chore: regens API reference docs (#889)

diff --git a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
index dc2f067..965118c 100644
--- a/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
+++ b/docs/dyn/gamesConfiguration_v1configuration.leaderboardConfigurations.html
@@ -75,221 +75,268 @@
 <h1><a href="gamesConfiguration_v1configuration.html">Google Play Game Services Publishing API</a> . <a href="gamesConfiguration_v1configuration.leaderboardConfigurations.html">leaderboardConfigurations</a></h1>
 <h2>Instance Methods</h2>
 <p class="toc_element">
-  <code><a href="#delete">delete(leaderboardId)</a></code></p>
+  <code><a href="#delete">delete(leaderboardId, x__xgafv=None)</a></code></p>
 <p class="firstline">Delete the leaderboard configuration with the given ID.</p>
 <p class="toc_element">
-  <code><a href="#get">get(leaderboardId)</a></code></p>
+  <code><a href="#get">get(leaderboardId, x__xgafv=None)</a></code></p>
 <p class="firstline">Retrieves the metadata of the leaderboard configuration with the given ID.</p>
 <p class="toc_element">
-  <code><a href="#insert">insert(applicationId, body)</a></code></p>
+  <code><a href="#insert">insert(applicationId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Insert a new leaderboard configuration in this application.</p>
 <p class="toc_element">
-  <code><a href="#list">list(applicationId, pageToken=None, maxResults=None)</a></code></p>
+  <code><a href="#list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Returns a list of the leaderboard configurations in this application.</p>
 <p class="toc_element">
   <code><a href="#list_next">list_next(previous_request, previous_response)</a></code></p>
 <p class="firstline">Retrieves the next page of results.</p>
 <p class="toc_element">
-  <code><a href="#patch">patch(leaderboardId, body)</a></code></p>
-<p class="firstline">Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.</p>
-<p class="toc_element">
-  <code><a href="#update">update(leaderboardId, body)</a></code></p>
+  <code><a href="#update">update(leaderboardId, body=None, x__xgafv=None)</a></code></p>
 <p class="firstline">Update the metadata of the leaderboard configuration with the given ID.</p>
 <h3>Method Details</h3>
 <div class="method">
-    <code class="details" id="delete">delete(leaderboardId)</code>
+    <code class="details" id="delete">delete(leaderboardId, x__xgafv=None)</code>
   <pre>Delete the leaderboard configuration with the given ID.
 
 Args:
   leaderboardId: string, The ID of the leaderboard. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 </pre>
 </div>
 
 <div class="method">
-    <code class="details" id="get">get(leaderboardId)</code>
+    <code class="details" id="get">get(leaderboardId, x__xgafv=None)</code>
   <pre>Retrieves the metadata of the leaderboard configuration with the given ID.
 
 Args:
   leaderboardId: string, The ID of the leaderboard. (required)
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for an leaderboard configuration resource.
-      "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-      "scoreOrder": "A String", # The type of the leaderboard.
-          # Possible values are:
-          # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-          # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+    { # An leaderboard configuration resource.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfiguration`.
+      "scoreOrder": "A String",
       "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
       "token": "A String", # The token for this resource.
       "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
           "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                # numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
         },
         "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
         },
         "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
-      "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
           "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                # numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
         },
         "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -301,189 +348,231 @@
 </div>
 
 <div class="method">
-    <code class="details" id="insert">insert(applicationId, body)</code>
+    <code class="details" id="insert">insert(applicationId, body=None, x__xgafv=None)</code>
   <pre>Insert a new leaderboard configuration in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
-  body: object, The request body. (required)
+  body: object, The request body.
     The object takes the form of:
 
-{ # This is a JSON template for an leaderboard configuration resource.
-    "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-    "scoreOrder": "A String", # The type of the leaderboard.
-        # Possible values are:
-        # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-        # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+{ # An leaderboard configuration resource.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfiguration`.
+    "scoreOrder": "A String",
     "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
     "token": "A String", # The token for this resource.
     "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-    "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-      "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
         "numberFormatType": "A String", # The formatting for the number.
-            # Possible values are:
-            # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-            # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-            # - "CURRENCY" - Numbers are formatted to currency according to locale.
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-          "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+              # numbers ending 11-99 in Maltese).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
         },
+        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
       },
       "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
       },
       "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     },
-    "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-      "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
         "numberFormatType": "A String", # The formatting for the number.
-            # Possible values are:
-            # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-            # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-            # - "CURRENCY" - Numbers are formatted to currency according to locale.
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-          "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+              # numbers ending 11-99 in Maltese).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
         },
+        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
       },
       "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -493,185 +582,231 @@
     "id": "A String", # The ID of the leaderboard.
   }
 
