name: Variable
+            ],
             &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                 # `var_table_index`, `type` goes next to `value`. The interpretation of
                 # a type is agent specific. It is recommended to include the dynamic type
                 # rather than a static type of an object.
-            &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+            &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
             &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
                 # one variable can reference the same variable in the table. The
                 # `var_table_index` field is an index into `variable_table` in Breakpoint.
           },
         ],
-        &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
-        &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
-            # the breakpoint hits. The message may include parameter placeholders `$0`,
-            # `$1`, etc. These placeholders are replaced with the evaluated value
-            # of the appropriate expression. Expressions not referenced in
-            # `log_message_format` are not logged.
-            #
-            # Example: `Message received, id = $0, count = $1` with
-            # `expressions` = `[ message.id, message.count ]`.
-        &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
-            # displayed to the user.
-          &quot;a_key&quot;: &quot;A String&quot;,
-        },
       },
     ],
-    &quot;nextWaitToken&quot;: &quot;A String&quot;, # A wait token that can be used in the next call to `list` (REST) or
-        # `ListBreakpoints` (RPC) to block until the list of breakpoints has changes.
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="set">set(debuggeeId, body=None, canaryOption=None, clientVersion=None, x__xgafv=None)</code>
+    <code class="details" id="set">set(debuggeeId, body=None, clientVersion=None, canaryOption=None, x__xgafv=None)</code>
   <pre>Sets the breakpoint to the debuggee.
 
 Args:
@@ -1730,12 +1730,6 @@
     # ## Breakpoint (the resource)
     # 
     # Represents the breakpoint specification, status and results.
-  &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-      # The expressions are composed using expressions in the programming language
-      # at the source location. If the breakpoint action is `LOG`, the evaluated
-      # expressions are included in log statements.
-    &quot;A String&quot;,
-  ],
   &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
       # The evaluated expressions appear in exactly the same order they
       # are listed in the `expressions` field.
@@ -1852,9 +1846,6 @@
         # to be shared between pointers and references.
         #
         # The type field is optional. The debugger agent may or may not support it.
-      &quot;members&quot;: [ # Members contained or pointed to by the variable.
-        # Object with schema name: Variable
-      ],
       &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
           # unset. A status of a single variable only applies to that variable or
           # expression. The rest of breakpoint data still remains valid. Variables
@@ -1895,194 +1886,96 @@
         },
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
       },
-      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+      &quot;members&quot;: [ # Members contained or pointed to by the variable.
+        # Object with schema name: Variable
+      ],
       &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
           # `var_table_index`, `type` goes next to `value`. The interpretation of
           # a type is agent specific. It is recommended to include the dynamic type
           # rather than a static type of an object.
-      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
       &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
           # one variable can reference the same variable in the table. The
           # `var_table_index` field is an index into `variable_table` in Breakpoint.
     },
   ],
+  &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
+      # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+  &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
+      # 
+      # The status includes an error flag and a human readable message.
+      # This field is usually unset. The message can be either
+      # informational or an error message. Regardless, clients should always
+      # display the text message back to the user.
+      # 
+      # Error status indicates complete failure of the breakpoint.
+      # 
+      # Example (non-final state): `Still loading symbols...`
+      # 
+      # Examples (final state):
+      # 
+      # *   `Invalid line number` referring to location
+      # *   `Field f not found in class C` referring to condition
+      # The message can indicate an error or informational status, and refer to
+      # specific parts of the containing object.
+      # For example, the `Breakpoint.status` field can indicate an error referring
+      # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+    &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+    &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+      &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+          # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+          # character.
+          #
+          # Examples:
+          #
+          # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+          #     is loaded.  Again, $0 is very important.`
+          # *   `Please pay $$10 to use $0 instead of $1.`
+      &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+        &quot;A String&quot;,
+      ],
+    },
+    &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+  },
+  &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+      # The expressions are composed using expressions in the programming language
+      # at the source location. If the breakpoint action is `LOG`, the evaluated
+      # expressions are included in log statements.
+    &quot;A String&quot;,
+  ],
+  &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
+      # displayed to the user.
+    &quot;a_key&quot;: &quot;A String&quot;,
+  },
+  &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
+      # the breakpoint hits. The message may include parameter placeholders `$0`,
+      # `$1`, etc. These placeholders are replaced with the evaluated value
+      # of the appropriate expression. Expressions not referenced in
+      # `log_message_format` are not logged.
+      # 
+      # Example: `Message received, id = $0, count = $1` with
+      # `expressions` = `[ message.id, message.count ]`.
