chore: regens API reference docs (#889)
diff --git a/docs/dyn/games_v1.turnBasedMatches.html b/docs/dyn/games_v1.turnBasedMatches.html
index 922e99a..d065df4 100644
--- a/docs/dyn/games_v1.turnBasedMatches.html
+++ b/docs/dyn/games_v1.turnBasedMatches.html
@@ -78,7 +78,7 @@
<code><a href="#cancel">cancel(matchId)</a></code></p>
<p class="firstline">Cancel a turn-based match.</p>
<p class="toc_element">
- <code><a href="#create">create(body, language=None)</a></code></p>
+ <code><a href="#create">create(body=None, language=None)</a></code></p>
<p class="firstline">Create a turn-based match.</p>
<p class="toc_element">
<code><a href="#decline">decline(matchId, language=None)</a></code></p>
@@ -87,7 +87,7 @@
<code><a href="#dismiss">dismiss(matchId)</a></code></p>
<p class="firstline">Dismiss a turn-based match from the match list. The match will no longer show up in the list and will not generate notifications.</p>
<p class="toc_element">
- <code><a href="#finish">finish(matchId, body, language=None)</a></code></p>
+ <code><a href="#finish">finish(matchId, body=None, language=None)</a></code></p>
<p class="firstline">Finish a turn-based match. Each player should make this call once, after all results are in. Only the player whose turn it is may make the first call to Finish, and can pass in the final match state.</p>
<p class="toc_element">
<code><a href="#get">get(matchId, language=None, includeMatchData=None)</a></code></p>
@@ -117,7 +117,7 @@
<code><a href="#sync_next">sync_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<p class="toc_element">
- <code><a href="#takeTurn">takeTurn(matchId, body, language=None)</a></code></p>
+ <code><a href="#takeTurn">takeTurn(matchId, body=None, language=None)</a></code></p>
<p class="firstline">Commit the results of a player turn.</p>
<h3>Method Details</h3>
<div class="method">
@@ -130,11 +130,11 @@
</div>
<div class="method">
- <code class="details" id="create">create(body, language=None)</code>
+ <code class="details" id="create">create(body=None, language=None)</code>
<pre>Create a turn-based match.
Args:
- body: object, The request body. (required)
+ body: object, The request body.
The object takes the form of:
{ # This is a JSON template for a turn-based match creation request.
@@ -221,8 +221,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -241,6 +242,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -363,8 +365,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -383,6 +386,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -440,12 +444,12 @@
</div>
<div class="method">
- <code class="details" id="finish">finish(matchId, body, language=None)</code>
+ <code class="details" id="finish">finish(matchId, body=None, language=None)</code>
<pre>Finish a turn-based match. Each player should make this call once, after all results are in. Only the player whose turn it is may make the first call to Finish, and can pass in the final match state.
Args:
matchId: string, The ID of the match. (required)
- body: object, The request body. (required)
+ body: object, The request body.
The object takes the form of:
{ # This is a JSON template for a turn-based match results object.
@@ -541,8 +545,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -561,6 +566,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -684,8 +690,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -704,6 +711,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -826,8 +834,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -846,6 +855,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -968,8 +978,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -988,6 +999,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -1112,8 +1124,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1132,6 +1145,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -1260,8 +1274,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1280,6 +1295,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -1421,8 +1437,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1441,6 +1458,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -1551,8 +1569,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1571,6 +1590,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -1700,8 +1720,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1720,6 +1741,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.
@@ -1786,12 +1808,12 @@
</div>
<div class="method">
- <code class="details" id="takeTurn">takeTurn(matchId, body, language=None)</code>
+ <code class="details" id="takeTurn">takeTurn(matchId, body=None, language=None)</code>
<pre>Commit the results of a player turn.
Args:
matchId: string, The ID of the match. (required)
- body: object, The request body. (required)
+ body: object, The request body.
The object takes the form of:
{ # This is a JSON template for the object representing a turn.
@@ -1888,8 +1910,9 @@
"playerId": "A String", # The ID of the player.
"bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
"profileSettings": { # This is a JSON template for profile settings # The player's profile settings. Controls whether or not the player's profile is visible to other players.
+ "friendsListVisibility": "A String", # Whether the player's friends list is visible to the game.
"kind": "games#profileSettings", # Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings.
- "profileVisible": True or False, # The player's current profile visibility. This field is visible to both 1P and 3P APIs.
+ "profileVisible": True or False,
},
"experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
"lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
@@ -1908,6 +1931,7 @@
"level": 42, # The level for the user.
},
},
+ "friendStatus": "A String", # The friend status of the given player, relative to the requester. This is unset if the player is not sharing their friends list with the game.
"bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
"title": "A String", # The player's title rewarded for their game activities.
"avatarImageUrl": "A String", # The base URL for the image that represents the player.