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for an leaderboard configuration resource.
-      "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-      "scoreOrder": "A String", # The type of the leaderboard.
-          # Possible values are:
-          # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-          # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+    { # An leaderboard configuration resource.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfiguration`.
+      "scoreOrder": "A String",
       "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
       "token": "A String", # The token for this resource.
       "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
           "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                # numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
         },
         "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
         },
         "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
-      "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
           "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                # numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
         },
         "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
@@ -683,195 +818,243 @@
 </div>
 
 <div class="method">
-    <code class="details" id="list">list(applicationId, pageToken=None, maxResults=None)</code>
+    <code class="details" id="list">list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
   <pre>Returns a list of the leaderboard configurations in this application.
 
 Args:
   applicationId: string, The application ID from the Google Play developer console. (required)
+  maxResults: integer, The maximum number of resource configurations to return in the response,
+used for paging. For any response, the actual number of resources returned
+may be less than the specified `maxResults`.
   pageToken: string, The token returned by the previous request.
-  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for a ListConfigurations response.
+    { # A ListConfigurations response.
     "nextPageToken": "A String", # The pagination token for the next page of results.
     "items": [ # The leaderboard configurations.
-      { # This is a JSON template for an leaderboard configuration resource.
-          "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-          "scoreOrder": "A String", # The type of the leaderboard.
-              # Possible values are:
-              # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-              # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+      { # An leaderboard configuration resource.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#leaderboardConfiguration`.
+          "scoreOrder": "A String",
           "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
           "token": "A String", # The token for this resource.
           "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-          "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-            "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+          "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+            "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
               "numberFormatType": "A String", # The formatting for the number.
-                  # Possible values are:
-                  # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-                  # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-                  # - "CURRENCY" - Numbers are formatted to currency according to locale.
-              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-                "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+              "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+                  # same &lt;a
+                  # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+                  # plural rules&lt;/a&gt; as all Android string resources.
+                "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                    # numbers ending 11-99 in Maltese).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                    # in Welsh, or 102 in Slovenian).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                    # the number 1 in English and most other languages; in Russian, any number
+                    # ending in 1 but not ending in 11 is in this class).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                    # Polish).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                    # Arabic).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                    # (as with all numbers in Chinese, or 42 in English).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
               },
+              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
             },
             "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-            "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-            "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#leaderboardConfigurationDetail`.
+            "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
             "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
           },
-          "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-            "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+          "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+            "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
               "numberFormatType": "A String", # The formatting for the number.
-                  # Possible values are:
-                  # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-                  # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-                  # - "CURRENCY" - Numbers are formatted to currency according to locale.
-              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-              "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-                "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+              "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+                  # same &lt;a
+                  # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+                  # plural rules&lt;/a&gt; as all Android string resources.
+                "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                    # numbers ending 11-99 in Maltese).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                    # in Welsh, or 102 in Slovenian).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                    # the number 1 in English and most other languages; in Russian, any number
+                    # ending in 1 but not ending in 11 is in this class).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                    # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                    # Polish).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                    # Arabic).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
-                "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-                  "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+                "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                    # (as with all numbers in Chinese, or 42 in English).
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedStringBundle`.
                   "translations": [ # The locale strings.
-                    { # This is a JSON template for a localized string resource.
+                    { # A localized string resource.
                       "locale": "A String", # The locale string.
-                      "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                          # string `gamesConfiguration#localizedString`.
                       "value": "A String", # The string value.
                     },
                   ],
                 },
               },
+              "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+              "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
             },
             "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-            "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-            "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#leaderboardConfigurationDetail`.
+            "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
@@ -881,7 +1064,9 @@
           "id": "A String", # The ID of the leaderboard.
         },
     ],
-    "kind": "gamesConfiguration#leaderboardConfigurationListResponse", # Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboardConfigurationListResponse.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+        # string
+        # `gamesConfiguration#leaderboardConfigurationListResponse`.
   }</pre>
 </div>
 