+  &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+  &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+    &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+    &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+    &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+        # Agents that do not support setting breakpoints on specific columns ignore
+        # this field.
+  },
   &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
       # breakpoint state will not change from here on.
+  &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
+  &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+  &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
+      # breakpoint location is hit.
+  &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
+      # resolution.
+  &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
   &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
       # recently entered function.
     { # Represents a stack frame context.
-      &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-          # Note that this might not be populated for all stack frames.
-        { # Represents a variable or an argument possibly of a compound object type.
-            # Note how the following variables are represented:
-            #
-            # 1) A simple variable:
-            #
-            #     int x = 5
-            #
-            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-            #
-            # 2) A compound object:
-            #
-            #     struct T {
-            #         int m1;
-            #         int m2;
-            #     };
-            #     T x = { 3, 7 };
-            #
-            #     {  // Captured variable
-            #         name: &quot;x&quot;,
-            #         type: &quot;T&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 3) A pointer where the pointee was captured:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # 4) A pointer where the pointee was not captured:
-            #
-            #     T* p = new T;
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         type: &quot;T*&quot;,
-            #         value: &quot;0x00400400&quot;
-            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-            #     }
-            #
-            # The status should describe the reason for the missing value,
-            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-            #
-            # Note that a null pointer should not have members.
-            #
-            # 5) An unnamed value:
-            #
-            #     int* p = new int(7);
-            #
-            #     {   // Captured variable
-            #         name: &quot;p&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int*&quot;,
-            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-            #
-            # 6) An unnamed pointer where the pointee was not captured:
-            #
-            #     int* p = new int(7);
-            #     int** pp = &amp;p;
-            #
-            #     {  // Captured variable
-            #         name: &quot;pp&quot;,
-            #         value: &quot;0x00500500&quot;,
-            #         type: &quot;int**&quot;,
-            #         members {
-            #             value: &quot;0x00400400&quot;,
-            #             type: &quot;int*&quot;
-            #             status {
-            #                 is_error: true,
-            #                 description: { format: &quot;unavailable&quot; } }
-            #             }
-            #         }
-            #     }
-            #
-            # To optimize computation, memory and network traffic, variables that
-            # repeat in the output multiple times can be stored once in a shared
-            # variable table and be referenced using the `var_table_index` field.  The
-            # variables stored in the shared table are nameless and are essentially
-            # a partition of the complete variable. To reconstruct the complete
-            # variable, merge the referencing variable with the referenced variable.
-            #
-            # When using the shared variable table, the following variables:
-            #
-            #     T x = { 3, 7 };
-            #     T* p = &amp;x;
-            #     T&amp; r = x;
-            #
-            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-            #
-            #     {  // Shared variable table entry #3:
-            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-            #     }
-            #
-            # Note that the pointer address is stored with the referencing variable
-            # and not with the referenced variable. This allows the referenced variable
-            # to be shared between pointers and references.
-            #
-            # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
-          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-              # unset. A status of a single variable only applies to that variable or
-              # expression. The rest of breakpoint data still remains valid. Variables
-              # might be reported in error state even when breakpoint is not in final
-              # state.
-              #
-              # The message may refer to variable name with `refers_to` set to
-              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-              # In either case variable value and members will be unset.
-              #
-              # Example of error message applied to name: `Invalid expression syntax`.
-              #
-              # Example of information message applied to value: `Not captured`.
-              #
-              # Examples of error message applied to value:
-              #
-              # *   `Malformed string`,
-              # *   `Field f not found in class C`
-              # *   `Null pointer dereference`
-              # The message can indicate an error or informational status, and refer to
-              # specific parts of the containing object.
-              # For example, the `Breakpoint.status` field can indicate an error referring
-              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                  # character.
-                  #
-                  # Examples:
-                  #
-                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                  #     is loaded.  Again, $0 is very important.`
-                  # *   `Please pay $$10 to use $0 instead of $1.`
-              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                &quot;A String&quot;,
-              ],
-            },
-            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-          },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-              # `var_table_index`, `type` goes next to `value`. The interpretation of
-              # a type is agent specific. It is recommended to include the dynamic type
-              # rather than a static type of an object.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-              # one variable can reference the same variable in the table. The
-              # `var_table_index` field is an index into `variable_table` in Breakpoint.
-        },
-      ],
-      &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-            # Agents that do not support setting breakpoints on specific columns ignore
-            # this field.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-      },
       &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
       &quot;arguments&quot;: [ # Set of arguments passed to this function.
