chore: regens API reference docs (#889)
diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
index 3519bf4..d40a559 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -75,67 +75,69 @@
<h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
- <code><a href="#delete">delete(achievementId)</a></code></p>
+ <code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Delete the achievement configuration with the given ID.</p>
<p class="toc_element">
- <code><a href="#get">get(achievementId)</a></code></p>
+ <code><a href="#get">get(achievementId, x__xgafv=None)</a></code></p>
<p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
<p class="toc_element">
- <code><a href="#insert">insert(applicationId, body)</a></code></p>
+ <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Insert a new achievement configuration in this application.</p>
<p class="toc_element">
- <code><a href="#list">list(applicationId, pageToken=None, maxResults=None)</a></code></p>
+ <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Returns a list of the achievement configurations in this application.</p>
<p class="toc_element">
<code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
- <code><a href="#patch">patch(achievementId, body)</a></code></p>
-<p class="firstline">Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.</p>
-<p class="toc_element">
- <code><a href="#update">update(achievementId, body)</a></code></p>
+ <code><a href="#update">update(achievementId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
<h3>Method Details</h3>
<div class="method">
- <code class="details" id="delete">delete(achievementId)</code>
+ <code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
<pre>Delete the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
+ x__xgafv: string, V1 error format.
+ Allowed values
+ 1 - v1 error format
+ 2 - v2 error format
</pre>
</div>
<div class="method">
- <code class="details" id="get">get(achievementId)</code>
+ <code class="details" id="get">get(achievementId, x__xgafv=None)</code>
<pre>Retrieves the metadata of the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
+ x__xgafv: string, V1 error format.
+ Allowed values
+ 1 - v1 error format
+ 2 - v2 error format
Returns:
An object of the form:
- { # This is a JSON template for an achievement configuration resource.
+ { # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfiguration`.
"initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
"token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "draft": { # An achievement configuration detail. # The draft data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -143,25 +145,30 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
},
},
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -169,12 +176,14 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -185,35 +194,32 @@
</div>
<div class="method">
- <code class="details" id="insert">insert(applicationId, body)</code>
+ <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
<pre>Insert a new achievement configuration in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
- body: object, The request body. (required)
+ body: object, The request body.
The object takes the form of:
-{ # This is a JSON template for an achievement configuration resource.
+{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfiguration`.
"initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
"token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "draft": { # An achievement configuration detail. # The draft data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -221,25 +227,30 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
},
},
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -247,12 +258,14 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -261,31 +274,32 @@
"id": "A String", # The ID of the achievement.
}
+ x__xgafv: string, V1 error format.
+ Allowed values
+ 1 - v1 error format
+ 2 - v2 error format
Returns:
An object of the form:
- { # This is a JSON template for an achievement configuration resource.
+ { # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfiguration`.
"initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
"token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "draft": { # An achievement configuration detail. # The draft data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -293,25 +307,30 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
},
},
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -319,12 +338,14 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -335,41 +356,44 @@
</div>
<div class="method">
- <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None)</code>
+ <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
<pre>Returns a list of the achievement configurations in this application.
Args:
applicationId: string, The application ID from the Google Play developer console. (required)
+ maxResults: integer, The maximum number of resource configurations to return in the response,
+used for paging. For any response, the actual number of resources returned
+may be less than the specified `maxResults`.
pageToken: string, The token returned by the previous request.
- maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
+ x__xgafv: string, V1 error format.
+ Allowed values
+ 1 - v1 error format
+ 2 - v2 error format
Returns:
An object of the form:
- { # This is a JSON template for a ListConfigurations response.
+ { # A ListConfigurations response.
"nextPageToken": "A String", # The pagination token for the next page of results.
"items": [ # The achievement configurations.
- { # This is a JSON template for an achievement configuration resource.
+ { # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfiguration`.
"initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
"token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "draft": { # An achievement configuration detail. # The draft data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -377,25 +401,30 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
},
},
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -403,12 +432,14 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -417,7 +448,8 @@
"id": "A String", # The ID of the achievement.
},
],
- "kind": "gamesConfiguration#achievementConfigurationListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementConfigurationListResponse.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationListResponse`.
}</pre>
</div>
@@ -436,185 +468,32 @@
</div>
<div class="method">
- <code class="details" id="patch">patch(achievementId, body)</code>
- <pre>Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.
-
-Args:
- achievementId: string, The ID of the achievement used by this method. (required)
- body: object, The request body. (required)
- The object takes the form of:
-
-{ # This is a JSON template for an achievement configuration resource.
- "achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
- "initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
- "token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
- "pointValue": 42, # Point value for the achievement.
- "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
- "pointValue": 42, # Point value for the achievement.
- "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "id": "A String", # The ID of the achievement.
- }
-
-
-Returns:
- An object of the form:
-
- { # This is a JSON template for an achievement configuration resource.
- "achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
- "initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
- "token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
- "pointValue": 42, # Point value for the achievement.
- "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
- "pointValue": 42, # Point value for the achievement.
- "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
- "translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
- "locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
- "value": "A String", # The string value.
- },
- ],
- },
- },
- "id": "A String", # The ID of the achievement.
- }</pre>
-</div>
-
-<div class="method">
- <code class="details" id="update">update(achievementId, body)</code>
+ <code class="details" id="update">update(achievementId, body=None, x__xgafv=None)</code>
<pre>Update the metadata of the achievement configuration with the given ID.
Args:
achievementId: string, The ID of the achievement used by this method. (required)
- body: object, The request body. (required)
+ body: object, The request body.
The object takes the form of:
-{ # This is a JSON template for an achievement configuration resource.
+{ # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfiguration`.
"initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
"token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "draft": { # An achievement configuration detail. # The draft data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -622,25 +501,30 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
},
},
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -648,12 +532,14 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -662,31 +548,32 @@
"id": "A String", # The ID of the achievement.
}
+ x__xgafv: string, V1 error format.
+ Allowed values
+ 1 - v1 error format
+ 2 - v2 error format
Returns:
An object of the form:
- { # This is a JSON template for an achievement configuration resource.
+ { # An achievement configuration resource.
"achievementType": "A String", # The type of the achievement.
- # Possible values are:
- # - "STANDARD" - Achievement is either locked or unlocked.
- # - "INCREMENTAL" - Achievement is incremental.
- "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
- "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+ "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfiguration`.
"initialState": "A String", # The initial state of the achievement.
- # Possible values are:
- # - "HIDDEN" - Achievement is hidden.
- # - "REVEALED" - Achievement is revealed.
- # - "UNLOCKED" - Achievement is unlocked.
"token": "A String", # The token for this resource.
- "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "draft": { # An achievement configuration detail. # The draft data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -694,25 +581,30 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
},
},
- "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
- "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
- "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#achievementConfigurationDetail`.
+ "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],
@@ -720,12 +612,14 @@
"iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
"pointValue": 42, # Point value for the achievement.
"sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
- "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
- "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+ "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedStringBundle`.
"translations": [ # The locale strings.
- { # This is a JSON template for a localized string resource.
+ { # A localized string resource.
"locale": "A String", # The locale string.
- "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+ "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+ # string `gamesConfiguration#localizedString`.
"value": "A String", # The string value.
},
],