docs: update generated docs (#981)

diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
index 44ec000..ee83d04 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -121,75 +121,75 @@
   An object of the form:
 
     { # An achievement configuration resource.
-    "draft": { # An achievement configuration detail. # The draft data of the achievement.
-      "pointValue": 42, # Point value for the achievement.
-      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
-    },
-    "achievementType": "A String", # The type of the achievement.
-    "id": "A String", # The ID of the achievement.
-    "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
-    "initialState": "A String", # The initial state of the achievement.
-    "token": "A String", # The token for this resource.
-    "published": { # An achievement configuration detail. # The read-only published data of the achievement.
-      "pointValue": 42, # Point value for the achievement.
-      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
-        "translations": [ # The locale strings.
-          { # A localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            "value": "A String", # The string value.
-          },
-        ],
-        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
-    },
     "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesConfiguration#achievementConfiguration`.
+    "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        "translations": [ # The locale strings.
+          { # A localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        "translations": [ # The locale strings.
+          { # A localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+    },
+    "draft": { # An achievement configuration detail. # The draft data of the achievement.
+      "pointValue": 42, # Point value for the achievement.
+      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        "translations": [ # The locale strings.
+          { # A localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        "translations": [ # The locale strings.
+          { # A localized string resource.
+            "locale": "A String", # The locale string.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            "value": "A String", # The string value.
+          },
+        ],
+      },
+      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
+    },
+    "initialState": "A String", # The initial state of the achievement.
+    "id": "A String", # The ID of the achievement.
+    "token": "A String", # The token for this resource.
+    "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+    "achievementType": "A String", # The type of the achievement.
   }</pre>
 </div>
 
@@ -203,75 +203,75 @@
     The object takes the form of:
 
 { # An achievement configuration resource.
-  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-    &quot;pointValue&quot;: 42, # Point value for the achievement.
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-  },
-  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-  &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-    &quot;pointValue&quot;: 42, # Point value for the achievement.
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-  },
   &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
       # string `gamesConfiguration#achievementConfiguration`.
+  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+  },
+  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+  },
+  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
+  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
 }
 
   x__xgafv: string, V1 error format.
@@ -283,75 +283,75 @@
   An object of the form:
 
     { # An achievement configuration resource.
-    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-    },
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-    },
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesConfiguration#achievementConfiguration`.
+    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    },
+    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    },
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   }</pre>
 </div>
 
@@ -374,80 +374,80 @@
   An object of the form:
 
     { # A ListConfigurations response.
+    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesConfiguration#achievementConfigurationListResponse`.
-    &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
     &quot;items&quot;: [ # The achievement configurations.
       { # An achievement configuration resource.
-        &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-          &quot;pointValue&quot;: 42, # Point value for the achievement.
-          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#achievementConfigurationDetail`.
-          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        },
-        &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-        &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-        &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-        &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-        &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-          &quot;pointValue&quot;: 42, # Point value for the achievement.
-          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#achievementConfigurationDetail`.
-          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-            &quot;translations&quot;: [ # The locale strings.
-              { # A localized string resource.
-                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                    # string `gamesConfiguration#localizedString`.
-                &quot;value&quot;: &quot;A String&quot;, # The string value.
-              },
-            ],
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedStringBundle`.
-          },
-          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-        },
         &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
             # string `gamesConfiguration#achievementConfiguration`.
+        &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+          &quot;pointValue&quot;: 42, # Point value for the achievement.
+          &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#achievementConfigurationDetail`.
+          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+        },
+        &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+          &quot;pointValue&quot;: 42, # Point value for the achievement.
+          &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#achievementConfigurationDetail`.
+          &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
+            &quot;translations&quot;: [ # The locale strings.
+              { # A localized string resource.
+                &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+                &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
+                &quot;value&quot;: &quot;A String&quot;, # The string value.
+              },
+            ],
+          },
+          &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+        },
+        &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+        &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+        &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+        &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
+        &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
       },
     ],
   }</pre>
@@ -477,75 +477,75 @@
     The object takes the form of:
 
 { # An achievement configuration resource.
-  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-    &quot;pointValue&quot;: 42, # Point value for the achievement.
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-  },
-  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-  &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-    &quot;pointValue&quot;: 42, # Point value for the achievement.
-    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-        # string `gamesConfiguration#achievementConfigurationDetail`.
-    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-      &quot;translations&quot;: [ # The locale strings.
-        { # A localized string resource.
-          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-              # string `gamesConfiguration#localizedString`.
-          &quot;value&quot;: &quot;A String&quot;, # The string value.
-        },
-      ],
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#localizedStringBundle`.
-    },
-    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-  },
   &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
       # string `gamesConfiguration#achievementConfiguration`.
+  &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+  },
+  &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+    &quot;pointValue&quot;: 42, # Point value for the achievement.
+    &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfigurationDetail`.
+    &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#localizedStringBundle`.
+      &quot;translations&quot;: [ # The locale strings.
+        { # A localized string resource.
+          &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedString`.
+          &quot;value&quot;: &quot;A String&quot;, # The string value.
+        },
+      ],
+    },
+    &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+  },
+  &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+  &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+  &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+  &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
+  &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
 }
 
   x__xgafv: string, V1 error format.
@@ -557,75 +557,75 @@
   An object of the form:
 
     { # An achievement configuration resource.
-    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-    },
-    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
-    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
-    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
-    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
-    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
-      &quot;pointValue&quot;: 42, # Point value for the achievement.
-      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
-      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-          # string `gamesConfiguration#achievementConfigurationDetail`.
-      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
-        &quot;translations&quot;: [ # The locale strings.
-          { # A localized string resource.
-            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
-            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-                # string `gamesConfiguration#localizedString`.
-            &quot;value&quot;: &quot;A String&quot;, # The string value.
-          },
-        ],
-        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
-            # string `gamesConfiguration#localizedStringBundle`.
-      },
-      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
-    },
     &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
         # string `gamesConfiguration#achievementConfiguration`.
+    &quot;published&quot;: { # An achievement configuration detail. # The read-only published data of the achievement.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    },
+    &quot;draft&quot;: { # An achievement configuration detail. # The draft data of the achievement.
+      &quot;pointValue&quot;: 42, # Point value for the achievement.
+      &quot;sortRank&quot;: 42, # The sort rank of this achievement. Writes to this field are ignored.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      &quot;description&quot;: { # A localized string bundle resource. # Localized strings for the achievement description.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;name&quot;: { # A localized string bundle resource. # Localized strings for the achievement name.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
+        &quot;translations&quot;: [ # The locale strings.
+          { # A localized string resource.
+            &quot;locale&quot;: &quot;A String&quot;, # The locale string.
+            &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
+            &quot;value&quot;: &quot;A String&quot;, # The string value.
+          },
+        ],
+      },
+      &quot;iconUrl&quot;: &quot;A String&quot;, # The icon url of this achievement. Writes to this field are ignored.
+    },
+    &quot;initialState&quot;: &quot;A String&quot;, # The initial state of the achievement.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the achievement.
+    &quot;token&quot;: &quot;A String&quot;, # The token for this resource.
+    &quot;stepsToUnlock&quot;: 42, # Steps to unlock.  Only applicable to incremental achievements.
+    &quot;achievementType&quot;: &quot;A String&quot;, # The type of the achievement.
   }</pre>
 </div>