           # Note that this might not be populated for all stack frames.
@@ -2195,9 +2088,6 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
           &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
@@ -2238,75 +2128,198 @@
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
           &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
         },
       ],
+      &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+          # Note that this might not be populated for all stack frames.
+        { # Represents a variable or an argument possibly of a compound object type.
+            # Note how the following variables are represented:
+            #
+            # 1) A simple variable:
+            #
+            #     int x = 5
+            #
+            #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+            #
+            # 2) A compound object:
+            #
+            #     struct T {
+            #         int m1;
+            #         int m2;
+            #     };
+            #     T x = { 3, 7 };
+            #
+            #     {  // Captured variable
+            #         name: &quot;x&quot;,
+            #         type: &quot;T&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 3) A pointer where the pointee was captured:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # 4) A pointer where the pointee was not captured:
+            #
+            #     T* p = new T;
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         type: &quot;T*&quot;,
+            #         value: &quot;0x00400400&quot;
+            #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+            #     }
+            #
+            # The status should describe the reason for the missing value,
+            # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+            #
+            # Note that a null pointer should not have members.
+            #
+            # 5) An unnamed value:
+            #
+            #     int* p = new int(7);
+            #
+            #     {   // Captured variable
+            #         name: &quot;p&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int*&quot;,
+            #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+            #
+            # 6) An unnamed pointer where the pointee was not captured:
+            #
+            #     int* p = new int(7);
+            #     int** pp = &amp;p;
+            #
+            #     {  // Captured variable
+            #         name: &quot;pp&quot;,
+            #         value: &quot;0x00500500&quot;,
+            #         type: &quot;int**&quot;,
+            #         members {
+            #             value: &quot;0x00400400&quot;,
+            #             type: &quot;int*&quot;
+            #             status {
+            #                 is_error: true,
+            #                 description: { format: &quot;unavailable&quot; } }
+            #             }
+            #         }
+            #     }
+            #
+            # To optimize computation, memory and network traffic, variables that
+            # repeat in the output multiple times can be stored once in a shared
+            # variable table and be referenced using the `var_table_index` field.  The
+            # variables stored in the shared table are nameless and are essentially
+            # a partition of the complete variable. To reconstruct the complete
+            # variable, merge the referencing variable with the referenced variable.
+            #
+            # When using the shared variable table, the following variables:
+            #
+            #     T x = { 3, 7 };
+            #     T* p = &amp;x;
+            #     T&amp; r = x;
+            #
+            #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+            #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+            #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+            #
+            #     {  // Shared variable table entry #3:
+            #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+            #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+            #     }
+            #
+            # Note that the pointer address is stored with the referencing variable
+            # and not with the referenced variable. This allows the referenced variable
+            # to be shared between pointers and references.
+            #
+            # The type field is optional. The debugger agent may or may not support it.
+          &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+              # unset. A status of a single variable only applies to that variable or
+              # expression. The rest of breakpoint data still remains valid. Variables
+              # might be reported in error state even when breakpoint is not in final
+              # state.
+              #
+              # The message may refer to variable name with `refers_to` set to
+              # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+              # In either case variable value and members will be unset.
+              #
+              # Example of error message applied to name: `Invalid expression syntax`.
+              #
+              # Example of information message applied to value: `Not captured`.
+              #
+              # Examples of error message applied to value:
+              #
+              # *   `Malformed string`,
+              # *   `Field f not found in class C`
+              # *   `Null pointer dereference`
+              # The message can indicate an error or informational status, and refer to
+              # specific parts of the containing object.
+              # For example, the `Breakpoint.status` field can indicate an error referring
+              # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+            &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+            &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+              &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                  # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                  # character.
+                  #
+                  # Examples:
+                  #
+                  # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                  #     is loaded.  Again, $0 is very important.`
+                  # *   `Please pay $$10 to use $0 instead of $1.`
+              &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                &quot;A String&quot;,
+              ],
+            },
+            &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+          },
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
+          &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+              # `var_table_index`, `type` goes next to `value`. The interpretation of
+              # a type is agent specific. It is recommended to include the dynamic type
+              # rather than a static type of an object.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+              # one variable can reference the same variable in the table. The
+              # `var_table_index` field is an index into `variable_table` in Breakpoint.
+        },
+      ],
+      &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+            # Agents that do not support setting breakpoints on specific columns ignore
+            # this field.
+      },
     },
   ],
+  &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
   &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
       # The condition is a compound boolean expression composed using expressions
       # in a programming language at the source location.
-  &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
-      # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-  &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
-      # 
-      # The status includes an error flag and a human readable message.
