chore: regens API reference docs (#889)

diff --git a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
index 3519bf4..d40a559 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.achievementConfigurations.html
@@ -75,67 +75,69 @@
 <h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.achievementConfigurations.html">achievementConfigurations</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#delete">delete(achievementId)</a></code></p>
+  <code><a href="#delete">delete(achievementId, x__xgafv=None)</a></code></p>
 <p class="firstline">Delete the achievement configuration with the given ID.</p>
 <p class="toc_element">
-  <code><a href="#get">get(achievementId)</a></code></p>
+  <code><a href="#get">get(achievementId, x__xgafv=None)</a></code></p>
 <p class="firstline">Retrieves the metadata of the achievement configuration with the given ID.</p>
 <p class="toc_element">
-  <code><a href="#insert">insert(applicationId, body)</a></code></p>
+  <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Insert a new achievement configuration in this application.</p>
 <p class="toc_element">
-  <code><a href="#list">list(applicationId, pageToken=None, maxResults=None)</a></code></p>
+  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Returns a list of the achievement configurations in this application.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
 <p class="firstline">Retrieves the next page of results.</p>
 <p class="toc_element">
-  <code><a href="#patch">patch(achievementId, body)</a></code></p>
-<p class="firstline">Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.</p>
-<p class="toc_element">
-  <code><a href="#update">update(achievementId, body)</a></code></p>
+  <code><a href="#update">update(achievementId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Update the metadata of the achievement configuration with the given ID.</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="delete">delete(achievementId)</code>
+    <code class="details" id="delete">delete(achievementId, x__xgafv=None)</code>
   <pre>Delete the achievement configuration with the given ID.
 
 Args:
   achievementId: string, The ID of the achievement used by this method. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="get">get(achievementId)</code>
+    <code class="details" id="get">get(achievementId, x__xgafv=None)</code>
   <pre>Retrieves the metadata of the achievement configuration with the given ID.
 
 Args:
   achievementId: string, The ID of the achievement used by this method. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for an achievement configuration resource.
+    { # An achievement configuration resource.
       "achievementType": "A String", # The type of the achievement.
-          # Possible values are:
-          # - "STANDARD" - Achievement is either locked or unlocked.
-          # - "INCREMENTAL" - Achievement is incremental.
-      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfiguration`.
       "initialState": "A String", # The initial state of the achievement.
-          # Possible values are:
-          # - "HIDDEN" - Achievement is hidden.
-          # - "REVEALED" - Achievement is revealed.
-          # - "UNLOCKED" - Achievement is unlocked.
       "token": "A String", # The token for this resource.
-      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "draft": { # An achievement configuration detail. # The draft data of the achievement.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#achievementConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -143,25 +145,30 @@
         "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
         "pointValue": 42, # Point value for the achievement.
         "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
         },
       },
-      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#achievementConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -169,12 +176,14 @@
         "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
         "pointValue": 42, # Point value for the achievement.
         "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -185,35 +194,32 @@
 </div>
 
 <div class="method">
-    <code class="details" id="insert">insert(applicationId, body)</code>
+    <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
   <pre>Insert a new achievement configuration in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  body: object, The request body. (required)
+  body: object, The request body.
     The object takes the form of:
 
-{ # This is a JSON template for an achievement configuration resource.
+{ # An achievement configuration resource.
     "achievementType": "A String", # The type of the achievement.
-        # Possible values are:
-        # - "STANDARD" - Achievement is either locked or unlocked.
-        # - "INCREMENTAL" - Achievement is incremental.
-    "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-    "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+    "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfiguration`.
     "initialState": "A String", # The initial state of the achievement.
-        # Possible values are:
-        # - "HIDDEN" - Achievement is hidden.
-        # - "REVEALED" - Achievement is revealed.
-        # - "UNLOCKED" - Achievement is unlocked.
     "token": "A String", # The token for this resource.
-    "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+    "draft": { # An achievement configuration detail. # The draft data of the achievement.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -221,25 +227,30 @@
       "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
       "pointValue": 42, # Point value for the achievement.
       "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
       },
     },
-    "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+    "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -247,12 +258,14 @@
       "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
       "pointValue": 42, # Point value for the achievement.
       "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -261,31 +274,32 @@
     "id": "A String", # The ID of the achievement.
   }
 