@@ -900,571 +1085,231 @@
 </div>
 
 <div class="method">
-    <code class="details" id="patch">patch(leaderboardId, body)</code>
-  <pre>Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.
-
-Args:
-  leaderboardId: string, The ID of the leaderboard. (required)
-  body: object, The request body. (required)
-    The object takes the form of:
-
-{ # This is a JSON template for an leaderboard configuration resource.
-    "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-    "scoreOrder": "A String", # The type of the leaderboard.
-        # Possible values are:
-        # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-        # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
-    "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-    "token": "A String", # The token for this resource.
-    "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-    "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-      "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        "numberFormatType": "A String", # The formatting for the number.
-            # Possible values are:
-            # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-            # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-            # - "CURRENCY" - Numbers are formatted to currency according to locale.
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-          "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-        },
-      },
-      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-        "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
-    "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-      "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-        "numberFormatType": "A String", # The formatting for the number.
-            # Possible values are:
-            # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-            # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-            # - "CURRENCY" - Numbers are formatted to currency according to locale.
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-          "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-          "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-            "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
-                "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                "value": "A String", # The string value.
-              },
-            ],
-          },
-        },
-      },
-      "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-        "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
-            "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-            "value": "A String", # The string value.
-          },
-        ],
-      },
-      "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-    },
-    "id": "A String", # The ID of the leaderboard.
-  }
-
-
-Returns:
-  An object of the form:
-
-    { # This is a JSON template for an leaderboard configuration resource.
-      "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-      "scoreOrder": "A String", # The type of the leaderboard.
-          # Possible values are:
-          # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-          # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
-      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
-      "token": "A String", # The token for this resource.
-      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-          "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-          "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
-          "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-              "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
-                  "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-                  "value": "A String", # The string value.
-                },
-              ],
-            },
-          },
-        },
-        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
-          "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
-              "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
-              "value": "A String", # The string value.
-            },
-          ],
-        },
-        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
-      },
-      "id": "A String", # The ID of the leaderboard.
-    }</pre>
-</div>
-
-<div class="method">
-    <code class="details" id="update">update(leaderboardId, body)</code>
+    <code class="details" id="update">update(leaderboardId, body=None, x__xgafv=None)</code>
   <pre>Update the metadata of the leaderboard configuration with the given ID.
 
 Args:
   leaderboardId: string, The ID of the leaderboard. (required)
-  body: object, The request body. (required)
+  body: object, The request body.
     The object takes the form of:
 
-{ # This is a JSON template for an leaderboard configuration resource.
-    "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-    "scoreOrder": "A String", # The type of the leaderboard.
-        # Possible values are:
-        # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-        # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+{ # An leaderboard configuration resource.
+    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+        # string `gamesConfiguration#leaderboardConfiguration`.
+    "scoreOrder": "A String",
     "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
     "token": "A String", # The token for this resource.
     "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-    "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-      "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+    "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
         "numberFormatType": "A String", # The formatting for the number.
-            # Possible values are:
-            # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-            # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-            # - "CURRENCY" - Numbers are formatted to currency according to locale.
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-          "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+              # numbers ending 11-99 in Maltese).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
         },
+        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
       },
       "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
       },
       "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
     },
-    "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-      "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+    "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+      "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
         "numberFormatType": "A String", # The formatting for the number.
-            # Possible values are:
-            # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-            # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-            # - "CURRENCY" - Numbers are formatted to currency according to locale.
-        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-        "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-          "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+            # same &lt;a
+            # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+            # plural rules&lt;/a&gt; as all Android string resources.
+          "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+              # numbers ending 11-99 in Maltese).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+              # in Welsh, or 102 in Slovenian).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+              # the number 1 in English and most other languages; in Russian, any number
+              # ending in 1 but not ending in 11 is in this class).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+              # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+              # Polish).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+              # Arabic).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
-          "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-            "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+              # (as with all numbers in Chinese, or 42 in English).
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedStringBundle`.
             "translations": [ # The locale strings.
-              { # This is a JSON template for a localized string resource.
+              { # A localized string resource.
                 "locale": "A String", # The locale string.
-                "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                    # string `gamesConfiguration#localizedString`.
                 "value": "A String", # The string value.
               },
             ],
           },
         },
+        "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+        "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
       },
       "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-      "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-      "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-        "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfigurationDetail`.
+      "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#localizedStringBundle`.
         "translations": [ # The locale strings.
-          { # This is a JSON template for a localized string resource.
+          { # A localized string resource.
             "locale": "A String", # The locale string.
-            "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+            "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                # string `gamesConfiguration#localizedString`.
             "value": "A String", # The string value.
           },
         ],
@@ -1474,185 +1319,231 @@
     "id": "A String", # The ID of the leaderboard.
   }
 
