chore: regens API reference docs (#889)
diff --git a/docs/dyn/sheets_v4.spreadsheets.sheets.html b/docs/dyn/sheets_v4.spreadsheets.sheets.html
index 4dcf74c..dc01d7f 100644
--- a/docs/dyn/sheets_v4.spreadsheets.sheets.html
+++ b/docs/dyn/sheets_v4.spreadsheets.sheets.html
@@ -75,18 +75,18 @@
<h1><a href="sheets_v4.html">Google Sheets API</a> . <a href="sheets_v4.spreadsheets.html">spreadsheets</a> . <a href="sheets_v4.spreadsheets.sheets.html">sheets</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
- <code><a href="#copyTo">copyTo(spreadsheetId, sheetId, body, x__xgafv=None)</a></code></p>
+ <code><a href="#copyTo">copyTo(spreadsheetId, sheetId, body=None, x__xgafv=None)</a></code></p>
<p class="firstline">Copies a single sheet from a spreadsheet to another spreadsheet.</p>
<h3>Method Details</h3>
<div class="method">
- <code class="details" id="copyTo">copyTo(spreadsheetId, sheetId, body, x__xgafv=None)</code>
+ <code class="details" id="copyTo">copyTo(spreadsheetId, sheetId, body=None, x__xgafv=None)</code>
<pre>Copies a single sheet from a spreadsheet to another spreadsheet.
Returns the properties of the newly created sheet.
Args:
spreadsheetId: string, The ID of the spreadsheet containing the sheet to copy. (required)
sheetId: integer, The ID of the sheet to copy. (required)
- body: object, The request body. (required)
+ body: object, The request body.
The object takes the form of:
{ # The request to copy a sheet across spreadsheets.
@@ -198,14 +198,14 @@
#
# static Color* toProto(UIColor* color) {
# CGFloat red, green, blue, alpha;
- # if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
+ # if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
# return nil;
# }
# Color* result = [[Color alloc] init];
# [result setRed:red];
# [result setGreen:green];
# [result setBlue:blue];
- # if (alpha <= 0.9999) {
+ # if (alpha <= 0.9999) {
# [result setAlpha:floatWrapperWithValue(alpha)];
# }
# [result autorelease];
@@ -235,11 +235,11 @@
# };
#
# var rgbToCssColor_ = function(red, green, blue) {
- # var rgbNumber = new Number((red << 16) | (green << 8) | blue);
+ # var rgbNumber = new Number((red << 16) | (green << 8) | blue);
# var hexString = rgbNumber.toString(16);
# var missingZeros = 6 - hexString.length;
# var resultBuilder = ['#'];
- # for (var i = 0; i < missingZeros; i++) {
+ # for (var i = 0; i < missingZeros; i++) {
# resultBuilder.push('0');
# }
# resultBuilder.push(hexString);
@@ -263,6 +263,144 @@
"red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
},
"hidden": True or False, # True if the sheet is hidden in the UI, false if it's visible.
+ "tabColorStyle": { # A color value. # The color of the tab in the UI.
+ # If tab_color is also set, this field takes precedence.
+ "themeColor": "A String", # Theme color.
+ "rgbColor": { # Represents a color in the RGBA color space. This representation is designed # RGB color.
+ # for simplicity of conversion to/from color representations in various
+ # languages over compactness; for example, the fields of this representation
+ # can be trivially provided to the constructor of "java.awt.Color" in Java; it
+ # can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
+ # method in iOS; and, with just a little work, it can be easily formatted into
+ # a CSS "rgba()" string in JavaScript, as well.
+ #
+ # Note: this proto does not carry information about the absolute color space
+ # that should be used to interpret the RGB value (e.g. sRGB, Adobe RGB,
+ # DCI-P3, BT.2020, etc.). By default, applications SHOULD assume the sRGB color
+ # space.
+ #
+ # Example (Java):
+ #
+ # import com.google.type.Color;
+ #
+ # // ...
