docs: update generated docs (#981)

diff --git a/docs/dyn/games_v1.applications.html b/docs/dyn/games_v1.applications.html
index 1d01448..b83c21a 100644
--- a/docs/dyn/games_v1.applications.html
+++ b/docs/dyn/games_v1.applications.html
@@ -72,122 +72,141 @@
 
 </style>
 
-<h1><a href="games_v1.html">Google Play Game Services API</a> . <a href="games_v1.applications.html">applications</a></h1>
+<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.applications.html">applications</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#get">get(applicationId, language=None, platformType=None)</a></code></p>
-<p class="firstline">Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified platformType, the returned response will not include any instance data.</p>
+  <code><a href="#get">get(applicationId, platformType=None, language=None, x__xgafv=None)</a></code></p>
+<p class="firstline">Retrieves the metadata of the application with the given ID. If the</p>
 <p class="toc_element">
-  <code><a href="#played">played()</a></code></p>
-<p class="firstline">Indicate that the the currently authenticated user is playing your application.</p>
+  <code><a href="#played">played(x__xgafv=None)</a></code></p>
+<p class="firstline">Indicate that the currently authenticated user is playing your</p>
 <p class="toc_element">
-  <code><a href="#verify">verify(applicationId)</a></code></p>
-<p class="firstline">Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.</p>
+  <code><a href="#verify">verify(applicationId, x__xgafv=None)</a></code></p>
+<p class="firstline">Verifies the auth token provided with this request is for the application</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="get">get(applicationId, language=None, platformType=None)</code>
-  <pre>Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified platformType, the returned response will not include any instance data.
+    <code class="details" id="get">get(applicationId, platformType=None, language=None, x__xgafv=None)</code>
+  <pre>Retrieves the metadata of the application with the given ID. If the
+requested application is not available for the specified
+`platformType`, the returned response will not include any
+instance data.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  language: string, The preferred language to use for strings returned by this method.
   platformType: string, Restrict application details returned to the specific platform.
+  language: string, The preferred language to use for strings returned by this method.
+  x__xgafv: string, V1 error format.
     Allowed values
-      ANDROID - Retrieve applications that can be played on Android.
-      IOS - Retrieve applications that can be played on iOS.
-      WEB_APP - Retrieve applications that can be played on desktop web.
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for the Application resource.
+    { # The Application resource.
+    &quot;themeColor&quot;: &quot;A String&quot;, # A hint to the client UI for what color to use as an app-themed color. The
+        # color is given as an RGB triplet (e.g. &quot;E0E0E0&quot;).
+    &quot;category&quot;: { # An application category object. # The category of the application.
+      &quot;secondary&quot;: &quot;A String&quot;, # The secondary category.
+      &quot;primary&quot;: &quot;A String&quot;, # The primary category.
+      &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `games#applicationCategory`.
+    },
+    &quot;leaderboard_count&quot;: 42, # The number of leaderboards visible to the currently authenticated player.
+    &quot;name&quot;: &quot;A String&quot;, # The name of the application.
+    &quot;description&quot;: &quot;A String&quot;, # The description of the application.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `games#application`.
+    &quot;id&quot;: &quot;A String&quot;, # The ID of the application.
+    &quot;author&quot;: &quot;A String&quot;, # The author of the application.
     &quot;achievement_count&quot;: 42, # The number of achievements visible to the currently authenticated player.
+    &quot;instances&quot;: [ # The instances of the application.
+      { # The Instance resource.
+        &quot;platformType&quot;: &quot;A String&quot;, # The platform type.
+        &quot;webInstance&quot;: { # The Web details resource. # Platform dependent details for Web.
+          &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
+          &quot;launchUrl&quot;: &quot;A String&quot;, # Launch URL for the game.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `games#instanceWebDetails`.
+        },
+        &quot;realtimePlay&quot;: True or False, # Flag to show if this game instance supports realtime play.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `games#instance`.
+        &quot;androidInstance&quot;: { # The Android instance details resource. # Platform dependent details for Android.
+          &quot;enablePiracyCheck&quot;: True or False, # Flag indicating whether the anti-piracy check is enabled.
+          &quot;packageName&quot;: &quot;A String&quot;, # Android package name which maps to Google Play URL.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `games#instanceAndroidDetails`.
+          &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
+        },
+        &quot;acquisitionUri&quot;: &quot;A String&quot;, # URI which shows where a user can acquire this instance.
+        &quot;name&quot;: &quot;A String&quot;, # Localized display name.
+        &quot;turnBasedPlay&quot;: True or False, # Flag to show if this game instance supports turn based play.
+        &quot;iosInstance&quot;: { # The iOS details resource. # Platform dependent details for iOS.
+          &quot;preferredForIpad&quot;: True or False, # Indicates that this instance is the default for new installations on iPad
+              # devices.
+          &quot;bundleIdentifier&quot;: &quot;A String&quot;, # Bundle identifier.
+          &quot;itunesAppId&quot;: &quot;A String&quot;, # iTunes App ID.
+          &quot;preferredForIphone&quot;: True or False, # Indicates that this instance is the default for new installations on iPhone
+              # devices.
+          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `games#instanceIosDetails`.
+          &quot;supportIphone&quot;: True or False, # Flag to indicate if this instance supports iPhone.
+          &quot;supportIpad&quot;: True or False, # Flag to indicate if this instance supports iPad.
+        },
+      },
+    ],
+    &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The last updated timestamp of the application.
     &quot;assets&quot;: [ # The assets of the application.