-      # This field is usually unset. The message can be either
-      # informational or an error message. Regardless, clients should always
-      # display the text message back to the user.
-      # 
-      # Error status indicates complete failure of the breakpoint.
-      # 
-      # Example (non-final state): `Still loading symbols...`
-      # 
-      # Examples (final state):
-      # 
-      # *   `Invalid line number` referring to location
-      # *   `Field f not found in class C` referring to condition
-      # The message can indicate an error or informational status, and refer to
-      # specific parts of the containing object.
-      # For example, the `Breakpoint.status` field can indicate an error referring
-      # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-    &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-    &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-      &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-          # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-          # character.
-          #
-          # Examples:
-          #
-          # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-          #     is loaded.  Again, $0 is very important.`
-          # *   `Please pay $$10 to use $0 instead of $1.`
-      &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-        &quot;A String&quot;,
-      ],
-    },
-    &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-  },
-  &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-  &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-  &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
-      # breakpoint location is hit.
-  &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-  &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-  &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-    &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-    &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-        # Agents that do not support setting breakpoints on specific columns ignore
-        # this field.
-    &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-  },
-  &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
-      # resolution.
   &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network
       # traffic optimization.  It enables storing a variable once and reference
       # it from multiple variables, including variables stored in the
@@ -2428,9 +2441,6 @@
         # to be shared between pointers and references.
         #
         # The type field is optional. The debugger agent may or may not support it.
-      &quot;members&quot;: [ # Members contained or pointed to by the variable.
-        # Object with schema name: Variable
-      ],
       &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
           # unset. A status of a single variable only applies to that variable or
           # expression. The rest of breakpoint data still remains valid. Variables
@@ -2471,35 +2481,25 @@
         },
         &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
       },
-      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+      &quot;members&quot;: [ # Members contained or pointed to by the variable.
+        # Object with schema name: Variable
+      ],
       &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
           # `var_table_index`, `type` goes next to `value`. The interpretation of
           # a type is agent specific. It is recommended to include the dynamic type
           # rather than a static type of an object.
-      &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+      &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
       &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
           # one variable can reference the same variable in the table. The
           # `var_table_index` field is an index into `variable_table` in Breakpoint.
     },
   ],
-  &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
-  &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
-      # the breakpoint hits. The message may include parameter placeholders `$0`,
-      # `$1`, etc. These placeholders are replaced with the evaluated value
-      # of the appropriate expression. Expressions not referenced in
-      # `log_message_format` are not logged.
-      # 
-      # Example: `Message received, id = $0, count = $1` with
-      # `expressions` = `[ message.id, message.count ]`.
-  &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
-      # displayed to the user.
-    &quot;a_key&quot;: &quot;A String&quot;,
-  },
 }
 
-  canaryOption: string, The canary option set by the user upon setting breakpoint.
   clientVersion: string, Required. The client version making the call.
 Schema: `domain/type/version` (e.g., `google.com/intellij/v1`).
+  canaryOption: string, The canary option set by the user upon setting breakpoint.
   x__xgafv: string, V1 error format.
     Allowed values
       1 - v1 error format
@@ -2514,12 +2514,6 @@
         # ## Breakpoint (the resource)
         #
         # Represents the breakpoint specification, status and results.
-      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
-          # The expressions are composed using expressions in the programming language
-          # at the source location. If the breakpoint action is `LOG`, the evaluated
-          # expressions are included in log statements.
-        &quot;A String&quot;,
-      ],
       &quot;evaluatedExpressions&quot;: [ # Values of evaluated expressions at breakpoint time.
           # The evaluated expressions appear in exactly the same order they
           # are listed in the `expressions` field.
@@ -2636,9 +2630,6 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
           &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
@@ -2679,194 +2670,96 @@
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
           &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
         },
       ],
+      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
+          # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
+      &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
+          #
+          # The status includes an error flag and a human readable message.
+          # This field is usually unset. The message can be either
+          # informational or an error message. Regardless, clients should always
+          # display the text message back to the user.
+          #
+          # Error status indicates complete failure of the breakpoint.
+          #
+          # Example (non-final state): `Still loading symbols...`
+          #
+          # Examples (final state):
+          #
+          # *   `Invalid line number` referring to location
+          # *   `Field f not found in class C` referring to condition
+          # The message can indicate an error or informational status, and refer to
+          # specific parts of the containing object.
+          # For example, the `Breakpoint.status` field can indicate an error referring
+          # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+              # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+              # character.