+ # public static java.awt.Color fromProto(Color protocolor) {
+ # float alpha = protocolor.hasAlpha()
+ # ? protocolor.getAlpha().getValue()
+ # : 1.0;
+ #
+ # return new java.awt.Color(
+ # protocolor.getRed(),
+ # protocolor.getGreen(),
+ # protocolor.getBlue(),
+ # alpha);
+ # }
+ #
+ # public static Color toProto(java.awt.Color color) {
+ # float red = (float) color.getRed();
+ # float green = (float) color.getGreen();
+ # float blue = (float) color.getBlue();
+ # float denominator = 255.0;
+ # Color.Builder resultBuilder =
+ # Color
+ # .newBuilder()
+ # .setRed(red / denominator)
+ # .setGreen(green / denominator)
+ # .setBlue(blue / denominator);
+ # int alpha = color.getAlpha();
+ # if (alpha != 255) {
+ # result.setAlpha(
+ # FloatValue
+ # .newBuilder()
+ # .setValue(((float) alpha) / denominator)
+ # .build());
+ # }
+ # return resultBuilder.build();
+ # }
+ # // ...
+ #
+ # Example (iOS / Obj-C):
+ #
+ # // ...
+ # static UIColor* fromProto(Color* protocolor) {
+ # float red = [protocolor red];
+ # float green = [protocolor green];
+ # float blue = [protocolor blue];
+ # FloatValue* alpha_wrapper = [protocolor alpha];
+ # float alpha = 1.0;
+ # if (alpha_wrapper != nil) {
+ # alpha = [alpha_wrapper value];
+ # }
+ # return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
+ # }
+ #
+ # static Color* toProto(UIColor* color) {
+ # CGFloat red, green, blue, alpha;
+ # if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
+ # return nil;
+ # }
+ # Color* result = [[Color alloc] init];
+ # [result setRed:red];
+ # [result setGreen:green];
+ # [result setBlue:blue];
+ # if (alpha <= 0.9999) {
+ # [result setAlpha:floatWrapperWithValue(alpha)];
+ # }
+ # [result autorelease];
+ # return result;
+ # }
+ # // ...
+ #
+ # Example (JavaScript):
+ #
+ # // ...
+ #
+ # var protoToCssColor = function(rgb_color) {
+ # var redFrac = rgb_color.red || 0.0;
+ # var greenFrac = rgb_color.green || 0.0;
+ # var blueFrac = rgb_color.blue || 0.0;
+ # var red = Math.floor(redFrac * 255);
+ # var green = Math.floor(greenFrac * 255);
+ # var blue = Math.floor(blueFrac * 255);
+ #
+ # if (!('alpha' in rgb_color)) {
+ # return rgbToCssColor_(red, green, blue);
+ # }
+ #
+ # var alphaFrac = rgb_color.alpha.value || 0.0;
+ # var rgbParams = [red, green, blue].join(',');
+ # return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
+ # };
+ #
+ # var rgbToCssColor_ = function(red, green, blue) {
+ # var rgbNumber = new Number((red << 16) | (green << 8) | blue);
+ # var hexString = rgbNumber.toString(16);
+ # var missingZeros = 6 - hexString.length;
+ # var resultBuilder = ['#'];
+ # for (var i = 0; i < missingZeros; i++) {
+ # resultBuilder.push('0');
+ # }
+ # resultBuilder.push(hexString);
+ # return resultBuilder.join('');
+ # };
+ #
+ # // ...
+ "blue": 3.14, # The amount of blue in the color as a value in the interval [0, 1].
+ "alpha": 3.14, # The fraction of this color that should be applied to the pixel. That is,
+ # the final pixel color is defined by the equation:
+ #
+ # pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
+ #
+ # This means that a value of 1.0 corresponds to a solid color, whereas
+ # a value of 0.0 corresponds to a completely transparent color. This
+ # uses a wrapper message rather than a simple float scalar so that it is
+ # possible to distinguish between a default value and the value being unset.
+ # If omitted, this color object is to be rendered as a solid color
+ # (as if the alpha value had been explicitly given with a value of 1.0).
+ "green": 3.14, # The amount of green in the color as a value in the interval [0, 1].
+ "red": 3.14, # The amount of red in the color as a value in the interval [0, 1].
+ },
+ },
"sheetId": 42, # The ID of the sheet. Must be non-negative.
# This field cannot be changed once set.
}</pre>