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for an achievement configuration resource.
+    { # An achievement configuration resource.
       "achievementType": "A String", # The type of the achievement.
-          # Possible values are:
-          # - "STANDARD" - Achievement is either locked or unlocked.
-          # - "INCREMENTAL" - Achievement is incremental.
-      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfiguration`.
       "initialState": "A String", # The initial state of the achievement.
-          # Possible values are:
-          # - "HIDDEN" - Achievement is hidden.
-          # - "REVEALED" - Achievement is revealed.
-          # - "UNLOCKED" - Achievement is unlocked.
       "token": "A String", # The token for this resource.
-      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "draft": { # An achievement configuration detail. # The draft data of the achievement.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#achievementConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -293,25 +307,30 @@
         "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
         "pointValue": 42, # Point value for the achievement.
         "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
         },
       },
-      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#achievementConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -319,12 +338,14 @@
         "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
         "pointValue": 42, # Point value for the achievement.
         "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -335,41 +356,44 @@
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None)</code>
+    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
   <pre>Returns a list of the achievement configurations in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  maxResults: integer, The maximum number of resource configurations to return in the response,
+used for paging. For any response, the actual number of resources returned
+may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
-  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for a ListConfigurations response.
+    { # A ListConfigurations response.
     "nextPageToken": "A String", # The pagination token for the next page of results.
     "items": [ # The achievement configurations.
-      { # This is a JSON template for an achievement configuration resource.
+      { # An achievement configuration resource.
           "achievementType": "A String", # The type of the achievement.
-              # Possible values are:
-              # - "STANDARD" - Achievement is either locked or unlocked.
-              # - "INCREMENTAL" - Achievement is incremental.
-          "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-          "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+          "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#achievementConfiguration`.
           "initialState": "A String", # The initial state of the achievement.
-              # Possible values are:
-              # - "HIDDEN" - Achievement is hidden.
-              # - "REVEALED" - Achievement is revealed.
-              # - "UNLOCKED" - Achievement is unlocked.
           "token": "A String", # The token for this resource.
-          "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-            "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-            "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "draft": { # An achievement configuration detail. # The draft data of the achievement.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#achievementConfigurationDetail`.
+            "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
@@ -377,25 +401,30 @@
             "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
             "pointValue": 42, # Point value for the achievement.
             "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-            "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
-          "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-            "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-            "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#achievementConfigurationDetail`.
+            "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
@@ -403,12 +432,14 @@
             "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
             "pointValue": 42, # Point value for the achievement.
             "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-            "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
@@ -417,7 +448,8 @@
           "id": "A String", # The ID of the achievement.
         },
     ],
-    "kind": "gamesConfiguration#achievementConfigurationListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#achievementConfigurationListResponse.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfigurationListResponse`.
   }</pre>
 </div>
 