+              #
+              # Examples:
+              #
+              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+              #     is loaded.  Again, $0 is very important.`
+              # *   `Please pay $$10 to use $0 instead of $1.`
+          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+            &quot;A String&quot;,
+          ],
+        },
+        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+      },
+      &quot;expressions&quot;: [ # List of read-only expressions to evaluate at the breakpoint location.
+          # The expressions are composed using expressions in the programming language
+          # at the source location. If the breakpoint action is `LOG`, the evaluated
+          # expressions are included in log statements.
+        &quot;A String&quot;,
+      ],
+      &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
+          # displayed to the user.
+        &quot;a_key&quot;: &quot;A String&quot;,
+      },
+      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
+          # the breakpoint hits. The message may include parameter placeholders `$0`,
+          # `$1`, etc. These placeholders are replaced with the evaluated value
+          # of the appropriate expression. Expressions not referenced in
+          # `log_message_format` are not logged.
+          #
+          # Example: `Message received, id = $0, count = $1` with
+          # `expressions` = `[ message.id, message.count ]`.
+      &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
+      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
+        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+            # Agents that do not support setting breakpoints on specific columns ignore
+            # this field.
+      },
       &quot;isFinalState&quot;: True or False, # When true, indicates that this is a final result and the
           # breakpoint state will not change from here on.
+      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
+      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
+      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
+          # breakpoint location is hit.
+      &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
+          # resolution.
+      &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
       &quot;stackFrames&quot;: [ # The stack at breakpoint time, where stack_frames[0] represents the most
           # recently entered function.
         { # Represents a stack frame context.
-          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
-              # Note that this might not be populated for all stack frames.
-            { # Represents a variable or an argument possibly of a compound object type.
-                # Note how the following variables are represented:
-                #
-                # 1) A simple variable:
-                #
-                #     int x = 5
-                #
-                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
-                #
-                # 2) A compound object:
-                #
-                #     struct T {
-                #         int m1;
-                #         int m2;
-                #     };
-                #     T x = { 3, 7 };
-                #
-                #     {  // Captured variable
-                #         name: &quot;x&quot;,
-                #         type: &quot;T&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 3) A pointer where the pointee was captured:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # 4) A pointer where the pointee was not captured:
-                #
-                #     T* p = new T;
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         type: &quot;T*&quot;,
-                #         value: &quot;0x00400400&quot;
-                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
-                #     }
-                #
-                # The status should describe the reason for the missing value,
-                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
-                #
-                # Note that a null pointer should not have members.
-                #
-                # 5) An unnamed value:
-                #
-                #     int* p = new int(7);
-                #
-                #     {   // Captured variable
-                #         name: &quot;p&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int*&quot;,
-                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
-                #
-                # 6) An unnamed pointer where the pointee was not captured:
-                #
-                #     int* p = new int(7);
-                #     int** pp = &amp;p;
-                #
-                #     {  // Captured variable
-                #         name: &quot;pp&quot;,
-                #         value: &quot;0x00500500&quot;,
-                #         type: &quot;int**&quot;,
-                #         members {
-                #             value: &quot;0x00400400&quot;,
-                #             type: &quot;int*&quot;
-                #             status {
-                #                 is_error: true,
-                #                 description: { format: &quot;unavailable&quot; } }
-                #             }
-                #         }
-                #     }
-                #
-                # To optimize computation, memory and network traffic, variables that
-                # repeat in the output multiple times can be stored once in a shared
-                # variable table and be referenced using the `var_table_index` field.  The
-                # variables stored in the shared table are nameless and are essentially
-                # a partition of the complete variable. To reconstruct the complete
-                # variable, merge the referencing variable with the referenced variable.
-                #
-                # When using the shared variable table, the following variables:
-                #
-                #     T x = { 3, 7 };
-                #     T* p = &amp;x;
-                #     T&amp; r = x;
-                #
-                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
-                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
-                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
-                #
-                #     {  // Shared variable table entry #3:
-                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
-                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
-                #     }
-                #
-                # Note that the pointer address is stored with the referencing variable
-                # and not with the referenced variable. This allows the referenced variable
-                # to be shared between pointers and references.
-                #
-                # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
-              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
-                  # unset. A status of a single variable only applies to that variable or
-                  # expression. The rest of breakpoint data still remains valid. Variables
-                  # might be reported in error state even when breakpoint is not in final
-                  # state.
-                  #
-                  # The message may refer to variable name with `refers_to` set to
-                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
-                  # In either case variable value and members will be unset.
-                  #
-                  # Example of error message applied to name: `Invalid expression syntax`.
-                  #
-                  # Example of information message applied to value: `Not captured`.
