docs: update generated docs (#981)

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+
+<h1><a href="games_v1.html">Google Play Game Services</a> . <a href="games_v1.stats.html">stats</a></h1>
+<h2>Instance Methods</h2>
+<p class="toc_element">
+  <code><a href="#get">get(x__xgafv=None)</a></code></p>
+<p class="firstline">Returns engagement and spend statistics in this application for the</p>
+<h3>Method Details</h3>
+<div class="method">
+    <code class="details" id="get">get(x__xgafv=None)</code>
+  <pre>Returns engagement and spend statistics in this application for the
+currently authenticated user.
+
+Args:
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
+
+Returns:
+  An object of the form:
+
+    { # A third party stats resource.
+    &quot;days_since_last_played&quot;: 42, # Number of days since the player last played this game. E.g., 0, 1, 5, 10,
+        # ... . Not populated if there is not enough information.
+    &quot;spend_probability&quot;: 3.14, # The probability of the player going to spend the game in the next seven
+        # days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough
+        # information.
+    &quot;spend_percentile&quot;: 3.14, # The approximate spend percentile of the player in this game. E.g., 0, 0.25,
+        # 0.5, 0.75. Not populated if there is not enough information.
+    &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `games#statsResponse`.
+    &quot;high_spender_probability&quot;: 3.14, # The probability of the player going to spend beyond a threshold amount of
+        # money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough
+        # information.
+    &quot;num_sessions&quot;: 42, # The approximate number of sessions of the player within the last 28 days,
+        # where a session begins when the player is connected to Play Games Services
+        # and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated
+        # if there is not enough information.
+    &quot;churn_probability&quot;: 3.14, # The probability of the player not returning to play the game in the next
+        # day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough
+        # information.
+    &quot;num_sessions_percentile&quot;: 3.14, # The approximation of the sessions percentile of the player within the last
+        # 30 days, where a session begins when the player is connected to Play Games
+        # Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not
+        # populated if there is not enough information.
+    &quot;num_purchases&quot;: 42, # Number of in-app purchases made by the player in this game. E.g., 0, 1, 5,
+        # 10, ... . Not populated if there is not enough information.
+    &quot;total_spend_next_28_days&quot;: 3.14, # The predicted amount of money that the player going to spend in the next 28
+        # days. E.g., 1, 30, 60, ... . Not populated if there is not enough
+        # information.
+    &quot;avg_session_length_minutes&quot;: 3.14, # Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not
+        # populated if there is not enough information.
+  }</pre>
+</div>
+
+</body></html>
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