@@ -436,185 +468,32 @@
 </div>
 
 <div class="method">
-    <code class="details" id="patch">patch(achievementId, body)</code>
-  <pre>Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.
-
-Args:
-  achievementId: string, The ID of the achievement used by this method. (required)
-  body: object, The request body. (required)
-    The object takes the form of:
-
-{ # This is a JSON template for an achievement configuration resource.
-    "achievementType": "A String", # The type of the achievement.
-        # Possible values are:
-        # - "STANDARD" - Achievement is either locked or unlocked.
-        # - "INCREMENTAL" - Achievement is incremental.
-    "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-    "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
-    "initialState": "A String", # The initial state of the achievement.
-        # Possible values are:
-        # - "HIDDEN" - Achievement is hidden.
-        # - "REVEALED" - Achievement is revealed.
-        # - "UNLOCKED" - Achievement is unlocked.
-    "token": "A String", # The token for this resource.
-    "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-        "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
-      "pointValue": 42, # Point value for the achievement.
-      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-        "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-    },
-    "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-        "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
-      "pointValue": 42, # Point value for the achievement.
-      "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-        "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-    },
-    "id": "A String", # The ID of the achievement.
-  }
-
-
-Returns:
-  An object of the form:
-
-    { # This is a JSON template for an achievement configuration resource.
-      "achievementType": "A String", # The type of the achievement.
-          # Possible values are:
-          # - "STANDARD" - Achievement is either locked or unlocked.
-          # - "INCREMENTAL" - Achievement is incremental.
-      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
-      "initialState": "A String", # The initial state of the achievement.
-          # Possible values are:
-          # - "HIDDEN" - Achievement is hidden.
-          # - "REVEALED" - Achievement is revealed.
-          # - "UNLOCKED" - Achievement is unlocked.
-      "token": "A String", # The token for this resource.
-      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-          "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
-        "pointValue": 42, # Point value for the achievement.
-        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-          "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-      },
-      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-          "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
-        "pointValue": 42, # Point value for the achievement.
-        "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-          "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-      },
-      "id": "A String", # The ID of the achievement.
-    }</pre>
-</div>
-
-<div class="method">
-    <code class="details" id="update">update(achievementId, body)</code>
+    <code class="details" id="update">update(achievementId, body=None, x__xgafv=None)</code>
   <pre>Update the metadata of the achievement configuration with the given ID.
 
 Args:
   achievementId: string, The ID of the achievement used by this method. (required)
-  body: object, The request body. (required)
+  body: object, The request body.
     The object takes the form of:
 
-{ # This is a JSON template for an achievement configuration resource.
+{ # An achievement configuration resource.
     "achievementType": "A String", # The type of the achievement.
-        # Possible values are:
-        # - "STANDARD" - Achievement is either locked or unlocked.
-        # - "INCREMENTAL" - Achievement is incremental.
-    "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-    "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+    "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#achievementConfiguration`.
     "initialState": "A String", # The initial state of the achievement.
-        # Possible values are:
-        # - "HIDDEN" - Achievement is hidden.
-        # - "REVEALED" - Achievement is revealed.
-        # - "UNLOCKED" - Achievement is unlocked.
     "token": "A String", # The token for this resource.
-    "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+    "draft": { # An achievement configuration detail. # The draft data of the achievement.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -622,25 +501,30 @@
       "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
       "pointValue": 42, # Point value for the achievement.
       "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
       },
     },
-    "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-      "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-      "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+    "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -648,12 +532,14 @@
       "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
       "pointValue": 42, # Point value for the achievement.
       "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -662,31 +548,32 @@
     "id": "A String", # The ID of the achievement.
   }
 
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for an achievement configuration resource.
+    { # An achievement configuration resource.
       "achievementType": "A String", # The type of the achievement.
-          # Possible values are:
-          # - "STANDARD" - Achievement is either locked or unlocked.
-          # - "INCREMENTAL" - Achievement is incremental.
-      "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements.
-      "kind": "gamesConfiguration#achievementConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfiguration.
+      "stepsToUnlock": 42, # Steps to unlock.  Only applicable to incremental achievements.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#achievementConfiguration`.
       "initialState": "A String", # The initial state of the achievement.
-          # Possible values are:
-          # - "HIDDEN" - Achievement is hidden.
-          # - "REVEALED" - Achievement is revealed.
-          # - "UNLOCKED" - Achievement is unlocked.
       "token": "A String", # The token for this resource.
-      "draft": { # This is a JSON template for an achievement configuration detail. # The draft data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "draft": { # An achievement configuration detail. # The draft data of the achievement.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#achievementConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -694,25 +581,30 @@
         "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
         "pointValue": 42, # Point value for the achievement.
         "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
         },
       },
-      "published": { # This is a JSON template for an achievement configuration detail. # The read-only published data of the achievement.
-        "kind": "gamesConfiguration#achievementConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#achievementConfigurationDetail.
-        "description": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement description.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "published": { # An achievement configuration detail. # The read-only published data of the achievement.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#achievementConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the achievement name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -720,12 +612,14 @@
         "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored.
         "pointValue": 42, # Point value for the achievement.
         "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the achievement name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "description": { # A localized string bundle resource. # Localized strings for the achievement description.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],