-                  #
-                  # Examples of error message applied to value:
-                  #
-                  # *   `Malformed string`,
-                  # *   `Field f not found in class C`
-                  # *   `Null pointer dereference`
-                  # The message can indicate an error or informational status, and refer to
-                  # specific parts of the containing object.
-                  # For example, the `Breakpoint.status` field can indicate an error referring
-                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-                      # character.
-                      #
-                      # Examples:
-                      #
-                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-                      #     is loaded.  Again, $0 is very important.`
-                      # *   `Please pay $$10 to use $0 instead of $1.`
-                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-                    &quot;A String&quot;,
-                  ],
-                },
-                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-              },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
-              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
-                  # `var_table_index`, `type` goes next to `value`. The interpretation of
-                  # a type is agent specific. It is recommended to include the dynamic type
-                  # rather than a static type of an object.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
-              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
-                  # one variable can reference the same variable in the table. The
-                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
-            },
-          ],
-          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
-            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-                # Agents that do not support setting breakpoints on specific columns ignore
-                # this field.
-            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-          },
           &quot;function&quot;: &quot;A String&quot;, # Demangled function name at the call site.
           &quot;arguments&quot;: [ # Set of arguments passed to this function.
               # Note that this might not be populated for all stack frames.
@@ -2979,9 +2872,6 @@
                 # to be shared between pointers and references.
                 #
                 # The type field is optional. The debugger agent may or may not support it.
-              &quot;members&quot;: [ # Members contained or pointed to by the variable.
-                # Object with schema name: Variable
-              ],
               &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
                   # unset. A status of a single variable only applies to that variable or
                   # expression. The rest of breakpoint data still remains valid. Variables
@@ -3022,75 +2912,198 @@
                 },
                 &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
               },
-              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
               &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
                   # `var_table_index`, `type` goes next to `value`. The interpretation of
                   # a type is agent specific. It is recommended to include the dynamic type
                   # rather than a static type of an object.
-              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
               &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
                   # one variable can reference the same variable in the table. The
                   # `var_table_index` field is an index into `variable_table` in Breakpoint.
             },
           ],
+          &quot;locals&quot;: [ # Set of local variables at the stack frame location.
+              # Note that this might not be populated for all stack frames.
+            { # Represents a variable or an argument possibly of a compound object type.
+                # Note how the following variables are represented:
+                #
+                # 1) A simple variable:
+                #
+                #     int x = 5
+                #
+                #     { name: &quot;x&quot;, value: &quot;5&quot;, type: &quot;int&quot; }  // Captured variable
+                #
+                # 2) A compound object:
+                #
+                #     struct T {
+                #         int m1;
+                #         int m2;
+                #     };
+                #     T x = { 3, 7 };
+                #
+                #     {  // Captured variable
+                #         name: &quot;x&quot;,
+                #         type: &quot;T&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 3) A pointer where the pointee was captured:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # 4) A pointer where the pointee was not captured:
+                #
+                #     T* p = new T;
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         type: &quot;T*&quot;,
+                #         value: &quot;0x00400400&quot;
+                #         status { is_error: true, description { format: &quot;unavailable&quot; } }
+                #     }
+                #
+                # The status should describe the reason for the missing value,
+                # such as `&lt;optimized out&gt;`, `&lt;inaccessible&gt;`, `&lt;pointers limit reached&gt;`.
+                #
+                # Note that a null pointer should not have members.
+                #
+                # 5) An unnamed value:
+                #
+                #     int* p = new int(7);
+                #
+                #     {   // Captured variable
+                #         name: &quot;p&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int*&quot;,
+                #         members { value: &quot;7&quot;, type: &quot;int&quot; } }
+                #
+                # 6) An unnamed pointer where the pointee was not captured:
+                #
+                #     int* p = new int(7);
+                #     int** pp = &amp;p;
+                #
+                #     {  // Captured variable
+                #         name: &quot;pp&quot;,
+                #         value: &quot;0x00500500&quot;,
+                #         type: &quot;int**&quot;,
+                #         members {
+                #             value: &quot;0x00400400&quot;,
+                #             type: &quot;int*&quot;
+                #             status {
+                #                 is_error: true,
+                #                 description: { format: &quot;unavailable&quot; } }
+                #             }
+                #         }
+                #     }
+                #
+                # To optimize computation, memory and network traffic, variables that
+                # repeat in the output multiple times can be stored once in a shared
+                # variable table and be referenced using the `var_table_index` field.  The
+                # variables stored in the shared table are nameless and are essentially
+                # a partition of the complete variable. To reconstruct the complete
+                # variable, merge the referencing variable with the referenced variable.