-      { # This is a JSON template for an image asset object.
-        &quot;height&quot;: 42, # The height of the asset.
-        &quot;kind&quot;: &quot;games#imageAsset&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#imageAsset.
+      { # An image asset object.
         &quot;name&quot;: &quot;A String&quot;, # The name of the asset.
+        &quot;height&quot;: 42, # The height of the asset.
+        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `games#imageAsset`.
         &quot;url&quot;: &quot;A String&quot;, # The URL of the asset.
         &quot;width&quot;: 42, # The width of the asset.
       },
     ],
-    &quot;author&quot;: &quot;A String&quot;, # The author of the application.
-    &quot;category&quot;: { # This is a JSON template for an application category object. # The category of the application.
-      &quot;kind&quot;: &quot;games#applicationCategory&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#applicationCategory.
-      &quot;primary&quot;: &quot;A String&quot;, # The primary category.
-      &quot;secondary&quot;: &quot;A String&quot;, # The secondary category.
-    },
-    &quot;description&quot;: &quot;A String&quot;, # The description of the application.
     &quot;enabledFeatures&quot;: [ # A list of features that have been enabled for the application.
-        # Possible values are:
-        # - &quot;SNAPSHOTS&quot; - Snapshots has been enabled
       &quot;A String&quot;,
     ],
-    &quot;id&quot;: &quot;A String&quot;, # The ID of the application.
-    &quot;instances&quot;: [ # The instances of the application.
-      { # This is a JSON template for the Instance resource.
-        &quot;acquisitionUri&quot;: &quot;A String&quot;, # URI which shows where a user can acquire this instance.
-        &quot;androidInstance&quot;: { # This is a JSON template for the Android instance details resource. # Platform dependent details for Android.
-          &quot;enablePiracyCheck&quot;: True or False, # Flag indicating whether the anti-piracy check is enabled.
-          &quot;kind&quot;: &quot;games#instanceAndroidDetails&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#instanceAndroidDetails.
-          &quot;packageName&quot;: &quot;A String&quot;, # Android package name which maps to Google Play URL.
-          &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
-        },
-        &quot;iosInstance&quot;: { # This is a JSON template for the iOS details resource. # Platform dependent details for iOS.
-          &quot;bundleIdentifier&quot;: &quot;A String&quot;, # Bundle identifier.
-          &quot;itunesAppId&quot;: &quot;A String&quot;, # iTunes App ID.
-          &quot;kind&quot;: &quot;games#instanceIosDetails&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#instanceIosDetails.
-          &quot;preferredForIpad&quot;: True or False, # Indicates that this instance is the default for new installations on iPad devices.
-          &quot;preferredForIphone&quot;: True or False, # Indicates that this instance is the default for new installations on iPhone devices.
-          &quot;supportIpad&quot;: True or False, # Flag to indicate if this instance supports iPad.
-          &quot;supportIphone&quot;: True or False, # Flag to indicate if this instance supports iPhone.
-        },
-        &quot;kind&quot;: &quot;games#instance&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#instance.
-        &quot;name&quot;: &quot;A String&quot;, # Localized display name.
-        &quot;platformType&quot;: &quot;A String&quot;, # The platform type.
-            # Possible values are:
-            # - &quot;ANDROID&quot; - Instance is for Android.
-            # - &quot;IOS&quot; - Instance is for iOS
-            # - &quot;WEB_APP&quot; - Instance is for Web App.
-        &quot;realtimePlay&quot;: True or False, # Flag to show if this game instance supports realtime play.
-        &quot;turnBasedPlay&quot;: True or False, # Flag to show if this game instance supports turn based play.
-        &quot;webInstance&quot;: { # This is a JSON template for the Web details resource. # Platform dependent details for Web.
-          &quot;kind&quot;: &quot;games#instanceWebDetails&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#instanceWebDetails.
-          &quot;launchUrl&quot;: &quot;A String&quot;, # Launch URL for the game.
-          &quot;preferred&quot;: True or False, # Indicates that this instance is the default for new installations.
-        },
-      },
-    ],
-    &quot;kind&quot;: &quot;games#application&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#application.
-    &quot;lastUpdatedTimestamp&quot;: &quot;A String&quot;, # The last updated timestamp of the application.
-    &quot;leaderboard_count&quot;: 42, # The number of leaderboards visible to the currently authenticated player.
-    &quot;name&quot;: &quot;A String&quot;, # The name of the application.
-    &quot;themeColor&quot;: &quot;A String&quot;, # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. &quot;E0E0E0&quot;).
   }</pre>
 </div>
 
 <div class="method">
-    <code class="details" id="played">played()</code>
-  <pre>Indicate that the the currently authenticated user is playing your application.
+    <code class="details" id="played">played(x__xgafv=None)</code>
+  <pre>Indicate that the currently authenticated user is playing your
+application.
 
 Args:
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="verify">verify(applicationId)</code>
-  <pre>Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.
+    <code class="details" id="verify">verify(applicationId, x__xgafv=None)</code>
+  <pre>Verifies the auth token provided with this request is for the application
+with the specified ID, and returns the ID of the player it was granted for.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for a third party application verification response resource.
-    &quot;alternate_player_id&quot;: &quot;A String&quot;, # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.)
-    &quot;kind&quot;: &quot;games#applicationVerifyResponse&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string games#applicationVerifyResponse.
+    { # A third party application verification response resource.
     &quot;player_id&quot;: &quot;A String&quot;, # The ID of the player that was issued the auth token used in this request.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `games#applicationVerifyResponse`.
+    &quot;alternate_player_id&quot;: &quot;A String&quot;, # An alternate ID that was once used for the player that was issued the auth
+        # token used in this request. (This field is not normally populated.)
   }</pre>
 </div>