docs: update generated docs (#981)
diff --git a/docs/dyn/gamesManagement_v1management.applications.html b/docs/dyn/gamesManagement_v1management.applications.html
index cd9be5e..4441a86 100644
--- a/docs/dyn/gamesManagement_v1management.applications.html
+++ b/docs/dyn/gamesManagement_v1management.applications.html
@@ -101,18 +101,47 @@
An object of the form:
{ # A list of hidden players.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesManagement#hiddenPlayerList`.
"nextPageToken": "A String", # The pagination token for the next page of results.
"items": [ # The players.
{ # The HiddenPlayer resource.
- "kind": "A String", # Output only. Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesManagement#hiddenPlayer`.
+ "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
"player": { # A Player resource. # Output only. The player information.
+ "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
+ "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
+ "maxExperiencePoints": "A String", # The maximum experience points for this level.
+ "minExperiencePoints": "A String", # The minimum experience points for this level.
+ "level": 42, # The level for the user.
+ },
+ "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
+ # this should be same as the current level.
+ "maxExperiencePoints": "A String", # The maximum experience points for this level.
+ "minExperiencePoints": "A String", # The minimum experience points for this level.
+ "level": 42, # The level for the user.
+ },
+ "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
+ # UTC.
+ "currentExperiencePoints": "A String", # The current number of experience points for the player.
+ },
+ "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
+ "playerId": "A String", # The ID of the player.
+ "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
+ # the game in question. This is only populated for calls to player.get for
+ # the requesting player, only if the player ID has subsequently changed, and
+ # only to clients that support remapping player IDs.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesManagement#player`.
+ "title": "A String", # The player's title rewarded for their game activities.
+ "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"profileSettings": { # Profile settings # The player's profile settings. Controls whether or not the player's profile
# is visible to other players.
"profileVisible": True or False,
"kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
# string `gamesManagement#profileSettings`.
},
+ "avatarImageUrl": "A String", # The base URL for the image that represents the player.
+ "displayName": "A String", # The name to display for the player.
"name": { # An object representation of the individual components of the player's name.
# For some players, these fields may not be present.
"familyName": "A String", # The family name of this player. In some places, this is known as the last
@@ -120,40 +149,11 @@
"givenName": "A String", # The given name of this player. In some places, this is known as the first
# name.
},
- "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesManagement#player`.
- "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
- "title": "A String", # The player's title rewarded for their game activities.
- "avatarImageUrl": "A String", # The base URL for the image that represents the player.
- "experienceInfo": { # 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
- "currentExperiencePoints": "A String", # The current number of experience points for the player.
- "nextLevel": { # 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level,
- # this should be same as the current level.
- "level": 42, # The level for the user.
- "maxExperiencePoints": "A String", # The maximum experience points for this level.
- "minExperiencePoints": "A String", # The minimum experience points for this level.
- },
- "currentLevel": { # 1P/3P metadata about a user's level. # The current level of the player.
- "level": 42, # The level for the user.
- "maxExperiencePoints": "A String", # The maximum experience points for this level.
- "minExperiencePoints": "A String", # The minimum experience points for this level.
- },
- "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch
- # UTC.
- },
- "displayName": "A String", # The name to display for the player.
- "playerId": "A String", # The ID of the player.
- "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into
- # the game in question. This is only populated for calls to player.get for
- # the requesting player, only if the player ID has subsequently changed, and
- # only to clients that support remapping player IDs.
},
- "hiddenTimeMillis": "A String", # Output only. The time this player was hidden.
+ "kind": "A String", # Output only. Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesManagement#hiddenPlayer`.
},
],
- "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
- # string `gamesManagement#hiddenPlayerList`.
}</pre>
</div>