+                #
+                # When using the shared variable table, the following variables:
+                #
+                #     T x = { 3, 7 };
+                #     T* p = &amp;x;
+                #     T&amp; r = x;
+                #
+                #     { name: &quot;x&quot;, var_table_index: 3, type: &quot;T&quot; }  // Captured variables
+                #     { name: &quot;p&quot;, value &quot;0x00500500&quot;, type=&quot;T*&quot;, var_table_index: 3 }
+                #     { name: &quot;r&quot;, type=&quot;T&amp;&quot;, var_table_index: 3 }
+                #
+                #     {  // Shared variable table entry #3:
+                #         members { name: &quot;m1&quot;, value: &quot;3&quot;, type: &quot;int&quot; },
+                #         members { name: &quot;m2&quot;, value: &quot;7&quot;, type: &quot;int&quot; }
+                #     }
+                #
+                # Note that the pointer address is stored with the referencing variable
+                # and not with the referenced variable. This allows the referenced variable
+                # to be shared between pointers and references.
+                #
+                # The type field is optional. The debugger agent may or may not support it.
+              &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
+                  # unset. A status of a single variable only applies to that variable or
+                  # expression. The rest of breakpoint data still remains valid. Variables
+                  # might be reported in error state even when breakpoint is not in final
+                  # state.
+                  #
+                  # The message may refer to variable name with `refers_to` set to
+                  # `VARIABLE_NAME`. Alternatively `refers_to` will be set to `VARIABLE_VALUE`.
+                  # In either case variable value and members will be unset.
+                  #
+                  # Example of error message applied to name: `Invalid expression syntax`.
+                  #
+                  # Example of information message applied to value: `Not captured`.
+                  #
+                  # Examples of error message applied to value:
+                  #
+                  # *   `Malformed string`,
+                  # *   `Field f not found in class C`
+                  # *   `Null pointer dereference`
+                  # The message can indicate an error or informational status, and refer to
+                  # specific parts of the containing object.
+                  # For example, the `Breakpoint.status` field can indicate an error referring
+                  # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
+                &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
+                &quot;description&quot;: { # Represents a message with parameters. # Status message text.
+                  &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
+                      # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
+                      # character.
+                      #
+                      # Examples:
+                      #
+                      # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
+                      #     is loaded.  Again, $0 is very important.`
+                      # *   `Please pay $$10 to use $0 instead of $1.`
+                  &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
+                    &quot;A String&quot;,
+                  ],
+                },
+                &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
+              },
+              &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+              &quot;members&quot;: [ # Members contained or pointed to by the variable.
+                # Object with schema name: Variable
+              ],
+              &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
+                  # `var_table_index`, `type` goes next to `value`. The interpretation of
+                  # a type is agent specific. It is recommended to include the dynamic type
+                  # rather than a static type of an object.
+              &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+              &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
+                  # one variable can reference the same variable in the table. The
+                  # `var_table_index` field is an index into `variable_table` in Breakpoint.
+            },
+          ],
+          &quot;location&quot;: { # Represents a location in the source code. # Source location of the call site.
+            &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
+            &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
+            &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
+                # Agents that do not support setting breakpoints on specific columns ignore
+                # this field.
+          },
         },
       ],
+      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
       &quot;condition&quot;: &quot;A String&quot;, # Condition that triggers the breakpoint.
           # The condition is a compound boolean expression composed using expressions
           # in a programming language at the source location.
-      &quot;canaryExpireTime&quot;: &quot;A String&quot;, # The deadline for the breakpoint to stay in CANARY_ACTIVE state. The value
-          # is meaningless when the breakpoint is not in CANARY_ACTIVE state.
-      &quot;status&quot;: { # Represents a contextual status message. # Breakpoint status.
-          #
-          # The status includes an error flag and a human readable message.
-          # This field is usually unset. The message can be either
-          # informational or an error message. Regardless, clients should always
-          # display the text message back to the user.
-          #
-          # Error status indicates complete failure of the breakpoint.
-          #
-          # Example (non-final state): `Still loading symbols...`
-          #
-          # Examples (final state):
-          #
-          # *   `Invalid line number` referring to location
-          # *   `Field f not found in class C` referring to condition
-          # The message can indicate an error or informational status, and refer to
-          # specific parts of the containing object.
-          # For example, the `Breakpoint.status` field can indicate an error referring
-          # to the `BREAKPOINT_SOURCE_LOCATION` with the message `Location not found`.