+  x__xgafv: string, V1 error format.
+    Allowed values
+      1 - v1 error format
+      2 - v2 error format
 
 Returns:
   An object of the form:
 
-    { # This is a JSON template for an leaderboard configuration resource.
-      "kind": "gamesConfiguration#leaderboardConfiguration", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfiguration.
-      "scoreOrder": "A String", # The type of the leaderboard.
-          # Possible values are:
-          # - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
-          # - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
+    { # An leaderboard configuration resource.
+      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+          # string `gamesConfiguration#leaderboardConfiguration`.
+      "scoreOrder": "A String",
       "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
       "token": "A String", # The token for this resource.
       "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
-      "published": { # This is a JSON template for a leaderboard configuration detail. # The read-only published data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
           "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                # numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
         },
         "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],
         },
         "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
       },
-      "draft": { # This is a JSON template for a leaderboard configuration detail. # The draft data of the leaderboard.
-        "scoreFormat": { # This is a JSON template for a number format resource. # The score formatting for the leaderboard.
-          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
+      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
+        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
           "numberFormatType": "A String", # The formatting for the number.
-              # Possible values are:
-              # - "NUMERIC" - Numbers are formatted to have no digits or a fixed number of digits after the decimal point according to locale. An optional custom unit can be added.
-              # - "TIME_DURATION" - Numbers are formatted to hours, minutes and seconds.
-              # - "CURRENCY" - Numbers are formatted to currency according to locale.
-          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
-          "suffix": { # This is a JSON template for a number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same  plural rules as all Android string resources.
-            "many": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type.  These strings follow the
+              # same &lt;a
+              # href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals"&gt;
+              # plural rules&lt;/a&gt; as all Android string resources.
+            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with
+                # numbers ending 11-99 in Maltese).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "two": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2
+                # in Welsh, or 102 in Slovenian).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "one": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with
+                # the number 1 in English and most other languages; in Russian, any number
+                # ending in 1 but not ending in 11 is in this class).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "few": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2,
+                # 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in
+                # Polish).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "zero": { # This is a JSON template for a localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in
+                # Arabic).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
-            "other": { # This is a JSON template for a localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
-              "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity
+                # (as with all numbers in Chinese, or 42 in English).
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedStringBundle`.
               "translations": [ # The locale strings.
-                { # This is a JSON template for a localized string resource.
+                { # A localized string resource.
                   "locale": "A String", # The locale string.
-                  "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                      # string `gamesConfiguration#localizedString`.
                   "value": "A String", # The string value.
                 },
               ],
             },
           },
+          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
+          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
         },
         "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
-        "kind": "gamesConfiguration#leaderboardConfigurationDetail", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#leaderboardConfigurationDetail.
-        "name": { # This is a JSON template for a localized string bundle resource. # Localized strings for the leaderboard name.
-          "kind": "gamesConfiguration#localizedStringBundle", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedStringBundle.
+        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+            # string `gamesConfiguration#leaderboardConfigurationDetail`.
+        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
+          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+              # string `gamesConfiguration#localizedStringBundle`.
           "translations": [ # The locale strings.
-            { # This is a JSON template for a localized string resource.
+            { # A localized string resource.
               "locale": "A String", # The locale string.
-              "kind": "gamesConfiguration#localizedString", # Uniquely identifies the type of this resource. Value is always the fixed string gamesConfiguration#localizedString.
+              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed
+                  # string `gamesConfiguration#localizedString`.
               "value": "A String", # The string value.
             },
           ],