-        &quot;isError&quot;: True or False, # Distinguishes errors from informational messages.
-        &quot;description&quot;: { # Represents a message with parameters. # Status message text.
-          &quot;format&quot;: &quot;A String&quot;, # Format template for the message. The `format` uses placeholders `$0`,
-              # `$1`, etc. to reference parameters. `$$` can be used to denote the `$`
-              # character.
-              #
-              # Examples:
-              #
-              # *   `Failed to load &#x27;$0&#x27; which helps debug $1 the first time it
-              #     is loaded.  Again, $0 is very important.`
-              # *   `Please pay $$10 to use $0 instead of $1.`
-          &quot;parameters&quot;: [ # Optional parameters to be embedded into the message.
-            &quot;A String&quot;,
-          ],
-        },
-        &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
-      },
-      &quot;state&quot;: &quot;A String&quot;, # The current state of the breakpoint.
-      &quot;userEmail&quot;: &quot;A String&quot;, # E-mail address of the user that created this breakpoint
-      &quot;action&quot;: &quot;A String&quot;, # Action that the agent should perform when the code at the
-          # breakpoint location is hit.
-      &quot;logLevel&quot;: &quot;A String&quot;, # Indicates the severity of the log. Only relevant when action is `LOG`.
-      &quot;id&quot;: &quot;A String&quot;, # Breakpoint identifier, unique in the scope of the debuggee.
-      &quot;location&quot;: { # Represents a location in the source code. # Breakpoint source location.
-        &quot;path&quot;: &quot;A String&quot;, # Path to the source file within the source context of the target binary.
-        &quot;column&quot;: 42, # Column within a line. The first column in a line as the value `1`.
-            # Agents that do not support setting breakpoints on specific columns ignore
-            # this field.
-        &quot;line&quot;: 42, # Line inside the file. The first line in the file has the value `1`.
-      },
-      &quot;finalTime&quot;: &quot;A String&quot;, # Time this breakpoint was finalized as seen by the server in seconds
-          # resolution.
       &quot;variableTable&quot;: [ # The `variable_table` exists to aid with computation, memory and network
           # traffic optimization.  It enables storing a variable once and reference
           # it from multiple variables, including variables stored in the
@@ -3212,9 +3225,6 @@
             # to be shared between pointers and references.
             #
             # The type field is optional. The debugger agent may or may not support it.
-          &quot;members&quot;: [ # Members contained or pointed to by the variable.
-            # Object with schema name: Variable
-          ],
           &quot;status&quot;: { # Represents a contextual status message. # Status associated with the variable. This field will usually stay
               # unset. A status of a single variable only applies to that variable or
               # expression. The rest of breakpoint data still remains valid. Variables
@@ -3255,30 +3265,20 @@
             },
             &quot;refersTo&quot;: &quot;A String&quot;, # Reference to which the message applies.
           },
-          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
+          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;members&quot;: [ # Members contained or pointed to by the variable.
+            # Object with schema name: Variable
+          ],
           &quot;type&quot;: &quot;A String&quot;, # Variable type (e.g. `MyClass`). If the variable is split with
               # `var_table_index`, `type` goes next to `value`. The interpretation of
               # a type is agent specific. It is recommended to include the dynamic type
               # rather than a static type of an object.
-          &quot;value&quot;: &quot;A String&quot;, # Simple value of the variable.
+          &quot;name&quot;: &quot;A String&quot;, # Name of the variable, if any.
           &quot;varTableIndex&quot;: 42, # Reference to a variable in the shared variable table. More than
               # one variable can reference the same variable in the table. The
               # `var_table_index` field is an index into `variable_table` in Breakpoint.
         },
       ],
-      &quot;createTime&quot;: &quot;A String&quot;, # Time this breakpoint was created by the server in seconds resolution.
-      &quot;logMessageFormat&quot;: &quot;A String&quot;, # Only relevant when action is `LOG`. Defines the message to log when
-          # the breakpoint hits. The message may include parameter placeholders `$0`,
-          # `$1`, etc. These placeholders are replaced with the evaluated value
-          # of the appropriate expression. Expressions not referenced in
-          # `log_message_format` are not logged.
-          #
-          # Example: `Message received, id = $0, count = $1` with
-          # `expressions` = `[ message.id, message.count ]`.
-      &quot;labels&quot;: { # A set of custom breakpoint properties, populated by the agent, to be
-          # displayed to the user.
-        &quot;a_key&quot;: &quot;A String&quot;,
-      },
     },
   }</pre>
 </div>